Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into Ghommie-cit290
This commit is contained in:
@@ -131,6 +131,11 @@
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#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
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#define ORGAN_SLOT_TAIL "tail"
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#define ORGAN_SLOT_PENIS "penis"
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#define ORGAN_SLOT_WOMB "womb"
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#define ORGAN_SLOT_VAGINA "vagina"
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#define ORGAN_SLOT_TESTICLES "testicles"
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#define ORGAN_SLOT_BREASTS "breasts"
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////organ defines
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#define STANDARD_ORGAN_THRESHOLD 100
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@@ -15,9 +15,26 @@
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#define ui_boxvore "EAST-5:22,SOUTH+1:6"
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//Filters
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#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, border=0, color="#04080F")
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#define CIT_FILTER_STAMINACRIT filter(type="drop_shadow", x=0, y=0, size=-3, color="#04080F")
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//organ defines
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#define VAGINA_LAYER_INDEX 1
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#define TESTICLES_LAYER_INDEX 2
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#define GENITAL_LAYER_INDEX 3
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#define PENIS_LAYER_INDEX 4
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#define GENITAL_LAYER_INDEX_LENGTH 4 //keep it updated with each new index added, thanks.
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//genital flags
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#define GENITAL_BLACKLISTED (1<<0) //for genitals that shouldn't be added to GLOB.genitals_list.
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#define GENITAL_INTERNAL (1<<1)
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#define GENITAL_HIDDEN (1<<2)
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#define GENITAL_THROUGH_CLOTHES (1<<3)
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#define GENITAL_FUID_PRODUCTION (1<<4)
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#define CAN_MASTURBATE_WITH (1<<5)
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#define MASTURBATE_LINKED_ORGAN (1<<6) //used to pass our mission to the linked organ
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#define CAN_CLIMAX_WITH (1<<7)
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#define COCK_SIZE_MIN 1
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#define COCK_SIZE_MAX 20
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@@ -50,27 +67,6 @@
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#define BREASTS_VOLUME_BASE 50 //base volume for the reagents in the breasts, multiplied by the size then multiplier. 50u for A cups, 850u for HH cups.
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#define BREASTS_VOLUME_MULT 1 //global multiplier for breast volume.
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#define BREASTS_SIZE_FLAT 0
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#define BREASTS_SIZE_A 1
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#define BREASTS_SIZE_AA 1.5
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#define BREASTS_SIZE_B 2
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#define BREASTS_SIZE_BB 2.5
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#define BREASTS_SIZE_C 3
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#define BREASTS_SIZE_CC 3.5
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#define BREASTS_SIZE_D 4
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#define BREASTS_SIZE_DD 4.5
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#define BREASTS_SIZE_E 5
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#define BREASTS_SIZE_EE 5.5
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#define BREASTS_SIZE_F 6
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#define BREASTS_SIZE_FF 6.5
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#define BREASTS_SIZE_G 7
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#define BREASTS_SIZE_GG 7.5//Are these even real sizes? The world may never know because cup sizes make no fucking sense.
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#define BREASTS_SIZE_H 8
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#define BREASTS_SIZE_HH 8.5//Largest size, ever. For now.
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#define BREASTS_SIZE_MIN BREASTS_SIZE_A
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#define BREASTS_SIZE_DEF BREASTS_SIZE_C
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#define BREASTS_SIZE_MAX BREASTS_SIZE_HH
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#define MILK_RATE 5
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#define MILK_RATE_MULT 1
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@@ -157,6 +157,10 @@
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// /mob/living/carbon signals
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#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
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// /mob/living/simple_animal/hostile signals
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#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
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#define COMPONENT_HOSTILE_NO_ATTACK 1
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// /obj signals
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#define COMSIG_OBJ_DECONSTRUCT "obj_deconstruct" //from base of obj/deconstruct(): (disassembled)
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#define COMSIG_OBJ_BREAK "obj_break" //from base of /obj/obj_break(): (damage_flag)
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@@ -206,6 +210,9 @@
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// /obj/item/pen signals
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#define COMSIG_PEN_ROTATED "pen_rotated" //called after rotation in /obj/item/pen/attack_self(): (rotation, mob/living/carbon/user)
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// /obj/item/projectile signals (sent to the firer)
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#define COMSIG_PROJECTILE_ON_HIT "projectile_on_hit" // from base of /obj/item/projectile/proc/on_hit(): (atom/movable/firer, atom/target, Angle)
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#define COMSIG_PROJECTILE_BEFORE_FIRE "projectile_before_fire" // from base of /obj/item/projectile/proc/fire(): (obj/item/projectile, atom/original_target)
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// /mob/living/carbon/human signals
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#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
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@@ -0,0 +1,5 @@
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#define AFFIX_PREFIX (1 << 0)
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#define AFFIX_SUFFIX (1 << 1)
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#define AFFIX_GOOD (1 << 0)
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#define AFFIX_EVIL (1 << 1)
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@@ -243,3 +243,6 @@ GLOBAL_LIST_INIT(security_wintercoat_allowed, typecacheof(list(
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//Internals checker
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#define GET_INTERNAL_SLOTS(C) list(C.head, C.wear_mask)
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//Slots that won't trigger humans' update_genitals() on equip().
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GLOBAL_LIST_INIT(no_genitals_update_slots, list(SLOT_L_STORE, SLOT_R_STORE, SLOT_S_STORE, SLOT_IN_BACKPACK, SLOT_LEGCUFFED, SLOT_HANDCUFFED, SLOT_HANDS, SLOT_GENERC_DEXTROUS_STORAGE))
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@@ -219,6 +219,10 @@ GLOBAL_LIST_INIT(pointed_types, typecacheof(list(
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#define isbodypart(A) (istype(A, /obj/item/bodypart))
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#define isprojectile(A) (istype(A, /obj/item/projectile))
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#define isgun(A) (istype(A, /obj/item/gun))
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//Assemblies
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#define isassembly(O) (istype(O, /obj/item/assembly))
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+15
-14
@@ -51,24 +51,25 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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//Human Overlays Indexes/////////
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//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
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#define MUTATIONS_LAYER 31 //mutations. Tk headglows, cold resistance glow, etc
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#define GENITALS_BEHIND_LAYER 30 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 29 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 28 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 27 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 26 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_FRONT_LAYER 25 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 24 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 23 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 22 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 21
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#define ID_LAYER 20
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#define MUTATIONS_LAYER 32 //mutations. Tk headglows, cold resistance glow, etc
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#define GENITALS_BEHIND_LAYER 31 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
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#define BODY_BEHIND_LAYER 30 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 29 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define MARKING_LAYER 28 //Matrixed body markings because clashing with snouts?
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#define BODY_ADJ_LAYER 27 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define GENITALS_FRONT_LAYER 26 //Draws some genitalia above clothes and the TAUR body if need be.
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#define BODY_LAYER 25 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 24 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 23 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 22
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#define ID_LAYER 21
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#define HANDS_PART_LAYER 20
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#define SHOES_LAYER 19
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#define GLOVES_LAYER 18
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#define EARS_LAYER 17
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#define BODY_TAUR_LAYER 16
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#define SUIT_LAYER 15
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#define GENITALS_EXPOSED_LAYER 14
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#define GLASSES_LAYER 13
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 11
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@@ -82,7 +83,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
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#define HANDS_LAYER 3
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 30 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 32 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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@@ -489,7 +490,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define PDAIMG(what) {"<span class="pda16x16 [#what]"></span>"}
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//Filters
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#define AMBIENT_OCCLUSION list("type"="drop_shadow","x"=0,"y"=-2,"size"=4,"border"=4,"color"="#04080FAA")
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#define AMBIENT_OCCLUSION list("type"="drop_shadow","x"=0,"y"=-2,"size"=4,"color"="#04080FAA")
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#define EYE_BLUR(size) list("type"="blur", "size"=size)
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#define GRAVITY_MOTION_BLUR list("type"="motion_blur","x"=0,"y"=0)
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@@ -74,6 +74,9 @@
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#define STATUS_EFFECT_ICHORIAL_STAIN /datum/status_effect/ichorial_stain //Prevents a servant from being revived by vitality matrices for one minute.
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#define STATUS_EFFECT_BREASTS_ENLARGEMENT /datum/status_effect/chem/breast_enlarger //Applied slowdown due to the ominous bulk.
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#define STATUS_EFFECT_PENIS_ENLARGEMENT /datum/status_effect/chem/penis_enlarger //More applied slowdown, just like the above.
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/////////////
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// NEUTRAL //
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/////////////
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@@ -145,13 +145,14 @@
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#define TRAIT_SKITTISH "skittish"
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#define TRAIT_POOR_AIM "poor_aim"
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#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
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#define TRAIT_DRUNK_HEALING "drunk_healing"
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#define TRAIT_TAGGER "tagger"
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#define TRAIT_PHOTOGRAPHER "photographer"
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
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#define TRAIT_DRUNK_HEALING "drunk_healing"
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#define TRAIT_TAGGER "tagger"
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#define TRAIT_PHOTOGRAPHER "photographer"
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_MASO "masochism"
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#define TRAIT_EXHIBITIONIST "exhibitionist"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PHARMA "hepatic_pharmacokinesis"
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#define TRAIT_PARA "paraplegic"
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@@ -56,6 +56,7 @@ GLOBAL_LIST_EMPTY(ipc_screens_list)
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GLOBAL_LIST_EMPTY(ipc_antennas_list)
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//Genitals and Arousal Lists
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GLOBAL_LIST_EMPTY(genitals_list)
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GLOBAL_LIST_EMPTY(cock_shapes_list)//global_lists.dm for the list initializations //Now also _DATASTRUCTURES globals.dm
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GLOBAL_LIST_EMPTY(cock_shapes_icons) //Associated list for names->icon_states for cockshapes.
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GLOBAL_LIST_EMPTY(gentlemans_organ_names)
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@@ -131,53 +132,53 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/mob/living/carbon/proc/has_penis()
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if(getorganslot("penis"))//slot shared with ovipositor
|
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if(istype(getorganslot("penis"), /obj/item/organ/genital/penis))
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return TRUE
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var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_PENIS)
|
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if(G && istype(G, /obj/item/organ/genital/penis))
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return TRUE
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return FALSE
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/mob/living/carbon/proc/has_balls()
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if(getorganslot("balls"))
|
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if(istype(getorganslot("balls"), /obj/item/organ/genital/testicles))
|
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return TRUE
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var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_TESTICLES)
|
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if(G && istype(G, /obj/item/organ/genital/testicles))
|
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return TRUE
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return FALSE
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||||
|
||||
/mob/living/carbon/proc/has_vagina()
|
||||
if(getorganslot("vagina"))
|
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if(getorganslot(ORGAN_SLOT_VAGINA))
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return TRUE
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return FALSE
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|
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/mob/living/carbon/proc/has_breasts()
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if(getorganslot("breasts"))
|
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if(getorganslot(ORGAN_SLOT_BREASTS))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/proc/has_ovipositor()
|
||||
if(getorganslot("penis"))//shared slot
|
||||
if(istype(getorganslot("penis"), /obj/item/organ/genital/ovipositor))
|
||||
return TRUE
|
||||
var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_PENIS)
|
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if(G && istype(G, /obj/item/organ/genital/ovipositor))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/has_eggsack()
|
||||
if(getorganslot("balls"))
|
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if(istype(getorganslot("balls"), /obj/item/organ/genital/eggsack))
|
||||
return TRUE
|
||||
var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_TESTICLES)
|
||||
if(G && istype(G, /obj/item/organ/genital/eggsack))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/is_bodypart_exposed(bodypart)
|
||||
|
||||
/mob/living/carbon/proc/is_groin_exposed(var/list/L)
|
||||
/mob/living/carbon/proc/is_groin_exposed(list/L)
|
||||
if(!L)
|
||||
L = get_equipped_items()
|
||||
for(var/obj/item/I in L)
|
||||
for(var/A in L)
|
||||
var/obj/item/I = A
|
||||
if(I.body_parts_covered & GROIN)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/proc/is_chest_exposed(var/list/L)
|
||||
/mob/living/carbon/proc/is_chest_exposed(list/L)
|
||||
if(!L)
|
||||
L = get_equipped_items()
|
||||
for(var/obj/item/I in L)
|
||||
for(var/A in L)
|
||||
var/obj/item/I = A
|
||||
if(I.body_parts_covered & CHEST)
|
||||
return FALSE
|
||||
return TRUE
|
||||
@@ -195,9 +196,9 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
|
||||
message_admins("[src] gave everyone genitals.")
