Merge remote-tracking branch 'origin/master' into fake_blood

This commit is contained in:
Artur
2021-07-23 18:50:09 +03:00
1311 changed files with 361937 additions and 333891 deletions
+1
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@@ -53,6 +53,7 @@
#define GELADIKINESIS /datum/mutation/human/geladikinesis
#define CRYOKINESIS /datum/mutation/human/cryokinesis
#define SPIDER_WEB /datum/mutation/human/webbing
#define CLUWNEMUT /datum/mutation/human/cluwne
#define UI_CHANGED "ui changed"
#define UE_CHANGED "ue changed"
+2 -38
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@@ -1,38 +1,2 @@
// _extools_api.dm - DM API for extools extension library
// (blatently stolen from rust_g)
//
// To configure, create a `extools.config.dm` and set what you care about from
// the following options:
//
// #define EXTOOLS "path/to/extools"
// Override the .dll/.so detection logic with a fixed path or with detection
// logic of your own.
#ifndef EXTOOLS
// Default automatic EXTOOLS detection.
// On Windows, looks in the standard places for `byond-extools.dll`.
// On Linux, looks in the standard places for`libbyond-extools.so`.
/* This comment bypasses grep checks */ /var/__extools
/proc/__detect_extools()
if (world.system_type == UNIX)
if (fexists("./libbyond-extools.so"))
// No need for LD_LIBRARY_PATH badness.
return __extools = "./libbyond-extools.so"
else
// It's not in the current directory, so try others
return __extools = "libbyond-extools.so"
else
return __extools = "byond-extools.dll"
#define EXTOOLS (__extools || __detect_extools())
#endif
#ifndef UNIT_TESTS // use default logging as extools is broken on travis
#define EXTOOLS_LOGGING // rust_g is used as a fallback if this is undefined
#endif
/proc/extools_log_write()
/proc/extools_finalize_logging()
#define EXTOOLS (world.system_type == MS_WINDOWS ? "byond-extools.dll" : "libbyond-extools.so")
#define AUXMOS (world.system_type == MS_WINDOWS ? "auxmos.dll" : "libauxmos.so")
+45 -9
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@@ -17,7 +17,11 @@
} while(0);
#define CHECK_MULTIPLE_BITFIELDS(flagvar, flags) (((flagvar) & (flags)) == (flags))
GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768))
GLOBAL_LIST_INIT(bitflags, list(
1<<0, 1<<1, 1<<2, 1<<3, 1<<4, 1<<5, 1<<6, 1<<7,
1<<8, 1<<9, 1<<10, 1<<11, 1<<12, 1<<13, 1<<14, 1<<15,
1<<16, 1<<17, 1<<18, 1<<19, 1<<20, 1<<21, 1<<22, 1<<23
))
// for /datum/var/datum_flags
#define DF_USE_TAG (1<<0)
@@ -52,14 +56,46 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
#define BLOCK_FACE_ATOM_1 (1<<17)
//turf-only flags
#define NOJAUNT_1 (1<<0)
#define UNUSED_RESERVATION_TURF_1 (1<<1)
///If a turf can be made dirty at roundstart. This is also used in areas.
#define CAN_BE_DIRTY_1 (1<<2)
///Blocks lava rivers being generated on the turf.
#define NO_LAVA_GEN_1 (1<<6)
///Blocks ruins spawning on the turf.
#define NO_RUINS_1 (1<<10)
#define NOJAUNT_1 (1<<0)
#define UNUSED_RESERVATION_TURF_1 (1<<1)
/// If a turf can be made dirty at roundstart. This is also used in areas.
#define CAN_BE_DIRTY_1 (1<<2)
/// Blocks lava rivers being generated on the turf
#define NO_LAVA_GEN_1 (1<<6)
/// Blocks ruins spawning on the turf
#define NO_RUINS_1 (1<<10)
/// Should this tile be cleaned up and reinserted into an excited group?
#define EXCITED_CLEANUP_1 (1 << 13)
////////////////Area flags\\\\\\\\\\\\\\
/// If it's a valid territory for cult summoning or the CRAB-17 phone to spawn
#define VALID_TERRITORY (1<<0)
/// If blobs can spawn there and if it counts towards their score.
#define BLOBS_ALLOWED (1<<1)
/// If mining tunnel generation is allowed in this area
#define CAVES_ALLOWED (1<<2)
/// If flora are allowed to spawn in this area randomly through tunnel generation
#define FLORA_ALLOWED (1<<3)
/// If mobs can be spawned by natural random generation
#define MOB_SPAWN_ALLOWED (1<<4)
/// If megafauna can be spawned by natural random generation
#define MEGAFAUNA_SPAWN_ALLOWED (1<<5)
/// Are you forbidden from teleporting to the area? (centcom, mobs, wizard, hand teleporter)
#define NOTELEPORT (1<<6)
/// Hides area from player Teleport function.
#define HIDDEN_AREA (1<<7)
/// If false, loading multiple maps with this area type will create multiple instances.
#define UNIQUE_AREA (1<<8)
/// If people are allowed to suicide in it. Mostly for OOC stuff like minigames
#define BLOCK_SUICIDE (1<<9)
/// Can the Xenobio management console transverse this area by default?
#define XENOBIOLOGY_COMPATIBLE (1<<10)
/// If Abductors are unable to teleport in with their observation console
#define ABDUCTOR_PROOF (1<<11)
/// If an area should be hidden from power consoles, power/atmosphere alerts, etc.
#define NO_ALERTS (1<<12)
/// If blood cultists can draw runes or build structures on this AREA.
#define CULT_PERMITTED (1<<13)
/*
These defines are used specifically with the atom/pass_flags bitmask
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@@ -51,3 +51,4 @@
#define ORGAN_NO_SPOIL (1<<5) //Do not spoil under any circumstances
#define ORGAN_NO_DISMEMBERMENT (1<<6) //Immune to disembowelment.
#define ORGAN_EDIBLE (1<<7) //is a snack? :D
#define ORGAN_SYNTHETIC_EMP (1<<6) //Synthetic organ affected by an EMP. Deteriorates over time.
+4 -3
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@@ -13,12 +13,13 @@
#define BLOCK_Z_OUT_UP (1<<10) // Should this object block z uprise from loc?
#define BLOCK_Z_IN_DOWN (1<<11) // Should this object block z falling from above?
#define BLOCK_Z_IN_UP (1<<12) // Should this object block z uprise from below?
