module things, jfc
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@@ -177,7 +177,7 @@
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/obj/machinery/computer/holodeck/proc/generate_program_list()
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for(var/typekey in subtypesof(program_type))
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var/area/holodeck/A = locate(typekey) in GLOB.sortedAreas
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var/area/holodeck/A = GLOB.areas_by_type[typekey]
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if(!A || !A.contents.len)
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continue
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var/list/info_this = list()
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@@ -76,7 +76,7 @@
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mob = new mobtype(loc)
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// these vars are not really standardized but all would theoretically create stuff on death
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for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume","vore_organs") & mob.vars) //CITADEL EDIT, maybe stops ghost bellies
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for(var/v in list("butcher_results","corpse","weapon1","weapon2","blood_volume") & mob.vars)
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mob.vars[v] = null
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return mob
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@@ -28,6 +28,7 @@
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name = "lush grass"
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icon_state = "grass"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/beach
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gender = PLURAL
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@@ -35,6 +36,7 @@
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icon = 'icons/misc/beach.dmi'
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icon_state = "sand"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/beach/coast_t
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gender = NEUTER
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@@ -54,6 +56,7 @@
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/turf/open/floor/holofloor/asteroid
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name = "asteroid"
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icon_state = "asteroid0"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/asteroid/Initialize()
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icon_state = "asteroid[rand(0, 12)]"
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@@ -63,6 +66,7 @@
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gender = PLURAL
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name = "basalt"
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icon_state = "basalt0"
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/basalt/Initialize()
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. = ..()
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@@ -84,6 +88,7 @@
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icon = 'icons/turf/space.dmi'
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icon_state = "speedspace_ns_1"
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/hyperspace/Initialize()
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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@@ -102,6 +107,7 @@
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/carpet/Initialize()
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. = ..()
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@@ -122,6 +128,7 @@
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slowdown = 2
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bullet_sizzle = TRUE
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bullet_bounce_sound = null
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tiled_dirt = FALSE
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/turf/open/floor/holofloor/snow/cold
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initial_gas_mix = "nob=7500;TEMP=2.7"
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@@ -131,3 +138,4 @@
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name = "asteroid sand"
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icon = 'icons/turf/floors.dmi'
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icon_state = "asteroid"
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tiled_dirt = FALSE
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