module things, jfc
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@@ -81,7 +81,7 @@
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/hooded/cloakhood/drake
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@@ -90,5 +90,5 @@
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desc = "The skull of a dragon."
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armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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@@ -31,6 +31,21 @@
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/*
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* Costume
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*/
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/obj/item/clothing/suit/hooded/flashsuit
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name = "flashy costume"
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desc = "What did you expect?"
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icon_state = "flashsuit"
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item_state = "armor"
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body_parts_covered = CHEST|GROIN
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hoodtype = /obj/item/clothing/head/hooded/flashsuit
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/obj/item/clothing/head/hooded/flashsuit
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name = "flash button"
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desc = "You will learn to fear the flash."
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icon_state = "flashsuit"
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body_parts_covered = HEAD
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flags_inv = HIDEHAIR|HIDEEARS|HIDEFACIALHAIR|HIDEFACE|HIDEMASK
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/obj/item/clothing/suit/pirate
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name = "pirate coat"
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desc = "Yarr."
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@@ -397,7 +412,7 @@
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desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
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icon_state = "militaryjacket"
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item_state = "militaryjacket"
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/gun/ballistic/revolver/detective, /obj/item/radio)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals/emergency_oxygen, /obj/item/tank/internals/plasmaman, /obj/item/toy, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/gun/ballistic/automatic/pistol, /obj/item/gun/ballistic/revolver, /obj/item/radio)
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/obj/item/clothing/suit/jacket/letterman
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name = "letterman jacket"
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@@ -599,7 +614,10 @@
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name = "ghost sheet"
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desc = "The hands float by themselves, so it's extra spooky."
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icon_state = "ghost_sheet"
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item_state = "ghost_sheet_item"
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item_state = "ghost_sheet"
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throwforce = 0
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throw_speed = 1
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throw_range = 2
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w_class = WEIGHT_CLASS_TINY
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flags_inv = HIDEGLOVES|HIDEMASK|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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flags_inv = HIDEGLOVES|HIDEEARS|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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alternate_worn_layer = UNDER_HEAD_LAYER
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@@ -221,7 +221,7 @@
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if(world.time < reactivearmor_cooldown)
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owner.visible_message("<span class='danger'>The reactive table armor's fabricators are still on cooldown!</span>")
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return
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owner.visible_message("<span class='danger'>The reactive teleport system flings [H] clear of [attack_text] and slams them into a fabricated table!</span>")
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owner.visible_message("<span class='danger'>The reactive teleport system flings [H] clear of [attack_text] and slams [H.p_them()] into a fabricated table!</span>")
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owner.visible_message("<font color='red' size='3'>[H] GOES ON THE TABLE!!!</font>")
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owner.Knockdown(40)
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var/list/turfs = new/list()
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@@ -47,7 +47,7 @@
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desc = "An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame."
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icon_state = "atmos_firesuit"
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item_state = "firesuit_atmos"
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max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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/*
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* Bomb protection
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@@ -168,7 +168,7 @@
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to_chat(usr, "<span class='warning'>\The robe's internal magic supply is still recharging!</span>")
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return
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usr.say("Rise, my creation! Off your page into this realm!")
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usr.say("Rise, my creation! Off your page into this realm!", forced = "stickman summoning")
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playsound(src.loc, 'sound/magic/summon_magic.ogg', 50, 1, 1)
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var/mob/living/M = new /mob/living/simple_animal/hostile/stickman(get_turf(usr))
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var/list/factions = usr.faction
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@@ -219,7 +219,7 @@
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icon_state = "electricity2"
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/obj/item/wizard_armour_charge/afterattack(obj/item/clothing/suit/space/hardsuit/shielded/wizard/W, mob/user)
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..()
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. = ..()
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if(!istype(W))
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to_chat(user, "<span class='warning'>The rune can only be used on battlemage armour!</span>")
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return
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