module things, jfc
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@@ -31,11 +31,11 @@
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return
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else if(isliving(target))
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if(ishuman(target))
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check_infection(target, user)
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try_to_zombie_infect(target)
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else
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check_feast(target, user)
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/obj/item/zombie_hand/proc/check_infection(mob/living/carbon/human/target, mob/user)
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/proc/try_to_zombie_infect(mob/living/carbon/human/target)
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CHECK_DNA_AND_SPECIES(target)
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if(NOZOMBIE in target.dna.species.species_traits)
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@@ -50,6 +50,7 @@
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infection.Insert(target)
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/obj/item/zombie_hand/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is ripping [user.p_their()] brains out! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(isliving(user))
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@@ -4,6 +4,7 @@
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zone = BODY_ZONE_HEAD
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slot = ORGAN_SLOT_ZOMBIE
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icon_state = "blacktumor"
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var/causes_damage = TRUE
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var/datum/species/old_species = /datum/species/human
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var/living_transformation_time = 30
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var/converts_living = FALSE
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@@ -44,7 +45,10 @@
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return
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if(!(src in owner.internal_organs))
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Remove(owner)
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if (causes_damage && !iszombie(owner) && owner.stat != DEAD)
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owner.adjustToxLoss(1)
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if (prob(10))
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to_chat(owner, "<span class='danger'>You feel sick...</span>")
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if(timer_id)
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return
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if(owner.suiciding)
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@@ -64,16 +68,21 @@
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/obj/item/organ/zombie_infection/proc/zombify()
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timer_id = null
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if(!converts_living && owner.stat != DEAD)
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return
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if(!iszombie(owner))
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old_species = owner.dna.species.type
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owner.set_species(/datum/species/zombie/infectious)
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if(!converts_living && owner.stat != DEAD)
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return
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var/stand_up = (owner.stat == DEAD) || (owner.stat == UNCONSCIOUS)
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if(!owner.revive(full_heal = TRUE))
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//Fully heal the zombie's damage the first time they rise
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owner.setToxLoss(0, 0)
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owner.setOxyLoss(0, 0)
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owner.heal_overall_damage(INFINITY, INFINITY, INFINITY, FALSE, FALSE, TRUE)
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if(!owner.revive())
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return
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owner.grab_ghost()
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@@ -82,3 +91,6 @@
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owner.do_jitter_animation(living_transformation_time)
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owner.Stun(living_transformation_time)
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to_chat(owner, "<span class='alertalien'>You are now a zombie!</span>")
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/obj/item/organ/zombie_infection/nodamage
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causes_damage = FALSE
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