#define SHOVABLE_ONTO (1<<13) //called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
#define SHOVABLE_ONTO (1<<13)//called on turf.shove_act() to consider whether an object should have a niche effect (defined in their own shove_act()) when someone is pushed onto it, or do a sanity CanPass() check.
#define EXAMINE_SKIP (1<<14) /// Makes the Examine proc not read out this item.
/// Integrity defines for clothing (not flags but close enough)
#define CLOTHING_PRISTINE 0 // We have no damage on the clothing
#define CLOTHING_DAMAGED 1 // There's some damage on the clothing but it still has at least one functioning bodypart and can be equipped
#define CLOTHING_SHREDDED 2 // The clothing is useless and cannot be equipped unless repaired first
#define CLOTHING_DAMAGED 1 // There's some damage on the clothing but it still has at least one functioning bodypart
#define CLOTHING_SHREDDED 2 // The clothing is near useless and has their sensors broken
// If you add new ones, be sure to add them to /obj/Initialize as well for complete mapping support
+24 -7
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@@ -1,18 +1,35 @@
/// Transparent, let beams pass
#define SHIELD_TRANSPARENT (1<<0)
/// Flammable, takes more damage from fire
#define SHIELD_ENERGY_WEAK (1<<1)
/// Fragile, takes more damage from brute
#define SHIELD_KINETIC_WEAK (1<<2)
/// Strong against kinetic, weak against energy
#define SHIELD_KINETIC_STRONG (1<<3)
/// Strong against energy, weak against kinetic
#define SHIELD_ENERGY_STRONG (1<<4)
/// Disabler and other stamina based energy weapons boost the damage done to the sheld
#define SHIELD_DISABLER_DISRUPTED (1<<5)
/// Doesn't block ranged attacks whatsoever
#define SHIELD_NO_RANGED (1<<6)
/// Doesn't block melee attacks whatsoever
#define SHIELD_NO_MELEE (1<<7)
/// Can shield bash
#define SHIELD_CAN_BASH (1<<1)
#define SHIELD_CAN_BASH (1<<8)
/// Shield bash knockdown on wall hit
#define SHIELD_BASH_WALL_KNOCKDOWN (1<<2)
#define SHIELD_BASH_WALL_KNOCKDOWN (1<<9)
/// Shield bash always knockdown
#define SHIELD_BASH_ALWAYS_KNOCKDOWN (1<<3)
#define SHIELD_BASH_ALWAYS_KNOCKDOWN (1<<10)
/// Shield bash disarm on wall hit
#define SHIELD_BASH_WALL_DISARM (1<<4)
#define SHIELD_BASH_WALL_DISARM (1<<11)
/// Shield bash always disarm
#define SHIELD_BASH_ALWAYS_DISARM (1<<5)
#define SHIELD_BASH_ALWAYS_DISARM (1<<12)
/// You can shieldbash target someone on the ground for ground slam
#define SHIELD_BASH_GROUND_SLAM (1<<6)
#define SHIELD_BASH_GROUND_SLAM (1<<13)
/// Shield bashing someone on the ground will disarm
#define SHIELD_BASH_GROUND_SLAM_DISARM (1<<7)
#define SHIELD_BASH_GROUND_SLAM_DISARM (1<<14)
#define SHIELD_FLAGS_DEFAULT (SHIELD_CAN_BASH | SHIELD_BASH_WALL_KNOCKDOWN | SHIELD_BASH_WALL_DISARM | SHIELD_BASH_GROUND_SLAM)
+8 -1
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@@ -1,7 +1,11 @@
/// Percentage of tick to leave for master controller to run
#define MAPTICK_MC_MIN_RESERVE 70
/// internal_tick_usage is updated every tick by extools
#define MAPTICK_LAST_INTERNAL_TICK_USAGE ((GLOB.internal_tick_usage / world.tick_lag) * 100)
#if DM_VERSION > 513
#define MAPTICK_LAST_INTERNAL_TICK_USAGE world.map_cpu
#else
#define MAPTICK_LAST_INTERNAL_TICK_USAGE 50
#endif
/// Tick limit while running normally
#define TICK_BYOND_RESERVE 2
#define TICK_LIMIT_RUNNING (max(100 - TICK_BYOND_RESERVE - MAPTICK_LAST_INTERNAL_TICK_USAGE, MAPTICK_MC_MIN_RESERVE))
@@ -19,6 +23,9 @@
/// Returns true if tick_usage is above the limit
#define TICK_CHECK ( TICK_USAGE > Master.current_ticklimit )
#define TICK_REMAINING_MS ((Master.current_ticklimit - TICK_USAGE) * world.tick_lag)
/// runs stoplag if tick_usage is above the limit
#define CHECK_TICK ( TICK_CHECK ? stoplag() : 0 )
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@@ -82,6 +82,7 @@
#define ADMIN_PUNISHMENT_PICKLE "Pickle-ify"
#define ADMIN_PUNISHMENT_FRY "Fry"
#define ADMIN_PUNISHMENT_PERFORATE ":B:erforate"
#define ADMIN_PUNISHMENT_CLUWNE "Cluwne"
#define AHELP_ACTIVE 1
#define AHELP_CLOSED 2
+1
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@@ -80,6 +80,7 @@ GLOBAL_LIST_EMPTY(living_heart_cache) //A list of all living hearts in existance
#define PATH_ASH "Ash"
#define PATH_RUST "Rust"
#define PATH_FLESH "Flesh"
#define PATH_VOID "Void"
//Overthrow time to update heads obj
#define OBJECTIVE_UPDATING_TIME 300
+25 -22
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@@ -1,12 +1,3 @@
//LISTMOS
//indices of values in gas lists.
#define META_GAS_SPECIFIC_HEAT 1
#define META_GAS_NAME 2
#define META_GAS_MOLES_VISIBLE 3
#define META_GAS_OVERLAY 4
#define META_GAS_DANGER 5
#define META_GAS_ID 6
#define META_GAS_FUSION_POWER 7
//ATMOS
//stuff you should probably leave well alone!
