Minor ninja tweaks and stealth nerf.
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@@ -7,7 +7,7 @@
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s_coold--//Checks for ability s_cooldown first.
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cell.charge -= s_cost//s_cost is the default energy cost each tick, usually 5.
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if(stealth)//If stealth is active.
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if(stealth && stealth_cooldown <= world.time)//If stealth is active.
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cell.charge -= s_acost
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affecting.alpha = max(affecting.alpha - 10, 10)
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