module things, jfc
This commit is contained in:
@@ -56,6 +56,22 @@
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if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
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add_fingerprint(usr)
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/obj/item/reagent_containers/food/snacks/clothing
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name = "oops"
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desc = "If you're reading this it means I messed up. This is related to moths eating clothes and I didn't know a better way to do it than making a new food object."
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list_reagents = list("nutriment" = 1)
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tastes = list("dust" = 1, "lint" = 1)
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/obj/item/clothing/attack(mob/M, mob/user, def_zone)
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if(user.a_intent != INTENT_HARM && ismoth(M))
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var/obj/item/reagent_containers/food/snacks/clothing/clothing_as_food = new
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clothing_as_food.name = name
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if(clothing_as_food.attack(M, user, def_zone))
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take_damage(15, sound_effect=FALSE)
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qdel(clothing_as_food)
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else
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return ..()
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/obj/item/clothing/attackby(obj/item/W, mob/user, params)
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if(damaged_clothes && istype(W, /obj/item/stack/sheet/cloth))
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var/obj/item/stack/sheet/cloth/C = W
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@@ -13,9 +13,9 @@
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/obj/item/clothing/gloves/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT), CALLBACK(src, .proc/clean_blood))
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
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/obj/item/clothing/gloves/proc/clean_blood(strength)
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/obj/item/clothing/gloves/proc/clean_blood(datum/source, strength)
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if(strength < CLEAN_STRENGTH_BLOOD)
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return
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transfer_blood = 0
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@@ -70,7 +70,7 @@
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if(M.a_intent == INTENT_HARM)
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M.changeNext_move(CLICK_CD_RAPID)
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if(warcry)
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M.say("[warcry]", ignore_spam = TRUE)
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M.say("[warcry]", ignore_spam = TRUE, forced = "north star warcry")
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.= FALSE
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/obj/item/clothing/gloves/rapid/attack_self(mob/user)
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@@ -79,6 +79,6 @@
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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@@ -12,10 +12,10 @@
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/obj/item/clothing/head/chefhat/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is donning [src]! It looks like [user.p_theyre()] trying to become a chef.</span>")
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user.say("Bork Bork Bork!")
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user.say("Bork Bork Bork!", forced = "chef hat suicide")
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sleep(20)
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user.visible_message("<span class='suicide'>[user] climbs into an imaginary oven!</span>")
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user.say("BOOORK!")
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user.say("BOOORK!", forced = "chef hat suicide")
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playsound(user, 'sound/machines/ding.ogg', 50, 1)
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return(FIRELOSS)
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@@ -59,8 +59,8 @@
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/obj/item/clothing/head/fedora/det_hat
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name = "detective's fedora"
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desc = "There's only one man who can sniff out the dirty stench of crime, and he's likely wearing this hat."
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icon_state = "detective"
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armor = list("melee" = 25, "bullet" = 5, "laser" = 25, "energy" = 10, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 30, "acid" = 50)
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icon_state = "detective"
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var/candy_cooldown = 0
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pocket_storage_component_path = /datum/component/storage/concrete/pockets/small/detective
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dog_fashion = /datum/dog_fashion/head/detective
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@@ -193,7 +193,7 @@
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return 0
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var/mob/living/carbon/human/H = user
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user.visible_message("<span class='suicide'>[user] is donning [src]! It looks like [user.p_theyre()] trying to be nice to girls.</span>")
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user.say("M'lady.")
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user.say("M'lady.", forced = "fedora suicide")
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sleep(10)
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H.facial_hair_style = "Neckbeard"
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return(BRUTELOSS)
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@@ -236,6 +236,7 @@
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w_class = WEIGHT_CLASS_SMALL
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attack_verb = list("warned", "cautioned", "smashed")
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resistance_flags = NONE
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/santa
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name = "santa hat"
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@@ -326,6 +327,7 @@
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name = "french beret"
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desc = "A quality beret, infused with the aroma of chain-smoking, wine-swilling Parisians. You feel less inclined to engage military conflict, for some reason."