|
||||
for(var/mob/living/carbon/human/H in GLOB.mob_list)
|
||||
if(H.gender == MALE)
|
||||
H.give_penis()
|
||||
H.give_balls()
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
else
|
||||
H.give_vagina()
|
||||
H.give_womb()
|
||||
H.give_breasts()
|
||||
H.give_genital(/obj/item/organ/genital/vagina)
|
||||
H.give_genital(/obj/item/organ/genital/womb)
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
@@ -72,6 +72,10 @@
|
||||
var/datum/sprite_accessory/testicles/value = GLOB.balls_shapes_list[K]
|
||||
GLOB.balls_shapes_icons[K] = value.icon_state
|
||||
|
||||
for(var/gpath in subtypesof(/obj/item/organ/genital))
|
||||
var/obj/item/organ/genital/G = gpath
|
||||
if(!CHECK_BITFIELD(initial(G.genital_flags), GENITAL_BLACKLISTED))
|
||||
GLOB.genitals_list[initial(G.name)] = gpath
|
||||
//END OF CIT CHANGES
|
||||
|
||||
//Species
|
||||
|
||||
@@ -160,7 +160,6 @@
|
||||
"xenodorsal" = "Standard",
|
||||
"xenohead" = "Standard",
|
||||
"xenotail" = "Xenomorph Tail",
|
||||
"exhibitionist" = FALSE,
|
||||
"genitals_use_skintone" = FALSE,
|
||||
"has_cock" = FALSE,
|
||||
"cock_shape" = pick(GLOB.cock_shapes_list),
|
||||
|
||||
@@ -202,4 +202,14 @@ GLOBAL_LIST_INIT(bitfields, list(
|
||||
"ORGAN_VITAL" = ORGAN_VITAL,
|
||||
"ORGAN_NO_SPOIL" = ORGAN_NO_SPOIL
|
||||
),
|
||||
))
|
||||
"genital_flags" = list(
|
||||
"GENITAL_BLACKLISTED" = GENITAL_BLACKLISTED,
|
||||
"GENITAL_INTERNAL" = GENITAL_INTERNAL,
|
||||
"GENITAL_HIDDEN" = GENITAL_HIDDEN,
|
||||
"GENITAL_THROUGH_CLOTHES" = GENITAL_THROUGH_CLOTHES,
|
||||
"GENITAL_FUID_PRODUCTION" = GENITAL_FUID_PRODUCTION,
|
||||
"CAN_MASTURBATE_WITH" = CAN_MASTURBATE_WITH,
|
||||
"MASTURBATE_LINKED_ORGAN" = MASTURBATE_LINKED_ORGAN,
|
||||
"CAN_CLIMAX_WITH" = CAN_CLIMAX_WITH
|
||||
)
|
||||
))
|
||||
@@ -380,6 +380,22 @@
|
||||
config_entry_value = 6
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/dynamic_midround_delay_min
|
||||
config_entry_value = 15
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/dynamic_midround_delay_max
|
||||
config_entry_value = 35
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/dynamic_latejoin_delay_min
|
||||
config_entry_value = 5
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/number/dynamic_latejoin_delay_max
|
||||
config_entry_value = 25
|
||||
min_val = 1
|
||||
|
||||
/datum/config_entry/keyed_list/dynamic_cost
|
||||
key_mode = KEY_MODE_TEXT
|
||||
value_mode = VALUE_MODE_NUM
|
||||
|
||||
@@ -4,7 +4,7 @@ SUBSYSTEM_DEF(job)
|
||||
flags = SS_NO_FIRE
|
||||
|
||||
var/list/occupations = list() //List of all jobs
|
||||
var/list/name_occupations = list() //Dict of all jobs, keys are titles
|
||||
var/list/datum/job/name_occupations = list() //Dict of all jobs, keys are titles
|
||||
var/list/type_occupations = list() //Dict of all jobs, keys are types
|
||||
var/list/unassigned = list() //Players who need jobs
|
||||
var/initial_players_to_assign = 0 //used for checking against population caps
|
||||
@@ -14,6 +14,8 @@ SUBSYSTEM_DEF(job)
|
||||
|
||||
var/overflow_role = "Assistant"
|
||||
|
||||
var/list/level_order = list(JP_HIGH,JP_MEDIUM,JP_LOW)
|
||||
|
||||
/datum/controller/subsystem/job/Initialize(timeofday)
|
||||
SSmapping.HACK_LoadMapConfig()
|
||||
if(!occupations.len)
|
||||
@@ -119,7 +121,7 @@ SUBSYSTEM_DEF(job)
|
||||
if(player.mind && job.title in player.mind.restricted_roles)
|
||||
JobDebug("FOC incompatible with antagonist role, Player: [player]")
|
||||
continue
|
||||
if(player.client.prefs.job_preferences["[job.title]"] == level)
|
||||
if(player.client.prefs.job_preferences[job.title] == level)
|
||||
JobDebug("FOC pass, Player: [player], Level:[level]")
|
||||
candidates += player
|
||||
return candidates
|
||||
@@ -181,7 +183,7 @@ SUBSYSTEM_DEF(job)
|
||||
//it locates a head or runs out of levels to check
|
||||
//This is basically to ensure that there's atleast a few heads in the round
|
||||
/datum/controller/subsystem/job/proc/FillHeadPosition()
|
||||
for(var/level = 1 to 3)
|
||||
for(var/level in level_order)
|
||||
for(var/command_position in GLOB.command_positions)
|
||||
var/datum/job/job = GetJob(command_position)
|
||||
if(!job)
|
||||
@@ -218,7 +220,7 @@ SUBSYSTEM_DEF(job)
|
||||
if(!job)
|
||||
return 0
|
||||
for(var/i = job.total_positions, i > 0, i--)
|
||||
for(var/level = 1 to 3)
|
||||
for(var/level in level_order)
|
||||
var/list/candidates = list()
|
||||
candidates = FindOccupationCandidates(job, level)
|
||||
if(candidates.len)
|
||||
@@ -304,8 +306,7 @@ SUBSYSTEM_DEF(job)
|
||||
|
||||
// Loop through all levels from high to low
|
||||
var/list/shuffledoccupations = shuffle(occupations)
|
||||
var/list/levels = list(JP_HIGH,JP_MEDIUM,JP_LOW)
|
||||
for(var/level in levels)
|
||||
for(var/level in level_order)
|
||||
//Check the head jobs first each level
|
||||
CheckHeadPositions(level)
|
||||
|
||||
@@ -334,7 +335,7 @@ SUBSYSTEM_DEF(job)
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
JobDebug("DO player not enough xp, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
|
||||
if(!player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
|
||||
JobDebug("DO non-human failed, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
@@ -344,7 +345,7 @@ SUBSYSTEM_DEF(job)
|
||||
continue
|
||||
|
||||
// If the player wants that job on this level, then try give it to him.
|
||||
if(player.client.prefs.job_preferences["[job.title]"] == level)
|
||||
if(player.client.prefs.job_preferences[job.title] == level)
|
||||
// If the job isn't filled
|
||||
if((job.current_positions < job.spawn_positions) || job.spawn_positions == -1)
|
||||
JobDebug("DO pass, Player: [player], Level:[level], Job:[job.title]")
|
||||
@@ -475,7 +476,6 @@ SUBSYSTEM_DEF(job)
|
||||
to_chat(M, "<b>[job.custom_spawn_text]</b>")
|
||||
if(CONFIG_GET(number/minimal_access_threshold))
|
||||
to_chat(M, "<span class='notice'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></span>")
|
||||
|
||||
if(job && H)
|
||||
if(job.dresscodecompliant)// CIT CHANGE - dress code compliance
|
||||
equip_loadout(N, H) // CIT CHANGE - allows players to spawn with loadout items
|
||||
@@ -551,7 +551,7 @@ SUBSYSTEM_DEF(job)
|
||||
if(job.required_playtime_remaining(player.client))
|
||||
young++
|
||||
continue
|
||||
switch(player.client.prefs.job_preferences["[job.title]"])
|
||||
switch(player.client.prefs.job_preferences[job.title])
|
||||
if(JP_HIGH)
|
||||
high++
|
||||
if(JP_MEDIUM)
|
||||
@@ -698,4 +698,4 @@ SUBSYSTEM_DEF(job)
|
||||
. |= player.mind
|
||||
|
||||
/datum/controller/subsystem/job/proc/JobDebug(message)
|
||||
log_job_debug(message)
|
||||
log_job_debug(message)
|
||||
@@ -0,0 +1,45 @@
|
||||
/datum/component/bane
|
||||
dupe_mode = COMPONENT_DUPE_ALLOWED
|
||||
|
||||
var/mobtype
|
||||
var/speciestype
|
||||
var/damage_multiplier
|
||||
|
||||
/datum/component/bane/Initialize(mobtype, damage_multiplier=1)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
if(ispath(mobtype, /mob/living))
|
||||
src.mobtype = mobtype
|
||||
else if(ispath(mobtype, /datum/species))
|
||||
speciestype = mobtype
|
||||
else
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.damage_multiplier = damage_multiplier
|
||||
|
||||
/datum/component/bane/RegisterWithParent()
|
||||
if(speciestype)
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/speciesCheck)
|
||||
else
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/mobCheck)
|
||||
|
||||
/datum/component/bane/UnregisterFromParent()
|
||||
UnregisterSignal(parent, COMSIG_ITEM_AFTERATTACK)
|
||||
|
||||
/datum/component/bane/proc/speciesCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!is_species(target, speciestype))
|
||||
return
|
||||
activate(source, target, user)
|
||||
|
||||
/datum/component/bane/proc/mobCheck(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!istype(target, mobtype))
|
||||
return
|
||||
activate(source, target, user)
|
||||
|
||||
/datum/component/bane/proc/activate(obj/item/source, mob/living/target, mob/attacker)
|
||||
if(attacker.a_intent != INTENT_HARM)
|
||||
return
|
||||
|
||||
var/extra_damage = max(0, source.force * damage_multiplier)
|
||||
target.apply_damage(extra_damage, source.damtype, attacker.zone_selected)
|
||||
@@ -0,0 +1,140 @@
|
||||
/datum/component/fantasy
|
||||
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
|
||||
|
||||
var/quality
|
||||
|
||||
var/canFail
|
||||
var/announce
|
||||
|
||||
var/originalName
|
||||
var/list/affixes
|
||||
var/list/appliedComponents
|
||||
|
||||
var/static/list/affixListing
|
||||
|
||||
/datum/component/fantasy/Initialize(quality, list/affixes = list(), canFail=FALSE, announce=FALSE)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.quality = quality || randomQuality()
|
||||
src.canFail = canFail
|
||||
src.announce = announce
|
||||
|
||||
src.affixes = affixes
|
||||
appliedComponents = list()
|
||||
randomAffixes()
|
||||
|
||||
/datum/component/fantasy/Destroy()
|
||||
unmodify()
|
||||
affixes = null
|
||||
return ..()
|
||||
|
||||
/datum/component/fantasy/RegisterWithParent()
|
||||
var/obj/item/master = parent
|
||||
originalName = master.name
|
||||
modify()
|
||||
|
||||
/datum/component/fantasy/UnregisterFromParent()
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
|
||||
unmodify()
|
||||
if(newComp)
|
||||
quality += newComp.quality
|
||||
canFail = newComp.canFail
|
||||
announce = newComp.announce
|
||||
else
|
||||
arguments.len = 5 // This is done to replicate what happens when an arglist smaller than the necessary arguments is given
|
||||
quality += arguments[1]
|
||||
canFail = arguments[4] || canFail
|
||||
announce = arguments[5] || announce
|
||||
modify()
|
||||
|
||||
/datum/component/fantasy/proc/randomQuality()
|
||||
var/quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
|
||||
if(prob(50))
|
||||
quality = -quality
|
||||
return quality
|
||||
|
||||
/datum/component/fantasy/proc/randomAffixes(force)
|
||||
if(!affixListing)
|
||||
affixListing = list()
|
||||
for(var/T in subtypesof(/datum/fantasy_affix))
|
||||
var/datum/fantasy_affix/affix = new T
|
||||
affixListing[affix] = affix.weight
|
||||
|
||||
if(length(affixes))
|
||||
if(!force)
|
||||
return
|
||||
affixes = list()
|
||||
|
||||
var/alignment
|
||||
if(quality >= 0)
|
||||
alignment |= AFFIX_GOOD
|
||||
if(quality <= 0)
|
||||
alignment |= AFFIX_EVIL
|
||||
|
||||
var/usedSlots = NONE
|
||||
for(var/i in 1 to max(1, abs(quality))) // We want at least 1 affix applied
|
||||
var/datum/fantasy_affix/affix = pickweight(affixListing)
|
||||
if(affix.placement & usedSlots)
|
||||
continue
|
||||
if(!(affix.alignment & alignment))
|
||||
continue
|
||||
if(!affix.validate(src))
|
||||
continue
|
||||
affixes += affix
|
||||
usedSlots |= affix.placement
|
||||
|
||||
/datum/component/fantasy/proc/modify()
|
||||
var/obj/item/master = parent
|
||||
|
||||
master.force = max(0, master.force + quality)
|
||||
master.throwforce = max(0, master.throwforce + quality)
|
||||
master.armor = master.armor?.modifyAllRatings(quality)
|
||||
|
||||
var/newName = originalName
|
||||
for(var/i in affixes)
|
||||
var/datum/fantasy_affix/affix = i
|
||||
newName = affix.apply(src, newName)
|
||||
|
||||
if(quality != 0)
|
||||
newName = "[newName] [quality > 0 ? "+" : ""][quality]"
|
||||
|
||||
if(canFail && prob((quality - 9)*10))
|
||||
var/turf/place = get_turf(parent)
|
||||
place.visible_message("<span class='danger'>[parent] <span class='blue'>violently glows blue</span> for a while, then evaporates.</span>")
|
||||
master.burn()
|
||||
return
|
||||
else if(announce)
|
||||
announce()
|
||||
|
||||
master.name = newName
|
||||
|
||||
/datum/component/fantasy/proc/unmodify()
|
||||
var/obj/item/master = parent
|
||||
|
||||
for(var/i in affixes)
|
||||
var/datum/fantasy_affix/affix = i
|
||||
affix.remove(src)
|
||||
for(var/i in appliedComponents)
|
||||
qdel(i)
|
||||
|
||||
master.force = max(0, master.force - quality)
|
||||
master.throwforce = max(0, master.throwforce - quality)
|
||||
master.armor = master.armor?.modifyAllRatings(-quality)
|
||||
|
||||
master.name = originalName
|
||||
|
||||
/datum/component/fantasy/proc/announce()
|
||||
var/turf/location = get_turf(parent)
|
||||
var/span
|
||||
var/effect_description
|
||||
if(quality >= 0)
|
||||
span = "<span class='notice'>"
|
||||
effect_description = "<span class='heavy_brass'>shimmering golden glow</span>"
|
||||
else
|
||||
span = "<span class='danger'>"
|
||||
effect_description = "<span class='bold'>mottled black glow</span>"
|
||||
|
||||
location.visible_message("[span][originalName] is covered by a [effect_description] and then transforms into [parent]!</span>")
|
||||
@@ -0,0 +1,13 @@
|
||||
/datum/fantasy_affix
|
||||
var/placement // A bitflag of "slots" this affix takes up, for example pre/suffix
|
||||
var/alignment
|
||||
var/weight = 10
|
||||
|
||||
// For those occasional affixes which only make sense in certain circumstances
|
||||
/datum/fantasy_affix/proc/validate(datum/component/fantasy/comp)
|
||||
return TRUE
|
||||
|
||||
/datum/fantasy_affix/proc/apply(datum/component/fantasy/comp, newName)
|
||||
return newName
|
||||
|
||||
/datum/fantasy_affix/proc/remove(datum/component/fantasy/comp)
|
||||
@@ -0,0 +1,68 @@
|
||||
/datum/fantasy_affix/cosmetic_prefixes
|
||||
placement = AFFIX_PREFIX
|
||||
alignment = AFFIX_GOOD | AFFIX_EVIL
|
||||
|
||||
var/list/goodPrefixes
|
||||
var/list/badPrefixes
|
||||
