Update podpeople.dm

This commit is contained in:
deathride58
2017-11-22 17:51:36 -05:00
committed by GitHub
parent 6bfba3ea03
commit 29d4b023f0
@@ -1,76 +1,3 @@
<<<<<<< HEAD
/datum/species/pod
// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
name = "Podperson"
id = "pod"
default_color = "59CE00"
species_traits = list(MUTCOLORS,EYECOLOR)
attack_verb = "slash"
attack_sound = 'sound/weapons/slice.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
burnmod = 1.25
heatmod = 1.55
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
disliked_food = NONE
liked_food = NONE
toxic_food = NONE
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
C.faction |= "plants"
C.faction |= "vines"
/datum/species/pod/on_species_loss(mob/living/carbon/C)
. = ..()
C.faction -= "plants"
C.faction -= "vines"
/datum/species/pod/spec_life(mob/living/carbon/human/H)
if(H.stat == DEAD)
return
var/light_amount = 0 //how much light there is in the place, affects receiving nutrition and healing
if(isturf(H.loc)) //else, there's considered to be no light
var/turf/T = H.loc
light_amount = min(1,T.get_lumcount()) - 0.5
H.nutrition += light_amount * 10
if(H.nutrition > NUTRITION_LEVEL_FULL)
H.nutrition = NUTRITION_LEVEL_FULL
if(light_amount > 0.2) //if there's enough light, heal
H.heal_overall_damage(0.75,0)
H.adjustOxyLoss(-0.5)
if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
H.adjustOxyLoss(5) //can eat to negate this unfortunately
H.adjustToxLoss(3)
/datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "plantbgone")
H.adjustToxLoss(5)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
H.confused = max(H.confused, 1)
return TRUE
/datum/species/pod/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
switch(P.type)
if(/obj/item/projectile/energy/floramut)
if(prob(15))
H.rad_act(rand(30,80))
H.Knockdown(100)
H.visible_message("<span class='warning'>[H] writhes in pain as [H.p_their()] vacuoles boil.</span>", "<span class='userdanger'>You writhe in pain as your vacuoles boil!</span>", "<span class='italics'>You hear the crunching of leaves.</span>")
if(prob(80))
H.randmutb()
else
H.randmutg()
H.domutcheck()
else
H.adjustFireLoss(rand(5,15))
H.show_message("<span class='userdanger'>The radiation beam singes you!</span>")
if(/obj/item/projectile/energy/florayield)
H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
=======
/datum/species/pod
// A mutation caused by a human being ressurected in a revival pod. These regain health in light, and begin to wither in darkness.
name = "Podperson"
@@ -81,10 +8,12 @@
attack_sound = 'sound/weapons/slice.ogg'
miss_sound = 'sound/weapons/slashmiss.ogg'
burnmod = 1.25
heatmod = 1.5
heatmod = 1.55
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
disliked_food = MEAT | DAIRY
liked_food = VEGETABLES | FRUIT | GRAIN
disliked_food = NONE
liked_food = NONE
toxic_food = NONE
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
@@ -107,18 +36,21 @@
if(H.nutrition > NUTRITION_LEVEL_FULL)
H.nutrition = NUTRITION_LEVEL_FULL
if(light_amount > 0.2) //if there's enough light, heal
H.heal_overall_damage(1,1)
H.adjustToxLoss(-1)
H.adjustOxyLoss(-1)
H.heal_overall_damage(0.75,0)
H.adjustOxyLoss(-0.5)
if(H.nutrition < NUTRITION_LEVEL_STARVING + 55)
H.adjustOxyLoss(5) //can eat to negate this unfortunately
H.adjustToxLoss(3)
if(H.nutrition < NUTRITION_LEVEL_STARVING + 50)
H.take_overall_damage(2,0)
/datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "plantbgone")
H.adjustToxLoss(3)
H.adjustToxLoss(5)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
return 1
H.confused = max(H.confused, 1)
return TRUE
/datum/species/pod/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
switch(P.type)
@@ -137,4 +69,3 @@
H.show_message("<span class='userdanger'>The radiation beam singes you!</span>")
if(/obj/item/projectile/energy/florayield)
H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
>>>>>>> 9d487d2... Divides species in subtypes, makes viruses able to infect certain subtypes (#32858)