#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
@@ -148,10 +139,10 @@
#define CANVERTICALATMOSPASS(A, O) ( A.CanAtmosPassVertical == ATMOS_PASS_PROC ? A.CanAtmosPass(O, TRUE) : ( A.CanAtmosPassVertical == ATMOS_PASS_DENSITY ? !A.density : A.CanAtmosPassVertical ) )
//OPEN TURF ATMOS
#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
#define OPENTURF_DEFAULT_ATMOS "o2=21.78;n2=82.36;TEMP=293.15" //the default air mix that open turfs spawn, also is what the station vents output at assuming a 21/79% o2/n2 mix
#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15degC telecommunications. also used for xenobiology slime killrooms
#define AIRLESS_ATMOS "TEMP=2.7" //space
#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15degC snow and ice turfs
#define FROZEN_ATMOS "o2=21.78;n2=82.36;TEMP=180" //-93.15degC snow and ice turfs
#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
@@ -160,7 +151,7 @@
#define ATMOS_TANK_PLASMA "plasma=70000;TEMP=293.15"
#define ATMOS_TANK_O2 "o2=100000;TEMP=293.15"
#define ATMOS_TANK_N2 "n2=100000;TEMP=293.15"
#define ATMOS_TANK_AIRMIX "o2=2644;n2=10580;TEMP=293.15"
#define ATMOS_TANK_AIRMIX "o2=2811;n2=10583;TEMP=293.15"
//LAVALAND
#define LAVALAND_EQUIPMENT_EFFECT_PRESSURE 50 //what pressure you have to be under to increase the effect of equipment meant for lavaland
@@ -257,6 +248,26 @@
#define PIPING_DEFAULT_LAYER_ONLY (1<<2) //can only exist at PIPING_LAYER_DEFAULT
#define PIPING_CARDINAL_AUTONORMALIZE (1<<3) //north/south east/west doesn't matter, auto normalize on build.
// Gas defines because i hate typepaths
#define GAS_O2 "o2"
#define GAS_N2 "n2"
#define GAS_CO2 "co2"
#define GAS_PLASMA "plasma"
#define GAS_H2O "water_vapor"
#define GAS_HYPERNOB "nob"
#define GAS_NITROUS "n2o"
#define GAS_NITRYL "no2"
#define GAS_TRITIUM "tritium"
#define GAS_BZ "bz"
#define GAS_STIMULUM "stim"
#define GAS_PLUOXIUM "pluox"
#define GAS_MIASMA "miasma"
#define GAS_METHANE "methane"
#define GAS_METHYL_BROMIDE "methyl_bromide"
#define GAS_FLAG_DANGEROUS (1<<0)
#define GAS_FLAG_BREATH_PROC (1<<1)
//HELPERS
#define PIPING_LAYER_SHIFT(T, PipingLayer) \
if(T.dir & (NORTH|SOUTH)) { \
@@ -281,16 +292,8 @@ GLOBAL_LIST_INIT(atmos_adjacent_savings, list(0,0))
#define CALCULATE_ADJACENT_TURFS(T) SSadjacent_air.queue[T] = 1
#endif
GLOBAL_VAR(atmos_extools_initialized) // this must be an uninitialized (null) one or init_monstermos will be called twice because reasons
#define ATMOS_EXTOOLS_CHECK if(!GLOB.atmos_extools_initialized){\
GLOB.atmos_extools_initialized=TRUE;\
if(fexists(EXTOOLS)){\
var/result = call(EXTOOLS,"init_monstermos")();\
if(result != "ok") {CRASH(result);}\
} else {\
CRASH("[EXTOOLS] does not exist!");\
}\
}
//If you're doing spreading things related to atmos, DO NOT USE CANATMOSPASS, IT IS NOT CHEAP. use this instead, the info is cached after all. it's tweaked just a bit to allow for circular checks
#define TURFS_CAN_SHARE(T1, T2) (LAZYACCESS(T2.atmos_adjacent_turfs, T1) || LAZYLEN(T1.atmos_adjacent_turfs & T2.atmos_adjacent_turfs))
//Unomos - So for whatever reason, garbage collection actually drastically decreases the cost of atmos later in the round. Turning this into a define yields massively improved performance.
#define GAS_GARBAGE_COLLECT(GASGASGAS)\
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@@ -0,0 +1,5 @@
// Shipping methods
#define SHIPPING_METHOD_LTSRBT "LTSRBT" // The BEST way of shipping items: accurate, "undetectable"
#define SHIPPING_METHOD_TELEPORT "Teleport" // Picks a random area to teleport the item to and gives you a minute to get there before it is sent.
#define SHIPPING_METHOD_LAUNCH "Launch" // Throws the item from somewhere at the station.
+2 -3
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@@ -60,6 +60,5 @@ GLOBAL_LIST_INIT(podstyles, list(\
))
//cit
#define PACK_GOODY_NONE 0
#define PACK_GOODY_PUBLIC 1 //can be bought by both privates and cargo
#define PACK_GOODY_PRIVATE 2 //can be bought only by privates
#define PACK_GOODY_NONE 0 // can be bought by cargo and privates
#define PACK_GOODY_PRIVATE 1 // can be bought only by privates
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@@ -101,6 +101,7 @@
#define NO_AUTO_WAG (1<<12)
#define GENITAL_EXAMINE (1<<13)
#define VORE_EXAMINE (1<<14)
#define TRASH_FORCEFEED (1<<15)
#define TOGGLES_CITADEL 0
//belly sound pref things
+1 -4
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@@ -158,10 +158,7 @@
/// how long they're staggered for
#define SHOVE_STAGGER_DURATION 35
/// how long they're off balance for
#define SHOVE_OFFBALANCE_DURATION 30
//Shove disarming item list
GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
/obj/item/gun)))
#define SHOVE_OFFBALANCE_DURATION 3 SECONDS
//Embedded objects
+2
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@@ -63,6 +63,8 @@
#define BLOCK_RETURN_MITIGATION_PERCENT "partial_mitigation"
/// Used internally by run_parry proc, use on an on_active_parry() proc to override parrying efficiency.
#define BLOCK_RETURN_OVERRIDE_PARRY_EFFICIENCY "override_parry_efficiency"
/// Used internally by run_parry proc, use on an on_active_parry() proc to prevent counterattacks
#define BLOCK_RETURN_FORCE_NO_PARRY_COUNTERATTACK "no_parry_counterattack"
/// Always set to 100 by run_block() if BLOCK_SUCCESS is in return value. Otherwise, defaults to mitigation percent if not set. Used by projectile/proc/on_hit().
