stunbaton emp & status tweaks

This commit is contained in:
Ghommie
2019-05-26 04:52:05 +02:00
parent d40d9791c4
commit 28c435134b
+38 -17
View File
@@ -13,11 +13,12 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
var/stunforce = 140
var/status = 0
var/status = FALSE
var/obj/item/stock_parts/cell/cell
var/hitcost = 1000
var/throw_hit_chance = 35
var/preload_cell_type //if not empty the baton starts with this type of cell
var/emped_timer = 0
/obj/item/melee/baton/get_cell()
return cell
@@ -45,16 +46,30 @@
preload_cell_type = /obj/item/stock_parts/cell/high
/obj/item/melee/baton/proc/deductcharge(chrgdeductamt)
if(cell)
//Note this value returned is significant, as it will determine
//if a stun is applied or not
. = cell.use(chrgdeductamt)
if(status && cell.charge < hitcost)
//we're below minimum, turn off
status = 0
update_icon()
playsound(loc, "sparks", 75, 1, -1)
if(!cell)
switch_status(FALSE, TRUE)
return FALSE
//Note this value returned is significant, as it will determine
//if a stun is applied or not
. = cell.use(chrgdeductamt)
if(status && cell.charge < hitcost)
//we're below minimum, turn off
switch_status(FALSE)
/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
if(status == new_status)
return
status = new_status
update_icon()
if(!silent)
playsound(loc, "sparks", 75, 1, -1)
if(status)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
/obj/item/melee/baton/process()
deductcharge(10)
/obj/item/melee/baton/update_icon()
if(status)
@@ -92,23 +107,23 @@
cell.forceMove(get_turf(src))
cell = null
to_chat(user, "<span class='notice'>You remove the cell from [src].</span>")
status = 0
update_icon()
switch_status(FALSE, TRUE)
else
return ..()
/obj/item/melee/baton/attack_self(mob/user)
if(cell && cell.charge > hitcost)
status = !status
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
playsound(loc, "sparks", 75, 1, -1)
if(emped_timer > world.time)
to_chat(user, "<span class='warning'>[src] briefly flickers as you try to turn it on, looks like it's momentarily out of service.</span>")
else
switch_status(!status)
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
else
status = 0
switch_status(FALSE, TRUE)
if(!cell)
to_chat(user, "<span class='warning'>[src] does not have a power source!</span>")
else
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
update_icon()
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
@@ -185,7 +200,13 @@
/obj/item/melee/baton/emp_act(severity)
. = ..()
if (!(. & EMP_PROTECT_SELF))
switch_status(FALSE)
deductcharge(1000 / severity)
var/downtime = 4 SECONDS / severity
if(emped_timer > world.time)
emped_timer += downtime * 0.5
else
emped_timer = world.time + downtime
//Makeshift stun baton. Replacement for stun gloves.
/obj/item/melee/baton/cattleprod