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icon_state = "beretblack"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/frenchberet/speechModification(M)
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if(copytext(M, 1, 2) != "*")
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@@ -61,8 +61,8 @@
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/obj/item/clothing/head/hardhat/cakehat/turn_on()
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..()
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force = 1
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throwforce = 1
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force = 15
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throwforce = 15
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damtype = BURN
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hitsound = 'sound/items/welder.ogg'
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START_PROCESSING(SSobj, src)
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@@ -39,6 +39,8 @@
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actions_types = list(/datum/action/item_action/halt)
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/obj/item/clothing/mask/gas/sechailer/screwdriver_act(mob/living/user, obj/item/I)
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if(..())
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return TRUE
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switch(aggressiveness)
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if(1)
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to_chat(user, "<span class='notice'>You set the restrictor to the middle position.</span>")
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@@ -272,3 +272,24 @@
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icon_state = "scarecrow_sack"
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item_state = "scarecrow_sack"
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/mask/gondola
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name = "gondola mask"
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desc = "Genuine gondola fur."
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icon_state = "gondola"
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item_state = "gondola"
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flags_inv = HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/clothing/mask/gondola/speechModification(M)
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if(copytext(M, 1, 2) != "*")
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M = " [M]"
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var/list/spurdo_words = strings("spurdo_replacement.json", "spurdo")
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for(var/key in spurdo_words)
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var/value = spurdo_words[key]
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if(islist(value))
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value = pick(value)
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M = replacetextEx(M,regex(uppertext(key),"g"), "[uppertext(value)]")
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M = replacetextEx(M,regex(capitalize(key),"g"), "[capitalize(value)]")
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M = replacetextEx(M,regex(key,"g"), "[value]")
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return trim(M)
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@@ -424,6 +424,17 @@
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mask = /obj/item/clothing/mask/breath
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suit_store = /obj/item/tank/internals/oxygen
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/datum/outfit/debug //Debug objs plus hardsuit
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name = "Debug outfit"
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uniform = /obj/item/clothing/under/patriotsuit
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suit = /obj/item/clothing/suit/space/hardsuit/syndi/elite
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shoes = /obj/item/clothing/shoes/magboots/advance
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suit_store = /obj/item/tank/internals/oxygen
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mask = /obj/item/clothing/mask/gas/welding
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belt = /obj/item/storage/belt/utility/chief/full
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gloves = /obj/item/clothing/gloves/combat
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id = /obj/item/card/id/ert
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glasses = /obj/item/clothing/glasses/meson/night
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ears = /obj/item/radio/headset/headset_cent/commander
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back = /obj/item/storage/backpack/holding
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backpack_contents = list(/obj/item/card/emag=1, /obj/item/flashlight/emp/debug=1, /obj/item/construction/rcd/combat=1, /obj/item/gun/magic/wand/resurrection/debug=1, /obj/item/melee/transforming/energy/axe=1)
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@@ -0,0 +1,143 @@
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// This outfit preserves varedits made on the items
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// Created from admin helpers.
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/datum/outfit/varedit
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var/list/vv_values
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var/list/stored_access
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/datum/outfit/varedit/pre_equip(mob/living/carbon/human/H, visualsOnly)
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H.delete_equipment() //Applying VV to wrong objects is not reccomended.
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. = ..()
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/datum/outfit/varedit/proc/set_equipement_by_slot(slot,item_path)
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switch(slot)
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if(SLOT_W_UNIFORM)
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uniform = item_path
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if(SLOT_BACK)
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back = item_path
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if(SLOT_WEAR_SUIT)
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suit = item_path
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if(SLOT_BELT)
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belt = item_path
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if(SLOT_GLOVES)
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gloves = item_path
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if(SLOT_SHOES)
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shoes = item_path
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if(SLOT_HEAD)
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head = item_path
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if(SLOT_WEAR_MASK)
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mask = item_path
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if(SLOT_NECK)
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neck = item_path
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if(SLOT_EARS)
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ears = item_path
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if(SLOT_GLASSES)
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glasses = item_path
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if(SLOT_WEAR_ID)
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id = item_path
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if(SLOT_S_STORE)
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suit_store = item_path
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if(SLOT_L_STORE)
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l_pocket = item_path
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if(SLOT_R_STORE)
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r_pocket = item_path
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/proc/collect_vv(obj/item/I)
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//Temporary/Internal stuff, do not copy these.