#define BLOCK_RETURN_PROJECTILE_BLOCK_PERCENTAGE "projectile_block_percentage"
+8 -1
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@@ -23,6 +23,14 @@
#define WINDOW_IN_FRAME 1
#define WINDOW_SCREWED_TO_FRAME 2
//reinforced plasma window construction states
#define PRWINDOW_FRAME_BOLTED 3
#define PRWINDOW_BARS_CUT 4
#define PRWINDOW_POPPED 5
#define PRWINDOW_BOLTS_OUT 6
#define PRWINDOW_BOLTS_HEATED 7
#define PRWINDOW_SECURE 8
//airlock assembly construction states
#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
@@ -73,7 +81,6 @@
#define CAT_AMMO "Ammunition"
#define CAT_PARTS "Weapon Parts"
#define CAT_ROBOT "Robots"
#define CAT_MISC "Misc"
#define CAT_MISCELLANEOUS "Miscellaneous"
#define CAT_TOOL "Tools & Storage"
#define CAT_FURNITURE "Furniture"
+31 -5
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@@ -24,6 +24,10 @@
// signals from globally accessible objects
/// from SSsun when the sun changes position : (primary_sun, suns)
#define COMSIG_SUN_MOVED "sun_moved"
/// from SSactivity for things that add threat but aren't "global" (e.g. phylacteries)
#define COMSIG_THREAT_CALC "threat_calculation"
//////////////////////////////////////////////////////////////////
// /datum signals
@@ -79,6 +83,8 @@
#define COMSIG_ATOM_EXIT "atom_exit" //from base of atom/Exit(): (/atom/movable/exiting, /atom/newloc)
#define COMPONENT_ATOM_BLOCK_EXIT 1
#define COMSIG_ATOM_EXITED "atom_exited" //from base of atom/Exited(): (atom/movable/exiting, atom/newloc)
/// From base of atom/wave_ex_act(): (datum/wave_explosion/explosion, args)
#define COMSIG_ATOM_WAVE_EX_ACT "atom_wave_ex_act"
///from base of atom/ex_act(): (severity, target)
#define COMSIG_ATOM_EX_ACT "atom_ex_act"
///from base of atom/emp_act(): (severity)
@@ -166,9 +172,15 @@
#define COMSIG_AREA_EXITED "area_exited" //from base of area/Exited(): (atom/movable/M)
// /turf signals
#define COMSIG_TURF_CHANGE "turf_change" //from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)
#define COMSIG_TURF_HAS_GRAVITY "turf_has_gravity" //from base of atom/has_gravity(): (atom/asker, list/forced_gravities)
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" //from base of turf/New(): (turf/source, direction)
///from base of turf/ChangeTurf(): (path, list/new_baseturfs, flags, list/transferring_comps)
#define COMSIG_TURF_CHANGE "turf_change"
///from base of atom/has_gravity(): (atom/asker, list/forced_gravities)
#define COMSIG_TURF_HAS_GRAVITY "turf_has_gravity"
///from base of turf/multiz_turf_del(): (turf/source, direction)
#define COMSIG_TURF_MULTIZ_DEL "turf_multiz_del"
///from base of turf/multiz_turf_new: (turf/source, direction)
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new"
// /atom/movable signals
#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" ///from base of atom/movable/Moved(): (/atom)
@@ -256,6 +268,7 @@
#define COMSIG_MOB_GET_VISIBLE_MESSAGE "mob_get_visible_message" //from base of atom/visible_message(): (atom/A, msg, range, ignored_mobs)
#define COMPONENT_NO_VISIBLE_MESSAGE 1 //exactly what's said on the tin.
#define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum)
#define COMSIG_MOB_APPLY_DAMAGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness)
#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell)
#define COMSIG_MOB_SWAP_HANDS "mob_swap_hands" //from base of mob/swap_hand(): (obj/item)
@@ -293,6 +306,10 @@
#define COMSIG_LIVING_ACTIVE_PARRY_START "active_parry_start" //from base of mob/living/initiate_parry_sequence(): (parrying_method, datum/parrying_item_mob_or_art, list/backup_items, list/override)
#define COMPONENT_PREVENT_PARRY_START 1
#define COMSIG_LIVING_ATTACKER_SET "living_attacker_set" // from base of /mob/living/set_last_attacker(): (attacker)
#define COMSIG_LIVING_SET_AS_ATTACKER "living_set_as_attacker" // from base of /mob/living/set_last_attacker(): (target)
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
@@ -347,7 +364,6 @@
// /obj/item signals
#define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user)
#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone)
#define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob)
#define COMPONENT_NO_INTERACT 1
#define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob)
@@ -445,6 +461,10 @@
// /datum/mutation signals
#define COMSIG_HUMAN_MUTATION_LOSS "human_mutation_loss" //from datum/mutation/human/on_losing(): (datum/mutation/human/lost_mutation)
///from base of mob/living/death(): (gibbed)
// Sent before any of the other death code has run, mob is still alive.
#define COMSIG_LIVING_PREDEATH "living_predeath"
/*******Component Specific Signals*******/
//Janitor
#define COMSIG_TURF_IS_WET "check_turf_wet" //(): Returns bitflags of wet values.
@@ -462,6 +482,9 @@
#define COMSIG_CLEAR_MOOD_EVENT "clear_mood" //Called when you clear a mood event from anywhere in the code.
#define COMSIG_MODIFY_SANITY "modify_sanity" //Called when you want to increase or decrease sanity from anywhere in the code.
///Mask of Madness
#define COMSIG_VOID_MASK_ACT "void_mask_act"
//NTnet
#define COMSIG_COMPONENT_NTNET_RECEIVE "ntnet_receive" //called on an object by its NTNET connection component on receive. (sending_id(number), sending_netname(text), data(datum/netdata))
@@ -509,7 +532,7 @@
// /datum/component/storage signals
#define COMSIG_CONTAINS_STORAGE "is_storage" //() - returns bool.
#define COMSIG_TRY_STORAGE_INSERT "storage_try_insert" //(obj/item/inserting, mob/user, silent, force) - returns bool
#define COMSIG_TRY_STORAGE_SHOW "storage_show_to" //(mob/show_to, force) - returns bool.
#define COMSIG_TRY_STORAGE_SHOW "storage_show_to" //(mob/show_to, force, trigger_on_found) - returns bool.
