Slight boss simple mob improvements.
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@@ -2,15 +2,16 @@
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name = "A Perfectly Generic Boss Placeholder"
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desc = ""
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threat = 10
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robust_searching = 1
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robust_searching = TRUE
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stat_attack = UNCONSCIOUS
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status_flags = 0
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status_flags = NONE
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a_intent = INTENT_HARM
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gender = NEUTER
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has_field_of_vision = FALSE //You are a frikkin boss
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var/list/boss_abilities = list() //list of /datum/action/boss
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var/datum/boss_active_timed_battle/atb
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var/point_regen_delay = 1
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var/point_regen_delay = 20
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var/point_regen_amount = 1
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/mob/living/simple_animal/hostile/boss/Initialize()
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@@ -18,6 +19,7 @@
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atb = new()
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atb.point_regen_delay = point_regen_delay
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atb.point_regen_amount = point_regen_amount
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atb.boss = src
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for(var/ab in boss_abilities)
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@@ -40,6 +42,7 @@
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required_mobility_flags = NONE
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var/boss_cost = 100 //Cost of usage for the boss' AI 1-100
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var/usage_probability = 100
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var/list/req_statuses //If set, will only trigger if the mob AI status is present in this list.
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var/mob/living/simple_animal/hostile/boss/boss
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var/boss_type = /mob/living/simple_animal/hostile/boss
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var/needs_target = TRUE //Does the boss need to have a target? (Only matters for the AI)
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@@ -57,7 +60,7 @@
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. = ..()
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boss = null
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/datum/action/boss/Trigger()
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/datum/action/boss/IsAvailable(silent = FALSE)
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. = ..()
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if(!.)
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return
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@@ -69,6 +72,11 @@
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return FALSE
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if(!boss.client && needs_target && !boss.target)
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return FALSE
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/datum/action/boss/Trigger()
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. = ..()
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if(!.)
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return
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if(!boss.atb.spend(boss_cost))
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return FALSE
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if(say_when_triggered)
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@@ -85,7 +93,8 @@
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//Designed for boss mobs only
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/datum/boss_active_timed_battle
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var/list/abilities //a list of /datum/action/boss owned by a boss mob
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var/point_regen_delay = 5
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var/point_regen_delay = 20
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var/point_regen_amount = 1
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var/max_points = 100
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var/points = 50 //start with 50 so we can use some abilities but not insta-buttfug somebody
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var/next_point_time = 0
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@@ -93,48 +102,45 @@
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var/highest_cost = 0
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var/mob/living/simple_animal/hostile/boss/boss
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/datum/boss_active_timed_battle/New()
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..()
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START_PROCESSING(SSobj, src)
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/datum/boss_active_timed_battle/proc/assign_abilities(list/L)
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if(!L)
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return 0
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return FALSE
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abilities = L
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for(var/ab in abilities)
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var/datum/action/boss/AB = ab
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if(AB.boss_cost > highest_cost)
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highest_cost = AB.boss_cost
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/datum/boss_active_timed_battle/proc/spend(cost)
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if(cost <= points)
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points = max(0,points-cost)
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points -= cost
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return TRUE
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return FALSE
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/datum/boss_active_timed_battle/proc/refund(cost)
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points = min(points+cost, max_points)
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/datum/boss_active_timed_battle/process()
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if(world.time >= next_point_time && points < max_points)
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next_point_time = world.time + point_regen_delay
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points = min(max_points, ++points) //has to be out of 100
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points = min(max_points, points + point_regen_amount)
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if(abilities)
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chance_to_hold_onto_points = highest_cost*0.5
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if(points != max_points && prob(chance_to_hold_onto_points))
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return //Let's save our points for a better ability (unless we're at max points, in which case we can't save anymore!)
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if(!boss.client)
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abilities = shuffle(abilities)
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for(var/ab in abilities)
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var/datum/action/boss/AB = ab
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if(prob(AB.usage_probability) && AB.Trigger())
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break
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if(!abilities)
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return
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chance_to_hold_onto_points = highest_cost*0.5
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if(points != max_points && prob(chance_to_hold_onto_points))
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return //Let's save our points for a better ability (unless we're at max points, in which case we can't save anymore!)
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if(!boss.client)
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abilities = shuffle(abilities)
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for(var/ab in abilities)
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var/datum/action/boss/AB = ab
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if(!boss.client && (!AB.req_statuses || (boss.AIstatus in AB.req_statuses)) && prob(AB.usage_probability) && AB.Trigger())
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break
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AB.UpdateButtonIcon(TRUE)
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/datum/boss_active_timed_battle/Destroy()
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@@ -36,6 +36,7 @@
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boss_cost = 30
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boss_type = /mob/living/simple_animal/hostile/boss/paper_wizard
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needs_target = FALSE
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req_statuses = list(AI_ON)
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say_when_triggered = "Rise, my creations! Jump off your pages and into this realm!"
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var/list/summoned_minions = list()
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var/maximum_stickmen = 6
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@@ -85,6 +86,7 @@
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usage_probability = 30
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boss_cost = 40
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boss_type = /mob/living/simple_animal/hostile/boss/paper_wizard
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req_statuses = list(AI_ON)
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say_when_triggered = ""
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/datum/action/boss/wizard_mimic/Trigger()
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