Merge branch 'master' into new-tg-plants
This commit is contained in:
@@ -39,6 +39,9 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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/obj/item/stack/sheet/glass/fifty
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amount = 50
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/obj/item/stack/sheet/glass/five
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amount = 5
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/obj/item/stack/sheet/glass/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.glass_recipes
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return ..()
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@@ -55,6 +55,9 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \
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/obj/item/stack/sheet/mineral/sandstone/thirty
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amount = 30
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/obj/item/stack/sheet/mineral/sandstone/twelve
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amount = 12
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/*
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* Sandbags
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*/
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@@ -191,6 +191,12 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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new/datum/stack_recipe("wood floor tile", /obj/item/stack/tile/wood, 1, 4, 20), \
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new/datum/stack_recipe("wood table frame", /obj/structure/table_frame/wood, 2, time = 10), \
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null, \
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new/datum/stack_recipe_list("pews", list(
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new /datum/stack_recipe("pew (middle)", /obj/structure/chair/pew, 3, one_per_turf = TRUE, on_floor = TRUE),\
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new /datum/stack_recipe("pew (left)", /obj/structure/chair/pew/left, 3, one_per_turf = TRUE, on_floor = TRUE),\
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new /datum/stack_recipe("pew (right)", /obj/structure/chair/pew/right, 3, one_per_turf = TRUE, on_floor = TRUE),\
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)),
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null, \
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new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 40), \
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new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
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new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
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@@ -641,6 +647,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
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new /datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
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new /datum/stack_recipe("water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/empty), \
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new /datum/stack_recipe("large water bottle", /obj/item/reagent_containers/glass/beaker/waterbottle/large/empty,3), \
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new /datum/stack_recipe("large trash cart", /obj/structure/closet/crate/bin,50),\
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new /datum/stack_recipe("wet floor sign", /obj/item/caution, 2)))
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/obj/item/stack/sheet/plastic
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@@ -76,23 +76,23 @@
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. = ..()
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/obj/item/stack/examine(mob/user)
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..()
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. = ..()
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if (is_cyborg)
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if(singular_name)
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to_chat(user, "There is enough energy for [get_amount()] [singular_name]\s.")
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. += "There is enough energy for [get_amount()] [singular_name]\s."
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else
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to_chat(user, "There is enough energy for [get_amount()].")
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. += "There is enough energy for [get_amount()]."
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return
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if(singular_name)
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if(get_amount()>1)
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to_chat(user, "There are [get_amount()] [singular_name]\s in the stack.")
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. += "There are [get_amount()] [singular_name]\s in the stack."
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else
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to_chat(user, "There is [get_amount()] [singular_name] in the stack.")
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. += "There is [get_amount()] [singular_name] in the stack."
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else if(get_amount()>1)
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to_chat(user, "There are [get_amount()] in the stack.")
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. += "There are [get_amount()] in the stack."
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else
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to_chat(user, "There is [get_amount()] in the stack.")
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to_chat(user, "<span class='notice'>Alt-click to take a custom amount.</span>")
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. += "There is [get_amount()] in the stack."
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. += "<span class='notice'>Alt-click to take a custom amount.</span>"
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/obj/item/stack/proc/get_amount()
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if(is_cyborg)
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