Merge pull request #13528 from DeltaFire15/robotic-limbs-PT2
Robotic limbs 2 : Threshhold Boogaloo
This commit is contained in:
@@ -51,7 +51,7 @@
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/datum/sprite_accessory/xeno_head/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return (!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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return (!H.dna.features["xenohead"] || H.dna.features["xenohead"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.is_robotic_limb(FALSE))
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/datum/sprite_accessory/xeno_head/standard
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name = "Standard"
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@@ -5,7 +5,7 @@
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/datum/sprite_accessory/ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return (!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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return (!H.dna.features["ears"] || H.dna.features["ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.is_robotic_limb(FALSE))
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/datum/sprite_accessory/ears/none
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name = "None"
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@@ -187,7 +187,7 @@
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/datum/sprite_accessory/ears/mam_ears/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return (!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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return (!H.dna.features["mam_ears"] || H.dna.features["mam_ears"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEEARS)) || !HD || HD.is_robotic_limb(FALSE))
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/datum/sprite_accessory/ears/mam_ears/none
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name = "None"
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@@ -4,7 +4,7 @@
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/datum/sprite_accessory/frills/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return (!H.dna.features["frills"] || H.dna.features["frills"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || !HD || HD.status == BODYPART_ROBOTIC)
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return (!H.dna.features["frills"] || H.dna.features["frills"] == "None" || H.head && (H.head.flags_inv & HIDEEARS) || !HD || HD.is_robotic_limb(FALSE))
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/datum/sprite_accessory/frills/none
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name = "None"
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@@ -5,7 +5,7 @@
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/datum/sprite_accessory/horns/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return (!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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return (!H.dna.features["horns"] || H.dna.features["horns"] == "None" || H.head && (H.head.flags_inv & HIDEHAIR) || (H.wear_mask && (H.wear_mask.flags_inv & HIDEHAIR)) || !HD || HD.is_robotic_limb(FALSE))
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/datum/sprite_accessory/horns/none
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name = "None"
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@@ -5,7 +5,7 @@
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/datum/sprite_accessory/snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.is_robotic_limb(FALSE))
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/datum/sprite_accessory/snout/guilmon
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name = "Guilmon"
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@@ -163,7 +163,7 @@
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/datum/sprite_accessory/snouts/mam_snouts/is_not_visible(var/mob/living/carbon/human/H, var/tauric)
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var/obj/item/bodypart/head/HD = H.get_bodypart(BODY_ZONE_HEAD)
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return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || (HD.status == BODYPART_ROBOTIC && !HD.render_like_organic))
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return ((H.wear_mask && (H.wear_mask.flags_inv & HIDESNOUT)) || (H.head && (H.head.flags_inv & HIDESNOUT)) || !HD || HD.is_robotic_limb(FALSE))
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/datum/sprite_accessory/snouts/mam_snouts/none
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name = "None"
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@@ -212,7 +212,7 @@
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icon_state = "[initial(icon_state)]_impregnated"
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var/obj/item/bodypart/chest/LC = target.get_bodypart(BODY_ZONE_CHEST)
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if((!LC || LC.status != BODYPART_ROBOTIC) && !target.getorgan(/obj/item/organ/body_egg/alien_embryo))
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if((!LC || !LC.is_robotic_limb(FALSE)) && !target.getorgan(/obj/item/organ/body_egg/alien_embryo))
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new /obj/item/organ/body_egg/alien_embryo(target)
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else
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@@ -80,7 +80,7 @@
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I.do_stagger_action(src, user, totitemdamage)
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if(I.force)
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apply_damage(totitemdamage, I.damtype, affecting, wound_bonus = I.wound_bonus, bare_wound_bonus = I.bare_wound_bonus, sharpness = I.get_sharpness()) //CIT CHANGE - replaces I.force with totitemdamage
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if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
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if(I.damtype == BRUTE && affecting.is_organic_limb(FALSE))
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var/basebloodychance = affecting.brute_dam + totitemdamage
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if(prob(basebloodychance))
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I.add_mob_blood(src)
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@@ -169,11 +169,11 @@
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////////////////////////////////////////////
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//Returns a list of damaged bodyparts
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/mob/living/carbon/proc/get_damaged_bodyparts(brute = FALSE, burn = FALSE, stamina = FALSE, status)
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/mob/living/carbon/proc/get_damaged_bodyparts(brute = FALSE, burn = FALSE, stamina = FALSE, list/status)
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var/list/obj/item/bodypart/parts = list()
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for(var/X in bodyparts)
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var/obj/item/bodypart/BP = X
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if(status && BP.status != status)
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if(status && !status[BP.status])
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continue
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if((brute && BP.brute_dam) || (burn && BP.burn_dam) || (stamina && BP.stamina_dam))
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parts += BP
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@@ -411,7 +411,7 @@
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apply_status_effect(/datum/status_effect/no_combat_mode/robotic_emp, severity / 20)
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severity *= 0.5
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for(var/obj/item/bodypart/L in src.bodyparts)
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if(L.status == BODYPART_ROBOTIC)
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if(L.is_robotic_limb())
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if(!informed)
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to_chat(src, "<span class='userdanger'>You feel a sharp pain as your robotic limbs overload.</span>")
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informed = TRUE
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@@ -372,8 +372,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(ROBOTIC_LIMBS in species_traits)
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for(var/obj/item/bodypart/B in C.bodyparts)
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B.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE) // Makes all Bodyparts robotic.
