diff --git a/code/modules/clothing/spacesuits/chronosuit.dm b/code/modules/clothing/spacesuits/chronosuit.dm index e2ea9fccf6..4dc6fd1f6c 100644 --- a/code/modules/clothing/spacesuits/chronosuit.dm +++ b/code/modules/clothing/spacesuits/chronosuit.dm @@ -80,7 +80,7 @@ if(to_turf) user.forceMove(to_turf) user.SetStun(0) - user.next_move = 1 + user.SetNextAction(0, considered_action = FALSE, immediate = FALSE) user.alpha = 255 user.update_atom_colour() user.animate_movement = FORWARD_STEPS @@ -124,7 +124,7 @@ for(var/obj/item/I in user.held_items) ADD_TRAIT(I, TRAIT_NODROP, CHRONOSUIT_TRAIT) user.animate_movement = NO_STEPS - user.DelayNextAction(8 + phase_in_ds) + user.DelayNextAction(8 + phase_in_ds, considered_action = FALSE, immediate = FALSE) user.mob_transforming = TRUE user.anchored = TRUE user.Stun(INFINITY) diff --git a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm index edfabca7e7..9b1cc3b355 100644 --- a/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm +++ b/code/modules/mob/living/simple_animal/hostile/megafauna/blood_drunk_miner.dm @@ -86,8 +86,8 @@ Difficulty: Medium /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/adjustHealth(amount, updating_health = TRUE, forced = FALSE) var/adjustment_amount = amount * 0.1 - if(world.time + adjustment_amount > next_move) - changeNext_move(adjustment_amount) //attacking it interrupts it attacking, but only briefly + if(world.time + adjustment_amount > next_action) + DelayNextAction(adjustment_amount) //attacking it interrupts it attacking, but only briefly . = ..() /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/death() @@ -109,7 +109,7 @@ Difficulty: Medium /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/AttackingTarget() if(QDELETED(target)) return - if(next_move > world.time || !Adjacent(target)) //some cheating + if(!CheckActionCooldown() || !Adjacent(target)) //some cheating INVOKE_ASYNC(src, .proc/quick_attack_loop) return face_atom(target) @@ -125,7 +125,7 @@ Difficulty: Medium adjustHealth(-(L.maxHealth * 0.5)) L.gib() return TRUE - changeNext_move(CLICK_CD_MELEE) + DelayNextAction(CLICK_CD_MELEE) miner_saw.melee_attack_chain(src, target) if(guidance) adjustHealth(-2) @@ -161,19 +161,19 @@ Difficulty: Medium face_atom(target) new /obj/effect/temp_visual/dir_setting/firing_effect(loc, dir) Shoot(target) - changeNext_move(CLICK_CD_RANGE) + DelayNextAction(CLICK_CD_RANGE) //I'm still of the belief that this entire proc needs to be wiped from existence. // do not take my touching of it to be endorsement of it. ~mso /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/proc/quick_attack_loop() - while(!QDELETED(target) && next_move <= world.time) //this is done this way because next_move can change to be sooner while we sleep. + while(!QDELETED(target) && !CheckActionCooldown()) //this is done this way because next_move can change to be sooner while we sleep. stoplag(1) - sleep((next_move - world.time) * 1.5) //but don't ask me what the fuck this is about + sleep((next_action - world.time) * 1.5) //but don't ask me what the fuck this is about if(QDELETED(target)) return - if(dashing || next_move > world.time || !Adjacent(target)) - if(dashing && next_move <= world.time) - next_move = world.time + 1 + if(dashing || !CheckActionCooldown() || !Adjacent(target)) + if(dashing && next_action <= world.time) + SetNextAction(1, considered_action = FALSE, immediate = FALSE) INVOKE_ASYNC(src, .proc/quick_attack_loop) //lets try that again. return AttackingTarget() diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm index beaf4bfc43..912fc0a72b 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_control.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm @@ -246,7 +246,6 @@ did_something = TRUE if(did_something) - user.changeNext_move(CLICK_CD_MELEE) update_state() update_icon() return