It's all codersprites?

Always has been.
This commit is contained in:
lolman360
2020-08-23 16:51:55 +10:00
parent 1146ed0d1f
commit 2a3ada511e
8 changed files with 180 additions and 69 deletions
+41 -13
View File
@@ -124,18 +124,6 @@
mat = mat.name
finalitem.name = "[qualname] [mat] [finalitem.name]"
finalitem.forceMove(get_turf(src))
qdel(src)
/obj/item/smithing/axehead
name = "smithed axe head"
finalitem = /obj/item/melee/smith/axe
/obj/item/smithing/axehead/startfinish()
finalitem = new /obj/item/melee/smith/axe(src)
finalitem.force += quality
..()
/obj/item/smithing/hammerhead
name = "smithed hammer head"
@@ -176,6 +164,7 @@
/obj/item/smithing/cogheadclubhead
name = "smithed coghead club head"
finalitem = /obj/item/melee/smith/cogheadclub
icon_state = "coghead"
/obj/item/smithing/cogheadclubhead/startfinish()
finalitem = new /obj/item/melee/smith/cogheadclub(src)
@@ -196,6 +185,19 @@
finalitem = finalforreal
..()
/obj/item/smithing/pikehead
name = "smithed pike head"
finalitem = /obj/item/melee/smith/twohand/pike
icon_state = "pike"
/obj/item/smithing/pikehead/startfinish()
var/obj/item/melee/smith/twohand/pike/finalforreal = new /obj/item/melee/smith/twohand/pike(src)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalforreal.throwforce = finalforreal.force/10 //its a pike not a javelin
finalitem = finalforreal
..()
/obj/item/smithing/pickaxehead
name = "smithed pickaxe head"
@@ -233,7 +235,7 @@
/obj/item/smithing/shortswordblade
name = "smithed shortsword blade"
name = "smithed gladius blade"
finishingitem = /obj/item/swordhandle
finalitem = /obj/item/melee/smith/shortsword
icon_state = "gladius"
@@ -243,6 +245,18 @@
finalitem.force += quality
..()
/obj/item/smithing/scimitarblade
name = "smithed scimitar blade"
finishingitem = /obj/item/swordhandle
finalitem = /obj/item/melee/smith/shortsword/scimitar
icon_state = "scimitar"
/obj/item/smithing/shortswordblade/startfinish()
finalitem = new /obj/item/melee/smith/shortsword/scimitar(src)
finalitem.force += quality
..()
/obj/item/smithing/knifeblade
name = "smithed knife blade"
finishingitem = /obj/item/swordhandle
@@ -268,6 +282,20 @@
finalitem = finalforreal
..()
/obj/item/smithing/zweiblade
name = "smithed zweihander blade"
finishingitem = /obj/item/swordhandle
finalitem = /obj/item/melee/smith/twohand/zweihander
icon_state = "zweihander"
/obj/item/smithing/zweiblade/startfinish()
var/obj/item/melee/smith/twohand/zweihander/finalforreal = new /obj/item/melee/smith/twohand/zweihander(src)
finalforreal.force += quality
finalforreal.wield_force = finalforreal.force*finalforreal.wielded_mult
finalforreal.AddComponent(/datum/component/two_handed, force_unwielded=finalforreal.force, force_wielded=finalforreal.wield_force, icon_wielded="[icon_state]")
finalitem = finalforreal
..()
/obj/item/smithing/halberdhead
name = "smithed halberd head"
finalitem = /obj/item/melee/smith/twohand/halberd