Merge branch 'master' into debug_outfit_updates
This commit is contained in:
@@ -11,6 +11,8 @@
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var/transfer_blood = 0
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strip_delay = 20
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equip_delay_other = 40
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var/strip_mod = 1 //how much they alter stripping items time by, higher is quicker
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var/strip_silence = FALSE //if it shows a warning when stripping
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/obj/item/clothing/gloves/ComponentInitialize()
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. = ..()
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@@ -5,6 +5,7 @@
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item_state = "boxing"
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equip_delay_other = 60
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species_exception = list(/datum/species/golem) // now you too can be a golem boxing champion
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strip_mod = 0.5
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/obj/item/clothing/gloves/boxing/green
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icon_state = "boxinggreen"
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@@ -41,6 +41,7 @@
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permeability_coefficient = 1
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resistance_flags = NONE
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transfer_prints = TRUE
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strip_mod = 0.8
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/obj/item/clothing/gloves/cut/family
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desc = "The old gloves your great grandfather stole from Engineering, many moons ago. They've seen some tough times recently."
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@@ -76,6 +77,7 @@
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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var/can_be_cut = 1
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strip_mod = 1.2
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/obj/item/clothing/gloves/color/black/hos
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item_color = "hosred" //Exists for washing machines. Is not different from black gloves in any way.
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@@ -10,6 +10,7 @@
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equip_delay_other = 20
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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strip_mod = 0.9
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/obj/item/clothing/gloves/botanic_leather
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name = "botanist's leather gloves"
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@@ -23,6 +24,7 @@
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 30)
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strip_mod = 0.9
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/obj/item/clothing/gloves/combat
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name = "combat gloves"
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@@ -38,6 +40,7 @@
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 50)
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strip_mod = 1.5
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/obj/item/clothing/gloves/bracer
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@@ -103,3 +106,15 @@
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/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
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return FALSE
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/obj/item/clothing/gloves/thief
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name = "black gloves"
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desc = "Gloves made with completely frictionless, insulated cloth, easier to steal from people with."
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icon_state = "thief"
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item_state = "blackgloves"
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siemens_coefficient = 0
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permeability_coefficient = 0.05
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strip_delay = 80
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transfer_prints = FALSE
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strip_mod = 5
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strip_silence = TRUE
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@@ -15,6 +15,13 @@
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if(!allowed)
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allowed = GLOB.security_vest_allowed
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/obj/item/clothing/suit/armor/navyblue
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name = "security officer's jacket"
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desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
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icon_state = "officerbluejacket"
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item_state = "officerbluejacket"
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body_parts_covered = CHEST|ARMS
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/obj/item/clothing/suit/armor/vest
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name = "armor vest"
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desc = "A slim Type I armored vest that provides decent protection against most types of damage."
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@@ -52,8 +59,17 @@
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heat_protection = CHEST|GROIN|LEGS|ARMS
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strip_delay = 80
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/obj/item/clothing/suit/armor/hos/navyblue
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name = "head of security's jacket"
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desc = "This piece of clothing was specifically designed for asserting superior authority."
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icon_state = "hosbluejacket"
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item_state = "hosbluejacket"
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body_parts_covered = CHEST|ARMS
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cold_protection = CHEST|ARMS
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heat_protection = CHEST|ARMS
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/obj/item/clothing/suit/armor/hos/trenchcoat
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name = "armored trenchoat"
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name = "armored trenchcoat"
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desc = "A trenchcoat enhanced with a special lightweight kevlar. The epitome of tactical plainclothes."
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icon_state = "hostrench"
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item_state = "hostrench"
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@@ -78,6 +94,13 @@
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desc = "A red jacket with silver rank pips and body armor strapped on top."
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icon_state = "warden_jacket"
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/obj/item/clothing/suit/armor/vest/warden/navyblue
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name = "warden's jacket"
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desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
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icon_state = "wardenbluejacket"
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item_state = "wardenbluejacket"
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body_parts_covered = CHEST|ARMS
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/obj/item/clothing/suit/armor/vest/leather
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name = "security overcoat"
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desc = "Lightly armored leather overcoat meant as casual wear for high-ranking officers. Bears the crest of Nanotrasen Security."
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@@ -155,28 +155,6 @@
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blood_overlay_type = "armor" //it's the less thing that I can put here
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body_parts_covered = NONE
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//Security
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/obj/item/clothing/suit/security/officer
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name = "security officer's jacket"
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desc = "This jacket is for those special occasions when a security officer isn't required to wear their armor."
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icon_state = "officerbluejacket"
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item_state = "officerbluejacket"
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body_parts_covered = CHEST|ARMS
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/obj/item/clothing/suit/security/warden
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name = "warden's jacket"
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desc = "Perfectly suited for the warden that wants to leave an impression of style on those who visit the brig."
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icon_state = "wardenbluejacket"
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item_state = "wardenbluejacket"
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body_parts_covered = CHEST|ARMS
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/obj/item/clothing/suit/security/hos
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name = "head of security's jacket"
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desc = "This piece of clothing was specifically designed for asserting superior authority."
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icon_state = "hosbluejacket"
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item_state = "hosbluejacket"
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body_parts_covered = CHEST|ARMS
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//Surgeon
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/obj/item/clothing/suit/apron/surgical
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name = "surgical apron"
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@@ -317,7 +317,7 @@
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flags_cover = HEADCOVERSEYES
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/suit/security/officer/russian
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/obj/item/clothing/suit/armor/navyblue/russian
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name = "\improper Russian officer's jacket"
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desc = "This jacket is for those special occasions when a russian officer isn't required to wear their armor."
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icon_state = "officertanjacket"
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