Merge pull request #1783 from Citadel-Station-13/upstream-merge-28644

[MIRROR] Ninja Dash
This commit is contained in:
LetterJay
2017-06-26 10:09:16 -05:00
committed by GitHub
8 changed files with 86 additions and 35 deletions

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@@ -309,7 +309,7 @@
/obj/item/weapon/melee/supermatter_sword,
/obj/item/weapon/shield/changeling,
/obj/item/weapon/lava_staff,
/obj/item/weapon/katana/energy,
/obj/item/weapon/dash/energy_katana,
/obj/item/weapon/hierophant_club,
/obj/item/weapon/his_grace,
/obj/item/weapon/gun/ballistic/minigun,

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@@ -1,30 +1,93 @@
/obj/item/weapon/katana/energy
/obj/item/weapon/dash
name = "abstract dash weapon"
var/max_charges = 3
var/current_charges = 3
var/charge_rate = 30 //In deciseconds
var/dash_toggled = TRUE
var/bypass_density = FALSE //Can we beam past windows/airlocks/etc
var/start_effect_type = /obj/effect/temp_visual/dir_setting/ninja/phase/out
var/end_effect_type = /obj/effect/temp_visual/dir_setting/ninja/phase
var/beam_icon_state = "blur"
var/dash_beam_type = /obj/effect/ebeam
/obj/item/weapon/dash/proc/charge()
current_charges = Clamp(current_charges + 1, 0, max_charges)
if(istype(loc, /mob/living))
to_chat(loc, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
/obj/item/weapon/dash/attack_self(mob/user)
dash_toggled = !dash_toggled
to_chat(user, "<span class='notice'>You [dash_toggled ? "enable" : "disable"] the dash function on [src].</span>")
/obj/item/weapon/dash/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(dash_toggled)
dash(user, target)
return
/obj/item/weapon/dash/proc/dash(mob/user, atom/target)
if(!current_charges)
return
if(Adjacent(target))
return
if(target.density)
return
var/turf/T = get_turf(target)
if(!bypass_density)
for(var/turf/turf in getline(get_turf(user),T))
for(var/atom/A in turf)
if(A.density)
return
if(target in view(user.client.view, get_turf(user)))
var/obj/spot1 = new start_effect_type(T, user.dir)
user.forceMove(T)
playsound(T, 'sound/magic/blink.ogg', 25, 1)
playsound(T, "sparks", 50, 1)
var/obj/spot2 = new end_effect_type(get_turf(user), user.dir)
spot1.Beam(spot2, beam_icon_state,time = 2, maxdistance = 20, beam_type = dash_beam_type)
current_charges--
addtimer(CALLBACK(src, .proc/charge), charge_rate)
/obj/item/weapon/dash/energy_katana
name = "energy katana"
desc = "A katana infused with strong energy."
icon_state = "energy_katana"
item_state = "energy_katana"
force = 40
throwforce = 20
block_chance = 50
armour_penetration = 50
w_class = WEIGHT_CLASS_NORMAL
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
block_chance = 50
sharpness = IS_SHARP
obj_integrity = 200
max_integrity = 200
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
bypass_density = TRUE
var/datum/effect_system/spark_spread/spark_system
/obj/item/weapon/katana/energy/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(!user || !target)
return
if(proximity_flag)
if(isobj(target) || issilicon(target))
spark_system.start()
playsound(user, "sparks", 50, 1)
playsound(user, 'sound/weapons/blade1.ogg', 50, 1)
target.emag_act(user)
/obj/item/weapon/dash/energy_katana/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(dash_toggled)
return ..()
if(proximity_flag && (isobj(target) || issilicon(target)))
spark_system.start()
playsound(user, "sparks", 50, 1)
playsound(user, 'sound/weapons/blade1.ogg', 50, 1)
target.emag_act(user)
//If we hit the Ninja who owns this Katana, they catch it.
//Works for if the Ninja throws it or it throws itself or someone tries
//To throw it at the ninja
/obj/item/weapon/katana/energy/throw_impact(atom/hit_atom)
/obj/item/weapon/dash/energy_katana/throw_impact(atom/hit_atom)
if(ishuman(hit_atom))
var/mob/living/carbon/human/H = hit_atom
if(istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
@@ -35,7 +98,7 @@
..()
/obj/item/weapon/katana/energy/proc/returnToOwner(mob/living/carbon/human/user, doSpark = 1, caught = 0)
/obj/item/weapon/dash/energy_katana/proc/returnToOwner(mob/living/carbon/human/user, doSpark = 1, caught = 0)
if(!istype(user))
return
forceMove(get_turf(user))
@@ -62,13 +125,12 @@
if(msg)
to_chat(user, "<span class='notice'>[msg]</span>")
/obj/item/weapon/katana/energy/New()
..()
/obj/item/weapon/dash/energy_katana/Initialize()
. = ..()
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
/obj/item/weapon/katana/energy/Destroy()
qdel(spark_system)
spark_system = null
return ..()
/obj/item/weapon/dash/energy_katana/Destroy()
QDEL_NULL(spark_system)
return ..()

