Merge remote-tracking branch 'upstream/master' into wounds-part-2
This commit is contained in:
@@ -38,7 +38,8 @@ Credit where due:
|
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5. Xhuis from /tg/ for coding the first iteration of the mode, and the new, reworked version
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6. ChangelingRain from /tg/ for maintaining the gamemode for months after its release prior to its rework
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7. Clockwork cult code as of now, at least the one being pulled from Citadel Station's master branch, is being, or already is, fixed by Coolgat3 and Avunia.
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8. Modern clockwork cult code mixed with original clockwork code, with various changes to make it less of a fustercluck, done by KeRSe. \
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Fixes and assistance done by TimothyTeakettle, Kevinz000, and Deltafire15. -Very glad for the help they gave.
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*/
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///////////
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@@ -133,7 +134,7 @@ Credit where due:
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config_tag = "clockwork_cult"
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antag_flag = ROLE_SERVANT_OF_RATVAR
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false_report_weight = 10
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required_players = 35
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required_players = 24 //Fixing this directly for now since apparently config machine for forcing modes broke.
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required_enemies = 3
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recommended_enemies = 5
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enemy_minimum_age = 7
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@@ -143,13 +144,12 @@ Credit where due:
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announce_text = "Servants of Ratvar are trying to summon the Justiciar!\n\
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<span class='brass'>Servants</span>: Construct defenses to protect the Ark. Sabotage the station!\n\
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<span class='notice'>Crew</span>: Stop the servants before they can summon the Clockwork Justiciar."
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var/servants_to_serve = list()
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var/list/servants_to_serve = list() //Yes this list is made out of list
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var/roundstart_player_count
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var/ark_time //In minutes, how long the Ark waits before activation; this is equal to 30 + (number of players / 5) (max 40 mins.)
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var/datum/team/clockcult/main_clockcult
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/datum/game_mode/clockwork_cult/pre_setup()
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/datum/game_mode/clockwork_cult/pre_setup() //Gamemode and job code is pain. Have fun codediving all of that stuff, whoever works on this next - Delta
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var/list/errorList = list()
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var/list/reebes = SSmapping.LoadGroup(errorList, "Reebe", "map_files/generic", "City_of_Cogs.dmm", default_traits = ZTRAITS_REEBE, silent = TRUE)
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if(errorList.len) // reebe failed to load
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@@ -162,38 +162,36 @@ Credit where due:
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restricted_jobs += protected_jobs
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if(CONFIG_GET(flag/protect_assistant_from_antagonist))
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restricted_jobs += "Assistant"
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var/starter_servants = 4 //Guaranteed four servants
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var/starter_servants = 4 //Try to go for at least four
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var/number_players = num_players()
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roundstart_player_count = number_players
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if(number_players > 30) //plus one servant for every additional 10 players above 30
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number_players -= 30
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starter_servants += round(number_players / 10)
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starter_servants = min(starter_servants, 8) //max 8 servants (that sould only happen with a ton of players)
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GLOB.clockwork_vitality += 50 * starter_servants //some starter Vitality to help recover from initial fuck ups
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starter_servants = min(starter_servants, 8) //max 8 servants (that sould only happen with a ton of players)
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while(starter_servants)
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if(!antag_candidates.len)
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break //Skip setup, DO NOT RUNTIME
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var/datum/mind/servant = antag_pick(antag_candidates)
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servants_to_serve += servant
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antag_candidates -= servant
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servant.assigned_role = ROLE_SERVANT_OF_RATVAR
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servant.special_role = ROLE_SERVANT_OF_RATVAR
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servant.restricted_roles = restricted_jobs
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starter_servants--
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ark_time = 30 + round((roundstart_player_count / 5)) //In minutes, how long the Ark will wait before activation
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ark_time = min(ark_time, 35) //35 minute maximum for the activation timer
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return 1
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if(!servants_to_serve.len) //Uh oh, something went wrong
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setup_error = "There are no clockcult candidates! (Or something went very wrong)"
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return FALSE
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GLOB.clockwork_vitality += 50 * servants_to_serve.len //some starter Vitality to help recover from initial fuck ups
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return TRUE //Haha yes it works time to not touch it any more than that.
