From 2aa4fef8e1025bb5894520e64f11308d5d7b1789 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sat, 10 Mar 2018 07:17:25 -0600 Subject: [PATCH] [MIRROR] Tidy Processor Overload event code (#5876) * Tidy Processor Overload event code (#36277) * Tidy Processor Overload event code --- code/modules/events/processor_overload.dm | 20 +++++++++----------- 1 file changed, 9 insertions(+), 11 deletions(-) diff --git a/code/modules/events/processor_overload.dm b/code/modules/events/processor_overload.dm index 486065140e..74d9bb273e 100644 --- a/code/modules/events/processor_overload.dm +++ b/code/modules/events/processor_overload.dm @@ -27,14 +27,12 @@ /datum/round_event/processor_overload/start() - for(var/obj/machinery/telecomms/T in GLOB.telecomms_list) - if(istype(T, /obj/machinery/telecomms/processor)) - var/obj/machinery/telecomms/processor/P = T - if(prob(10)) - // Damage the surrounding area to indicate that it popped - explosion(get_turf(P), 0, 0, 2) - // Only a level 1 explosion actually damages the machine - // at all - P.ex_act(EXPLODE_DEVASTATE) - else - P.emp_act(EMP_HEAVY) + for(var/obj/machinery/telecomms/processor/P in GLOB.telecomms_list) + if(prob(10)) + // Damage the surrounding area to indicate that it popped + explosion(get_turf(P), 0, 0, 2) + // Only a level 1 explosion actually damages the machine + // at all + P.ex_act(EXPLODE_DEVASTATE) + else + P.emp_act(EMP_HEAVY)