module things, jfc
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@@ -28,7 +28,7 @@
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return
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last_irc_check = rtod
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var/server = CONFIG_GET(string/server)
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return "[GLOB.round_id ? "Round #[GLOB.round_id]: " : ""][GLOB.clients.len] players on [SSmapping.config.map_name]; Round [SSticker.HasRoundStarted() ? (SSticker.IsRoundInProgress() ? "Active" : "Finishing") : "Starting"] -- [server ? server : "[world.internet_address]:[world.port]"]" //CIT CHANGE - obfuscates the current gamemode from players
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return "[GLOB.round_id ? "Round #[GLOB.round_id]: " : ""][GLOB.clients.len] players on [SSmapping.config.map_name], Mode: [GLOB.master_mode]; Round [SSticker.HasRoundStarted() ? (SSticker.IsRoundInProgress() ? "Active" : "Finishing") : "Starting"] -- [server ? server : "[world.internet_address]:[world.port]"]"
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/datum/tgs_chat_command/ahelp
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name = "ahelp"
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@@ -84,7 +84,7 @@ GLOBAL_LIST(round_end_notifiees)
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if(!SSticker.IsRoundInProgress() && SSticker.HasRoundStarted())
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return "[sender.mention], the round has already ended!"
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LAZYINITLIST(GLOB.round_end_notifiees)
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GLOB.round_end_notifiees[sender] = TRUE
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GLOB.round_end_notifiees[sender.mention] = TRUE
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return "I will notify [sender.mention] when the round ends."
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/datum/tgs_chat_command/sdql
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@@ -116,4 +116,4 @@ GLOBAL_LIST(round_end_notifiees)
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/datum/tgs_chat_command/reload_admins/proc/ReloadAsync()
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set waitfor = FALSE
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load_admins()
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load_admins()
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