Merge remote-tracking branch 'origin/master' into perlin-genny
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@@ -1237,7 +1237,7 @@
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if(user.incapacitated() || !user.Adjacent(src))
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return FALSE
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if(W && user.a_intent == INTENT_HELP && W.can_give())
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user.give()
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user.give(src)
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return TRUE
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/mob/living/carbon/verb/give_verb()
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@@ -1253,4 +1253,4 @@
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var/obj/item/I = usr.get_active_held_item()
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var/mob/living/carbon/C = usr
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if(I.can_give())
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C.give()
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C.give(src)
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@@ -41,10 +41,10 @@
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. += "[t_He] [t_is] wearing [w_uniform.get_examine_string(user)][accessory_msg]."
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//head
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if(head)
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if(head && !(head.item_flags & EXAMINE_SKIP))
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. += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head."
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//suit/armor
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if(wear_suit)
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if(wear_suit && !(wear_suit.item_flags & EXAMINE_SKIP))
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. += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)]."
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//suit/armor storage
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if(s_store && !(SLOT_S_STORE in obscured))
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@@ -625,7 +625,7 @@
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say_mod = "clicks"
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limbs_id = "clockgolem"
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info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns. On death, you will break down into scrap.</span>"
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL,ROBOTIC_LIMBS)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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@@ -667,6 +667,10 @@
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/datum/species/golem/clockwork/no_scrap //These golems are created through the herald's beacon and leave normal corpses on death.
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id = "clockwork golem servant"
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOSTOMACH,NOLIVER,NOGENITALS,NOAROUSAL,NOTRANSSTING,ROBOTIC_LIMBS,HAS_BONE)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_NOHUNGER,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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armor = 15 //Balance reasons make this armor weak
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no_equip = list()
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nojumpsuit = FALSE
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@@ -675,6 +679,8 @@
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dangerous_existence = TRUE
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random_eligible = FALSE
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info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem Servant</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns.</span>" //warcult golems leave a corpse
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gib_types = list(/obj/effect/gibspawner/ipc, /obj/effect/gibspawner/ipc/bodypartless)
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/datum/species/golem/cloth
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name = "Cloth Golem"
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