Merge branch 'master' into glassware
This commit is contained in:
@@ -2,8 +2,8 @@
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name = "medical pack"
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singular_name = "medical pack"
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icon = 'icons/obj/stack_objects.dmi'
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amount = 6
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max_amount = 6
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amount = 12
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max_amount = 12
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w_class = WEIGHT_CLASS_TINY
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full_w_class = WEIGHT_CLASS_TINY
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throw_speed = 3
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@@ -55,9 +55,8 @@
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icon_state = "brutepack"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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var/heal_brute = 25
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var/heal_brute = 20
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self_delay = 20
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max_amount = 12
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grind_results = list("styptic_powder" = 10)
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/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
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@@ -92,7 +91,6 @@
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var/stop_bleeding = 1800
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var/heal_brute = 5
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self_delay = 10
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max_amount = 12
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/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
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if(ishuman(M))
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@@ -125,6 +123,7 @@
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singular_name = "improvised gauze"
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desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
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stop_bleeding = 900
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heal_brute = 0
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/obj/item/stack/medical/gauze/cyborg
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materials = list()
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@@ -139,9 +138,8 @@
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icon_state = "ointment"
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lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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var/heal_burn = 25
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var/heal_burn = 20
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self_delay = 20
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max_amount = 12
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grind_results = list("silver_sulfadiazine" = 10)
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/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
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@@ -4,7 +4,6 @@ Mineral Sheets
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- Sandstone
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- Sandbags
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- Diamond
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- Snow
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- Uranium
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- Plasma
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- Gold
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@@ -15,8 +14,9 @@ Mineral Sheets
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Others:
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- Adamantine
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- Mythril
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- Enriched Uranium
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- Snow
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- Abductor
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- Coal
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*/
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/obj/item/stack/sheet/mineral/Initialize(mapload)
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@@ -410,3 +410,36 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \
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/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.abductor_recipes
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. = ..()
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/*
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* Coal
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*/
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/obj/item/stack/sheet/mineral/coal
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name = "coal"
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desc = "Someone's gotten on the naughty list."
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icon = 'icons/obj/mining.dmi'
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icon_state = "slag"
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singular_name = "coal lump"
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merge_type = /obj/item/stack/sheet/mineral/coal
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grind_results = list("carbon" = 20)
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/obj/item/stack/sheet/mineral/coal/attackby(obj/item/W, mob/user, params)
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if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
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var/turf/T = get_turf(src)
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message_admins("Coal ignited by [ADMIN_LOOKUPFLW(user)] in [ADMIN_VERBOSEJMP(T)]")
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log_game("Coal ignited by [key_name(user)] in [AREACOORD(T)]")
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fire_act(W.get_temperature())
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return TRUE
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else
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return ..()
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/obj/item/stack/sheet/mineral/coal/fire_act(exposed_temperature, exposed_volume)
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atmos_spawn_air("co2=[amount*10];TEMP=[exposed_temperature]")
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qdel(src)
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/obj/item/stack/sheet/mineral/coal/five
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amount = 5
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/obj/item/stack/sheet/mineral/coal/ten
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amount = 10
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@@ -192,9 +192,14 @@
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var/obj/O
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if(R.max_res_amount > 1) //Is it a stack?
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O = new R.result_type(usr.drop_location(), R.res_amount * multiplier)
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else
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else if(ispath(R.result_type, /turf))
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var/turf/T = usr.drop_location()
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if(!isturf(T))
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return
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T.PlaceOnTop(R.result_type, flags = CHANGETURF_INHERIT_AIR)
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O = new R.result_type(usr.drop_location())
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O.setDir(usr.dir)
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if(O)
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O.setDir(usr.dir)
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use(R.req_amount * multiplier)
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//START: oh fuck i'm so sorry
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