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|
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/datum/game_mode/clockwork_cult/post_setup()
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for(var/S in servants_to_serve)
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var/datum/mind/servant = S
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log_game("[key_name(servant)] was made an initial servant of Ratvar")
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var/mob/living/L = servant.current
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var/turf/T = pick(GLOB.servant_spawns)
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L.forceMove(T)
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GLOB.servant_spawns -= T
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greet_servant(L)
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equip_servant(L)
|
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add_servant_of_ratvar(L, TRUE)
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var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar //that's a mouthful
|
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G.final_countdown(ark_time)
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..()
|
||||
return 1
|
||||
|
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@@ -201,20 +199,18 @@ Credit where due:
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||||
if(!M)
|
||||
return 0
|
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to_chat(M, "<span class='bold large_brass'>You are a servant of Ratvar, the Clockwork Justiciar!</span>")
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to_chat(M, "<span class='brass'>You have approximately <b>[ark_time]</b> minutes until the Ark activates.</span>")
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to_chat(M, "<span class='brass'>Unlock <b>Script</b> scripture by converting a new servant.</span>")
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to_chat(M, "<span class='brass'><b>Application</b> scripture will be unlocked halfway until the Ark's activation.</span>")
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to_chat(M, "<span class='brass'>Unlock <b>Script</b> scripture by converting a new servant or when 35kw of power is reached.</span>")
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to_chat(M, "<span class='brass'><b>Application</b> scripture will be unlocked when 50kw of power is reached.</span>")
|
||||
M.playsound_local(get_turf(M), 'sound/ambience/antag/clockcultalr.ogg', 100, FALSE, pressure_affected = FALSE)
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||||
return 1
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|
||||
/datum/game_mode/proc/equip_servant(mob/living/M) //Grants a clockwork slab to the mob, with one of each component
|
||||
/datum/game_mode/proc/equip_servant(mob/living/M) //Grants a clockwork slab to the mob
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if(!M || !ishuman(M))
|
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return FALSE
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var/mob/living/carbon/human/L = M
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L.equipOutfit(/datum/outfit/servant_of_ratvar)
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var/obj/item/clockwork/slab/S = new
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var/slot = "At your feet"
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var/list/slots = list("In your left pocket" = SLOT_L_STORE, "In your right pocket" = SLOT_R_STORE, "In your backpack" = SLOT_IN_BACKPACK, "On your belt" = SLOT_BELT)
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var/list/slots = list("In your left pocket" = SLOT_L_STORE, "In your right pocket" = SLOT_R_STORE, "In your backpack" = SLOT_IN_BACKPACK)
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if(ishuman(L))
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var/mob/living/carbon/human/H = L
|
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slot = H.equip_in_one_of_slots(S, slots)
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@@ -224,7 +220,6 @@ Credit where due:
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if(!S.forceMove(get_turf(L)))
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qdel(S)
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if(S && !QDELETED(S))
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to_chat(L, "<span class='bold large_brass'>There is a paper in your backpack! It'll tell you if anything's changed, as well as what to expect.</span>")
|
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to_chat(L, "<span class='alloy'>[slot] is a <b>clockwork slab</b>, a multipurpose tool used to construct machines and invoke ancient words of power. If this is your first time \
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||||
as a servant, you can find a concise tutorial in the Recollection category of its interface.</span>")
|
||||
to_chat(L, "<span class='alloy italics'>If you want more information, you can read <a href=\"https://tgstation13.org/wiki/Clockwork_Cult\">the wiki page</a> to learn more.</span>")
|
||||
@@ -278,7 +273,7 @@ Credit where due:
|
||||
gloves = /obj/item/clothing/gloves/color/yellow
|
||||
belt = /obj/item/storage/belt/utility/servant
|
||||
backpack_contents = list(/obj/item/storage/box/engineer = 1, \
|
||||
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/paper/servant_primer = 1, /obj/item/reagent_containers/food/drinks/bottle/holyoil = 1)
|
||||
/obj/item/clockwork/replica_fabricator = 1, /obj/item/stack/tile/brass/fifty = 1, /obj/item/reagent_containers/food/drinks/bottle/holyoil = 1)
|
||||
id = /obj/item/pda
|
||||
var/plasmaman //We use this to determine if we should activate internals in post_equip()
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||||
|
||||
@@ -305,54 +300,3 @@ Credit where due:
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||||
PDA.update_label()
|
||||
PDA.id_check(H, W)
|
||||
H.sec_hud_set_ID()
|
||||
|
||||
|
||||
//This paper serves as a quick run-down to the cult as well as a changelog to refer to.