|
||||
/datum/fantasy_affix/cosmetic_prefixes/New()
|
||||
goodPrefixes = list(
|
||||
"greater",
|
||||
"major",
|
||||
"blessed",
|
||||
"superior",
|
||||
"empowered",
|
||||
"honed",
|
||||
"true",
|
||||
"glorious",
|
||||
"robust",
|
||||
)
|
||||
badPrefixes = list(
|
||||
"lesser",
|
||||
"minor",
|
||||
"blighted",
|
||||
"inferior",
|
||||
"enfeebled",
|
||||
"rusted",
|
||||
"unsteady",
|
||||
"tragic",
|
||||
"gimped",
|
||||
"cursed",
|
||||
)
|
||||
|
||||
weight = (length(goodPrefixes) + length(badPrefixes)) * 10
|
||||
|
||||
/datum/fantasy_affix/cosmetic_prefixes/apply(datum/component/fantasy/comp, newName)
|
||||
if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
|
||||
return "[pick(goodPrefixes)] [newName]"
|
||||
else
|
||||
return "[pick(badPrefixes)] [newName]"
|
||||
|
||||
/datum/fantasy_affix/tactical
|
||||
placement = AFFIX_PREFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 1 // Very powerful, no one should have such power
|
||||
|
||||
/datum/fantasy_affix/tactical/apply(datum/component/fantasy/comp, newName)
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/tactical)
|
||||
return "tactical [newName]"
|
||||
|
||||
/datum/fantasy_affix/pyromantic
|
||||
placement = AFFIX_PREFIX
|
||||
alignment = AFFIX_GOOD
|
||||
|
||||
/datum/fantasy_affix/pyromantic/apply(datum/component/fantasy/comp, newName)
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/igniter, CLAMP(comp.quality, 1, 10))
|
||||
return "pyromantic [newName]"
|
||||
|
||||
/datum/fantasy_affix/vampiric
|
||||
placement = AFFIX_PREFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 5
|
||||
|
||||
/datum/fantasy_affix/vampiric/apply(datum/component/fantasy/comp, newName)
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/lifesteal, comp.quality)
|
||||
return "vampiric [newName]"
|
||||
@@ -0,0 +1,170 @@
|
||||
/datum/fantasy_affix/cosmetic_suffixes
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD | AFFIX_EVIL
|
||||
|
||||
var/list/goodSuffixes
|
||||
var/list/badSuffixes
|
||||
|
||||
/datum/fantasy_affix/cosmetic_suffixes/New()
|
||||
goodSuffixes = list(
|
||||
"dexterity",
|
||||
"constitution",
|
||||
"intelligence",
|
||||
"wisdom",
|
||||
"charisma",
|
||||
"the forest",
|
||||
"the hills",
|
||||
"the plains",
|
||||
"the sea",
|
||||
"the sun",
|
||||
"the moon",
|
||||
"the void",
|
||||
"the world",
|
||||
"many secrets",
|
||||
"many tales",
|
||||
"many colors",
|
||||
"rending",
|
||||
"sundering",
|
||||
"the night",
|
||||
"the day",
|
||||
)
|
||||
badSuffixes = list(
|
||||
"draining",
|
||||
"burden",
|
||||
"discomfort",
|
||||
"awkwardness",
|
||||
"poor hygiene",
|
||||
"timidity",
|
||||
)
|
||||
|
||||
weight = (length(goodSuffixes) + length(badSuffixes)) * 10
|
||||
|
||||
/datum/fantasy_affix/cosmetic_suffixes/apply(datum/component/fantasy/comp, newName)
|
||||
if(comp.quality > 0 || (comp.quality == 0 && prob(50)))
|
||||
return "[newName] of [pick(goodSuffixes)]"
|
||||
else
|
||||
return "[newName] of [pick(badSuffixes)]"
|
||||
|
||||
//////////// Good suffixes
|
||||
/datum/fantasy_affix/bane
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 20
|
||||
|
||||
/datum/fantasy_affix/bane/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
// This is set up to be easy to add to these lists as I expect it will need modifications
|
||||
var/static/list/possible_mobtypes
|
||||
if(!possible_mobtypes)
|
||||
// The base list of allowed mob/species types
|
||||
possible_mobtypes = typecacheof(list(
|
||||
/mob/living/simple_animal,
|
||||
/mob/living/carbon,
|
||||
/datum/species,
|
||||
))
|
||||
// Some particular types to disallow if they're too broad/abstract
|
||||
possible_mobtypes -= list(
|
||||
/mob/living/simple_animal/hostile,
|
||||
)
|
||||
// Some types to remove them and their subtypes
|
||||
possible_mobtypes -= typecacheof(list(
|
||||
/mob/living/carbon/human/species,
|
||||
))
|
||||
|
||||
var/mob/picked_mobtype = pick(possible_mobtypes)
|
||||
// This works even with the species picks since we're only accessing the name
|
||||
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/bane, picked_mobtype)
|
||||
return "[newName] of [initial(picked_mobtype.name)] slaying"
|
||||
|
||||
/datum/fantasy_affix/summoning
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
weight = 5
|
||||
|
||||
/datum/fantasy_affix/summoning/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
// This is set up to be easy to add to these lists as I expect it will need modifications
|
||||
var/static/list/possible_mobtypes
|
||||
if(!possible_mobtypes)
|
||||
// The base list of allowed mob/species types
|
||||
possible_mobtypes = typecacheof(list(
|
||||
/mob/living/simple_animal,
|
||||
/mob/living/carbon,
|
||||
/datum/species,
|
||||
))
|
||||
// Some particular types to disallow if they're too broad/abstract
|
||||
possible_mobtypes -= list(
|
||||
/mob/living/simple_animal/hostile,
|
||||
)
|
||||
// Some types to remove them and their subtypes
|
||||
possible_mobtypes -= typecacheof(list(
|
||||
/mob/living/carbon/human/species,
|
||||
/mob/living/simple_animal/hostile/megafauna,
|
||||
))
|
||||
|
||||
var/mob/picked_mobtype = pick(possible_mobtypes)
|
||||
// This works even with the species picks since we're only accessing the name
|
||||
|
||||
var/obj/item/master = comp.parent
|
||||
var/max_mobs = max(CEILING(comp.quality/2, 1), 1)
|
||||
var/spawn_delay = 300 - 30 * comp.quality
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/summoning, list(picked_mobtype), 100, max_mobs, spawn_delay)
|
||||
return "[newName] of [initial(picked_mobtype.name)] summoning"
|
||||
|
||||
/datum/fantasy_affix/shrapnel
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
|
||||
/datum/fantasy_affix/shrapnel/validate(datum/component/fantasy/comp)
|
||||
if(isgun(comp.parent))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/fantasy_affix/shrapnel/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
// higher means more likely
|
||||
var/list/weighted_projectile_types = list(/obj/item/projectile/meteor = 1,
|
||||
/obj/item/projectile/energy/nuclear_particle = 1,
|
||||
/obj/item/projectile/beam/pulse = 1,
|
||||
/obj/item/projectile/bullet/honker = 15,
|
||||
/obj/item/projectile/temp = 15,
|
||||
/obj/item/projectile/ion = 15,
|
||||
/obj/item/projectile/magic/door = 15,
|
||||
/obj/item/projectile/magic/locker = 15,
|
||||
// /obj/item/projectile/magic/fetch = 15,
|
||||
/obj/item/projectile/beam/emitter = 15,
|
||||
// /obj/item/projectile/magic/flying = 15,
|
||||
/obj/item/projectile/energy/net = 15,
|
||||
/obj/item/projectile/bullet/incendiary/c9mm = 15,
|
||||
/obj/item/projectile/temp/hot = 15,
|
||||
/obj/item/projectile/beam/disabler = 15)
|
||||
|
||||
var/obj/item/projectile/picked_projectiletype = pickweight(weighted_projectile_types)
|
||||
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/shrapnel, picked_projectiletype)
|
||||
return "[newName] of [initial(picked_projectiletype.name)] shrapnel"
|
||||
|
||||
/datum/fantasy_affix/strength
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_GOOD
|
||||
|
||||
/datum/fantasy_affix/strength/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/knockback, CEILING(comp.quality/2, 1), FLOOR(comp.quality/10, 1))
|
||||
return "[newName] of strength"
|
||||
|
||||
//////////// Bad suffixes
|
||||
|
||||
/datum/fantasy_affix/fool
|
||||
placement = AFFIX_SUFFIX
|
||||
alignment = AFFIX_EVIL
|
||||
|
||||
/datum/fantasy_affix/fool/apply(datum/component/fantasy/comp, newName)
|
||||
. = ..()
|
||||
var/obj/item/master = comp.parent
|
||||
comp.appliedComponents += master.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50)
|
||||
return "[newName] of the fool"
|
||||
@@ -0,0 +1,37 @@
|
||||
|
||||
/datum/component/igniter
|
||||
var/fire_stacks
|
||||
|
||||
/datum/component/igniter/Initialize(fire_stacks=1)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.fire_stacks = fire_stacks
|
||||
|
||||
/datum/component/igniter/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/igniter/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/igniter/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_igniter(target)
|
||||
|
||||
/datum/component/igniter/proc/do_igniter(atom/target)
|
||||
if(isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.adjust_fire_stacks(fire_stacks)
|
||||
L.IgniteMob()
|
||||
@@ -0,0 +1,44 @@
|
||||
/datum/component/knockback
|
||||
var/throw_distance
|
||||
var/throw_anchored
|
||||
|
||||
/datum/component/knockback/Initialize(throw_distance=1)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.throw_distance = throw_distance
|
||||
src.throw_anchored = throw_anchored
|
||||
|
||||
/datum/component/knockback/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/knockback/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/knockback/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_knockback(target, user, get_dir(source, target))
|
||||
|
||||
/datum/component/knockback/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_knockback(target, attacker, get_dir(attacker, target))
|
||||
|
||||
/datum/component/knockback/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_knockback(target, null, angle2dir(Angle))
|
||||
|
||||
/datum/component/knockback/proc/do_knockback(atom/target, mob/thrower, throw_dir)
|
||||
if(!ismovableatom(target) || throw_dir == null)
|
||||
return
|
||||
var/atom/movable/throwee = target
|
||||
if(throwee.anchored && !throw_anchored)
|
||||
return
|
||||
if(throw_distance < 0)
|
||||
throw_dir = turn(throw_dir, 180)
|
||||
throw_distance *= -1
|
||||
var/atom/throw_target = get_edge_target_turf(throwee, throw_dir)
|
||||
throwee.safe_throw_at(throw_target, throw_distance, 1, thrower)
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
/datum/component/lifesteal
|
||||
var/flat_heal // heals a constant amount every time a hit occurs
|
||||
var/static/list/damage_heal_order = list(BRUTE, BURN, OXY)
|
||||
|
||||
/datum/component/lifesteal/Initialize(flat_heal=0)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.flat_heal = flat_heal
|
||||
|
||||
/datum/component/lifesteal/RegisterWithParent()
|
||||
if(isgun(parent))
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/lifesteal/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/lifesteal/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_lifesteal(user, target)
|
||||
|
||||
/datum/component/lifesteal/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_lifesteal(attacker, target)
|
||||
|
||||
/datum/component/lifesteal/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_lifesteal(firer, target)
|
||||
|
||||
/datum/component/lifesteal/proc/do_lifesteal(atom/heal_target, atom/damage_target)
|
||||
if(isliving(heal_target) && isliving(damage_target))
|
||||
var/mob/living/healing = heal_target
|
||||
var/mob/living/damaging = damage_target
|
||||
if(damaging.stat != DEAD)
|
||||
healing.heal_ordered_damage(flat_heal, damage_heal_order)
|
||||
@@ -7,33 +7,24 @@
|
||||
var/filter_x
|
||||
var/filter_y
|
||||
var/filter_size
|
||||
var/filter_border
|
||||
var/filter_color
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _border = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
|
||||
/datum/component/wearertargeting/phantomthief/Initialize(_x = -2, _y = 0, _size = 0, _color = "#E62111", list/_valid_slots = list(SLOT_GLASSES))
|
||||
. = ..()
|
||||
if(. == COMPONENT_INCOMPATIBLE)
|
||||
return
|
||||
filter_x = _x
|
||||
filter_y = _y
|
||||
filter_size = _size
|
||||
filter_border = _border
|
||||
filter_color = _color
|
||||
valid_slots = _valid_slots
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/handlefilterstuff(datum/source, mob/user, combatmodestate)
|
||||
if(istype(user))
|
||||
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
|
||||
if(!combatmodestate)
|
||||
user.filters -= thefilter
|
||||
else
|
||||
user.filters += thefilter
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/proc/stripdesiredfilter(mob/user)
|
||||
if(istype(user))
|
||||
var/thefilter = filter(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, border = filter_border, color = filter_color)
|
||||
user.filters -= thefilter
|
||||
if(!combatmodestate)
|
||||
user.remove_filter("phantomthief")
|
||||
else
|
||||
user.add_filter("phantomthief", 4, list(type = "drop_shadow", x = filter_x, y = filter_y, size = filter_size, color = filter_color))
|
||||
|
||||
/datum/component/wearertargeting/phantomthief/on_drop(datum/source, mob/user)
|
||||
. = ..()
|
||||
stripdesiredfilter(user)
|
||||
user.remove_filter("phantomthief")
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
var/ride_check_rider_incapacitated = FALSE
|
||||
var/ride_check_rider_restrained = FALSE
|
||||
var/ride_check_ridden_incapacitated = FALSE
|
||||
var/list/offhands = list() // keyed list containing all the current riding offsets associated by mob
|
||||
|
||||
/datum/component/riding/Initialize()
|
||||
if(!ismovableatom(parent))
|
||||
@@ -299,36 +300,34 @@
|
||||
M.throw_at(target, 14, 5, AM)
|
||||
M.Knockdown(60)
|
||||
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, riding_target_override = null)
|
||||
var/atom/movable/AM = parent
|
||||
var/amount_equipped = 0
|
||||
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, mob/living/riding_target_override)
|
||||
var/list/equipped
|
||||
var/mob/living/L = riding_target_override ? riding_target_override : user