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var/static/list/ignored_vars = list("vars","x","y","z","plane","layer","override","animate_movement","pixel_step_size","screen_loc","fingerprintslast","tip_timer")
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if(istype(I) && I.datum_flags & DF_VAR_EDITED)
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var/list/vedits = list()
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for(var/varname in I.vars)
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if(!I.can_vv_get(varname))
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continue
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if(varname in ignored_vars)
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continue
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var/vval = I.vars[varname]
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//Does it even work ?
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if(vval == initial(I.vars[varname]))
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continue
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//Only text/numbers and icons variables to make it less weirdness prone.
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if(!istext(vval) && !isnum(vval) && !isicon(vval))
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continue
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vedits[varname] = I.vars[varname]
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return vedits
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/mob/living/carbon/human/proc/copy_outfit()
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var/datum/outfit/varedit/O = new
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//Copy equipment
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var/list/result = list()
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var/list/slots_to_check = list(SLOT_W_UNIFORM,SLOT_BACK,SLOT_WEAR_SUIT,SLOT_BELT,SLOT_GLOVES,SLOT_SHOES,SLOT_HEAD,SLOT_WEAR_MASK,SLOT_NECK,SLOT_EARS,SLOT_GLASSES,SLOT_WEAR_ID,SLOT_S_STORE,SLOT_L_STORE,SLOT_R_STORE)
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for(var/s in slots_to_check)
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var/obj/item/I = get_item_by_slot(s)
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var/vedits = collect_vv(I)
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if(vedits)
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result["[s]"] = vedits
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if(istype(I))
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O.set_equipement_by_slot(s,I.type)
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//Copy access
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O.stored_access = list()
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var/obj/item/id_slot = get_item_by_slot(SLOT_WEAR_ID)
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if(id_slot)
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O.stored_access |= id_slot.GetAccess()
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//Copy hands
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if(held_items.len >= 2) //Not in the mood to let outfits transfer amputees
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var/obj/item/left_hand = held_items[1]
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var/obj/item/right_hand = held_items[2]
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if(istype(left_hand))
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O.l_hand = left_hand.type
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var/vedits = collect_vv(left_hand)
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if(vedits)
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result["LHAND"] = vedits
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if(istype(right_hand))
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O.r_hand = right_hand.type
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var/vedits = collect_vv(left_hand)
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if(vedits)
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result["RHAND"] = vedits
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O.vv_values = result
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//Copy backpack contents if exist.
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var/obj/item/backpack = get_item_by_slot(SLOT_BACK)
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if(istype(backpack) && SEND_SIGNAL(backpack, COMSIG_CONTAINS_STORAGE))
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var/list/bp_stuff = list()
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var/list/typecounts = list()
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SEND_SIGNAL(backpack, COMSIG_TRY_STORAGE_RETURN_INVENTORY, bp_stuff, FALSE)
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for(var/obj/item/I in bp_stuff)
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if(typecounts[I.type])
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typecounts[I.type] += 1
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else
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typecounts[I.type] = 1
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O.backpack_contents = typecounts
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//TODO : Copy varedits from backpack stuff too.
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//Copy implants
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O.implants = list()
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for(var/obj/item/implant/I in implants)
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O.implants |= I.type
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//Copy to outfit cache
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var/outfit_name = stripped_input(usr,"Enter the outfit name")
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O.name = outfit_name
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GLOB.custom_outfits += O
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to_chat(usr,"Outfit registered, use select equipment to equip it.")