|
||||
//Check strings/clockwork_cult_changelog.txt for the changelog, and update it when you can!
|
||||
/obj/item/paper/servant_primer
|
||||
name = "The Ark And You: A Primer On Servitude"
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color = "#DAAA18"
|
||||
info = "<b>DON'T PANIC.</b><br><br>\
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Here's a quick primer on what you should know here.\
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||||
<ol>\
|
||||
<li>You're in a place called Reebe right now. The crew can't get here normally.</li>\
|
||||
<li>In the north is your base camp, with supplies, consoles, and the Ark. In the south is an inaccessible area that the crew can walk between \
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||||
once they arrive (more on that later.) Everything between that space is an open area.</li>\
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||||
<li>Your job as a servant is to build fortifications and defenses to protect the Ark and your base once the Ark activates. You can do this \
|
||||
however you like, but work with your allies and coordinate your efforts.</li>\
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||||
<li>Once the Ark activates, the station will be alerted. Portals to Reebe will open up in nearly every room. When they take these portals, \
|
||||
the crewmembers will arrive in the area that you can't access, but can get through it freely - whereas you can't. Treat this as the \"spawn\" of the \
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||||
crew and defend it accordingly.</li>\
|
||||
</ol>\
|
||||
<hr>\
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||||
Here is the layout of Reebe, from left to right:\
|
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<ul>\
|
||||
<li><b>Dressing Room:</b> Contains clothing, a dresser, and a mirror. There are spare slabs and absconders here.</li>\
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||||
<li><b>Listening Station:</b> Contains intercoms, a telecomms relay, and a list of frequencies.</li>\
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||||
<li><b>Ark Chamber:</b> Houses the Ark.</li>\
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||||
<li><b>Observation Room:</b> Contains five camera observers. These can be used to watch the station through its cameras, as well as to teleport down \
|
||||
to most areas. To do this, use the Warp action while hovering over the tile you want to warp to.</li>\
|
||||
<li><b>Infirmary:</b> Contains sleepers and basic medical supplies for superficial wounds. The sleepers can consume Vitality to heal any occupants. \
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||||
This room is generally more useful during the preparation phase; when defending the Ark, scripture is more useful.</li>\
|
||||
</ul>\
|
||||
<hr>\
|
||||
<h2>Things that have changed:</h2>\
|
||||
<ul>\
|
||||
CLOCKCULTCHANGELOG\
|
||||
</ul>\
|
||||
<hr>\
|
||||
<b>Good luck!</b>"
|
||||
|
||||
/obj/item/paper/servant_primer/Initialize()
|
||||
. = ..()
|
||||
var/changelog = world.file2list("strings/clockwork_cult_changelog.txt")
|
||||
var/changelog_contents = ""
|
||||
for(var/entry in changelog)
|
||||
changelog_contents += "<li>[entry]</li>"
|
||||
info = replacetext(info, "CLOCKCULTCHANGELOG", changelog_contents)
|
||||
/*
|
||||
/obj/item/paper/servant_primer/oui_getcontent(mob/target)
|
||||
if(!is_servant_of_ratvar(target) && !isobserver(target))
|
||||
return "<HTML><HEAD><meta http-equiv='Content-Type' content='text/html; charset=UTF-8'><TITLE>[name]</TITLE></HEAD><BODY>[stars(info)]<HR>[stamps]</BODY></HTML>"
|
||||
return ..()
|
||||
*/
|
||||
|
||||
@@ -273,112 +273,4 @@
|
||||
C.overlay_fullscreen("flash", /obj/screen/fullscreen/flash/static)
|
||||
C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console!
