Merge pull request #11816 from necromanceranne/broke_dodging
fixes rising bass and sleeping carp not dodging
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@@ -185,7 +185,7 @@
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. = ..()
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if(A.incapacitated(FALSE, TRUE)) //NO STUN
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return BULLET_ACT_HIT
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if(CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DODGING ON THE FLOOR
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if(!CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DODGING ON THE FLOOR
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return BULLET_ACT_HIT
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if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
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return BULLET_ACT_HIT
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@@ -114,7 +114,7 @@
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. = ..()
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if(A.incapacitated(FALSE, TRUE)) //NO STUN
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return BULLET_ACT_HIT
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if(CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DEFLECTION ON THE FLOOR
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if(!CHECK_ALL_MOBILITY(A, MOBILITY_USE|MOBILITY_STAND)) //NO UNABLE TO USE, NO DEFLECTION ON THE FLOOR
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return BULLET_ACT_HIT
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if(A.dna && A.dna.check_mutation(HULK)) //NO HULK
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return BULLET_ACT_HIT
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