#define COMSIG_TRY_STORAGE_HIDE_FROM "storage_hide_from" //(mob/hide_from) - returns bool
#define COMSIG_TRY_STORAGE_HIDE_ALL "storage_hide_all" //returns bool
#define COMSIG_TRY_STORAGE_SET_LOCKSTATE "storage_lock_set_state" //(newstate)
@@ -547,3 +570,6 @@
// twitch plays
/// Returns direction: (wipe_votes)
#define COMSIG_TWITCH_PLAYS_MOVEMENT_DATA "twitch_plays_movement_data"
// /datum/component/identification signals
#define COMSIG_IDENTIFICATION_KNOWLEDGE_CHECK "id_knowledge_check" // (mob/user) - returns a value from ID_COMPONENT_KNOWLEDGE_NONE to ID_COMPONENT_KNOWLEDGE_FULL
+86
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@@ -0,0 +1,86 @@
// THIS IS INSANITY
// These are how wave explosions track when there's not only one direction to keep track of (diagonals, etc)
#define WEX_DIR_NORTH NORTH
#define WEX_DIR_SOUTH SOUTH
#define WEX_DIR_EAST EAST
#define WEX_DIR_WEST WEST
#define WEX_ALLDIRS (WEX_DIR_NORTH | WEX_DIR_SOUTH | WEX_DIR_EAST | WEX_DIR_WEST)
/// Default explosion power to consider an explosion over
#define EXPLOSION_POWER_DEAD 2.5
/// Default explosion falloff
#define EXPLOSION_DEFAULT_FALLOFF_MULTIPLY 0.98
/// Default explosion constant falloff
#define EXPLOSION_DEFAULT_FALLOFF_SUBTRACT 5
/// Block amount at which point having 0 block resistance will result in a full block
#define EXPLOSION_POWER_NO_RESIST_THRESHOLD 5
/// Explosion power quantization
#define EXPLOSION_POWER_QUANTIZATION_ACCURACY 0.1
// [explosion_flags] variable on /atom
/// No blocking if we're not dense
#define EXPLOSION_FLAG_DENSITY_DEPENDENT (1<<0)
/// If we survive the explosion, we block ALL the power and ignore the results of wave_ex_act().
#define EXPLOSION_FLAG_HARD_OBSTACLE (1<<1)
// Standardized explosion powers
/// Maxcap
#define EXPLOSION_POWER_MAXCAP 500
/// erases shreds from explosions/item damage
#define EXPLOSION_POWER_ERASE_SHREDS 400
/// Gibs most mobs
#define EXPLOSION_POWER_NORMAL_MOB_GIB 400
// Walls
#define EXPLOSION_POWER_WALL_SCRAPE 400
#define EXPLOSION_POWER_WALL_DISMANTLE 300
#define EXPLOSION_POWER_WALL_MINIMUM_DISMANTLE 200
#define EXPLOSION_POWER_RWALL_SCRAPE 450
#define EXPLOSION_POWER_RWALL_DISMANTLE 400
#define EXPLOSION_POWER_RWALL_MINIMUM_DISMANTLE 300
// Floors
#define EXPLOSION_POWER_FLOOR_TILE_BREAK 50
#define EXPLOSION_POWER_FLOOR_MINIMUM_TURF_BREAK 125
#define EXPLOSION_POWER_FLOOR_TURF_BREAK_BONUS 225
#define EXPLOSION_POWER_FLOOR_TURF_BREAK 350
#define EXPLOSION_POWER_FLOOR_TURF_SCRAPE 425
#define EXPLOSION_POWER_FLOOR_SHIELDED_IMMUNITY 250
// Helpers
/// Explosion power to object damage (without taking into consideration armor)
#define EXPLOSION_POWER_STANDARD_SCALE_OBJECT_DAMAGE(power, multiplier) (power>500)?(10*(power**0.6)*multiplier):(0.1*(power**1.3)*multiplier)
/// Explosion power to object damage for hard obstacles
#define EXPLOSION_POWER_STANDARD_SCALE_HARD_OBSTACLE_DAMAGE(power, multiplier) (power>500)?(10*(power**0.6)*multiplier):(0.15*(power**1.3)*multiplier)
/// Explosion power to object damage for windows
#define EXPLOSION_POWER_STANDARD_SCALE_WINDOW_DAMAGE(power, multiplier) (power>500)?(10*(power**0.6)*multiplier):(0.2*(power**1.3)*multiplier)
/// Default brute damage to do to living things
#define EXPLOSION_POWER_STANDARD_SCALE_MOB_DAMAGE(power, multiplier) ((power / 2) * multiplier)
// Damage factors
/// Factor to multiply damage to a door by if it's open (and therefore not blocking the explosion)
#define EXPLOSION_DAMAGE_OPEN_DOOR_FACTOR 0.25
// Standardized explosion constant blocks
#define EXPLOSION_BLOCK_WINDOW 10
#define EXPLOSION_BLOCK_MACHINE 20
#define EXPLOSION_BLOCK_SPACE 20
#define EXPLOSION_BLOCK_REINFORCED_WINDOW 50
#define EXPLOSION_BLOCK_DENSE_FILLER 50
#define EXPLOSION_BLOCK_WALL 75
#define EXPLOSION_BLOCK_BLAST_PROOF 250
#define EXPLOSION_BLOCK_BOROSILICATE_WINDOW 250
#define EXPLOSION_BLOCK_EXTREME 250
// Standardized explosion factor blocks
#define EXPLOSION_DAMPEN_MACHINE 0.95
#define EXPLOSION_DAMPEN_SPACE 0.95
#define EXPLOSION_DAMPEN_WINDOW 0.95
#define EXPLOSION_DAMPEN_REINFORCED_WINDOW 0.9
#define EXPLOSION_DAMPEN_DENSE_FILLER 0.85
#define EXPLOSION_DAMPEN_WALL 0.8
#define EXPLOSION_DAMPEN_BOROSILICATE_WINDOW 0.65
#define EXPLOSION_DAMPEN_BLAST_PROOF 0.65
#define EXPLOSION_DAMPEN_EXTREME 0.5
+12
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@@ -159,6 +159,18 @@
#define TINT_DARKENED 2 //Threshold of tint level to apply weld mask overlay
#define TINT_BLIND 3 //Threshold of tint level to obscure vision fully
// defines for AFK theft
/// How many messages you can remember while logged out before you stop remembering new ones
#define AFK_THEFT_MAX_MESSAGES 10
/// If someone logs back in and there are entries older than this, just tell them they can't remember who it was or when
#define AFK_THEFT_FORGET_DETAILS_TIME 5 MINUTES
/// The index of the entry in 'afk_thefts' with the person's visible name at the time
#define AFK_THEFT_NAME 1
/// The index of the entry in 'afk_thefts' with the text
#define AFK_THEFT_MESSAGE 2
/// The index of the entry in 'afk_thefts' with the time it happened
#define AFK_THEFT_TIME 3
//Allowed equipment lists for security vests and hardsuits.