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/datum/outfit/varedit/post_equip(mob/living/carbon/human/H, visualsOnly)
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. = ..()
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//Apply VV
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for(var/slot in vv_values)
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var/list/edits = vv_values[slot]
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var/obj/item/I
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switch(slot)
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if("LHAND")
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I = H.held_items[1]
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if("RHAND")
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I = H.held_items[2]
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else
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I = H.get_item_by_slot(text2num(slot))
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for(var/vname in edits)
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I.vv_edit_var(vname,edits[vname])
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//Apply access
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var/obj/item/id_slot = H.get_item_by_slot(SLOT_WEAR_ID)
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if(id_slot)
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var/obj/item/card/id/card = id_slot.GetID()
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if(istype(card))
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card.access |= stored_access
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@@ -17,7 +17,7 @@
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/obj/item/clothing/shoes/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT), CALLBACK(src, .proc/clean_blood))
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AddComponent(/datum/component/redirect, list(COMSIG_COMPONENT_CLEAN_ACT = CALLBACK(src, .proc/clean_blood)))
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/obj/item/clothing/shoes/suicide_act(mob/living/carbon/user)
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if(rand(2)>1)
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@@ -76,7 +76,7 @@
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var/mob/M = loc
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M.update_inv_shoes()
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/obj/item/clothing/shoes/proc/clean_blood(strength)
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/obj/item/clothing/shoes/proc/clean_blood(datum/source, strength)
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if(strength < CLEAN_STRENGTH_BLOOD)
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return
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bloody_shoes = list(BLOOD_STATE_HUMAN = 0,BLOOD_STATE_XENO = 0, BLOOD_STATE_OIL = 0, BLOOD_STATE_NOT_BLOODY = 0)
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@@ -10,7 +10,7 @@
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/obj/item/clothing/shoes/clown_shoes/banana_shoes/Initialize()
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. = ..()
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AddComponent(/datum/component/material_container, list(MAT_BANANIUM), 200000, TRUE, list(/obj/item/stack))
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AddComponent(/datum/component/material_container, list(MAT_BANANIUM), 200000, TRUE, /obj/item/stack)
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AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75)
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if(always_noslip)
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clothing_flags |= NOSLIP
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@@ -27,7 +27,7 @@
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armor = list("melee" = 40, "bullet" = 30, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 30, "rad" = 30, "fire" = 90, "acid" = 50)
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/obj/item/clothing/shoes/sandal
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desc = "A pair of rather plain, wooden sandals."
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desc = "A pair of rather plain wooden sandals."
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name = "sandals"
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icon_state = "wizard"
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strip_delay = 50
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@@ -91,7 +91,7 @@
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/obj/item/clothing/shoes/clown_shoes/jester
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name = "jester shoes"
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desc = "A court jesters shoes, updated with modern squeaking technology."
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desc = "A court jester's shoes, updated with modern squeaking technology."
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icon_state = "jester_shoes"
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/obj/item/clothing/shoes/jackboots
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@@ -142,8 +142,8 @@
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resistance_flags = FIRE_PROOF
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/obj/item/clothing/shoes/cult
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name = "nar-sian invoker boots"
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desc = "A pair of boots worn by the followers of Nar-Sie."
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name = "\improper Nar'Sien invoker boots"
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desc = "A pair of boots worn by the followers of Nar'Sie."
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icon_state = "cult"
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item_state = "cult"
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item_color = "cult"
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@@ -190,7 +190,7 @@
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item_color = "atmospherics"
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armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 75)
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heat_protection = HEAD //Uncomment to enable firesuit protection
|
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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/obj/item/clothing/suit/space/hardsuit/engine/atmos
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name = "atmospherics hardsuit"
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@@ -199,7 +199,7 @@
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item_state = "atmo_hardsuit"
|
||||
armor = list("melee" = 30, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 10, "bio" = 100, "rad" = 25, "fire" = 100, "acid" = 75)
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
|
||||
|
||||
|
||||
@@ -212,7 +212,7 @@
|
||||
item_color = "white"
|
||||
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/engine/elite
|
||||
icon_state = "hardsuit-white"
|
||||
@@ -221,7 +221,7 @@
|
||||
item_state = "ce_hardsuit"
|
||||
armor = list("melee" = 40, "bullet" = 5, "laser" = 10, "energy" = 5, "bomb" = 50, "bio" = 100, "rad" = 90, "fire" = 100, "acid" = 90)
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/elite
|
||||
jetpack = /obj/item/tank/jetpack/suit
|
||||
|
||||
@@ -359,7 +359,7 @@
|
||||
item_color = "syndielite"
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 50, "energy" = 25, "bomb" = 55, "bio" = 100, "rad" = 70, "fire" = 100, "acid" = 100)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
visor_flags_inv = 0
|
||||
visor_flags = 0
|
||||
on = FALSE
|
||||
@@ -375,7 +375,7 @@
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/syndi/elite
|
||||
armor = list("melee" = 60, "bullet" = 60, "laser" = 50, "energy" = 25, "bomb" = 55, "bio" = 100, "rad" = 70, "fire" = 100, "acid" = 100)
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
//The Owl Hardsuit
|
||||
@@ -410,7 +410,7 @@
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF //No longer shall our kind be foiled by lone chemists with spray bottles!