|
||||
else
|
||||
playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
|
||||
|
||||
|
||||
//Used by servants of Ratvar! They let you beam to the station.
|
||||
/obj/machinery/computer/camera_advanced/ratvar
|
||||
name = "ratvarian camera observer"
|
||||
desc = "A console used to snoop on the station's goings-on. A jet of steam occasionally whooshes out from slats on its sides."
|
||||
use_power = FALSE
|
||||
networks = list("ss13", "minisat") //:eye:
|
||||
var/datum/action/innate/servant_warp/warp_action = new
|
||||
|
||||
/obj/machinery/computer/camera_advanced/ratvar/Initialize()
|
||||
. = ..()
|
||||
ratvar_act()
|
||||
|
||||
/obj/machinery/computer/camera_advanced/ratvar/process()
|
||||
if(prob(1))
|
||||
playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 25, TRUE)
|
||||
new/obj/effect/temp_visual/steam_release(get_turf(src))
|
||||
|
||||
/obj/machinery/computer/camera_advanced/ratvar/CreateEye()
|
||||
..()
|
||||
eyeobj.visible_icon = TRUE
|
||||
eyeobj.icon = 'icons/mob/cameramob.dmi' //in case you still had any doubts
|
||||
eyeobj.icon_state = "generic_camera"
|
||||
|
||||
/obj/machinery/computer/camera_advanced/ratvar/GrantActions(mob/living/carbon/user)
|
||||
..()
|
||||
if(warp_action)
|
||||
warp_action.Grant(user)
|
||||
warp_action.target = src
|
||||
actions += warp_action
|
||||
|
||||
/obj/machinery/computer/camera_advanced/ratvar/can_use(mob/living/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='warning'>[src]'s keys are in a language foreign to you, and you don't understand anything on its screen.</span>")
|
||||
return
|
||||
if(clockwork_ark_active())
|
||||
to_chat(user, "<span class='warning'>The Ark is active, and [src] has shut down.</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/datum/action/innate/servant_warp
|
||||
name = "Warp"
|
||||
desc = "Warps to the tile you're viewing. You can use the Abscond scripture to return. Clicking this button again cancels the warp."
|
||||
icon_icon = 'icons/mob/actions/actions_clockcult.dmi'
|
||||
button_icon_state = "warp_down"
|
||||
background_icon_state = "bg_clock"
|
||||
buttontooltipstyle = "clockcult"
|
||||
var/cancel = FALSE //if TRUE, an active warp will be canceled
|
||||
var/obj/effect/temp_visual/ratvar/warp_marker/warping
|
||||
|
||||
/datum/action/innate/servant_warp/Activate()
|
||||
if(QDELETED(target) || !(ishuman(owner) || iscyborg(owner)) || !owner.canUseTopic(target))
|
||||
return
|
||||
if(!GLOB.servants_active) //No leaving unless there's servants from the get-go
|
||||
return
|
||||
if(warping)
|
||||
cancel = TRUE
|
||||
return
|
||||
var/mob/living/carbon/human/user = owner
|
||||
var/mob/camera/aiEye/remote/remote_eye = user.remote_control
|
||||
var/obj/machinery/computer/camera_advanced/ratvar/R = target
|
||||
var/turf/T = get_turf(remote_eye)
|
||||
if(!is_reebe(user.z) || !is_station_level(T.z))
|
||||
return
|
||||
if(isclosedturf(T))
|
||||
to_chat(user, "<span class='sevtug_small'>You can't teleport into a wall.</span>")
|
||||
return
|
||||
else if(isspaceturf(T))
|
||||
to_chat(user, "<span class='sevtug_small'>[prob(1) ? "Servant cannot into space." : "You can't teleport into space."]</span>")
|
||||
return
|
||||
else if(T.flags_1 & NOJAUNT_1)
|
||||
to_chat(user, "<span class='sevtug_small'>This tile is blessed by holy water and deflects the warp.</span>")
