module things, jfc
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@@ -227,7 +227,8 @@ GLOBAL_LIST_EMPTY(asset_datums)
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var/fname = "data/spritesheets/[res_name]"
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fdel(fname)
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text2file(generate_css(), fname)
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register_asset(res_name, file(fname))
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register_asset(res_name, fcopy_rsc(fname))
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fdel(fname)
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for(var/size_id in sizes)
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var/size = sizes[size_id]
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@@ -254,6 +255,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
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if(length(error))
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stack_trace("Failed to strip [name]_[size_id].png: [error]")
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size[SPRSZ_STRIPPED] = icon(fname)
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fdel(fname)
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/datum/asset/spritesheet/proc/generate_css()
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var/list/out = list()
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@@ -549,6 +551,14 @@ GLOBAL_LIST_EMPTY(asset_datums)
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"padlock.png" = 'html/padlock.png'
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)
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/datum/asset/simple/notes
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assets = list(
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"high_button.png" = 'html/high_button.png',
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"medium_button.png" = 'html/medium_button.png',
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"minor_button.png" = 'html/minor_button.png',
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"none_button.png" = 'html/none_button.png',
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)
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//this exists purely to avoid meta by pre-loading all language icons.
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/datum/asset/language/register()
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for(var/path in typesof(/datum/language))
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@@ -572,38 +582,53 @@ GLOBAL_LIST_EMPTY(asset_datums)
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for (var/path in subtypesof(/datum/design))
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var/datum/design/D = path
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// construct the icon and slap it into the resource cache
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var/atom/item = initial(D.build_path)
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if (!ispath(item, /atom))
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// biogenerator outputs to beakers by default
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if (initial(D.build_type) & BIOGENERATOR)
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item = /obj/item/reagent_containers/glass/beaker/large
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else
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continue // shouldn't happen, but just in case
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var/icon_file
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var/icon_state
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var/icon/I
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// circuit boards become their resulting machines or computers
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if (ispath(item, /obj/item/circuitboard))
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var/obj/item/circuitboard/C = item
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var/machine = initial(C.build_path)
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if (machine)
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item = machine
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var/icon_file = initial(item.icon)
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var/icon_state = initial(item.icon_state)
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if (!(icon_state in icon_states(icon_file)))
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warning("design [D] with icon '[icon_file]' missing state '[icon_state]'")
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continue
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var/icon/I = icon(icon_file, icon_state, SOUTH)
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if(initial(D.research_icon) && initial(D.research_icon_state)) //If the design has an icon replacement skip the rest
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icon_file = initial(D.research_icon)
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icon_state = initial(D.research_icon_state)
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if(!(icon_state in icon_states(icon_file)))
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warning("design [D] with icon '[icon_file]' missing state '[icon_state]'")
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continue
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I = icon(icon_file, icon_state, SOUTH)
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// computers (and snowflakes) get their screen and keyboard sprites
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if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control))
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var/obj/machinery/computer/C = item
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var/screen = initial(C.icon_screen)
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var/keyboard = initial(C.icon_keyboard)
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var/all_states = icon_states(icon_file)
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if (screen && (screen in all_states))
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I.Blend(icon(icon_file, screen, SOUTH), ICON_OVERLAY)
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if (keyboard && (keyboard in all_states))
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I.Blend(icon(icon_file, keyboard, SOUTH), ICON_OVERLAY)
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else
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// construct the icon and slap it into the resource cache
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var/atom/item = initial(D.build_path)
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if (!ispath(item, /atom))
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// biogenerator outputs to beakers by default
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if (initial(D.build_type) & BIOGENERATOR)
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item = /obj/item/reagent_containers/glass/beaker/large
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else
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continue // shouldn't happen, but just in case
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// circuit boards become their resulting machines or computers
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if (ispath(item, /obj/item/circuitboard))
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var/obj/item/circuitboard/C = item
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var/machine = initial(C.build_path)
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if (machine)
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item = machine
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icon_file = initial(item.icon)
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icon_state = initial(item.icon_state)
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if(!(icon_state in icon_states(icon_file)))
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warning("design [D] with icon '[icon_file]' missing state '[icon_state]'")
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continue
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I = icon(icon_file, icon_state, SOUTH)
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// computers (and snowflakes) get their screen and keyboard sprites
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if (ispath(item, /obj/machinery/computer) || ispath(item, /obj/machinery/power/solar_control))
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var/obj/machinery/computer/C = item
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var/screen = initial(C.icon_screen)
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var/keyboard = initial(C.icon_keyboard)
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var/all_states = icon_states(icon_file)
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if (screen && (screen in all_states))
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I.Blend(icon(icon_file, screen, SOUTH), ICON_OVERLAY)
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if (keyboard && (keyboard in all_states))
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I.Blend(icon(icon_file, keyboard, SOUTH), ICON_OVERLAY)
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Insert(initial(D.id), I)
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return ..()
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