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
heat_protection = HEAD //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/wizard
|
||||
icon_state = "hardsuit-wiz"
|
||||
@@ -422,7 +422,7 @@
|
||||
armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 35, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
allowed = list(/obj/item/teleportation_scroll, /obj/item/tank/internals)
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/wizard
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/wizard/Initialize()
|
||||
@@ -542,7 +542,7 @@
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR //we want to see the mask
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
actions_types = list()
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/captain/attack_self()
|
||||
@@ -556,7 +556,7 @@
|
||||
armor = list("melee" = 40, "bullet" = 50, "laser" = 50, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT //this needed to be added a long fucking time ago
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT //this needed to be added a long fucking time ago
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/captain
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/captain/Initialize()
|
||||
@@ -628,7 +628,7 @@
|
||||
if (mobhook && mobhook.parent != user)
|
||||
QDEL_NULL(mobhook)
|
||||
if (!mobhook)
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED), CALLBACK(src, .proc/on_mob_move))
|
||||
mobhook = user.AddComponent(/datum/component/redirect, list(COMSIG_MOVABLE_MOVED = CALLBACK(src, .proc/on_mob_move)))
|
||||
else
|
||||
QDEL_NULL(mobhook)
|
||||
|
||||
@@ -800,7 +800,7 @@
|
||||
recharge_delay = 15
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/shielded/swat
|
||||
dog_fashion = /datum/dog_fashion/back/deathsquad
|
||||
|
||||
@@ -812,5 +812,5 @@
|
||||
item_color = "syndi"
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
actions_types = list()
|
||||
|
||||
@@ -22,7 +22,7 @@ Contains:
|
||||
item_state = "deathsquad"
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
actions_types = list()
|
||||
|
||||
@@ -37,7 +37,7 @@ Contains:
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals, /obj/item/kitchen/knife/combat)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/deathsquad
|
||||
dog_fashion = /datum/dog_fashion/back/deathsquad
|
||||
@@ -62,7 +62,7 @@ Contains:
|
||||
flags_inv = 0
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/suit/space/officer
|
||||
@@ -77,7 +77,7 @@ Contains:
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list("melee" = 80, "bullet" = 80, "laser" = 50, "energy" = 50, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
//NASA Voidsuit
|
||||
@@ -241,7 +241,7 @@ Contains:
|
||||
item_state = "griffinhat"
|
||||
armor = list("melee" = 20, "bullet" = 40, "laser" = 30, "energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = ACID_PROOF | FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/suit/space/freedom
|
||||
@@ -252,7 +252,7 @@ Contains:
|
||||
allowed = list(/obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
|
||||
armor = list("melee" = 20, "bullet" = 40, "laser" = 30,"energy" = 25, "bomb" = 100, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 80)
|
||||
strip_delay = 130
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = ACID_PROOF | FIRE_PROOF
|
||||
slowdown = 0
|
||||
|
||||
@@ -285,7 +285,7 @@ Contains:
|
||||
icon_state = "hardsuit0-prt"
|
||||
item_state = "hardsuit0-prt"
|
||||
item_color = "knight_grey"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
actions_types = list()
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
@@ -295,7 +295,7 @@ Contains:
|
||||
icon_state = "knight_grey"
|
||||
item_state = "knight_grey"
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/ert/paranormal
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/ert/paranormal/Initialize()
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
|
||||
heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/head/hooded/cloakhood/drake
|
||||
@@ -90,5 +90,5 @@
|
||||
desc = "The skull of a dragon."
|
||||
armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
@@ -31,6 +31,21 @@
|
||||
/*
|
||||
* Costume
|
||||
*/
|
||||
/obj/item/clothing/suit/hooded/flashsuit
|
||||
name = "flashy costume"
|
||||
desc = "What did you expect?"
|
||||
icon_state = "flashsuit"
|
||||
item_state = "armor"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
hoodtype = /obj/item/clothing/head/hooded/flashsuit
|
||||
|
||||
/obj/item/clothing/head/hooded/flashsuit
|
||||
name = "flash button"
|
||||
desc = "You will learn to fear the flash."