|
||||
return
|
||||
var/area/AR = get_area(T)
|
||||
if(!AR.clockwork_warp_allowed)
|
||||
to_chat(user, "<span class='sevtug_small'>[AR.clockwork_warp_fail]</span>")
|
||||
return
|
||||
if(alert(user, "Are you sure you want to warp to [AR]?", target.name, "Warp", "Cancel") == "Cancel" || QDELETED(R) || !user.canUseTopic(R))
|
||||
return
|
||||
do_sparks(5, TRUE, user)
|
||||
do_sparks(5, TRUE, T)
|
||||
warping = new(T)
|
||||
user.visible_message("<span class='warning'>[user]'s [target.name] flares!</span>", "<span class='bold sevtug_small'>You begin warping to [AR]...</span>")
|
||||
button_icon_state = "warp_cancel"
|
||||
owner.update_action_buttons()
|
||||
if(!do_after(user, 50, target = warping, extra_checks = CALLBACK(src, .proc/is_canceled)))
|
||||
to_chat(user, "<span class='bold sevtug_small'>Warp interrupted.</span>")
|
||||
QDEL_NULL(warping)
|
||||
button_icon_state = "warp_down"
|
||||
owner.update_action_buttons()
|
||||
cancel = FALSE
|
||||
return
|
||||
button_icon_state = "warp_down"
|
||||
owner.update_action_buttons()
|
||||
QDEL_NULL(warping)
|
||||
if(!do_teleport(user, T, channel = TELEPORT_CHANNEL_CULT, forced = TRUE))
|
||||
to_chat(user, "<span class='bold sevtug_small'>Warp Failed. Something deflected our attempt to warp to [AR].</span>")
|
||||
return
|
||||
T.visible_message("<span class='warning'>[user] warps in!</span>")
|
||||
playsound(user, 'sound/magic/magic_missile.ogg', 50, TRUE)
|
||||
playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
|
||||
user.setDir(SOUTH)
|
||||
flash_color(user, flash_color = "#AF0AAF", flash_time = 5)
|
||||
R.remove_eye_control(user)
|
||||
|
||||
/datum/action/innate/servant_warp/proc/is_canceled()
|
||||
return !cancel
|
||||
playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
|
||||
@@ -15,6 +15,8 @@
|
||||
internals_req_access = list()
|
||||
add_req_access = 0
|
||||
wreckage = /obj/structure/mecha_wreckage/durand/neovgre
|
||||
stepsound = 'sound/mecha/neostep2.ogg'
|
||||
turnsound = 'sound/mecha/powerloader_step.ogg'
|
||||
|
||||
/obj/mecha/combat/neovgre/GrantActions(mob/living/user, human_occupant = 0) //No Eject action for you sonny jim, your life for Ratvar!
|
||||
internals_action.Grant(user, src)
|
||||
@@ -32,7 +34,7 @@
|
||||
|
||||
/obj/mecha/combat/neovgre/MouseDrop_T(mob/M, mob/user)
|
||||
if(!is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='brass'>BEGONE HERETIC!</span>")
|
||||
to_chat(user, "<span class='neovgre'>BEGONE HEATHEN!</span>")
|
||||
return
|
||||
else
|
||||
..()
|
||||
@@ -91,7 +93,7 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre
|
||||
equip_cooldown = 8 //Rapid fire heavy laser cannon, simple yet elegant
|
||||
energy_drain = 30
|
||||
name = "Aribter Laser Cannon"
|
||||
name = "Arbiter Laser Cannon"
|
||||
desc = "Please re-attach this to neovgre and stop asking questions about why it looks like a normal Nanotrasen issue Solaris laser cannon - Nezbere"
|
||||
fire_sound = 'sound/weapons/neovgre_laser.ogg'
|
||||
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
// Armor kits! Reinforcing uniforms to maintain fashion and also armor capabilities.
|
||||
|
||||
/obj/item/armorkit
|
||||
name = "durathread armor kit"
|
||||
desc = "A glorified sewing kit with durathread sheets, thread, and a titanium needle, for reinforcing jumpsuits and uniforms."
