Merge pull request #1783 from Citadel-Station-13/upstream-merge-28644
[MIRROR] Ninja Dash
This commit is contained in:
@@ -309,7 +309,7 @@
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/obj/item/weapon/melee/supermatter_sword,
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/obj/item/weapon/shield/changeling,
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/obj/item/weapon/lava_staff,
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/obj/item/weapon/katana/energy,
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/obj/item/weapon/dash/energy_katana,
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/obj/item/weapon/hierophant_club,
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/obj/item/weapon/his_grace,
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/obj/item/weapon/gun/ballistic/minigun,
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@@ -1,30 +1,93 @@
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/obj/item/weapon/katana/energy
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/obj/item/weapon/dash
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name = "abstract dash weapon"
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var/max_charges = 3
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var/current_charges = 3
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var/charge_rate = 30 //In deciseconds
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var/dash_toggled = TRUE
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var/bypass_density = FALSE //Can we beam past windows/airlocks/etc
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var/start_effect_type = /obj/effect/temp_visual/dir_setting/ninja/phase/out
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var/end_effect_type = /obj/effect/temp_visual/dir_setting/ninja/phase
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var/beam_icon_state = "blur"
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var/dash_beam_type = /obj/effect/ebeam
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/obj/item/weapon/dash/proc/charge()
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current_charges = Clamp(current_charges + 1, 0, max_charges)
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if(istype(loc, /mob/living))
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to_chat(loc, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
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/obj/item/weapon/dash/attack_self(mob/user)
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dash_toggled = !dash_toggled
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to_chat(user, "<span class='notice'>You [dash_toggled ? "enable" : "disable"] the dash function on [src].</span>")
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/obj/item/weapon/dash/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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if(dash_toggled)
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dash(user, target)
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return
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/obj/item/weapon/dash/proc/dash(mob/user, atom/target)
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if(!current_charges)
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return
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if(Adjacent(target))
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return
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if(target.density)
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return
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var/turf/T = get_turf(target)
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if(!bypass_density)
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for(var/turf/turf in getline(get_turf(user),T))
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for(var/atom/A in turf)
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if(A.density)
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return
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if(target in view(user.client.view, get_turf(user)))
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var/obj/spot1 = new start_effect_type(T, user.dir)
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user.forceMove(T)
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playsound(T, 'sound/magic/blink.ogg', 25, 1)
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playsound(T, "sparks", 50, 1)
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var/obj/spot2 = new end_effect_type(get_turf(user), user.dir)
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spot1.Beam(spot2, beam_icon_state,time = 2, maxdistance = 20, beam_type = dash_beam_type)
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current_charges--
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addtimer(CALLBACK(src, .proc/charge), charge_rate)
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/obj/item/weapon/dash/energy_katana
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name = "energy katana"
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desc = "A katana infused with strong energy."
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icon_state = "energy_katana"
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item_state = "energy_katana"
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force = 40
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throwforce = 20
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block_chance = 50
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armour_penetration = 50
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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block_chance = 50
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sharpness = IS_SHARP
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obj_integrity = 200
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max_integrity = 200
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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bypass_density = TRUE
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var/datum/effect_system/spark_spread/spark_system
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/obj/item/weapon/katana/energy/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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if(!user || !target)
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return
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if(proximity_flag)
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if(isobj(target) || issilicon(target))
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spark_system.start()
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playsound(user, "sparks", 50, 1)
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playsound(user, 'sound/weapons/blade1.ogg', 50, 1)
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target.emag_act(user)
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/obj/item/weapon/dash/energy_katana/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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if(dash_toggled)
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return ..()
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if(proximity_flag && (isobj(target) || issilicon(target)))
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spark_system.start()
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playsound(user, "sparks", 50, 1)
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playsound(user, 'sound/weapons/blade1.ogg', 50, 1)
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target.emag_act(user)
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//If we hit the Ninja who owns this Katana, they catch it.
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//Works for if the Ninja throws it or it throws itself or someone tries
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//To throw it at the ninja
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/obj/item/weapon/katana/energy/throw_impact(atom/hit_atom)
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/obj/item/weapon/dash/energy_katana/throw_impact(atom/hit_atom)
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if(ishuman(hit_atom))
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var/mob/living/carbon/human/H = hit_atom
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if(istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
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@@ -35,7 +98,7 @@
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..()
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/obj/item/weapon/katana/energy/proc/returnToOwner(mob/living/carbon/human/user, doSpark = 1, caught = 0)
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/obj/item/weapon/dash/energy_katana/proc/returnToOwner(mob/living/carbon/human/user, doSpark = 1, caught = 0)
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if(!istype(user))
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return
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forceMove(get_turf(user))
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@@ -62,13 +125,12 @@
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if(msg)
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to_chat(user, "<span class='notice'>[msg]</span>")
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/obj/item/weapon/katana/energy/New()
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..()
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/obj/item/weapon/dash/energy_katana/Initialize()
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. = ..()
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spark_system = new /datum/effect_system/spark_spread()
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spark_system.set_up(5, 0, src)
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spark_system.attach(src)
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/obj/item/weapon/katana/energy/Destroy()
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qdel(spark_system)
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spark_system = null
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return ..()
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/obj/item/weapon/dash/energy_katana/Destroy()
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QDEL_NULL(spark_system)
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return ..()
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@@ -22,7 +22,7 @@ Contents:
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armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 100, acid = 100)
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strip_delay = 12
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actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjajaunt, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninjanet, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
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actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninjanet, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
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//Important parts of the suit.
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var/mob/living/carbon/human/affecting = null
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@@ -31,7 +31,7 @@ Contents:
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var/list/reagent_list = list("omnizine","salbutamol","spaceacillin","charcoal","nutriment","radium","potass_iodide")//The reagents ids which are added to the suit at New().
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var/list/stored_research = list()//For stealing station research.
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var/obj/item/weapon/disk/tech_disk/t_disk//To copy design onto disk.
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var/obj/item/weapon/katana/energy/energyKatana //For teleporting the katana back to the ninja (It's an ability)
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var/obj/item/weapon/dash/energy_katana/energyKatana //For teleporting the katana back to the ninja (It's an ability)
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//Other articles of ninja gear worn together, used to easily reference them after initializing.
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var/obj/item/clothing/head/helmet/space/space_ninja/n_hood
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@@ -181,9 +181,6 @@ Contents:
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if(!s_initialized)
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to_chat(user, "<span class='warning'><b>ERROR</b>: suit offline. Please activate suit.</span>")
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return FALSE
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if(istype(action, /datum/action/item_action/ninjajaunt))
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ninjajaunt()
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return TRUE
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if(istype(action, /datum/action/item_action/ninjasmoke))
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ninjasmoke()
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return TRUE
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@@ -71,7 +71,6 @@
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/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_three(delay, mob/living/carbon/human/U)
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to_chat(U, "<span class='notice'>Logging off, [U:real_name]. Shutting down <B>SpiderOS</B>.</span>")
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remove_ninja_verbs()
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addtimer(CALLBACK(src, .proc/deinitialize_four, delay, U), delay)
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/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_four(delay, mob/living/carbon/human/U)
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@@ -22,11 +22,5 @@ Contents:
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/obj/item/clothing/suit/space/space_ninja/proc/grant_ninja_verbs()
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verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjashift
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s_initialized=1
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slowdown=0
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/obj/item/clothing/suit/space/space_ninja/proc/remove_ninja_verbs()
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verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjashift
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slowdown=0
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