GLOBAL_LIST_INIT(advanced_hardsuit_allowed, typecacheof(list(
+7 -2
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@@ -17,7 +17,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
/turf/open/chasm,
/turf/open/lava,
/turf/open/water,
/turf/open/transparent/openspace
/turf/open/openspace
)))
#define isgroundlessturf(A) (is_type_in_typecache(A, GLOB.turfs_without_ground))
@@ -44,7 +44,7 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isplatingturf(A) (istype(A, /turf/open/floor/plating))
#define istransparentturf(A) (istype(A, /turf/open/transparent)||istype(A, /turf/open/space/transparent))
#define istransparentturf(A) (istype(A, /turf/open/openspace))
//Mobs
#define isliving(A) (istype(A, /mob/living))
@@ -226,6 +226,8 @@ GLOBAL_LIST_INIT(turfs_without_ground, typecacheof(list(
#define isfood(A) (istype(A, /obj/item/reagent_containers/food/snacks))
#define iscontainer(A) (istype(A, /obj/structure/reagent_dispensers))
//Assemblies
#define isassembly(O) (istype(O, /obj/item/assembly))
@@ -252,6 +254,9 @@ GLOBAL_LIST_INIT(glass_sheet_types, typecacheof(list(
#define isshuttleturf(T) (length(T.baseturfs) && (/turf/baseturf_skipover/shuttle in T.baseturfs))
#define isProbablyWallMounted(O) (O.pixel_x > 20 || O.pixel_x < -20 || O.pixel_y > 20 || O.pixel_y < -20)
#define isfinite(n) (isnum(n) && n == n)
#define isbook(O) (is_type_in_typecache(O, GLOB.book_types))
GLOBAL_LIST_INIT(book_types, typecacheof(list(
+1
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@@ -77,6 +77,7 @@
#define PROJECTILE_HIT_THRESHHOLD_LAYER 2.75 //projectiles won't hit objects at or below this layer if possible
#define TABLE_LAYER 2.8
#define TRAY_LAYER 2.85
#define GATEWAY_UNDERLAY_LAYER 2.85
#define BELOW_OBJ_LAYER 2.9
#define LOW_ITEM_LAYER 2.95
//#define OBJ_LAYER 3 //For easy recordkeeping; this is a byond define
+9
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@@ -82,3 +82,12 @@
#define LOADOUT_CAN_NAME (1<<0) //renaming items
#define LOADOUT_CAN_DESCRIPTION (1<<1) //adding a custom description to items
#define LOADOUT_CAN_COLOR_POLYCHROMIC (1<<2)
//the names of the customization tabs
#define SETTINGS_TAB 0
#define GAME_PREFERENCES_TAB 1
#define APPEARANCE_TAB 2
#define SPEECH_TAB 3
#define LOADOUT_TAB 4
#define CONTENT_PREFERENCES_TAB 5
#define KEYBINDINGS_TAB 6
+18
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@@ -42,6 +42,7 @@ require only minor tweaks.
#define ZTRAIT_SNOWSTORM "Weather_Snowstorm"
#define ZTRAIT_ASHSTORM "Weather_Ashstorm"
#define ZTRAIT_ACIDRAIN "Weather_Acidrain"
#define ZTRAIT_VOIDSTORM "Weather_Voidstorm"
// number - bombcap is multiplied by this before being applied to bombs
#define ZTRAIT_BOMBCAP_MULTIPLIER "Bombcap Multiplier"
@@ -106,6 +107,23 @@ require only minor tweaks.
#define PLACE_LAVA_RUIN "lavaland" //On lavaland ruin z levels(s)
#define PLACE_BELOW "below" //On z levl below - centered on same tile
#define PLACE_ISOLATED "isolated" //On isolated ruin z level
///Map generation defines
#define PERLIN_LAYER_HEIGHT "perlin_height"
#define PERLIN_LAYER_HUMIDITY "perlin_humidity"
#define PERLIN_LAYER_HEAT "perlin_heat"
#define BIOME_LOW_HEAT "low_heat"
#define BIOME_LOWMEDIUM_HEAT "lowmedium_heat"
#define BIOME_HIGHMEDIUM_HEAT "highmedium_heat"
#define BIOME_HIGH_HEAT "high_heat"
#define BIOME_LOW_HUMIDITY "low_humidity"
#define BIOME_LOWMEDIUM_HUMIDITY "lowmedium_humidity"
#define BIOME_HIGHMEDIUM_HUMIDITY "highmedium_humidity"
#define BIOME_HIGH_HUMIDITY "high_humidity"
//Map type stuff.
#define MAP_TYPE_STATION "station"
+17 -2
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@@ -4,6 +4,8 @@
#define NUM_E 2.71828183
#define SQRT_2 1.414214
#define PI 3.1416
#define INFINITY 1e31 //closer then enough
@@ -205,11 +207,24 @@
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
// )
/// Converts a probability/second chance to probability/delta_time chance
/// For example, if you want an event to happen with a 10% per second chance, but your proc only runs every 5 seconds, do `if(prob(100*DT_PROB_RATE(0.1, 5)))`
#define DT_PROB_RATE(prob_per_second, delta_time) (1 - (1 - (prob_per_second)) ** (delta_time))
/// Like DT_PROB_RATE but easier to use, simply put `if(DT_PROB(10, 5))`
#define DT_PROB(prob_per_second_percent, delta_time) (prob(100*DT_PROB_RATE((prob_per_second_percent)/100, (delta_time))))
// )
/// Taxicab distance--gets you the **actual** time it takes to get from one turf to another due to how we calculate diagonal movement
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
// )
/// A function that exponentially approaches a maximum value of L
/// k is the rate at which is approaches L, x_0 is the point where the function = 0
#define LOGISTIC_FUNCTION(L,k,x,x_0) (L/(1+(NUM_E**(-k*(x-x_0)))))
// )
/// Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
// )
/// Gives the number of pixels in an orthogonal line of tiles.
#define TILES_TO_PIXELS(tiles) (tiles * PIXELS)
// )
+20 -5
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@@ -9,6 +9,9 @@
#define TEXT_EAST "[EAST]"
#define TEXT_WEST "[WEST]"
/// yeah yeah i'm a lazy asshole who can't debug yeah yeah
#define DEBUG_LINE message_admins("DEBUG: [__FILE__] [__LINE__] executing!")
