This commit is contained in:
Ghommie
2019-11-04 22:59:24 +01:00
116 changed files with 2812 additions and 2427 deletions
+9 -72
View File
@@ -8,8 +8,11 @@
/datum/round_event/wizard/rpgloot/start()
var/upgrade_scroll_chance = 0
for(var/obj/item/I in world)
if(!istype(I.rpg_loot))
I.rpg_loot = new(I)
CHECK_TICK
if(!(I.flags_1 & INITIALIZED_1))
continue
I.AddComponent(/datum/component/fantasy)
if(istype(I, /obj/item/storage))
var/obj/item/storage/S = I
@@ -31,86 +34,20 @@
var/upgrade_amount = 1
var/can_backfire = TRUE
var/one_use = TRUE
var/uses = 1
/obj/item/upgradescroll/afterattack(obj/item/target, mob/user , proximity)
. = ..()
if(!proximity || !istype(target))
return
var/datum/rpg_loot/rpg_loot_datum = target.rpg_loot
if(!istype(rpg_loot_datum))
target.rpg_loot = rpg_loot_datum = new /datum/rpg_loot(target)
target.AddComponent(/datum/component/fantasy, upgrade_amount, null, null, can_backfire, TRUE)
var/quality = rpg_loot_datum.quality
if(can_backfire && (quality > 9 && prob((quality - 9)*10)))
to_chat(user, "<span class='danger'>[target] violently glows blue for a while, then evaporates.</span>")
target.burn()
else
to_chat(user, "<span class='notice'>[target] glows blue and seems vaguely \"better\"!</span>")
rpg_loot_datum.modify(upgrade_amount)
if(one_use)
if(--uses <= 0)
qdel(src)
/obj/item/upgradescroll/unlimited
name = "unlimited foolproof item fortification scroll"
desc = "Somehow, this piece of paper can be applied to items to make them \"better\". This scroll is made from the tongues of dead paper wizards, and can be used an unlimited number of times, with no drawbacks."
one_use = FALSE
uses = INFINITY
can_backfire = FALSE
/datum/rpg_loot
var/positive_prefix = "okay"
var/negative_prefix = "weak"
var/suffix = "something profound"
var/quality = 0
var/obj/item/attached
var/original_name
/datum/rpg_loot/New(attached_item=null)
attached = attached_item
randomise()
/datum/rpg_loot/Destroy()
attached = null
/datum/rpg_loot/proc/randomise()
var/static/list/prefixespositive = list("greater", "major", "blessed", "superior", "empowered", "honed", "true", "glorious", "robust")
var/static/list/prefixesnegative = list("lesser", "minor", "blighted", "inferior", "enfeebled", "rusted", "unsteady", "tragic", "gimped")
var/static/list/suffixes = list("orc slaying", "elf slaying", "corgi slaying", "strength", "dexterity", "constitution", "intelligence", "wisdom", "charisma", "the forest", "the hills", "the plains", "the sea", "the sun", "the moon", "the void", "the world", "the fool", "many secrets", "many tales", "many colors", "rending", "sundering", "the night", "the day")
var/new_quality = pick(1;15, 2;14, 2;13, 2;12, 3;11, 3;10, 3;9, 4;8, 4;7, 4;6, 5;5, 5;4, 5;3, 6;2, 6;1, 6;0)
suffix = pick(suffixes)
positive_prefix = pick(prefixespositive)
negative_prefix = pick(prefixesnegative)
if(prob(50))
new_quality = -new_quality
modify(new_quality)
/datum/rpg_loot/proc/rename()
var/obj/item/I = attached
if(!original_name)
original_name = I.name
if(quality < 0)
I.name = "[negative_prefix] [original_name] of [suffix] [quality]"
else if(quality == 0)
I.name = "[original_name] of [suffix]"
else if(quality > 0)
I.name = "[positive_prefix] [original_name] of [suffix] +[quality]"
/datum/rpg_loot/proc/modify(quality_mod)
var/obj/item/I = attached
quality += quality_mod
I.force = max(0,I.force + quality_mod)
I.throwforce = max(0,I.throwforce + quality_mod)
I.armor = I.armor.modifyAllRatings(quality)
rename()