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@@ -22,7 +22,7 @@ Contents:
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30, fire = 100, acid = 100)
strip_delay = 12
actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjajaunt, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninjanet, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
actions_types = list(/datum/action/item_action/initialize_ninja_suit, /datum/action/item_action/ninjasmoke, /datum/action/item_action/ninjaboost, /datum/action/item_action/ninjapulse, /datum/action/item_action/ninjastar, /datum/action/item_action/ninjanet, /datum/action/item_action/ninja_sword_recall, /datum/action/item_action/ninja_stealth, /datum/action/item_action/toggle_glove)
//Important parts of the suit.
var/mob/living/carbon/human/affecting = null
@@ -31,7 +31,7 @@ Contents:
var/list/reagent_list = list("omnizine","salbutamol","spaceacillin","charcoal","nutriment","radium","potass_iodide")//The reagents ids which are added to the suit at New().
var/list/stored_research = list()//For stealing station research.
var/obj/item/weapon/disk/tech_disk/t_disk//To copy design onto disk.
var/obj/item/weapon/katana/energy/energyKatana //For teleporting the katana back to the ninja (It's an ability)
var/obj/item/weapon/dash/energy_katana/energyKatana //For teleporting the katana back to the ninja (It's an ability)
//Other articles of ninja gear worn together, used to easily reference them after initializing.
var/obj/item/clothing/head/helmet/space/space_ninja/n_hood
@@ -181,9 +181,6 @@ Contents:
if(!s_initialized)
to_chat(user, "<span class='warning'><b>ERROR</b>: suit offline. Please activate suit.</span>")
return FALSE
if(istype(action, /datum/action/item_action/ninjajaunt))
ninjajaunt()
return TRUE
if(istype(action, /datum/action/item_action/ninjasmoke))
ninjasmoke()
return TRUE

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@@ -71,7 +71,6 @@
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_three(delay, mob/living/carbon/human/U)
to_chat(U, "<span class='notice'>Logging off, [U:real_name]. Shutting down <B>SpiderOS</B>.</span>")
remove_ninja_verbs()
addtimer(CALLBACK(src, .proc/deinitialize_four, delay, U), delay)
/obj/item/clothing/suit/space/space_ninja/proc/deinitialize_four(delay, mob/living/carbon/human/U)

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@@ -22,11 +22,5 @@ Contents:
/obj/item/clothing/suit/space/space_ninja/proc/grant_ninja_verbs()
verbs += /obj/item/clothing/suit/space/space_ninja/proc/ninjashift
s_initialized=1
slowdown=0
/obj/item/clothing/suit/space/space_ninja/proc/remove_ninja_verbs()
verbs -= /obj/item/clothing/suit/space/space_ninja/proc/ninjashift
slowdown=0