|
||||
for(var/amount_needed = amount_required, amount_needed > 0, amount_needed--)
|
||||
var/obj/item/riding_offhand/inhand = new /obj/item/riding_offhand(user)
|
||||
if(!riding_target_override)
|
||||
inhand.rider = user
|
||||
else
|
||||
inhand.rider = riding_target_override
|
||||
inhand.parent = AM
|
||||
if(user.put_in_hands(inhand, TRUE))
|
||||
amount_equipped++
|
||||
else
|
||||
var/obj/item/riding_offhand/inhand = new
|
||||
inhand.rider = L
|
||||
inhand.parent = parent
|
||||
if(!user.put_in_hands(inhand, TRUE))
|
||||
qdel(inhand) // it isn't going to be added to offhands anyway
|
||||
break
|
||||
LAZYADD(equipped, src)
|
||||
var/amount_equipped = LAZYLEN(equipped)
|
||||
if(amount_equipped)
|
||||
LAZYADD(offhands[L], amount_equipped)
|
||||
if(amount_equipped >= amount_required)
|
||||
return TRUE
|
||||
else
|
||||
unequip_buckle_inhands(user)
|
||||
return FALSE
|
||||
unequip_buckle_inhands(L)
|
||||
return FALSE
|
||||
|
||||
/datum/component/riding/proc/unequip_buckle_inhands(mob/living/carbon/user)
|
||||
var/atom/movable/AM = parent
|
||||
for(var/obj/item/riding_offhand/O in user.contents)
|
||||
if(O.parent != AM)
|
||||
CRASH("RIDING OFFHAND ON WRONG MOB")
|
||||
continue
|
||||
if(O.selfdeleting)
|
||||
continue
|
||||
else
|
||||
qdel(O)
|
||||
for(var/a in offhands[user])
|
||||
LAZYREMOVE(offhands[user], a)
|
||||
if(a) //edge cases null entries
|
||||
var/obj/item/riding_offhand/O = a
|
||||
if(O.parent != parent)
|
||||
CRASH("RIDING OFFHAND ON WRONG MOB")
|
||||
else if(!O.selfdeleting)
|
||||
qdel(O)
|
||||
return TRUE
|
||||
|
||||
/obj/item/riding_offhand
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
|
||||
/datum/component/shrapnel
|
||||
var/projectile_type
|
||||
var/radius // shoots a projectile for every turf on this radius from the hit target
|
||||
var/override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/Initialize(projectile_type, radius=1, override_projectile_range)
|
||||
if(!isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.projectile_type = projectile_type
|
||||
src.radius = radius
|
||||
src.override_projectile_range = override_projectile_range
|
||||
|
||||
/datum/component/shrapnel/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
|
||||
/datum/component/shrapnel/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/shrapnel/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_shrapnel(firer, target)
|
||||
|
||||
/datum/component/shrapnel/proc/do_shrapnel(mob/firer, atom/target)
|
||||
if(radius < 1)
|
||||
return
|
||||
var/turf/target_turf = get_turf(target)
|
||||
for(var/turf/shootat_turf in RANGE_TURFS(radius, target) - RANGE_TURFS(radius-1, target))
|
||||
var/obj/item/projectile/P = new projectile_type(target_turf)
|
||||
|
||||
//Shooting Code:
|
||||
P.range = radius+1
|
||||
if(override_projectile_range)
|
||||
P.range = override_projectile_range
|
||||
P.preparePixelProjectile(shootat_turf, target)
|
||||
P.firer = firer // don't hit ourself that would be really annoying
|
||||
P.permutated += target // don't hit the target we hit already with the flak
|
||||
P.fire()
|
||||
@@ -0,0 +1,69 @@
|
||||
|
||||
/datum/component/summoning
|
||||
var/list/mob_types = list()
|
||||
var/spawn_chance // chance for the mob to spawn on hit in percent
|
||||
var/max_mobs
|
||||
var/spawn_delay // delay in spawning between mobs (deciseconds)
|
||||
var/spawn_text
|
||||
var/spawn_sound
|
||||
var/list/faction
|
||||
|
||||
var/last_spawned_time = 0
|
||||
var/list/spawned_mobs = list()
|
||||
|
||||
/datum/component/summoning/Initialize(mob_types, spawn_chance=100, max_mobs=3, spawn_delay=100, spawn_text="appears out of nowhere", spawn_sound='sound/magic/summon_magic.ogg', faction)
|
||||
if(!isitem(parent) && !ishostile(parent) && !isgun(parent) && !ismachinery(parent) && !isstructure(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.mob_types = mob_types
|
||||
src.spawn_chance = spawn_chance
|
||||
src.max_mobs = max_mobs
|
||||
src.spawn_delay = spawn_delay
|
||||
src.spawn_text = spawn_text
|
||||
src.spawn_sound = spawn_sound
|
||||
src.faction = faction
|
||||
|
||||
/datum/component/summoning/RegisterWithParent()
|
||||
if(ismachinery(parent) || isstructure(parent) || isgun(parent)) // turrets, etc
|
||||
RegisterSignal(parent, COMSIG_PROJECTILE_ON_HIT, .proc/projectile_hit)
|
||||
else if(isitem(parent))
|
||||
RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK, .proc/item_afterattack)
|
||||
else if(ishostile(parent))
|
||||
RegisterSignal(parent, COMSIG_HOSTILE_ATTACKINGTARGET, .proc/hostile_attackingtarget)
|
||||
|
||||
/datum/component/summoning/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_AFTERATTACK, COMSIG_HOSTILE_ATTACKINGTARGET, COMSIG_PROJECTILE_ON_HIT))
|
||||
|
||||
/datum/component/summoning/proc/item_afterattack(obj/item/source, atom/target, mob/user, proximity_flag, click_parameters)
|
||||
if(!proximity_flag)
|
||||
return
|
||||
do_spawn_mob(get_turf(target), user)
|
||||
|
||||
/datum/component/summoning/proc/hostile_attackingtarget(mob/living/simple_animal/hostile/attacker, atom/target)
|
||||
do_spawn_mob(get_turf(target), attacker)
|
||||
|
||||
/datum/component/summoning/proc/projectile_hit(atom/fired_from, atom/movable/firer, atom/target, Angle)
|
||||
do_spawn_mob(get_turf(target), firer)
|
||||
|
||||
/datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner)
|
||||
if(spawned_mobs.len >= max_mobs)
|
||||
return 0
|
||||
if(last_spawned_time > world.time)
|
||||
return 0
|
||||
if(!prob(spawn_chance))
|
||||
return 0
|
||||
last_spawned_time = world.time + spawn_delay
|
||||
var/chosen_mob_type = pick(mob_types)
|
||||
var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L
|
||||
H.friends += summoner // do not attack our summon boy
|
||||
spawned_mobs += L
|
||||
if(faction != null)
|
||||
L.faction = faction
|
||||
RegisterSignal(L, COMSIG_MOB_DEATH, .proc/on_spawned_death) // so we can remove them from the list, etc (for mobs with corpses)
|
||||
playsound(spawn_location,spawn_sound, 50, 1)
|
||||
spawn_location.visible_message("<span class='danger'>[L] [spawn_text].</span>")
|
||||
|
||||
/datum/component/summoning/proc/on_spawned_death(mob/killed, gibbed)
|
||||
spawned_mobs -= killed
|
||||
@@ -0,0 +1,42 @@
|
||||
|
||||
/datum/component/tactical
|
||||
var/allowed_slot
|
||||
|
||||
/datum/component/tactical/Initialize(allowed_slot)
|
||||
if(!isitem(parent))
|
||||
return COMPONENT_INCOMPATIBLE
|
||||
|
||||
src.allowed_slot = allowed_slot
|
||||
|
||||
/datum/component/tactical/RegisterWithParent()
|
||||
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/modify)
|
||||
RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/unmodify)
|
||||
|
||||
/datum/component/tactical/UnregisterFromParent()
|
||||
UnregisterSignal(parent, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
|
||||
unmodify()
|
||||
|
||||
/datum/component/fantasy/Destroy()
|
||||
unmodify()
|
||||
return ..()
|
||||
|
||||
/datum/component/tactical/proc/modify(obj/item/source, mob/user, slot)
|
||||
if(allowed_slot && slot != allowed_slot)
|
||||
unmodify()
|
||||
return
|
||||
|
||||
var/obj/item/master = parent
|
||||
var/image/I = image(icon = master.icon, icon_state = master.icon_state, loc = user)
|
||||
I.copy_overlays(master)
|
||||
I.override = TRUE
|
||||
source.add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I)
|
||||
I.layer = ABOVE_MOB_LAYER
|
||||
|
||||
/datum/component/tactical/proc/unmodify(obj/item/source, mob/user)
|
||||
var/obj/item/master = source || parent
|
||||
if(!user)
|
||||
if(!ismob(master.loc))
|
||||
return
|
||||
user = master.loc
|
||||
|
||||
user.remove_alt_appearance("sneaking_mission")
|
||||
@@ -79,7 +79,7 @@
|
||||
if(M.getToxLoss() && prob(5))
|
||||
to_chat(M, "<span class='notice'>Your skin tingles as the starlight seems to heal you.</span>")
|
||||
|
||||
M.adjustToxLoss(-(4 * heal_amt)) //most effective on toxins
|
||||
M.adjustToxLoss(-(4 * heal_amt), forced = TRUE) //most effective on toxins
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
@@ -368,7 +368,7 @@
|
||||
level = 8
|
||||
passive_message = "<span class='notice'>You feel an odd attraction to plasma.</span>"
|
||||
var/temp_rate = 1
|
||||
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate.<br>\
|
||||
threshold_desc = "<b>Transmission 6:</b> Increases temperature adjustment rate and heals toxin lovers.<br>\
|
||||
<b>Stage Speed 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/plasma/Start(datum/disease/advance/A)
|
||||
@@ -410,7 +410,7 @@
|
||||
if(prob(5))
|
||||
to_chat(M, "<span class='notice'>You feel warmer.</span>")
|
||||
|
||||
M.adjustToxLoss(-heal_amt)
|
||||
M.adjustToxLoss(-heal_amt, forced = (temp_rate == 4))
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
if(!parts.len)
|
||||
@@ -435,7 +435,7 @@
|
||||
symptom_delay_max = 1
|
||||
passive_message = "<span class='notice'>Your skin glows faintly for a moment.</span>"
|
||||
var/cellular_damage = FALSE
|
||||
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage.<br>\
|
||||
threshold_desc = "<b>Transmission 6:</b> Additionally heals cellular damage and toxin lovers.<br>\
|
||||
<b>Resistance 7:</b> Increases healing speed."
|
||||
|
||||
/datum/symptom/heal/radiation/Start(datum/disease/advance/A)
|
||||
@@ -468,7 +468,7 @@
|
||||
if(cellular_damage)
|
||||
M.adjustCloneLoss(-heal_amt * 0.5)
|
||||
|
||||
M.adjustToxLoss(-(2 * heal_amt))
|
||||
M.adjustToxLoss(-(2 * heal_amt), forced = cellular_damage)
|
||||
|
||||
var/list/parts = M.get_damaged_bodyparts(1,1)
|
||||
|
||||
|
||||
@@ -94,6 +94,51 @@
|
||||
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to Crocin and Hexacrocin."
|
||||
|
||||
/datum/quirk/libido
|
||||
name = "Nymphomania"
|
||||
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
|
||||
value = 0
|
||||
mob_trait = TRAIT_NYMPHO
|
||||
gain_text = "<span class='notice'>You are feeling extra wild.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel that burning sensation anymore.</span>"
|
||||
|
||||
/datum/quirk/libido/add()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.min_arousal = 16
|
||||
M.arousal_rate = 3
|
||||
|
||||
/datum/quirk/libido/remove()
|
||||
var/mob/living/M = quirk_holder
|
||||
M.min_arousal = initial(M.min_arousal)
|
||||
M.arousal_rate = initial(M.arousal_rate)
|
||||
|
||||
/datum/quirk/maso
|
||||
name = "Masochism"
|
||||
desc = "You are aroused by pain."
|
||||
value = 0
|
||||
mob_trait = TRAIT_MASO
|
||||
gain_text = "<span class='notice'>You desire to be hurt.</span>"
|
||||
lose_text = "<span class='notice'>Pain has become less exciting for you.</span>"
|
||||
|
||||
/datum/quirk/exhibitionism
|
||||
name = "Exhibitionism"
|
||||
desc = "You don't mind showing off your bare body to strangers, in fact you find it quite satistying."
|
||||
value = 0
|
||||
medical_record_text = "Patient has been diagnosed with exhibitionistic disorder."
|
||||
mob_trait = TRAIT_EXHIBITIONIST
|
||||
gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
|
||||
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
|
||||
|
||||
/datum/quirk/pharmacokinesis //Prevents unwanted organ additions.
|
||||
name = "Acute hepatic pharmacokinesis"
|
||||
desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead."
|
||||
value = 0
|
||||
mob_trait = TRAIT_PHARMA
|
||||
lose_text = "<span class='notice'>Your liver feels different.</span>"
|
||||
var/active = FALSE
|
||||
var/power = 0
|
||||
var/cachedmoveCalc = 1
|
||||
|
||||
/datum/quirk/assblastusa
|
||||
name = "Buns of Steel"
|
||||
desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand."
|
||||
|
||||
@@ -111,6 +111,10 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
|
||||
..()
|
||||
pop_per_requirement = CONFIG_GET(number/dynamic_pop_per_requirement)
|
||||
GLOB.dynamic_high_pop_limit = CONFIG_GET(number/dynamic_high_pop_limit)
|
||||
GLOB.dynamic_latejoin_delay_min = CONFIG_GET(number/dynamic_latejoin_delay_min)*600
|
||||
GLOB.dynamic_latejoin_delay_max = CONFIG_GET(number/dynamic_latejoin_delay_max)*600
|
||||
GLOB.dynamic_midround_delay_min = CONFIG_GET(number/dynamic_midround_delay_min)*600
|
||||
GLOB.dynamic_midround_delay_max = CONFIG_GET(number/dynamic_midround_delay_max)*600
|
||||
|
||||
/datum/game_mode/dynamic/admin_panel()
|
||||
var/list/dat = list("<html><head><title>Game Mode Panel</title></head><body><h1><B>Game Mode Panel</B></h1>")
|
||||
|
||||
@@ -34,9 +34,9 @@
|
||||
/obj/machinery/computer/ratvar_act()
|
||||
if(!clockwork)
|
||||
clockwork = TRUE
|
||||
icon_screen = "ratvar[rand(1, 4)]"
|
||||
icon_keyboard = "ratvar_key[rand(1, 6)]"
|
||||
icon_state = "ratvarcomputer[rand(1, 4)]"
|
||||
icon_screen = "ratvar[rand(1, 3)]"
|
||||
icon_keyboard = "ratvar_key[rand(1, 2)]"
|
||||
icon_state = "ratvarcomputer"
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/computer/narsie_act()
|
||||
|
||||
@@ -86,7 +86,8 @@
|
||||
/obj/item/circuitboard/computer/arcade/amputation = 2)
|
||||
var/thegame = pickweight(gameodds)
|
||||
var/obj/item/circuitboard/CB = new thegame()
|
||||
new CB.build_path(loc, CB)
|
||||
var/obj/machinery/computer/arcade/A = new CB.build_path(loc, CB)
|
||||
A.setDir(dir)
|
||||
return INITIALIZE_HINT_QDEL
|
||||
//The below object acts as a spawner with a wide array of possible picks, most being uninspired references to past/current player characters.
