fixes floaty-leg syndrome for xenos

also fixes random gen colors from bugging out, idk why it was working just fine before but whatever
This commit is contained in:
Poojawa
2019-04-06 16:32:29 -05:00
parent 9c4cf5c336
commit 294349125e
7 changed files with 16 additions and 9 deletions
@@ -1256,7 +1256,7 @@ datum/sprite_accessory/mam_tails/insect
/datum/sprite_accessory/mam_body_markings/none
name = "None"
icon_state = "none"
color_src = MUTCOLORS
ckeys_allowed = list("yousshouldnteverbeseeingthisyoumeme")
/datum/sprite_accessory/mam_body_markings/plain
name = "Plain"
@@ -195,10 +195,10 @@
say_mod = "hisses"
default_color = "00FF00"
should_draw_citadel = TRUE
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,DIGITIGRADE)
species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
inherent_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "mam_body_markings", "taur")
default_features = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None")
mutant_bodyparts = list("xenotail", "xenohead", "xenodorsal", "mam_body_markings", "taur", "legs")
default_features = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade Legs")
attack_verb = "slash"
attack_sound = 'sound/weapons/slash.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'