Merge pull request #10690 from Ghommie/Ghommie-cit525
Additional runtime fixes.
This commit is contained in:
@@ -452,14 +452,15 @@
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return TRUE
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/obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H)
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if(req_defib)
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if(defib.pullshocksafely && isliving(H.pulledby))
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H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
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else
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var/mob/living/M = H.pulledby
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if(M.electrocute_act(30, src))
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M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
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M.emote("scream")
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if(!H.pulledby || !isliving(H.pulledby))
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return
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if(req_defib && defib.pullshocksafely)
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H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
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return
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var/mob/living/M = H.pulledby
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if(M.electrocute_act(30, src))
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M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
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M.emote("scream")
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/obj/item/twohanded/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
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if(req_defib && defib.safety)
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@@ -178,7 +178,7 @@
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machine = null
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//called when the user unsets the machine.
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/atom/movable/proc/on_unset_machine(mob/user)
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/atom/proc/on_unset_machine(mob/user)
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return
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/mob/proc/set_machine(obj/O)
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@@ -138,7 +138,8 @@
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var/duration = (48/W.force) * 2 //In seconds, for now.
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if(istype(W, /obj/item/hatchet) || istype(W, /obj/item/twohanded/fireaxe))
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duration /= 4 //Much better with hatchets and axes.
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if(do_after(user, duration*10, target=src)) //Into deciseconds.
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var/src_type = type
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if(do_after(user, duration*10, target=src) && type == src_type) //Into deciseconds.
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dismantle_wall(FALSE,FALSE)
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return
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return ..()
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@@ -26,7 +26,7 @@
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var/computer_id = null
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var/list/logging = list()
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var/obj/machinery/machine = null
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var/atom/machine = null
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var/next_move = null
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var/create_area_cooldown
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@@ -43,7 +43,7 @@
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else
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eye_color = H.eye_color
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if(!special)
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H.dna?.species?.handle_body() //regenerate eyeballs overlays.
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H.dna?.species?.handle_body(H) //regenerate eyeballs overlays.
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M.update_tint()
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owner.update_sight()
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