|
||||
//Nevertheless, this keeps its ratio constant with the sum of all the others prizes.
|
||||
|
||||
@@ -298,13 +298,15 @@
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
|
||||
say("Initiating scan...")
|
||||
|
||||
var/prev_locked = scanner.locked
|
||||
scanner.locked = TRUE
|
||||
spawn(20)
|
||||
src.scan_occupant(scanner.occupant)
|
||||
|
||||
loading = 0
|
||||
src.updateUsrDialog()
|
||||
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
|
||||
scanner.locked = prev_locked
|
||||
|
||||
|
||||
//No locking an open scanner.
|
||||
|
||||
@@ -24,6 +24,8 @@ Possible to do for anyone motivated enough:
|
||||
* Holopad
|
||||
*/
|
||||
|
||||
GLOBAL_LIST_EMPTY(network_holopads)
|
||||
|
||||
#define HOLOPAD_PASSIVE_POWER_USAGE 1
|
||||
#define HOLOGRAM_POWER_USAGE 2
|
||||
|
||||
@@ -55,7 +57,6 @@ Possible to do for anyone motivated enough:
|
||||
var/record_user //user that inititiated the recording
|
||||
var/obj/effect/overlay/holo_pad_hologram/replay_holo //replay hologram
|
||||
var/static/force_answer_call = FALSE //Calls will be automatically answered after a couple rings, here for debugging
|
||||
var/static/list/holopads = list()
|
||||
var/obj/effect/overlay/holoray/ray
|
||||
var/ringing = FALSE
|
||||
var/offset = FALSE
|
||||
@@ -96,7 +97,7 @@ Possible to do for anyone motivated enough:
|
||||
/obj/machinery/holopad/Initialize()
|
||||
. = ..()
|
||||
if(on_network)
|
||||
holopads += src
|
||||
GLOB.network_holopads += src
|
||||
|
||||
/obj/machinery/holopad/Destroy()
|
||||
if(outgoing_call)
|
||||
@@ -116,7 +117,7 @@ Possible to do for anyone motivated enough:
|
||||
|
||||
QDEL_NULL(disk)
|
||||
|
||||
holopads -= src
|
||||
GLOB.network_holopads -= src
|
||||
return ..()
|
||||
|
||||
/obj/machinery/holopad/power_change()
|
||||
@@ -260,7 +261,7 @@ Possible to do for anyone motivated enough:
|
||||
temp += "<A href='?src=[REF(src)];mainmenu=1'>Main Menu</A>"
|
||||
if(usr.loc == loc)
|
||||
var/list/callnames = list()
|
||||
for(var/I in holopads)
|
||||
for(var/I in GLOB.network_holopads)
|
||||
var/area/A = get_area(I)
|
||||
if(A)
|
||||
LAZYADD(callnames[A], I)
|
||||
@@ -474,7 +475,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
|
||||
var/obj/effect/overlay/holo_pad_hologram/h = masters[holo_owner]
|
||||
if(!h || h.HC) //Holocalls can't change source.
|
||||
return FALSE
|
||||
for(var/pad in holopads)
|
||||
for(var/pad in GLOB.network_holopads)
|
||||
var/obj/machinery/holopad/another = pad
|
||||
if(another == src)
|
||||
continue
|
||||
|
||||
@@ -562,6 +562,7 @@
|
||||
//Shooting Code:
|
||||
A.preparePixelProjectile(target, T)
|
||||
A.firer = src
|
||||
A.fired_from = src
|
||||
A.fire()
|
||||
return A
|
||||
|
||||
|
||||
@@ -89,7 +89,6 @@
|
||||
buckled_mob.clear_alert("buckled")
|
||||
buckled_mobs -= buckled_mob
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, buckled_mob, force)
|
||||
SEND_SIGNAL(src, COMSIG_MOVABLE_UNBUCKLE, src, force)
|
||||
|
||||
post_unbuckle_mob(.)
|
||||
|
||||
|
||||
@@ -97,9 +97,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
// non-clothing items
|
||||
var/datum/dog_fashion/dog_fashion = null
|
||||
|
||||
var/datum/rpg_loot/rpg_loot = null
|
||||
|
||||
|
||||
//Tooltip vars
|
||||
var/force_string //string form of an item's force. Edit this var only to set a custom force string
|
||||
var/last_force_string_check = 0
|
||||
@@ -124,7 +121,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
actions_types = null
|
||||
|
||||
if(GLOB.rpg_loot_items)
|
||||
rpg_loot = new(src)
|
||||
AddComponent(/datum/component/fantasy)
|
||||
|
||||
if(force_string)
|
||||
item_flags |= FORCE_STRING_OVERRIDE
|
||||
@@ -149,7 +146,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
m.temporarilyRemoveItemFromInventory(src, TRUE)
|
||||
for(var/X in actions)
|
||||
qdel(X)
|
||||
QDEL_NULL(rpg_loot)
|
||||
return ..()
|
||||
|
||||
/obj/item/proc/check_allowed_items(atom/target, not_inside, target_self)
|
||||
|
||||
@@ -89,30 +89,23 @@
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Anomalous error. Summon a coder.</span>")
|
||||
|
||||
if(istype(target, /mob/living))
|
||||
var/mob/living/victim = target
|
||||
if(istype(victim, /mob/living/carbon/human))
|
||||
if(user.zone_selected == "groin") // pp smol. There's probably a smarter way to do this but im retarded. If you have a simpler method let me know.
|
||||
var/list/organs = victim.getorganszone("groin")
|
||||
for(var/internal_organ in organs)
|
||||
if(istype(internal_organ, /obj/item/organ/genital/penis))
|
||||
var/obj/item/organ/genital/penis/O = internal_organ
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
|
||||
victim.visible_message("<span class='warning'>[user] is preparing to shrink [victim]\'s [O.name] with their bluespace compression kit!</span>")
|
||||
if(do_mob(user, victim, 40) && charges > 0 && O.length > 0)
|
||||
victim.visible_message("<span class='warning'>[user] has shrunk [victim]\'s [O.name]!</span>")
|
||||
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
|
||||
sparks()
|
||||
flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
|
||||
charges -= 1
|
||||
O.length -= 5
|
||||
if(O.length < 1)
|
||||
victim.visible_message("<span class='warning'>[user]\'s [O.name] vanishes!</span>")
|
||||
qdel(O) // no pp for you
|
||||
else
|
||||
O.update_size()
|
||||
O.update_appearance()
|
||||
|
||||
else if(ishuman(target) && user.zone_selected == BODY_ZONE_PRECISE_GROIN)
|
||||
var/mob/living/carbon/human/H = target
|
||||
var/obj/item/organ/genital/penis/P = H.getorganslot(ORGAN_SLOT_PENIS)
|
||||
if(!P)
|
||||
return
|
||||
playsound(get_turf(src), 'sound/weapons/flash.ogg', 50, 1)
|
||||
H.visible_message("<span class='warning'>[user] is preparing to shrink [H]\'s [P.name] with their bluespace compression kit!</span>")
|
||||
if(do_mob(user, H, 40) && charges > 0 && P.length > 0)
|
||||
H.visible_message("<span class='warning'>[user] has shrunk [H]\'s [P.name]!</span>")
|
||||
playsound(get_turf(src), 'sound/weapons/emitter2.ogg', 50, 1)
|
||||
sparks()
|
||||
flash_lighting_fx(3, 3, LIGHT_COLOR_CYAN)
|
||||
charges -= 1
|
||||
var/p_name = P.name
|
||||
P.modify_size(-5)
|
||||
if(QDELETED(P))
|
||||
H.visible_message("<span class='warning'>[H]\'s [p_name] vanishes!</span>")
|
||||
|
||||
|
||||
/obj/item/compressionkit/attackby(obj/item/I, mob/user, params)
|
||||
|
||||
@@ -6,8 +6,7 @@
|
||||
icon = 'icons/mob/dogborg.dmi'
|
||||
icon_state = "sleeper"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/mob/living/carbon/patient = null
|
||||
var/mob/living/silicon/robot/hound = null
|
||||
var/mob/living/carbon/patient
|
||||
var/inject_amount = 10
|
||||
var/min_health = -100
|
||||
var/cleaning = FALSE
|
||||
@@ -61,8 +60,18 @@
|
||||
/obj/item/dogborg/sleeper/Exit(atom/movable/O)
|
||||
return 0
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/get_host()
|
||||
if(!loc)
|
||||
return
|
||||
if(iscyborg(loc))
|
||||
return loc
|
||||
else if(iscyborg(loc.loc))
|
||||
return loc.loc //cursed cyborg code
|
||||
|
||||
/obj/item/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
|
||||
hound = loc
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound)
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(!iscarbon(target))
|
||||
@@ -82,7 +91,8 @@
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
|
||||
if(patient) return //If you try to eat two people at once, you can only eat one.
|
||||
if(patient)
|
||||
return //If you try to eat two people at once, you can only eat one.
|
||||
|
||||
else //If you don't have someone in you, proceed.
|
||||
if(!isjellyperson(target) && ("toxin" in injection_chems))
|
||||
@@ -94,14 +104,17 @@
|
||||
target.forceMove(src)
|
||||
target.reset_perspective(src)
|
||||
target.ExtinguishMob() //The tongue already puts out fire stacks but being put into the sleeper shouldn't allow you to keep burning.
|
||||
update_gut()
|
||||
update_gut(hound)
|
||||
user.visible_message("<span class='warning'>[voracious ? "[hound]'s [src.name] lights up and expands as [target] slips inside into their [src.name]." : "[hound]'s sleeper indicator lights up as [target] is scooped up into [hound.p_their()] [src]."]</span>", \
|
||||
"<span class='notice'>Your [voracious ? "[src.name] lights up as [target] slips into" : "sleeper indicator light shines brightly as [target] is scooped inside"] your [src]. Life support functions engaged.</span>")
|
||||
message_admins("[key_name(hound)] has sleeper'd [key_name(patient)] as a dogborg. [ADMIN_JMP(src)]")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 100, 1)
|
||||
|
||||
/obj/item/dogborg/sleeper/container_resist(mob/living/user)
|
||||
hound = loc
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound)
|
||||
go_out(user)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
@@ -113,55 +126,41 @@
|
||||
"<span class='notice'>[voracious ? "You start struggling inside of [src]'s tight, flexible confines," : "You start pounding against the metallic walls of [src],"] trying to trigger the release... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a [voracious ? "couple of thumps" : "loud banging noise"] coming from within [hound].</span>")
|
||||
if(do_after(user, breakout_time, target = src))
|
||||
if(!user || user.stat != CONSCIOUS || user.loc != src )
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] successfully broke out of [hound.name]!</span>", \
|
||||
"<span class='notice'>You successfully break out of [hound.name]!</span>")
|
||||
go_out()
|
||||
go_out(user, hound)
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/go_out(var/target)
|
||||
hound = loc
|
||||
hound.setClickCooldown(50)
|
||||
var/voracious = TRUE
|
||||
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
voracious = FALSE
|
||||
else
|
||||
for(var/mob/M in contents)
|
||||
if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
voracious = FALSE
|
||||
if(length(contents) > 0)
|
||||
hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
|
||||
"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
|
||||
if(target)
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/person = target
|
||||
person.forceMove(get_turf(src))
|
||||
person.reset_perspective()
|
||||
else
|
||||
var/obj/T = target
|
||||
T.loc = hound.loc
|
||||
/obj/item/dogborg/sleeper/proc/go_out(atom/movable/target, mob/living/silicon/robot/hound)
|
||||
var/voracious = hound ? TRUE : FALSE
|
||||
var/list/targets = target && hound ? list(target) : contents
|
||||
if(hound)
|
||||
hound.setClickCooldown(50)
|
||||
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
voracious = FALSE
|
||||
else
|
||||
for(var/C in contents)
|
||||
if(iscarbon(C))
|
||||
var/mob/living/carbon/person = C
|
||||
person.forceMove(get_turf(src))
|
||||
person.reset_perspective()
|
||||
else
|
||||
var/obj/T = C
|
||||
T.loc = hound.loc
|
||||
items_preserved.Cut()
|
||||
update_gut()
|
||||
cleaning = FALSE
|
||||
for(var/mob/M in targets)
|
||||
if(!M.client || !(M.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
voracious = FALSE
|
||||
if(length(targets))
|
||||
if(hound)
|
||||
hound.visible_message("<span class='warning'>[voracious ? "[hound] empties out [hound.p_their()] contents via [hound.p_their()] release port." : "[hound]'s underside slides open with an audible clunk before [hound.p_their()] [src] flips over, carelessly dumping its contents onto the ground below [hound.p_them()] before closing right back up again."]</span>", \
|
||||
"<span class='notice'>[voracious ? "You empty your contents via your release port." : "You open your sleeper hatch, quickly releasing all of the contents within before closing it again."]</span>")
|
||||
for(var/a in contents)
|
||||
var/atom/movable/AM = a
|
||||
AM.forceMove(get_turf(src))
|
||||
if(ismob(AM))
|
||||
var/mob/M = AM
|
||||
M.reset_perspective()
|
||||
playsound(loc, voracious ? 'sound/effects/splat.ogg' : 'sound/effects/bin_close.ogg', 50, 1)
|
||||
|
||||
else //You clicked eject with nothing in you, let's just reset stuff to be sure.
