Update damage_procs.dm
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@@ -1,16 +1,17 @@
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/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE)
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var/hit_percent = (100-blocked)/100
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if(!damage || (hit_percent <= 0))
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if(!damage || (!forced && hit_percent <= 0))
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return 0
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var/damage_amount = forced ? damage : damage * hit_percent
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switch(damagetype)
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if(BRUTE)
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adjustBruteLoss(damage * hit_percent)
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adjustBruteLoss(damage_amount, forced = forced)
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if(BURN)
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adjustFireLoss(damage * hit_percent)
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adjustFireLoss(damage_amount, forced = forced)
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if(OXY)
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if(damage < 0) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal.
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adjustOxyLoss(damage * hit_percent)
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if(damage < 0 || forced) //we shouldn't be taking oxygen damage through this proc, but we'll let it heal.
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adjustOxyLoss(damage_amount, forced = forced)
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return 1
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@@ -29,7 +30,7 @@
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/mob/living/silicon/setCloneLoss(amount, updating_health = TRUE, forced = FALSE)
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return FALSE
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/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1)//immune to stamina damage.
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/mob/living/silicon/adjustStaminaLoss(amount, updating_stamina = 1, forced = FALSE)//immune to stamina damage.
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return FALSE
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/mob/living/silicon/setStaminaLoss(amount, updating_stamina = 1)
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