|
||||
icon_state = "flashsuit"
|
||||
body_parts_covered = HEAD
|
||||
flags_inv = HIDEHAIR|HIDEEARS|HIDEFACIALHAIR|HIDEFACE|HIDEMASK
|
||||
|
||||
/obj/item/clothing/suit/pirate
|
||||
name = "pirate coat"
|
||||
desc = "Yarr."
|
||||
@@ -397,7 +412,7 @@
|
||||
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
|
||||
icon_state = "militaryjacket"
|
||||
item_state = "militaryjacket"
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/gun/ballistic/revolver/detective, /obj/item/radio)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/radio)
|
||||
|
||||
/obj/item/clothing/suit/jacket/letterman
|
||||
name = "letterman jacket"
|
||||
@@ -599,7 +614,10 @@
|
||||
name = "ghost sheet"
|
||||
desc = "The hands float by themselves, so it's extra spooky."
|
||||
icon_state = "ghost_sheet"
|
||||
item_state = "ghost_sheet_item"
|
||||
item_state = "ghost_sheet"
|
||||
throwforce = 0
|
||||
throw_speed = 1
|
||||
throw_range = 2
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
flags_inv = HIDEGLOVES|HIDEMASK|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
alternate_worn_layer = UNDER_HEAD_LAYER
|
||||
|
||||
@@ -221,7 +221,7 @@
|
||||
if(world.time < reactivearmor_cooldown)
|
||||
owner.visible_message("<span class='danger'>The reactive table armor's fabricators are still on cooldown!</span>")
|
||||
return
|
||||
owner.visible_message("<span class='danger'>The reactive teleport system flings [H] clear of [attack_text] and slams them into a fabricated table!</span>")
|
||||
owner.visible_message("<span class='danger'>The reactive teleport system flings [H] clear of [attack_text] and slams [H.p_them()] into a fabricated table!</span>")
|
||||
owner.visible_message("<font color='red' size='3'>[H] GOES ON THE TABLE!!!</font>")
|
||||
owner.Knockdown(40)
|
||||
var/list/turfs = new/list()
|
||||
|
||||
@@ -47,7 +47,7 @@
|
||||
desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame."
|
||||
icon_state = "atmos_firesuit"
|
||||
item_state = "firesuit_atmos"
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
|
||||
|
||||
/*
|
||||
* Bomb protection
|
||||
|
||||
@@ -168,7 +168,7 @@
|
||||
to_chat(usr, "<span class='warning'>\The robe's internal magic supply is still recharging!</span>")
|
||||
return
|
||||
|
||||
usr.say("Rise, my creation! Off your page into this realm!")
|
||||
usr.say("Rise, my creation! Off your page into this realm!", forced = "stickman summoning")
|
||||
playsound(src.loc, 'sound/magic/summon_magic.ogg', 50, 1, 1)
|
||||
var/mob/living/M = new /mob/living/simple_animal/hostile/stickman(get_turf(usr))
|
||||
var/list/factions = usr.faction
|
||||
@@ -219,7 +219,7 @@
|
||||
icon_state = "electricity2"
|
||||
|
||||
/obj/item/wizard_armour_charge/afterattack(obj/item/clothing/suit/space/hardsuit/shielded/wizard/W, mob/user)
|
||||
..()
|
||||
. = ..()
|
||||
if(!istype(W))
|
||||
to_chat(user, "<span class='warning'>The rune can only be used on battlemage armour!</span>")
|
||||
return
|
||||
|
||||
@@ -280,6 +280,11 @@
|
||||
desc = "Fills you with the conviction of JUSTICE. Lawyers tend to want to show it to everyone they meet."
