module things, jfc

This commit is contained in:
Poojawa
2018-09-11 07:51:01 -05:00
parent 8b9ef1e400
commit 284e9d0325
695 changed files with 11343 additions and 5661 deletions
+29 -26
View File
@@ -175,29 +175,23 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
log_world("\[[time2text(world.realtime, "YYYY-MM-DD hh:mm:ss")]\] Client: [(src.owner.key ? src.owner.key : src.owner)] triggered JS error: [error]")
//Global chat procs
/proc/to_chat(target, message, handle_whitespace=TRUE)
if(!target)
return
//Ok so I did my best but I accept that some calls to this will be for shit like sound and images
//It stands that we PROBABLY don't want to output those to the browser output so just handle them here
if (istype(message, /image) || istype(message, /sound) || istype(target, /savefile))
if (istype(target, /savefile))
CRASH("Invalid message! [message]")
if(!istext(message))
if (istype(message, /image) || istype(message, /sound))
CRASH("Invalid message! [message]")
return
if(target == world)
target = GLOB.clients
var/list/targets
if(!islist(target))
targets = list(target)
else
targets = target
if(!targets.len)
return
var/original_message = message
//Some macros remain in the string even after parsing and fuck up the eventual output
message = replacetext(message, "\improper", "")
@@ -206,34 +200,43 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic
message = replacetext(message, "\n", "<br>")
message = replacetext(message, "\t", "[GLOB.TAB][GLOB.TAB]")
for(var/I in targets)
//Grab us a client if possible
var/client/C
if (ismob(I))
var/mob/M = I
if(M.client)
C = M.client
else if(istype(I, /client))
C = I
else if(istype(I, /datum/mind))
var/datum/mind/M = I
if(M.current && M.current.client)
C = M.current.client
if(islist(target))
// Do the double-encoding outside the loop to save nanoseconds
var/twiceEncoded = url_encode(url_encode(message))
for(var/I in target)
var/client/C = CLIENT_FROM_VAR(I) //Grab us a client if possible
if (!C)
continue
//Send it to the old style output window.
SEND_TEXT(C, original_message)
if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
continue
if(!C.chatOutput.loaded)
//Client still loading, put their messages in a queue
C.chatOutput.messageQueue += message
continue
C << output(twiceEncoded, "browseroutput:output")
else
var/client/C = CLIENT_FROM_VAR(target) //Grab us a client if possible
if (!C)
continue
return
//Send it to the old style output window.
SEND_TEXT(C, original_message)
if(!C.chatOutput || C.chatOutput.broken) // A player who hasn't updated his skin file.
continue
return
if(!C.chatOutput.loaded)
//Client still loading, put their messages in a queue
C.chatOutput.messageQueue += message
continue
return
// url_encode it TWICE, this way any UTF-8 characters are able to be decoded by the Javascript.
C << output(url_encode(url_encode(message)), "browseroutput:output")