Properly adds NOGENITALS to species that wouldn't
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@@ -3,7 +3,7 @@
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id = "abductor"
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say_mod = "gibbers"
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sexes = FALSE
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species_traits = list(NOBLOOD,NOEYES)
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species_traits = list(NOBLOOD,NOEYES,NOGENITALS)
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NOGUNS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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mutanttongue = /obj/item/organ/tongue/abductor
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var/scientist = FALSE // vars to not pollute spieces list with castes
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@@ -2,7 +2,7 @@
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name = "Android"
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id = "android"
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say_mod = "states"
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species_traits = list(NOBLOOD)
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species_traits = list(NOBLOOD,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_NOFIRE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_LIMBATTACHMENT)
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inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
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meat = null
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@@ -15,6 +15,6 @@
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attack_sound = 'sound/weapons/resonator_blast.ogg'
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blacklisted = 1
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use_skintones = 0
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species_traits = list(NOBLOOD,EYECOLOR)
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species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
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inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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sexes = 0
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@@ -2,7 +2,7 @@
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// Animated beings of stone. They have increased defenses, and do not need to breathe. They're also slow as fuuuck.
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name = "Golem"
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id = "iron golem"
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species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR)
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species_traits = list(NOBLOOD,MUTCOLORS,NO_UNDERWEAR,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
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mutant_organs = list(/obj/item/organ/adamantine_resonator)
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@@ -9,7 +9,7 @@
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nojumpsuit = TRUE
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say_mod = "poofs" //what does a mushroom sound like
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species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR)
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species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS)
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inherent_traits = list(TRAIT_NOBREATH)
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speedmod = 1.5 //faster than golems but not by much
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@@ -4,7 +4,7 @@
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say_mod = "rattles"
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sexes = 0
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meat = /obj/item/stack/sheet/mineral/plasma
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species_traits = list(NOBLOOD,NOTRANSSTING)
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species_traits = list(NOBLOOD,NOTRANSSTING,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_NOHUNGER)
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inherent_biotypes = list(MOB_INORGANIC, MOB_HUMANOID)
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mutantlungs = /obj/item/organ/lungs/plasmaman
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@@ -38,7 +38,7 @@
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burnmod = 1.5
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blacklisted = TRUE
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no_equip = list(SLOT_WEAR_MASK, SLOT_WEAR_SUIT, SLOT_GLOVES, SLOT_SHOES, SLOT_W_UNIFORM, SLOT_S_STORE)
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES)
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NO_DNA_COPY,NOTRANSSTING,NOEYES,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_NOBREATH,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOGUNS,TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER)
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mutanteyes = /obj/item/organ/eyes/night_vision/nightmare
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mutant_organs = list(/obj/item/organ/heart/nightmare)
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@@ -6,7 +6,7 @@
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blacklisted = 1
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sexes = 0
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meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
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species_traits = list(NOBLOOD)
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species_traits = list(NOBLOOD,NOGENITALS)
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH)
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inherent_biotypes = list(MOB_UNDEAD, MOB_HUMANOID)
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mutanttongue = /obj/item/organ/tongue/bone
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@@ -3,7 +3,7 @@
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id = "synth"
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say_mod = "beep boops" //inherited from a user's real species
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sexes = 0
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species_traits = list(NOTRANSSTING) //all of these + whatever we inherit from the real species
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species_traits = list(NOTRANSSTING,NOGENITALS) //all of these + whatever we inherit from the real species
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inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOHUNGER,TRAIT_NOBREATH)
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inherent_biotypes = list(MOB_ROBOTIC, MOB_HUMANOID)
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dangerous_existence = 1
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