|
||||
icon_state = "lawyerbadge"
|
||||
item_color = "lawyerbadge"
|
||||
|
||||
/obj/item/clothing/accessory/lawyers_badge/attack_self(mob/user)
|
||||
if(prob(1))
|
||||
user.say("The testimony contradicts the evidence!", forced = "attorney's badge")
|
||||
user.visible_message("[user] shows [user.p_their()] attorney's badge.", "<span class='notice'>You show your attorney's badge.</span>")
|
||||
|
||||
/obj/item/clothing/accessory/lawyers_badge/on_uniform_equip(obj/item/clothing/under/U, user)
|
||||
var/mob/living/L = user
|
||||
|
||||
@@ -67,9 +67,63 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/clown/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
|
||||
playsound(loc, 'sound/items/bikehorn.ogg', 50, 1, -1)
|
||||
return 0
|
||||
/obj/item/clothing/under/rank/blueclown
|
||||
name = "blue clown suit"
|
||||
desc = "<i>'BLUE HONK!'</i>"
|
||||
icon_state = "blueclown"
|
||||
item_state = "blueclown"
|
||||
item_color = "blueclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/greenclown
|
||||
name = "green clown suit"
|
||||
desc = "<i>'GREEN HONK!'</i>"
|
||||
icon_state = "greenclown"
|
||||
item_state = "greenclown"
|
||||
item_color = "greenclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/yellowclown
|
||||
name = "yellow clown suit"
|
||||
desc = "<i>'YELLOW HONK!'</i>"
|
||||
icon_state = "yellowclown"
|
||||
item_state = "yellowclown"
|
||||
item_color = "yellowclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/purpleclown
|
||||
name = "purple clown suit"
|
||||
desc = "<i>'PURPLE HONK!'</i>"
|
||||
icon_state = "purpleclown"
|
||||
item_state = "purpleclown"
|
||||
item_color = "purpleclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/orangeclown
|
||||
name = "orange clown suit"
|
||||
desc = "<i>'ORANGE HONK!'</i>"
|
||||
icon_state = "orangeclown"
|
||||
item_state = "orangeclown"
|
||||
item_color = "orangeclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/rainbowclown
|
||||
name = "rainbow clown suit"
|
||||
desc = "<i>'R A I N B O W HONK!'</i>"
|
||||
icon_state = "rainbowclown"
|
||||
item_state = "rainbowclown"
|
||||
item_color = "rainbowclown"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/rank/clown/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_personnel
|
||||
desc = "It's a jumpsuit worn by someone who works in the position of \"Head of Personnel\"."
|
||||
|
||||
@@ -87,6 +87,7 @@
|
||||
item_color = "nursesuit"
|
||||
permeability_coefficient = 0.5
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
icon_state = "secskirt"
|
||||
item_state = "r_suit"
|
||||
item_color = "secskirt"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE //you know now that i think of it if you adjust the skirt and the sprite disappears isn't that just like flashing everyone
|
||||
|
||||
|
||||
|
||||
@@ -263,7 +263,7 @@
|
||||
|
||||
/obj/item/clothing/under/suit_jacket/white
|
||||
name = "white suit"
|
||||
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!."
|
||||
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
|
||||
icon_state = "white_suit"
|
||||
item_state = "white_suit"
|
||||
item_color = "white_suit"
|
||||
@@ -382,7 +382,7 @@
|
||||
icon_state = "kilt"
|
||||
item_state = "kilt"
|
||||
item_color = "kilt"
|
||||
body_parts_covered = CHEST|GROIN|FEET
|
||||
body_parts_covered = CHEST|GROIN|LEGS|FEET
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -473,6 +473,7 @@
|
||||
icon_state = "striped_dress"
|
||||
item_state = "stripeddress"
|
||||
item_color = "striped_dress"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_FULL
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -482,6 +483,7 @@
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "sailor_dress"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
@@ -555,6 +557,7 @@
|
||||
icon_state = "ysing"
|
||||
item_state = "ysing"
|
||||
item_color = "ysing"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
can_adjust = FALSE
|
||||
@@ -565,6 +568,7 @@
|
||||
icon_state = "bsing"
|
||||
item_state = "bsing"
|
||||
item_color = "bsing"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
alternate_worn_layer = ABOVE_SHOES_LAYER
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
@@ -594,6 +598,7 @@
|
||||
desc = "Cute space ninja senpai not included."
|
||||
icon_state = "geisha"
|
||||
item_color = "geisha"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/villain
|
||||
@@ -722,6 +727,14 @@
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/gondola
|
||||
name = "gondola hide suit"
|
||||
desc = "Now you're cooking."
|
||||
icon_state = "gondola"
|
||||
item_state = "lb_suit"
|
||||
item_color = "gondola"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skeleton
|
||||
name = "skeleton jumpsuit"
|
||||
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
|
||||
|
||||
Reference in New Issue
Block a user