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B.render_like_organic = TRUE
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B.change_bodypart_status(BODYPART_HYBRID, FALSE, TRUE) // Makes all Bodyparts 'robotic'.
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SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
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@@ -418,8 +417,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(ROBOTIC_LIMBS in species_traits)
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for(var/obj/item/bodypart/B in C.bodyparts)
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B.change_bodypart_status(BODYPART_ORGANIC, FALSE, TRUE)
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B.render_like_organic = FALSE
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B.change_bodypart_status(initial(B.status), FALSE, TRUE)
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SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
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@@ -441,7 +439,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/dynamic_fhair_suffix = ""
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//for augmented heads
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if(HD.status == BODYPART_ROBOTIC && !HD.render_like_organic)
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if(HD.is_robotic_limb(FALSE))
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return
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//we check if our hat or helmet hides our facial hair.
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@@ -1034,7 +1032,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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return FALSE
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if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
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var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
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if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
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if(!H.w_uniform && !nojumpsuit && (!O || !O.is_robotic_limb()))
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if(return_warning)
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return_warning[1] = "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>"
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return FALSE
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@@ -1076,7 +1074,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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return FALSE
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if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
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var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
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if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
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if(!H.w_uniform && !nojumpsuit && (!O || !O.is_robotic_limb()))
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if(return_warning)
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return_warning[1] = "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>"
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return FALSE
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@@ -1091,7 +1089,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_L_LEG)
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if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
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if(!H.w_uniform && !nojumpsuit && (!O || !O.is_robotic_limb()))
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if(return_warning)
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return_warning[1] = "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>"
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return FALSE
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@@ -1107,7 +1105,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_R_LEG)
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if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
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if(!H.w_uniform && !nojumpsuit && (!O || !O.is_robotic_limb()))
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if(return_warning)
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return_warning[1] = "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>"
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return FALSE
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@@ -1677,7 +1675,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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var/bloody = 0
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if(((I.damtype == BRUTE) && I.force && prob(25 + (I.force * 2))))
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if(affecting.status == BODYPART_ORGANIC)
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if(affecting.is_organic_limb(FALSE))
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I.add_mob_blood(H) //Make the weapon bloody, not the person.
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if(prob(I.force * 2)) //blood spatter!
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bloody = 1
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@@ -12,15 +12,3 @@
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species_language_holder = /datum/language_holder/synthetic
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limbs_id = "synth"
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species_category = SPECIES_CATEGORY_ROBOT
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/datum/species/android/on_species_gain(mob/living/carbon/C)
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. = ..()
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for(var/X in C.bodyparts)
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var/obj/item/bodypart/O = X
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O.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE)
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/datum/species/android/on_species_loss(mob/living/carbon/C)
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. = ..()
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for(var/X in C.bodyparts)
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var/obj/item/bodypart/O = X
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O.change_bodypart_status(BODYPART_ORGANIC,FALSE, TRUE)
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@@ -696,7 +696,7 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
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continue
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. += "-[BP.body_zone]"
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if(BP.status == BODYPART_ORGANIC)
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if(BP.is_organic_limb(FALSE))
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. += "-organic"
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else
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. += "-robotic"
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@@ -259,7 +259,7 @@
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. += "-digitigrade[BP.use_digitigrade]"
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if(BP.animal_origin)
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. += "-[BP.animal_origin]"
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if(BP.status == BODYPART_ORGANIC)
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if(BP.is_organic_limb(FALSE))
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. += "-organic"
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else
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. += "-robotic"
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@@ -379,7 +379,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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/proc/item_heal_robotic(mob/living/carbon/human/H, mob/user, brute_heal, burn_heal)
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var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected))
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if(affecting && affecting.status == BODYPART_ROBOTIC)
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if(affecting && affecting.is_robotic_limb())
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var/dam //changes repair text based on how much brute/burn was supplied
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if(brute_heal > burn_heal)
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dam = 1
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