/// world.icon_size
#define PIXELS 32
@@ -30,7 +33,8 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
//Human Overlays Indexes/////////
//LOTS OF CIT CHANGES HERE. BE CAREFUL WHEN UPSTREAM ADDS MORE LAYERS
#define MUTATIONS_LAYER 33 //mutations. Tk headglows, cold resistance glow, etc
#define MUTATIONS_LAYER 34 //mutations. Tk headglows, cold resistance glow, etc
#define ANTAG_LAYER 33 //stuff for things like cultism indicators (clock cult glow, cultist red halos, whatever else new that comes up)
#define GENITALS_BEHIND_LAYER 32 //Some genitalia needs to be behind everything, such as with taurs (Taurs use body_behind_layer
#define BODY_BEHIND_LAYER 31 //certain mutantrace features (tail when looking south) that must appear behind the body parts
#define BODYPARTS_LAYER 30 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
@@ -63,7 +67,7 @@ Will print: "/mob/living/carbon/human/death" (you can optionally embed it in a s
#define HANDS_LAYER 3
#define BODY_FRONT_LAYER 2
#define FIRE_LAYER 1 //If you're on fire
#define TOTAL_LAYERS 33 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
#define TOTAL_LAYERS 34 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
//Human Overlay Index Shortcuts for alternate_worn_layer, layers
//Because I *KNOW* somebody will think layer+1 means "above"
@@ -158,7 +162,7 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
#define BLOOD_COLOR_SLIME "#00ff90"
#define BLOOD_COLOR_LIZARD "#db004D"
#define BLOOD_COLOR_UNIVERSAL "#db3300"
#define BLOOD_COLOR_BUG "#a37c0f"
#define BLOOD_COLOR_BUG "#ffc933"
#define BLOOD_COLOR_PLANT "#3d610e"
@@ -173,8 +177,18 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
#define BROKEN_SENSORS -1
#define NO_SENSORS 0
#define HAS_SENSORS 1
#define LOCKED_SENSORS 2
#define DAMAGED_SENSORS_LIVING 1
#define DAMAGED_SENSORS_VITALS 2
#define HAS_SENSORS 3
//suit sensor flags: sensor_flag defines
#define SENSOR_RANDOM (1<<0)
#define SENSOR_LOCKED (1<<1)
//suit sensor integrity percentage threshold defines
#define SENSOR_INTEGRITY_COORDS 0.2
#define SENSOR_INTEGRITY_VITALS 0.6
#define SENSOR_INTEGRITY_BINARY 1
//Wet floor type flags. Stronger ones should be higher in number.
#define TURF_DRY (0)
@@ -504,6 +518,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define VOMIT_TOXIC 1
#define VOMIT_PURPLE 2
#define VOMIT_NANITE 3
// possible bitflag return values of intercept_zImpact(atom/movable/AM, levels = 1) calls
#define FALL_INTERCEPTED (1<<0) //Stops the movable from falling further and crashing on the ground
+7
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@@ -340,3 +340,10 @@
#define EXAMINE_MORE_TIME 1 SECONDS
#define SILENCE_RANGED_MESSAGE (1<<0)
///Define for spawning megafauna instead of a mob for cave gen
#define SPAWN_MEGAFAUNA "bluh bluh huge boss"
// / Breathing types. Lungs can access either by these or by a string, which will be considered a gas ID.
#define BREATH_OXY /datum/breathing_class/oxygen
#define BREATH_PLASMA /datum/breathing_class/plasma
+5 -1
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@@ -12,6 +12,11 @@
#define NANITE_CLOUD_DISABLE 2
#define NANITE_CLOUD_ENABLE 3
//Nanite excess thresholds
#define NANITE_EXCESS_MINOR 25
#define NANITE_EXCESS_VOMIT 100
#define NANITE_EXCESS_BURST 350
///Nanite Protocol types
#define NANITE_PROTOCOL_REPLICATION "nanite_replication"
#define NANITE_PROTOCOL_STORAGE "nanite_storage"
@@ -45,4 +50,3 @@
#define NES_SCAN_TYPE "Scan Type"
#define NES_BUTTON_NAME "Button Name"
#define NES_ICON "Icon"
#define NES_COLOR "Color"
+6 -1
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@@ -37,14 +37,18 @@
#define ROLE_INTERNAL_AFFAIRS "internal affairs agent"
#define ROLE_GANG "gangster"
#define ROLE_BLOODSUCKER "bloodsucker"
#define ROLE_SPACE_DRAGON "Space Dragon"
//#define ROLE_MONSTERHUNTER "monster hunter" Disabled for now
#define ROLE_GHOSTCAFE "ghostcafe"
#define ROLE_MINOR_ANTAG "minorantag"
#define ROLE_RESPAWN "respawnsystem"
/// Not an actual antag. Lets players force all antags off.
#define ROLE_NO_ANTAGONISM "NO_ANTAGS"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
//(in game days played) to play that role
GLOBAL_LIST_INIT(special_roles, list(
ROLE_NO_ANTAGONISM,
ROLE_TRAITOR = /datum/game_mode/traitor,
ROLE_BROTHER = /datum/game_mode/traitor/bros,
ROLE_OPERATIVE = /datum/game_mode/nuclear,
@@ -67,7 +71,8 @@ GLOBAL_LIST_INIT(special_roles, list(
ROLE_SENTIENCE,
ROLE_GANG = /datum/game_mode/gang,
ROLE_HERETIC = /datum/game_mode/heretics,
ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker
ROLE_BLOODSUCKER = /datum/game_mode/bloodsucker,
ROLE_SPACE_DRAGON
//ROLE_MONSTERHUNTER Disabled for now
))
+4 -1
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@@ -87,12 +87,15 @@
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 4096 //Citadel edit: What's the WORST that could happen?
#define MAX_FLAVOR_LEN 4096
#define MAX_FLAVOR_LEN 4096
#define MAX_TASTE_LEN 40 //lick... vore... ew...
#define MAX_NAME_LEN 42
#define MAX_BROADCAST_LEN 512
#define MAX_CHARTER_LEN 80
// Is something in the IC chat filter? This is config dependent.
#define CHAT_FILTER_CHECK(T) (config.ic_filter_regex && findtext(T, config.ic_filter_regex))
// Audio/Visual Flags. Used to determine what sense are required to notice a message.
#define MSG_VISUAL (1<<0)
#define MSG_AUDIBLE (1<<1)
+5 -1
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@@ -25,7 +25,11 @@
///Percentage of sound's range where no falloff is applied
#define SOUND_DEFAULT_FALLOFF_DISTANCE 1 //For a normal sound this would be 1 tile of no falloff
///The default exponent of sound falloff
#define SOUND_FALLOFF_EXPONENT 6
#define SOUND_FALLOFF_EXPONENT 7.5
/// Default distance multiplier for sounds
#define SOUND_DEFAULT_DISTANCE_MULTIPLIER 2.5
/// Default range at which sound distance multiplier applies
#define SOUND_DEFAULT_MULTIPLIER_EFFECT_RANGE 7
//THIS SHOULD ALWAYS BE THE LOWEST ONE!