|
||||
icon = 'icons/obj/clothing/reinf_kits.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
icon_state = "durathread_kit" // shoutout to my guy Toriate for being good at sprites tho
|
||||
|
||||
/obj/item/armorkit/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
// yeah have fun making subtypes and modifying the afterattack if you want to make variants
|
||||
// idiot
|
||||
// - hatter
|
||||
var/used = FALSE
|
||||
|
||||
if(isobj(target) && istype(target, /obj/item/clothing/under))
|
||||
var/obj/item/clothing/under/C = target
|
||||
if(C.armor.melee < 10)
|
||||
C.armor.melee = 10
|
||||
used = TRUE
|
||||
if(C.armor.laser < 10)
|
||||
C.armor.laser = 10
|
||||
used = TRUE
|
||||
if(C.armor.fire < 40)
|
||||
C.armor.fire = 40
|
||||
used = TRUE
|
||||
if(C.armor.acid < 10)
|
||||
C.armor.acid = 10
|
||||
used = TRUE
|
||||
if(C.armor.bomb < 5)
|
||||
C.armor.bomb = 5
|
||||
used = TRUE
|
||||
|
||||
if(used)
|
||||
user.visible_message("<span class = 'notice'>[user] uses [src] on [C], reinforcing it and tossing the empty case away afterwards.</span>", \
|
||||
"<span class = 'notice'>You reinforce [C] with [src], making it a little more protective! You toss the empty casing away afterwards.</span>")
|
||||
C.name = "durathread [C.name]" // this disappears if it gets repaired, which is annoying
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class = 'notice'>You stare at [src] and [C], coming to the conclusion that you probably don't need to reinforce it any further.")
|
||||
return
|
||||
else
|
||||
return
|
||||
@@ -263,3 +263,11 @@
|
||||
icon = 'icons/obj/advancedtools.dmi'
|
||||
icon_state = "multitool"
|
||||
toolspeed = 0.2
|
||||
|
||||
/obj/item/multitool/advanced/brass
|
||||
name = "clockwork multitool"
|
||||
desc = "A brass...multitool? With three prongs arcing electricity between them. It vibrates subtly in your hand."
|
||||
icon = 'icons/obj/tools.dmi'
|
||||
icon_state = "clockitool"
|
||||
toolspeed = 0.2
|
||||
|
||||
|
||||
@@ -477,6 +477,23 @@
|
||||
name = "empty scroll"
|
||||
icon_state = "blankscroll"
|
||||
|
||||
/obj/item/book/granter/martial/krav_maga
|
||||
martial = /datum/martial_art/krav_maga
|
||||
name = "parchment scroll"
|
||||
martialname = "krav maga"
|
||||
desc = "A worn parchment scrap written in an ancient language. Somehow you can still understand the lessons!"
|
||||
greet = "<span class='sciradio'>You have learned the ancient martial art of Krav Maga. You have special attacks with which to take down your foes.</span>"
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state ="scroll2"
|
||||
remarks = list("Sweep the legs...", "Chop the throat...", "Punch the lungs...", "Get the gold...", "Where are my sick gloves..?")
|
||||
|
||||
/obj/item/book/granter/martial/krav_maga/onlearned(mob/living/carbon/user)
|
||||
. = ..()
|
||||
if(oneuse == TRUE)
|
||||
desc = "It's completely blank."
|
||||
name = "empty scroll"
|
||||
icon_state = "blankscroll"
|
||||
|
||||
// I did not include mushpunch's grant, it is not a book and the item does it just fine.
|
||||
|
||||
|
||||
|
||||
@@ -120,7 +120,7 @@
|
||||
new /obj/item/wrench/brass(src)
|
||||
new /obj/item/crowbar/brass(src)
|
||||
new /obj/item/weldingtool/experimental/brass(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/multitool/advanced/brass(src)
|
||||
new /obj/item/stack/cable_coil(src, 30, "yellow")
|
||||
|
||||
/obj/item/storage/belt/medical
|
||||
|
||||
@@ -1230,7 +1230,7 @@
|
||||
name = "steampunk watch"
|
||||
desc = "A stylish steampunk watch made out of thousands of tiny cogwheels."
|
||||
icon = 'icons/obj/clockwork_objects.dmi'
|
||||
icon_state = "dread_ipad"
|
||||
icon_state = "clockwork_slab"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
var/cooldown = 0
|
||||
|
||||
Reference in New Issue
Block a user