|
||||
items_preserved.Cut()
|
||||
cleaning = FALSE
|
||||
update_gut()
|
||||
items_preserved.Cut()
|
||||
cleaning = FALSE
|
||||
if(hound)
|
||||
update_gut(hound)
|
||||
|
||||
|
||||
/obj/item/dogborg/sleeper/attack_self(mob/user)
|
||||
if(..())
|
||||
. = ..()
|
||||
if(. || !iscyborg(user))
|
||||
return
|
||||
ui_interact(user)
|
||||
|
||||
@@ -219,30 +218,31 @@
|
||||
return data
|
||||
|
||||
/obj/item/dogborg/sleeper/ui_act(action, params)
|
||||
if(..())
|
||||
. = ..()
|
||||
if(. || !iscyborg(usr))
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("eject")
|
||||
go_out()
|
||||
go_out(null, usr)
|
||||
. = TRUE
|
||||
if("inject")
|
||||
var/chem = params["chem"]
|
||||
if(!patient)
|
||||
return
|
||||
inject_chem(chem)
|
||||
inject_chem(chem, usr)
|
||||
. = TRUE
|
||||
if("cleaning")
|
||||
if(!contents)
|
||||
to_chat(src, "Your [src] is already cleaned.")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(patient, "<span class='danger'>[hound.name]'s [src] fills with caustic enzymes around you!</span>")
|
||||
to_chat(patient, "<span class='danger'>[usr.name]'s [src] fills with caustic enzymes around you!</span>")
|
||||
to_chat(src, "<span class='danger'>Cleaning process enabled.</span>")
|
||||
clean_cycle()
|
||||
clean_cycle(usr)
|
||||
. = TRUE
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/update_gut()
|
||||
/obj/item/dogborg/sleeper/proc/update_gut(mob/living/silicon/robot/hound)
|
||||
//Well, we HAD one, what happened to them?
|
||||
var/prociconupdate = FALSE
|
||||
var/currentenvy = hound.sleeper_nv
|
||||
@@ -291,7 +291,7 @@
|
||||
|
||||
//Update icon and return new patient
|
||||
hound.update_icons()
|
||||
return(C)
|
||||
return
|
||||
|
||||
//Cleaning looks better with red on, even with nobody in it
|
||||
if(cleaning && !patient)
|
||||
@@ -307,8 +307,10 @@
|
||||
hound.update_icons()
|
||||
|
||||
//Gurgleborg process
|
||||
/obj/item/dogborg/sleeper/proc/clean_cycle()
|
||||
/obj/item/dogborg/sleeper/proc/clean_cycle(mob/living/silicon/robot/hound)
|
||||
//Sanity
|
||||
if(!hound)
|
||||
return
|
||||
for(var/I in items_preserved)
|
||||
if(!(I in contents))
|
||||
items_preserved -= I
|
||||
@@ -320,13 +322,12 @@
|
||||
if(cleaning_cycles)
|
||||
cleaning_cycles--
|
||||
cleaning = TRUE
|
||||
for(var/mob/living/carbon/human/T in (touchable_items))
|
||||
if((T.status_flags & GODMODE) || !T.digestable)
|
||||
items_preserved += T
|
||||
for(var/mob/living/carbon/C in (touchable_items))
|
||||
if((C.status_flags & GODMODE) || !C.digestable)
|
||||
items_preserved += C
|
||||
else
|
||||
T.adjustBruteLoss(2)
|
||||
T.adjustFireLoss(3)
|
||||
update_gut()
|
||||
C.adjustBruteLoss(2)
|
||||
C.adjustFireLoss(3)
|
||||
if(contents)
|
||||
var/atom/target = pick(touchable_items)
|
||||
if(iscarbon(target)) //Handle the target being a mob
|
||||
@@ -359,7 +360,6 @@
|
||||
if(!T.dropItemToGround(W))
|
||||
qdel(W)
|
||||
qdel(T)
|
||||
update_gut()
|
||||
//Handle the target being anything but a mob
|
||||
else if(isobj(target))
|
||||
var/obj/T = target
|
||||
@@ -374,12 +374,10 @@
|
||||
cleaning_cycles = initial(cleaning_cycles)
|
||||
cleaning = FALSE
|
||||
to_chat(hound, "<span class='notice'>Your [src] chimes it ends its self-cleaning cycle.</span>")//Belly is entirely empty
|
||||
update_gut()
|
||||
|
||||
if(!length(contents))
|
||||
to_chat(hound, "<span class='notice'>Your [src] is now clean. Ending self-cleaning cycle.</span>")
|
||||
cleaning = FALSE
|
||||
update_gut()
|
||||
|
||||
//sound effects
|
||||
if(prob(50))
|
||||
@@ -397,13 +395,17 @@
|
||||
else if(H in contents)
|
||||
H.playsound_local(source, null, 65, falloff = 0, S = prey_digest)
|
||||
|
||||
update_gut(hound)
|
||||
|
||||
if(cleaning)
|
||||
addtimer(CALLBACK(src, .proc/clean_cycle), 50)
|
||||
addtimer(CALLBACK(src, .proc/clean_cycle, hound), 50)
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/CheckAccepted(obj/item/I)
|
||||
return is_type_in_typecache(I, important_items)
|
||||
|
||||
/obj/item/dogborg/sleeper/proc/inject_chem(chem)
|
||||
/obj/item/dogborg/sleeper/proc/inject_chem(chem, mob/living/silicon/robot/hound)
|
||||
if(!hound)
|
||||
return
|
||||
if(hound.cell.charge <= 800) //This is so borgs don't kill themselves with it. Remember, 750 charge used every injection.
|
||||
to_chat(hound, "<span class='notice'>You don't have enough power to synthesize fluids.</span>")
|
||||
return
|
||||
@@ -438,40 +440,27 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/dogborg/sleeper/K9/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)
|
||||
hound = loc
|
||||
/obj/item/dogborg/sleeper/K9/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound || !istype(target) || !proximity || target.anchored)
|
||||
return
|
||||
if (!target.devourable)
|
||||
to_chat(user, "The target registers an error code. Unable to insert into [src].")
|
||||
return
|
||||
if(target)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(target.buckled)
|
||||
to_chat(user,"<span class='warning'>[target] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [target] into their [src].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = target) && !patient && !target.buckled)
|
||||
target.forceMove(src)
|
||||
target.reset_perspective(src)
|
||||
update_gut(hound)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [target] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [target] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
|
||||
|
||||
if(!istype(target))
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(target.anchored)
|
||||
return
|
||||
if(isobj(target))
|
||||
to_chat(user, "You are above putting such trash inside of yourself.")
|
||||
return
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/brigman = target
|
||||
if (!brigman.devourable)
|
||||
to_chat(user, "The target registers an error code. Unable to insert into [src].")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(brigman.buckled)
|
||||
to_chat(user,"<span class='warning'>[brigman] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [brigman] into their [src].</span>", "<span class='notice'>You start ingesting [brigman] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = brigman) && !patient && !brigman.buckled)
|
||||
if(!in_range(src, brigman)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
brigman.forceMove(src)
|
||||
brigman.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [brigman] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [brigman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/dogborg/sleeper/compactor //Janihound gut.
|
||||
name = "garbage processor"
|
||||
@@ -489,31 +478,25 @@
|
||||
else
|
||||
. = ..()
|
||||
|
||||
/obj/item/dogborg/sleeper/compactor/afterattack(var/atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
|
||||
hound = loc
|
||||
var/obj/item/target_obj = target
|
||||
if(!istype(target))
|
||||
return
|
||||
if(!proximity)
|
||||
return
|
||||
if(target.anchored)
|
||||
/obj/item/dogborg/sleeper/compactor/afterattack(atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
|
||||
var/mob/living/silicon/robot/hound = get_host()
|
||||
if(!hound || !istype(target) || !proximity || target.anchored)
|
||||
return
|
||||
if(length(contents) > (max_item_count - 1))
|
||||
to_chat(user,"<span class='warning'>Your [src] is full. Eject or process contents to continue.</span>")
|
||||
return
|
||||
if(isobj(target))
|
||||
if(CheckAccepted(target))
|
||||
to_chat(user,"<span class='warning'>\The [target] registers an error code to your [src]</span>")
|
||||
if(isitem(target))
|
||||
var/obj/item/I = target
|
||||
if(CheckAccepted(I))
|
||||
to_chat(user,"<span class='warning'>[I] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(target_obj.w_class > WEIGHT_CLASS_NORMAL)
|
||||
to_chat(user,"<span class='warning'>\The [target] is too large to fit into your [src]</span>")
|
||||
if(I.w_class > WEIGHT_CLASS_NORMAL)
|
||||
to_chat(user,"<span class='warning'>[I] is too large to fit into your [src]</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [target.name] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [I] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
|
||||
if(do_after(user, 15, target = target) && length(contents) < max_item_count)
|
||||
if(!in_range(src, target)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them. This still applies to items, don't magically eat things I picked up already.
|
||||
target.forceMove(src)
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [target.name] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [target] slips inside.</span>")
|
||||
I.forceMove(src)
|
||||
I.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [I] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [I] slips inside.</span>")
|
||||
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
|
||||
if(length(contents) > 11) //grow that tum after a certain junk amount
|
||||
hound.sleeper_r = 1
|
||||
@@ -523,9 +506,9 @@
|
||||
hound.update_icons()
|
||||
return
|
||||
|
||||
else if(iscarbon(target))
|
||||
var/mob/living/carbon/trashman = target
|
||||
if (!trashman.devourable)
|
||||
if(iscarbon(target) || issilicon(target))
|
||||
var/mob/living/trashman = target
|
||||
if(!trashman.devourable)
|
||||
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(patient)
|
||||
@@ -536,34 +519,8 @@
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
|
||||
if(!in_range(src, trashman)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
trashman.forceMove(src)
|
||||
trashman.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
else if(issilicon(target))
|
||||
var/mob/living/silicon/trashbot = target
|
||||
if (!trashbot.devourable)
|
||||
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
|
||||
return
|
||||
if(patient)
|
||||
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
|
||||
return
|
||||
if(trashbot.buckled)
|
||||
to_chat(user,"<span class='warning'>[trashbot] is buckled and can not be put into your [src].</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashbot] into their [src].</span>", "<span class='notice'>You start ingesting [trashbot] into your [src.name]...</span>")
|
||||
if(do_after(user, 30, target = trashbot) && !patient && !trashbot.buckled && length(contents) < max_item_count)
|
||||
if(!in_range(src, trashbot)) //Proximity is probably old news by now, do a new check.
|
||||
return //If they moved away, you can't eat them.
|
||||
trashbot.forceMove(src)
|
||||
trashbot.reset_perspective(src)
|
||||
update_gut()
|
||||
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashbot] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashbot] slips inside.</span>")
|
||||
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
|
||||
return
|
||||
|
||||
return
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/item/implant/storage/removed(source, silent = FALSE, special = 0)
|
||||
if(!special)
|
||||
qdel(pocket)
|
||||
QDEL_NULL(pocket)
|
||||
else
|
||||
pocket?.moveToNullspace()
|
||||
return ..()
|
||||
@@ -29,7 +29,7 @@
|
||||
return FALSE
|
||||
. = ..()
|
||||
if(.)
|
||||
if(pocket)
|
||||
if(!QDELETED(pocket))
|
||||
pocket.forceMove(target)
|
||||
else
|
||||
pocket = new(target)
|
||||
@@ -41,7 +41,6 @@
|
||||
desc = "A tiny yet spacious pocket, usually found implanted inside sneaky syndicate agents and nowhere else."
|
||||
component_type = /datum/component/storage/concrete/implant
|
||||
resistance_flags = INDESTRUCTIBLE //A bomb!
|
||||
item_flags = DROPDEL
|
||||
|
||||
/obj/item/implanter/storage
|
||||
name = "implanter (storage)"
|
||||
|
||||
@@ -430,7 +430,7 @@
|
||||
A.BB.nodamage = FALSE
|
||||
A.BB.speed = 0.5
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
A.fire_casing(target, user, params, 0, 0, null, 0)
|
||||
A.fire_casing(target, user, params, 0, 0, null, 0, src)
|
||||
user.visible_message("<span class='warning'>[user] blasts a flying lollipop at [target]!</span>")
|
||||
check_amount()
|
||||
|
||||
@@ -446,7 +446,7 @@
|
||||
A.BB.speed = 0.5
|
||||
A.BB.color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
|
||||
playsound(src.loc, 'sound/weapons/bulletflyby3.ogg', 50, 1)
|
||||
A.fire_casing(target, user, params, 0, 0, null, 0)
|
||||
A.fire_casing(target, user, params, 0, 0, null, 0, src)
|
||||
user.visible_message("<span class='warning'>[user] shoots a high-velocity gumball at [target]!</span>")
|
||||
check_amount()
|
||||
|
||||
|
||||
@@ -300,18 +300,9 @@
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/equipped(mob/living/user)
|
||||
var/image/I = image(icon = 'icons/obj/flora/plants.dmi' , icon_state = src.icon_state, loc = user)
|
||||
I.copy_overlays(src)
|
||||
I.override = 1
|
||||
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/everyone, "sneaking_mission", I)
|
||||
I.layer = ABOVE_MOB_LAYER
|
||||
..()
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/dropped(mob/living/user)
|
||||
..()
|
||||
user.remove_alt_appearance("sneaking_mission")
|
||||
/obj/item/twohanded/required/kirbyplants/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/tactical)
|
||||
|
||||
/obj/item/twohanded/required/kirbyplants/random
|
||||
icon = 'icons/obj/flora/_flora.dmi'
|
||||
|
||||
@@ -25,6 +25,9 @@
|
||||
H.facial_hair_color = H.hair_color
|
||||
H.eye_color = random_eye_color()
|
||||
H.dna.blood_type = random_blood_type()
|
||||
H.saved_underwear = H.underwear
|
||||
H.saved_undershirt = H.undershirt
|
||||
H.saved_socks = H.socks
|
||||
|
||||
// Mutant randomizing, doesn't affect the mob appearance unless it's the specific mutant.
|
||||
H.dna.features["mcolor"] = random_short_color()
|
||||
|
||||
@@ -113,7 +113,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
"xenohead" = "Standard",
|
||||
"xenotail" = "Xenomorph Tail",
|
||||
"taur" = "None",
|
||||
"exhibitionist" = FALSE,
|
||||
"genitals_use_skintone" = FALSE,
|
||||
"has_cock" = FALSE,
|
||||
"cock_shape" = "Human",
|
||||
@@ -826,7 +825,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Citadel Preferences</h2>" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe.
