fixes floaty-leg syndrome for xenos

also fixes random gen colors from bugging out, idk why it was working just fine before but whatever
This commit is contained in:
Poojawa
2019-04-06 16:32:29 -05:00
parent 9c4cf5c336
commit 294349125e
7 changed files with 16 additions and 9 deletions
@@ -94,4 +94,9 @@
inherent_traits = list(TRAIT_NOGUNS)
mutantlungs = /obj/item/organ/lungs/ashwalker
burnmod = 0.9
brutemod = 0.9
brutemod = 0.9
/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
C.dna.features["tail"] == "Smooth"
return ..()
@@ -495,7 +495,6 @@
if(should_draw_greyscale)
marking.color = null
var/draw_color = mutation_color || species_color || (skin_tone && skintone2hex(skin_tone))
if(draw_color)
limb.color = "#[draw_color]"