more reformatting
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@@ -675,7 +675,7 @@
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if(module.cyborg_base_icon == "robot")
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icon = 'icons/mob/robots.dmi'
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pixel_x = initial(pixel_x)
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if(stat != DEAD && !(IsUnconscious() || IsStun() || IsKnockdown() || low_power_mode)) //Not dead, not stunned.
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if(stat != DEAD && !(_MOBILITYFLAGTEMPORARY_IsUnconscious() ||_MOBILITYFLAGTEMPORARY_IsStun() || _MOBILITYFLAGTEMPORARY_IsKnockdown() || IsParalyzed() || low_power_mode)) //Not dead, not stunned.
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if(!eye_lights)
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eye_lights = new()
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if(lamp_intensity > 2)
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@@ -699,7 +699,7 @@
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update_fire()
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if(client && stat != DEAD && module.dogborg == TRUE)
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if(resting)
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if(_MOBILITYFLAGTEMPORARY_resting)
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if(sitting)
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icon_state = "[module.cyborg_base_icon]-sit"
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if(bellyup)
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@@ -724,8 +724,6 @@
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connected_ai.connected_robots -= src
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src.connected_ai = null
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lawupdate = 0
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lockcharge = 0
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canmove = 1
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scrambledcodes = 1
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//Disconnect it's camera so it's not so easily tracked.
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if(!QDELETED(builtInCamera))
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@@ -734,6 +732,7 @@
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// Instead of being listed as "deactivated". The downside is that I'm going
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// to have to check if every camera is null or not before doing anything, to prevent runtime errors.
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// I could change the network to null but I don't know what would happen, and it seems too hacky for me.
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update_mobility()
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/mob/living/silicon/robot/mode()
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set name = "Activate Held Object"
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@@ -1021,7 +1020,7 @@
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if(health <= -maxHealth) //die only once
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death()
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return
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if(_MOBILITYFLAGTEMPORARY_IsUnconscious() || _MOBILITYFLAGTEMPORARY_IsStun() || _MOBILITYFLAGTEMPORARY_IsParalyze() || getOxyLoss() > maxHealth*0.5)
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if(_MOBILITYFLAGTEMPORARY_IsUnconscious() || _MOBILITYFLAGTEMPORARY_IsStun() || IsParalyzed() || getOxyLoss() > maxHealth*0.5)
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if(stat == CONSCIOUS)
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stat = UNCONSCIOUS
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blind_eyes(1)
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