module things, jfc

This commit is contained in:
Poojawa
2018-09-11 07:51:01 -05:00
parent 8b9ef1e400
commit 284e9d0325
695 changed files with 11343 additions and 5661 deletions
@@ -28,7 +28,7 @@
idle_power_usage = 0
active_power_usage = 0
active = 1
active = TRUE
locked = TRUE
state = 2
@@ -149,11 +149,6 @@
//liquid plasma!!!!!!//
/turf/open/floor/plasteel/vault/snowdin
initial_gas_mix = "o2=22;n2=82;TEMP=180"
planetary_atmos = 1
temperature = 180
/turf/open/floor/plasteel/dark/snowdin
initial_gas_mix = "o2=22;n2=82;TEMP=180"
planetary_atmos = 1
@@ -265,7 +260,7 @@
/obj/item/paper/crumpled/ruins/snowdin/foreshadowing
name = "scribbled note"
info = {"Something's gone VERY wrong here. Jouslen has been mumbling about some weird shit in his cabin during the night and he seems always tired when we're working. I tried to confront him about it and he blew up on me,
telling me to mind my own business. I reported him to the officer, said he'd look into it. We only got another 2 months here before we're pulled for another assignment, so this shit can't go any quicker.."}
telling me to mind my own business. I reported him to the officer, said he'd look into it. We only got another 2 months here before we're pulled for another assignment, so this shit can't go any quicker..."}
/obj/item/paper/crumpled/ruins/snowdin/misc1
name = "Mission Prologue"
@@ -276,7 +271,7 @@
name = "scribbled note"
info = {"If you're reading this: GET OUT! The mining go on here has unearthed something that was once-trapped by the layers of ice on this hell-hole. The overseer and Jouslen have gone missing. The officer is
keeping the rest of us on lockdown and I swear to god I keep hearing strange noises outside the walls at night. The gateway link has gone dead and without a supply of resources from Central, we're left
for dead here. We haven't heard anything back from the mining squad either, so I can only assume whatever the fuck they unearthed got them first before coming for us. I don't want to die here.."}
for dead here. We haven't heard anything back from the mining squad either, so I can only assume whatever the fuck they unearthed got them first before coming for us. I don't want to die here..."}
/obj/item/paper/fluff/awaymissions/snowdin/saw_usage
name = "SAW Usage"
@@ -563,6 +558,7 @@
armor = list("melee" = 20, "bullet" = 10, "laser" = 0,"energy" = 5, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 25, "acid" = 25)
cold_protection = CHEST|GROIN|ARMS|LEGS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
/obj/item/clothing/shoes/combat/coldres
name = "insulated combat boots"
desc = "High speed, low drag combat boots, now with an added layer of insulation."
@@ -595,8 +591,8 @@
death = FALSE
faction = ROLE_SYNDICATE
outfit = /datum/outfit/snowsyndie
flavour_text = {"You are a syndicate operative recently awoken from cyrostatis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be
disposed of swirfly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself."}
flavour_text = "<span class='big bold'>You are a syndicate operative recently awoken from cryostasis in an underground outpost. Monitor Nanotrasen communications and record information. All intruders should be \
disposed of swiftly to assure no gathered information is stolen or lost. Try not to wander too far from the outpost as the caves can be a deadly place even for a trained operative such as yourself.</span>"
/datum/outfit/snowsyndie
name = "Syndicate Snow Operative"
@@ -40,3 +40,12 @@
/area/awaymission/spacebattle/secret
name = "Hidden Chamber"
icon_state = "awaycontent10"
/mob/living/simple_animal/hostile/syndicate/ranged/spacebattle
loot = list(/obj/effect/mob_spawn/human/corpse/syndicatesoldier,
/obj/item/gun/ballistic/automatic/c20r,
/obj/item/shield/energy)
/mob/living/simple_animal/hostile/syndicate/melee/spacebattle
deathmessage = "falls limp as they release their grip from the energy weapons, activating their self-destruct function!"
loot = list(/obj/effect/mob_spawn/human/corpse/syndicatesoldier)
@@ -11,7 +11,7 @@
* Guns
* Safe code hints
* Captain's safe
* Modified Nar-Sie
* Modified Nar'Sie
*/
@@ -134,7 +134,7 @@ GLOBAL_VAR_INIT(sc_safecode5, "[rand(0,9)]")
new /obj/item/stack/ore/diamond(src)
/*
* Modified Nar-Sie
* Modified Nar'Sie
*/
/obj/singularity/narsie/mini
desc = "Your body becomes weak and your feel your mind slipping away as you try to comprehend what you know can't be possible."
@@ -132,9 +132,9 @@
var/triggered = 0
/obj/effect/meatgrinder/Crossed(atom/movable/AM)
CollidedWith(AM)
Bumped(AM)
/obj/effect/meatgrinder/CollidedWith(atom/movable/AM)
/obj/effect/meatgrinder/Bumped(atom/movable/AM)
if(triggered)
return