|
||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Exhibitionist:</b><a href='?_src_=prefs;preference=exhibitionist'>[features["exhibitionist"] == TRUE ? "Yes" : "No"]</a><BR>"
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
@@ -2057,8 +2055,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["has_womb"] = FALSE
|
||||
if("has_womb")
|
||||
features["has_womb"] = !features["has_womb"]
|
||||
if("exhibitionist")
|
||||
features["exhibitionist"] = !features["exhibitionist"]
|
||||
if("widescreenpref")
|
||||
widescreenpref = !widescreenpref
|
||||
user.client.change_view(CONFIG_GET(string/default_view))
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// You do not need to raise this if you are adding new values that have sane defaults.
|
||||
// Only raise this value when changing the meaning/format/name/layout of an existing value
|
||||
// where you would want the updater procs below to run
|
||||
#define SAVEFILE_VERSION_MAX 23
|
||||
#define SAVEFILE_VERSION_MAX 24
|
||||
|
||||
/*
|
||||
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
|
||||
@@ -109,6 +109,12 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
else if(current_version < 23) // we are fixing a gamebreaking bug.
|
||||
job_preferences = list() //It loaded null from nonexistant savefile field.
|
||||
|
||||
if(current_version < 24 && S["feature_exhibitionist"])
|
||||
var/datum/quirk/exhibitionism/E
|
||||
var/quirk_name = initial(E.name)
|
||||
neutral_quirks += quirk_name
|
||||
all_quirks += quirk_name
|
||||
|
||||
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
|
||||
if(!ckey)
|
||||
return
|
||||
|
||||
@@ -82,13 +82,6 @@
|
||||
item_state = "nr_helmet"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/stalhelm
|
||||
name = "Stalhelm"
|
||||
desc = "Ein Helm, um die Nazi-Interesse an fremden Raumstationen zu sichern."
|
||||
icon_state = "stalhelm"
|
||||
item_state = "stalhelm"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/panzer
|
||||
name = "Panzer Cap"
|
||||
desc = "Command any mech in style."
|
||||
@@ -96,13 +89,6 @@
|
||||
item_state = "panzercap"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/naziofficer
|
||||
name = "Officer Cap"
|
||||
desc = "Style is all that matters."
|
||||
icon_state = "officercap"
|
||||
item_state = "officercap"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/russobluecamohat
|
||||
name = "russian blue camo beret"
|
||||
desc = "A symbol of discipline, honor, and lots and lots of removal of some type of skewered food."
|
||||
|
||||
@@ -1,24 +1,5 @@
|
||||
|
||||
//VG Ports
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/nazi
|
||||
name = "nazi hardhelmet"
|
||||
desc = "This is the face of das vaterland's top elite. Gas or energy are your only escapes."
|
||||
item_state = "hardsuit0-nazi"
|
||||
icon_state = "hardsuit0-nazi"
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
item_color = "nazi"
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/nazi
|
||||
name = "nazi hardsuit"
|
||||
desc = "The attire of a true krieger. All shall fall, and only das vaterland will remain."
|
||||
item_state = "hardsuit-nazi"
|
||||
icon_state = "hardsuit-nazi"
|
||||
slowdown = 1
|
||||
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 20)
|
||||
allowed = list(/obj/item/gun,/obj/item/flashlight,/obj/item/tank,/obj/item/melee/)
|
||||
helmettype = /obj/item/clothing/head/helmet/space/hardsuit/nazi
|
||||
icon = 'modular_citadel/icons/obj/clothing/vg_clothes.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/soviet
|
||||
name = "soviet hardhelmet"
|
||||
|
||||
@@ -8,8 +8,11 @@
|
||||
/datum/round_event/wizard/rpgloot/start()
|
||||
var/upgrade_scroll_chance = 0
|
||||
for(var/obj/item/I in world)
|
||||
if(!istype(I.rpg_loot))
|
||||
I.rpg_loot = new(I)
|
||||
CHECK_TICK
|
||||
if(!(I.flags_1 & INITIALIZED_1))
|
||||
continue
|
||||
|
||||
I.AddComponent(/datum/component/fantasy)
|
||||
|
||||
if(istype(I, /obj/item/storage))
|
||||
var/obj/item/storage/S = I
|
||||
@@ -31,86 +34,20 @@
|
||||
|
||||
var/upgrade_amount = 1
|
||||
var/can_backfire = TRUE
|
||||
var/one_use = TRUE
|
||||
var/uses = 1
|
||||
|
||||
/obj/item/upgradescroll/afterattack(obj/item/target, mob/user , proximity)
|
||||
. = ..()
|
||||
if(!proximity || !istype(target))
|
||||
return
|
||||
|
||||
var/datum/rpg_loot/rpg_loot_datum = target.rpg_loot
|
||||
if(!istype(rpg_loot_datum))
|
||||
target.rpg_loot = rpg_loot_datum = new /datum/rpg_loot(target)
|
||||
target.AddComponent(/datum/component/fantasy, upgrade_amount, null, null, can_backfire, TRUE)
|
||||
|
||||
var/quality = rpg_loot_datum.quality
|
||||
|
||||
if(can_backfire && (quality > 9 && prob((quality - 9)*10)))
|
||||
to_chat(user, "<span class='danger'>[target] violently glows blue for a while, then evaporates.</span>")
|
||||
target.burn()
|
||||
else
|
||||
to_chat(user, "<span class='notice'>[target] glows blue and seems vaguely \"better\"!</span>")
|
||||
rpg_loot_datum.modify(upgrade_amount)
|
||||
|
||||
if(one_use)
|
||||
if(--uses <= 0)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/upgradescroll/unlimited
|
||||
name = "unlimited foolproof item fortification scroll"
|
||||
desc = "Somehow, this piece of paper can be applied to items to make them \"better\". This scroll is made from the tongues of dead paper wizards, and can be used an unlimited number of times, with no drawbacks."
|
||||
one_use = FALSE
|
||||
uses = INFINITY
|
||||
can_backfire = FALSE
|
||||
|
||||
/datum/rpg_loot
|
||||
var/positive_prefix = "okay"
|
||||
var/negative_prefix = "weak"
|
||||
var/suffix = "something profound"
|
||||
var/quality = 0
|
||||
|
||||
var/obj/item/attached
|
||||
var/original_name
|
||||
|
||||
/datum/rpg_loot/New(attached_item=null)
|
||||
attached = attached_item
|
||||
|
||||
randomise()
|
||||
|
||||
/datum/rpg_loot/Destroy()
|
||||
attached = null
|
||||
|
||||
/datum/rpg_loot/proc/randomise()
|
||||
var/static/list/prefixespositive = list("greater", "major", "blessed", "superior", "empowered", "honed", "true", "glorious", "robust")
|
||||
var/static/list/prefixesnegative = list("lesser", "minor", "blighted", "inferior", "enfeebled", "rusted", "unsteady", "tragic", "gimped")
|
||||
var/static/list/suffixes = list("orc slaying", "elf slaying", "corgi slaying", "strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma", "the forest", "the hills", "the plains", "the sea", "the sun", "the moon", "the void", "the world", "the fool", "many secrets", "many tales", "many colors", "rending", "sundering", "the night", "the day")
|
||||
|
||||
var/new_quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
|
||||
|
||||
suffix = pick(suffixes)
|
||||
positive_prefix = pick(prefixespositive)
|
||||
negative_prefix = pick(prefixesnegative)
|
||||
|
||||
if(prob(50))
|
||||
new_quality = -new_quality
|
||||
|
||||
modify(new_quality)
|
||||
|
||||
/datum/rpg_loot/proc/rename()
|
||||
var/obj/item/I = attached
|
||||
if(!original_name)
|
||||
original_name = I.name
|
||||
if(quality < 0)
|
||||
I.name = "[negative_prefix] [original_name] of [suffix] [quality]"
|
||||
else if(quality == 0)
|
||||
I.name = "[original_name] of [suffix]"
|
||||
else if(quality > 0)
|
||||
I.name = "[positive_prefix] [original_name] of [suffix] +[quality]"
|
||||
|
||||
/datum/rpg_loot/proc/modify(quality_mod)
|
||||
var/obj/item/I = attached
|
||||
quality += quality_mod
|
||||
|
||||
I.force = max(0,I.force + quality_mod)
|
||||
I.throwforce = max(0,I.throwforce + quality_mod)
|
||||
|
||||
I.armor = I.armor.modifyAllRatings(quality)
|
||||
|
||||
rename()
|
||||
|
||||
@@ -95,45 +95,34 @@
|
||||
last_poof = world.realtime
|
||||
var/datum/reagents/R = new/datum/reagents(100)//Hey, just in case.
|
||||
var/datum/effect_system/smoke_spread/chem/s = new()
|
||||
R.add_reagent("secretcatchem", (10))
|
||||
R.add_reagent("secretcatchem", 10)
|
||||
s.set_up(R, 0, loc)
|
||||
s.start()
|
||||
visible_message("<b>[src]</b> disappears in a puff of smoke!")
|
||||
canmove = TRUE
|
||||
health = 25
|
||||
|
||||
var/hp_list = list()
|
||||
for(var/obj/machinery/holopad/hp in world)
|
||||
hp_list += hp
|
||||
//Try to go to populated areas
|
||||
var/list/pop_areas = list()
|
||||
for(var/mob/living/L in GLOB.player_list)
|
||||
var/area/A = get_area(L)
|
||||
pop_areas += A
|
||||
|
||||
var/nono_areas = list("AI ")
|
||||
|
||||
for(var/i = 0, i <= 6, i+=1) //Attempts a jump 6 times.
|
||||
var/obj/machinery/holopad/hp = pick(hp_list)
|
||||
if(forceMove(pick(hp.loc)))
|
||||
|
||||
var/jacq_please_no = FALSE
|
||||
for(var/no_area in nono_areas)
|
||||
var/turf/L1 = hp.loc
|
||||
if(!L1) //Incase the area isn't a turf (i.e. in a locker)
|
||||
continue
|
||||
var/area/L2 = L1.loc
|
||||
if(L2)
|
||||
if(findtext(L2.name, no_area))
|
||||
jacq_please_no = TRUE
|
||||
|
||||
if(jacq_please_no)
|
||||
i-=1
|
||||
continue
|
||||
|
||||
//Try to go to populated areas
|
||||
var/list/seen = viewers(8, get_turf(src))
|
||||
for(var/victim in seen)
|
||||
if(ishuman(victim))
|
||||
if(z == cached_z)
|
||||
return TRUE
|
||||
var/list/targets = list()
|
||||
for(var/H in GLOB.network_holopads)
|
||||
var/area/A = get_area(H)
|
||||
if(findtextEx(A, "AI") || !(A in pop_areas) || !is_station_level(H))
|
||||
continue
|
||||
targets += H
|
||||
|
||||
if(!targets)
|
||||
targets = GLOB.generic_event_spawns
|
||||
|
||||
for(var/i in 1 to 6) //Attempts a jump up to 6 times.
