Merge remote-tracking branch 'refs/remotes/Citadel-Station-13/master' into syntheticbloods

This commit is contained in:
Poojawa
2019-08-08 16:51:53 -05:00
278 changed files with 5730 additions and 3626 deletions
@@ -212,14 +212,41 @@
)
/obj/item/gun/ballistic/shotgun/automatic/combat/compact
name = "compact combat shotgun"
desc = "A compact version of the semi automatic combat shotgun. For close encounters."
name = "warden's combat shotgun"
desc = "A modified version of the semi automatic combat shotgun with a collapsible stock. For close encounters."
icon_state = "cshotgunc"
mag_type = /obj/item/ammo_box/magazine/internal/shot/com/compact
mag_type = /obj/item/ammo_box/magazine/internal/shot/com
w_class = WEIGHT_CLASS_NORMAL
unique_reskin = list("Tatical" = "cshotgunc",
"Slick" = "cshotgunc_slick"
)
var/stock = FALSE
recoil = 5
spread = 2
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/AltClick(mob/living/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
toggle_stock(user)
. = ..()
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to toggle the stock.</span>")
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/proc/toggle_stock(mob/living/user)
stock = !stock
if(stock)
w_class = WEIGHT_CLASS_HUGE
to_chat(user, "You unfold the stock.")
recoil = 1
spread = 0
else
w_class = WEIGHT_CLASS_NORMAL
to_chat(user, "You fold the stock.")
recoil = 5
spread = 2
update_icon()
/obj/item/gun/ballistic/shotgun/automatic/combat/compact/update_icon()
icon_state = "[current_skin ? unique_reskin[current_skin] : "cshotgun"][stock ? "" : "c"]"
//Dual Feed Shotgun
@@ -235,6 +262,7 @@
/obj/item/gun/ballistic/shotgun/automatic/dual_tube/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to pump it.</span>")
. = ..()
/obj/item/gun/ballistic/shotgun/automatic/dual_tube/Initialize()
. = ..()
@@ -304,3 +304,22 @@
/obj/item/gun/energy/gravity_gun/security
pin = /obj/item/firing_pin
//Emitter Gun
/obj/item/gun/energy/emitter
name = "Emitter Carbine"
desc = "A small emitter fitted into a handgun case, do to size constraints and safety it can only shoot about ten times when fully charged."
icon_state = "emitter_carbine"
force = 12
w_class = WEIGHT_CLASS_SMALL
cell_type = /obj/item/stock_parts/cell/super
ammo_type = list(/obj/item/ammo_casing/energy/emitter)
/obj/item/gun/energy/emitter/update_icon()
..()
var/obj/item/ammo_casing/energy/shot = ammo_type[select]
if(!QDELETED(cell) && (cell.charge > shot.e_cost))
add_overlay("emitter_carbine_empty")
else
add_overlay("emitter_carbine")
+1 -1
View File
@@ -131,7 +131,7 @@
no_den_usage = 1
/obj/item/gun/magic/wand/teleport/zap_self(mob/living/user)
if(do_teleport(user, user, 10))
if(do_teleport(user, user, 10, channel = TELEPORT_CHANNEL_MAGIC))
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(3, user.loc)
smoke.start()