diff --git a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm index 8da50d488f..b3adae577b 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm @@ -12,18 +12,12 @@ new /obj/item/clothing/head/hardhat/white(src) new /obj/item/clothing/head/hardhat/weldhat/white(src) new /obj/item/clothing/gloves/color/yellow(src) - new /obj/item/clothing/shoes/sneakers/brown(src) new /obj/item/tank/jetpack/suit(src) new /obj/item/cartridge/ce(src) new /obj/item/radio/headset/heads/ce(src) - new /obj/item/storage/toolbox/mechanical(src) - new /obj/item/clothing/suit/hazardvest(src) new /obj/item/megaphone/command(src) new /obj/item/areaeditor/blueprints(src) - new /obj/item/airlock_painter(src) new /obj/item/holosign_creator/engineering(src) - new /obj/item/clothing/mask/gas(src) - new /obj/item/multitool(src) new /obj/item/assembly/flash/handheld(src) new /obj/item/clothing/glasses/meson/engine(src) new /obj/item/door_remote/chief_engineer(src) @@ -56,6 +50,12 @@ for(var/i in 1 to 3) new /obj/item/multitool(src) +/obj/structure/closet/secure_closet/engineering_electrical_empty + name = "electrical supplies locker" + req_access = list(ACCESS_ENGINE_EQUIP) + icon_state = "eng" + icon_door = "eng_elec" + /obj/structure/closet/secure_closet/engineering_welding name = "welding supplies locker" req_access = list(ACCESS_ENGINE_EQUIP) @@ -67,7 +67,7 @@ for(var/i in 1 to 3) new /obj/item/clothing/head/welding(src) for(var/i in 1 to 3) - new /obj/item/weldingtool(src) + new /obj/item/weldingtool/largetank(src) /obj/structure/closet/secure_closet/engineering_personal name = "engineer's locker" @@ -84,6 +84,10 @@ new /obj/item/clothing/glasses/meson/engine(src) new /obj/item/storage/box/emptysandbags(src) +/obj/structure/closet/secure_closet/engineering_personal_empty + name = "engineer's locker" + req_access = list(ACCESS_ENGINE_EQUIP) + icon_state = "eng_secure" /obj/structure/closet/secure_closet/atmospherics name = "\proper atmospheric technician's locker"