more reformatting
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@@ -50,17 +50,11 @@
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// taken from /mob/living/carbon/human/interactive/
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/mob/living/carbon/monkey/proc/IsDeadOrIncap(checkDead = TRUE)
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if(!canmove)
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return 1
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if(!CHECK_BITFIELD(mobility_flags, MOBILITY_MOVE))
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return TRUE
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if(health <= 0 && checkDead)
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return 1
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if(IsUnconscious())
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return 1
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if(IsStun() || IsKnockdown())
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return 1
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if(stat)
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return 1
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return 0
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return TRUE
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return FALSE
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/mob/living/carbon/monkey/proc/battle_screech()
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if(next_battle_screech < world.time)
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@@ -13,7 +13,7 @@
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if(!client)
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if(stat == CONSCIOUS)
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if(on_fire || buckled || restrained() || (resting && canmove)) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
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if(on_fire || buckled || restrained() || (!CHECK_BITFIELD(mobility_flags, MOBILITY_STAND) && CHECK_BITFIELD(mobility_flags, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
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if(!resisting && prob(MONKEY_RESIST_PROB))
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resisting = TRUE
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walk_to(src,0)
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