|
||||
var/atom/A = pick(targets)
|
||||
if(do_teleport(src, A, channel = TELEPORT_CHANNEL_MAGIC))
|
||||
return TRUE
|
||||
targets -= A
|
||||
return FALSE
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/gender_check(mob/living/carbon/C)
|
||||
|
||||
@@ -79,7 +79,8 @@
|
||||
|
||||
//This is an UNSAFE proc. Use mob_can_equip() before calling this one! Or rather use equip_to_slot_if_possible() or advanced_equip_to_slot_if_possible()
|
||||
/mob/living/carbon/human/equip_to_slot(obj/item/I, slot)
|
||||
if(!..()) //a check failed or the item has already found its slot
|
||||
. = ..()
|
||||
if(!.) //a check failed or the item has already found its slot
|
||||
return
|
||||
|
||||
var/not_handled = FALSE //Added in case we make this type path deeper one day
|
||||
@@ -136,6 +137,7 @@
|
||||
update_inv_s_store()
|
||||
else
|
||||
to_chat(src, "<span class='danger'>You are trying to equip this item to an unsupported inventory slot. Report this to a coder!</span>")
|
||||
not_handled = TRUE
|
||||
|
||||
//Item is handled and in slot, valid to call callback, for this proc should always be true
|
||||
if(!not_handled)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#define THERMAL_PROTECTION_HAND_LEFT 0.025
|
||||
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
|
||||
|
||||
/mob/living/carbon/human/Life()
|
||||
/mob/living/carbon/human/Life(seconds, times_fired)
|
||||
set invisibility = 0
|
||||
if (notransform)
|
||||
return
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
if(stat != DEAD)
|
||||
//process your dick energy
|
||||
handle_arousal()
|
||||
handle_arousal(times_fired)
|
||||
|
||||
//Update our name based on whether our face is obscured/disfigured
|
||||
name = get_visible_name()
|
||||
|
||||
@@ -545,7 +545,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.hidden_underwear)
|
||||
H.underwear = "Nude"
|
||||
else
|
||||
H.saved_underwear = H.underwear
|
||||
H.underwear = H.saved_underwear
|
||||
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
|
||||
if(B)
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
|
||||
@@ -557,7 +557,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.hidden_undershirt)
|
||||
H.undershirt = "Nude"
|
||||
else
|
||||
H.saved_undershirt = H.undershirt
|
||||
H.undershirt = H.saved_undershirt
|
||||
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
|
||||
if(T)
|
||||
var/mutable_appearance/MA
|
||||
@@ -573,7 +573,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.hidden_socks)
|
||||
H.socks = "Nude"
|
||||
else
|
||||
H.saved_socks = H.socks
|
||||
H.socks = H.saved_socks
|
||||
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
|
||||
if(S)
|
||||
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
|
||||
|
||||
@@ -472,37 +472,25 @@
|
||||
H.hair_style = new_style
|
||||
H.update_hair()
|
||||
else if (select_alteration == "Genitals")
|
||||
var/list/organs = list()
|
||||
var/operation = input("Select organ operation.", "Organ Manipulation", "cancel") in list("add sexual organ", "remove sexual organ", "cancel")
|
||||
switch(operation)
|
||||
if("add sexual organ")
|
||||
var/new_organ = input("Select sexual organ:", "Organ Manipulation") in list("Penis", "Testicles", "Breasts", "Vagina", "Womb", "Cancel")
|
||||
if(new_organ == "Penis")
|
||||
H.give_penis()
|
||||
else if(new_organ == "Testicles")
|
||||
H.give_balls()
|
||||
else if(new_organ == "Breasts")
|
||||
H.give_breasts()
|
||||
else if(new_organ == "Vagina")
|
||||
H.give_vagina()
|
||||
else if(new_organ == "Womb")
|
||||
H.give_womb()
|
||||
else
|
||||
var/new_organ = input("Select sexual organ:", "Organ Manipulation") as null|anything in GLOB.genitals_list
|
||||
if(!new_organ)
|
||||
return
|
||||
H.give_genital(GLOB.genitals_list[new_organ])
|
||||
|
||||
if("remove sexual organ")
|
||||
var/list/organs = list()
|
||||
for(var/obj/item/organ/genital/X in H.internal_organs)
|
||||
var/obj/item/organ/I = X
|
||||
organs["[I.name] ([I.type])"] = I
|
||||
var/obj/item/organ = input("Select sexual organ:", "Organ Manipulation", null) in organs
|
||||
organ = organs[organ]
|
||||
if(!organ)
|
||||
var/obj/item/O = input("Select sexual organ:", "Organ Manipulation", null) as null|anything in organs
|
||||
var/obj/item/organ/genital/G = organs[O]
|
||||
if(!G)
|
||||
return
|
||||
var/obj/item/organ/genital/O
|
||||
if(isorgan(organ))
|
||||
O = organ
|
||||
O.Remove(H)
|
||||
organ.forceMove(get_turf(H))
|
||||
qdel(organ)
|
||||
G.forceMove(get_turf(H))
|
||||
qdel(G)
|
||||
H.update_genitals()
|
||||
|
||||
else if (select_alteration == "Ears")
|
||||
@@ -592,8 +580,8 @@
|
||||
if(new_shape)
|
||||
H.dna.features["cock_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_balls()
|
||||
H.give_penis()
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
H.apply_overlay()
|
||||
|
||||
|
||||
@@ -605,8 +593,8 @@
|
||||
if(new_shape)
|
||||
H.dna.features["vag_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.give_womb()
|
||||
H.give_vagina()
|
||||
H.give_genital(/obj/item/organ/genital/womb)
|
||||
H.give_genital(/obj/item/organ/genital/vagina)
|
||||
H.apply_overlay()
|
||||
|
||||
else if (select_alteration == "Penis Length")
|
||||
@@ -618,8 +606,8 @@
|
||||
H.dna.features["cock_length"] = max(min( round(text2num(new_length)), COCK_SIZE_MAX),COCK_SIZE_MIN)
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_balls()
|
||||
H.give_penis()
|
||||
H.give_genital(/obj/item/organ/genital/testicles)
|
||||
H.give_genital(/obj/item/organ/genital/penis)
|
||||
|
||||
else if (select_alteration == "Breast Size")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
@@ -630,7 +618,7 @@
|
||||
H.dna.features["breasts_size"] = new_size
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_breasts()
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
else if (select_alteration == "Breast Shape")
|
||||
for(var/obj/item/organ/genital/breasts/X in H.internal_organs)
|
||||
@@ -641,7 +629,7 @@
|
||||
H.dna.features["breasts_shape"] = new_shape
|
||||
H.update_genitals()
|
||||
H.apply_overlay()
|
||||
H.give_breasts()
|
||||
H.give_genital(/obj/item/organ/genital/breasts)
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
playsound(C, pick(spooks), 50, TRUE, 10)
|
||||
|
||||
//Congrats you somehow died so hard you stopped being a zombie
|
||||
/datum/species/zombie/infectious/spec_death(mob/living/carbon/C)
|
||||
/datum/species/zombie/infectious/spec_death(gibbed, mob/living/carbon/C)
|
||||
. = ..()
|
||||
var/obj/item/organ/zombie_infection/infection
|
||||
infection = C.getorganslot(ORGAN_SLOT_ZOMBIE)
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
var/datum/gas_mixture/breath
|
||||
|
||||
if(!getorganslot(ORGAN_SLOT_BREATHING_TUBE))
|
||||
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || lungs.organ_flags & ORGAN_FAILING)
|
||||
if(health <= HEALTH_THRESHOLD_FULLCRIT || (pulledby && pulledby.grab_state >= GRAB_KILL) || !lungs || lungs.organ_flags & ORGAN_FAILING)
|
||||
losebreath++ //You can't breath at all when in critical or when being choked, so you're going to miss a breath
|
||||
|
||||
else if(health <= crit_threshold)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
#define GORILLA_TOTAL_LAYERS 1
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla
|
||||
name = "Gorilla"
|
||||
name = "gorilla"
|
||||
desc = "A ground-dwelling, predominantly herbivorous ape that inhabits the forests of central Africa."
|
||||
icon = 'icons/mob/gorilla.dmi'
|
||||
icon_state = "crawling"
|
||||
@@ -108,3 +108,10 @@
|
||||
playsound(src, 'sound/creatures/gorilla.ogg', 200)
|
||||
oogas = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/gorilla/familiar
|
||||
name = "familiar gorilla"
|
||||
desc = "There is no need to be upset."
|
||||
unique_name = FALSE
|
||||
AIStatus = AI_OFF
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
@@ -344,6 +344,7 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/hostile/proc/AttackingTarget()
|
||||
SEND_SIGNAL(src, COMSIG_HOSTILE_ATTACKINGTARGET, target)
|
||||
in_melee = TRUE
|
||||
if(vore_active)
|
||||
if(isliving(target))
|
||||
@@ -426,12 +427,13 @@
|
||||
if(casingtype)
|
||||
var/obj/item/ammo_casing/casing = new casingtype(startloc)
|
||||
playsound(src, projectilesound, 100, 1)
|
||||
casing.fire_casing(targeted_atom, src, null, null, null, ran_zone())
|
||||
casing.fire_casing(targeted_atom, src, null, null, null, ran_zone(), src)
|
||||
else if(projectiletype)
|
||||
var/obj/item/projectile/P = new projectiletype(startloc)
|
||||
playsound(src, projectilesound, 100, 1)
|
||||
P.starting = startloc
|
||||
P.firer = src
|
||||
P.fired_from = src
|
||||
P.yo = targeted_atom.y - startloc.y
|
||||
P.xo = targeted_atom.x - startloc.x
|
||||
if(AIStatus != AI_ON)//Don't want mindless mobs to have their movement screwed up firing in space
|
||||
|
||||
@@ -199,6 +199,7 @@
|
||||
if(prob(35))
|
||||
sparks.start()
|
||||
P.firer = user ? user : src
|
||||
P.fired_from = src
|
||||
if(last_projectile_params)
|
||||
P.p_x = last_projectile_params[2]
|
||||
P.p_y = last_projectile_params[3]
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
/obj/item/ammo_casing/proc/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread)
|
||||
/obj/item/ammo_casing/proc/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
|
||||
distro += variance
|
||||
for (var/i = max(1, pellets), i > 0, i--)
|
||||
var/targloc = get_turf(target)
|
||||
ready_proj(target, user, quiet, zone_override)
|
||||
ready_proj(target, user, quiet, zone_override, fired_from)
|
||||
if(distro) //We have to spread a pixel-precision bullet. throw_proj was called before so angles should exist by now...
|
||||
if(randomspread)
|
||||
spread = round((rand() - 0.5) * distro)
|
||||
@@ -20,11 +20,12 @@
|
||||
update_icon()
|
||||
return 1
|
||||
|
||||
/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "")
|
||||
/obj/item/ammo_casing/proc/ready_proj(atom/target, mob/living/user, quiet, zone_override = "", fired_from)
|
||||
if (!BB)
|
||||
return
|
||||
BB.original = target
|
||||
BB.firer = user
|
||||
BB.fired_from = fired_from
|
||||
if (zone_override)
|
||||
BB.def_zone = zone_override
|
||||
else
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
firing_effect_type = null
|
||||
heavy_metal = FALSE
|
||||
|
||||
/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread)
|
||||
/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread, atom/fired_from)
|
||||
if (..()) //successfully firing
|
||||
moveToNullspace()
|
||||
QDEL_NULL(src)
|
||||
|
||||
@@ -233,7 +233,7 @@
|
||||
else //Smart spread
|
||||
sprd = round((((rand_spr/burst_size) * iteration) - (0.5 + (rand_spr * 0.25))) * (randomized_gun_spread + randomized_bonus_spread), 1)
|
||||
|
||||
if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd))
|
||||
if(!chambered.fire_casing(target, user, params, ,suppressed, zone_override, sprd, src))
|
||||
shoot_with_empty_chamber(user)
|
||||
firing_burst = FALSE
|
||||
return FALSE
|
||||
@@ -280,7 +280,7 @@
|
||||
to_chat(user, "<span class='notice'> [src] is lethally chambered! You don't want to risk harming anyone...</span>")
|
||||
return
|
||||
sprd = round((rand() - 0.5) * DUALWIELD_PENALTY_EXTRA_MULTIPLIER * (randomized_gun_spread + randomized_bonus_spread))
|
||||
if(!chambered.fire_casing(target, user, params, , suppressed, zone_override, sprd))
|
||||
if(!chambered.fire_casing(target, user, params, , suppressed, zone_override, sprd, src))
|
||||
shoot_with_empty_chamber(user)
|
||||
return
|
||||
else
|
||||
|
||||
@@ -331,9 +331,9 @@
|
||||
uninstall(KA)
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA, forcemove = TRUE)
|
||||
KA.modkits -= src
|
||||
if(forcemove)
|
||||
forceMove(get_turf(KA))
|
||||
KA.modkits -= src
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/modify_projectile(obj/item/projectile/kinetic/K)
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/def_zone = "" //Aiming at
|
||||
var/atom/movable/firer = null//Who shot it
|
||||
var/atom/fired_from = null // the atom that the projectile was fired from (gun, turret)
|
||||
var/suppressed = FALSE //Attack message
|
||||
var/candink = FALSE //Can this projectile play the dink sound when hitting the head?
|
||||
var/yo = null
|
||||
@@ -131,6 +132,8 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/projectile/proc/on_hit(atom/target, blocked = FALSE)
|
||||
if(fired_from)
|
||||
SEND_SIGNAL(fired_from, COMSIG_PROJECTILE_ON_HIT, firer, target, Angle)
|
||||
var/turf/target_loca = get_turf(target)
|
||||
|
||||
var/hitx
|
||||
@@ -356,6 +359,8 @@
|
||||
pixel_move(1, FALSE)
|
||||
|
||||
/obj/item/projectile/proc/fire(angle, atom/direct_target)
|
||||
if(fired_from)
|
||||
SEND_SIGNAL(fired_from, COMSIG_PROJECTILE_BEFORE_FIRE, src, original)
|
||||
//If no angle needs to resolve it from xo/yo!
|
||||
if(!log_override && firer && original)
|
||||
log_combat(firer, original, "fired at", src, "from [get_area_name(src, TRUE)]")
|
||||
|
||||
@@ -2265,24 +2265,6 @@
|
||||
M.emote("nya")
|
||||
..()
|
||||
|
||||
//Kept for legacy, I think it will break everything if you enable it.
|
||||
/datum/reagent/penis_enlargement
|
||||
name = "Penis Enlargement"
|
||||
id = "penis_enlargement"
|
||||
description = "A patented chemical forumula by Doctor Ronald Hyatt that is guaranteed to bring maximum GROWTH and LENGTH to your penis, today!"
|
||||
color = "#888888"
|
||||
taste_description = "chinese dragon powder"
|
||||
metabolization_rate = INFINITY //So it instantly removes all of itself. Don't want to put strain on the system.
|
||||
|
||||
/datum/reagent/penis_enlargement/on_mob_life(mob/living/carbon/C)
|
||||
var/obj/item/organ/genital/penis/P = C.getorganslot(ORGAN_SLOT_PENIS)
|
||||
if(P)
|
||||
var/added_length = round(volume/30,0.01) //Every 30u gives an extra inch. Rounded to the nearest 0.01 so float fuckery doesn't occur with the division by 30.
|
||||
if(added_length >= 0.20) //Only add the length if it's greater than or equal to 0.2. This is to prevent people from smoking the reagents and causing the penis to update constantly.
|
||||
P.length += added_length
|
||||
P.update()
|
||||
..()
|
||||
|
||||
/datum/reagent/changeling_string
|
||||
name = "UNKNOWN"
|
||||
id = "changeling_sting_real"
|
||||
|
||||
@@ -338,7 +338,7 @@
|
||||
/obj/item/organ/eyes/robotic/glow/proc/start_visuals()
|
||||
if(!islist(eye_lighting))
|
||||
regenerate_light_effects()
|
||||
if((eye_lighting.len < light_beam_distance) || !on_mob)
|
||||
if((LAZYLEN(eye_lighting) < light_beam_distance) || !on_mob)
|
||||
regenerate_light_effects()
|
||||
sync_light_effects()
|
||||
update_visuals()
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
|
||||
/obj/item/organ/proc/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
|
||||
if(!iscarbon(M) || owner == M)
|
||||
return
|
||||
return FALSE
|
||||
|
||||
var/obj/item/organ/replaced = M.getorganslot(slot)
|
||||
if(replaced)
|
||||
@@ -53,6 +53,8 @@
|
||||
A.Grant(M)
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
return TRUE
|
||||
|
||||
//Special is for instant replacement like autosurgeons
|
||||
/obj/item/organ/proc/Remove(mob/living/carbon/M, special = FALSE)
|
||||
owner = null
|
||||
@@ -67,6 +69,8 @@
|
||||
A.Remove(M)
|
||||
START_PROCESSING(SSobj, src)
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/organ/proc/on_find(mob/living/finder)
|
||||
return
|
||||
|
||||
|
||||
@@ -92,7 +92,7 @@
|
||||
return TRUE
|
||||
if(iscyborg(user) && user.a_intent != INTENT_HARM) //to save asimov borgs a LOT of heartache
|
||||
return TRUE
|
||||
if(tool.item_flags & SURGICAL_TOOL) //Just because you used the wrong tool it doesn't mean you meant to whack the patient with it
|
||||
if(tool && tool.item_flags & SURGICAL_TOOL) //Just because you used the wrong tool it doesn't mean you meant to whack the patient with it
|
||||
to_chat(user, "<span class='warning'>This step requires a different tool!</span>")
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
|
||||
/obj/belly/Destroy()
|
||||
SSbellies.belly_list -= src
|
||||
if(owner)
|
||||
if(owner?.vore_organs)
|
||||
owner.vore_organs -= src
|
||||
owner = null
|
||||
. = ..()
|
||||
|
||||
Reference in New Issue
Block a user