//KEEP IT UPDATED
+2 -3
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@@ -28,6 +28,5 @@
#define VAR_PROTECTED var
#endif
/world/proc/enable_debugger()
if (fexists(EXTOOLS))
call(EXTOOLS, "debug_initialize")()
/proc/enable_debugging()
CRASH("Auxtools not found")
+114
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@@ -0,0 +1,114 @@
// Sorted alphabetically
#define span_abductor(str) ("<span class='abductor'>" + str + "</span>")
#define span_admin(str) ("<span class='admin'>" + str + "</span>")
#define span_adminhelp(str) ("<span class='adminhelp'>" + str + "</span>")
#define span_adminnotice(str) ("<span class='adminnotice'>" + str + "</span>")
#define span_adminobserverooc(str) ("<span class='adminobserverooc'>" + str + "</span>")
#define span_adminooc(str) ("<span class='adminooc'>" + str + "</span>")
#define span_adminsay(str) ("<span class='adminsay'>" + str + "</span>")
#define span_aiprivradio(str) ("<span class='aiprivradio'>" + str + "</span>")
#define span_alert(str) ("<span class='alert'>" + str + "</span>")
#define span_alertalien(str) ("<span class='alertalien'>" + str + "</span>")
#define span_alertsyndie(str) ("<span class='alertsyndie'>" + str + "</span>")
#define span_alertwarning(str) ("<span class='alertwarning'>" + str + "</span>")
#define span_alien(str) ("<span class='alien'>" + str + "</span>")
#define span_announce(str) ("<span class='announce'>" + str + "</span>")
#define span_big(str) ("<span class='big'>" + str + "</span>")
#define span_bigicon(str) ("<span class='bigicon'>" + str + "</span>")
#define span_binarysay(str) ("<span class='binarysay'>" + str + "</span>")
#define span_blue(str) ("<span class='blue'>" + str + "</span>")
#define span_blueteamradio(str) ("<span class='blueteamradio'>" + str + "</span>")
#define span_bold(str) ("<span class='bold'>" + str + "</span>")
#define span_boldannounce(str) ("<span class='boldannounce'>" + str + "</span>")
#define span_boldnotice(str) ("<span class='boldnotice'>" + str + "</span>")
#define span_boldwarning(str) ("<span class='boldwarning'>" + str + "</span>")
#define span_centcomradio(str) ("<span class='centcomradio'>" + str + "</span>")
#define span_changeling(str) ("<span class='changeling'>" + str + "</span>")
#define span_clown(str) ("<span class='clown'>" + str + "</span>")
#define span_colossus(str) ("<span class='colossus'>" + str + "</span>")
#define span_command_headset(str) ("<span class='command_headset'>" + str + "</span>")
#define span_comradio(str) ("<span class='comradio'>" + str + "</span>")
#define span_cult(str) ("<span class='cult'>" + str + "</span>")
#define span_cultbold(str) ("<span class='cultbold'>" + str + "</span>")
#define span_cultboldtalic(str) ("<span class='cultboldtalic'>" + str + "</span>")
#define span_cultitalic(str) ("<span class='cultitalic'>" + str + "</span>")
#define span_cultlarge(str) ("<span class='cultlarge'>" + str + "</span>")
#define span_danger(str) ("<span class='danger'>" + str + "</span>")
#define span_deadsay(str) ("<span class='deadsay'>" + str + "</span>")
#define span_deconversion_message(str) ("<span class='deconversion_message'>" + str + "</span>")
#define span_drone(str) ("<span class='drone'>" + str + "</span>")
#define span_engradio(str) ("<span class='engradio'>" + str + "</span>")
#define span_extremelybig(str) ("<span class='extremelybig'>" + str + "</span>")
#define span_ghostalert(str) ("<span class='ghostalert'>" + str + "</span>")
#define span_green(str) ("<span class='green'>" + str + "</span>")
#define span_greenannounce(str) ("<span class='greenannounce'>" + str + "</span>")
#define span_greenteamradio(str) ("<span class='greenteamradio'>" + str + "</span>")
#define span_greentext(str) ("<span class='greentext'>" + str + "</span>")
#define span_hear(str) ("<span class='hear'>" + str + "</span>")
#define span_hidden(str) ("<span class='hidden'>" + str + "</span>")
#define span_hierophant(str) ("<span class='hierophant'>" + str + "</span>")
#define span_hierophant_warning(str) ("<span class='hierophant_warning'>" + str + "</span>")
#define span_highlight(str) ("<span class='highlight'>" + str + "</span>")
#define span_his_grace(str) ("<span class='his_grace'>" + str + "</span>")
#define span_holoparasite(str) ("<span class='holoparasite'>" + str + "</span>")
#define span_hypnophrase(str) ("<span class='hypnophrase'>" + str + "</span>")
#define span_icon(str) ("<span class='icon'>" + str + "</span>")
#define span_info(str) ("<span class='info'>" + str + "</span>")
#define span_interface(str) ("<span class='interface'>" + str + "</span>")
#define span_looc(str) ("<span class='looc'>" + str + "</span>")
#define span_medal(str) ("<span class='medal'>" + str + "</span>")
#define span_medradio(str) ("<span class='medradio'>" + str + "</span>")
#define span_memo(str) ("<span class='memo'>" + str + "</span>")
#define span_memoedit(str) ("<span class='memoedit'>" + str + "</span>")
#define span_mind_control(str) ("<span class='mind_control'>" + str + "</span>")
#define span_minorannounce(str) ("<span class='minorannounce'>" + str + "</span>")
#define span_monkey(str) ("<span class='monkey'>" + str + "</span>")
#define span_monkeyhive(str) ("<span class='monkeyhive'>" + str + "</span>")
#define span_monkeylead(str) ("<span class='monkeylead'>" + str + "</span>")
#define span_name(str) ("<span class='name'>" + str + "</span>")
#define span_narsie(str) ("<span class='narsie'>" + str + "</span>")
#define span_narsiesmall(str) ("<span class='narsiesmall'>" + str + "</span>")
#define span_nicegreen(str) ("<span class='nicegreen'>" + str + "</span>")
#define span_notice(str) ("<span class='notice'>" + str + "</span>")
#define span_noticealien(str) ("<span class='noticealien'>" + str + "</span>")
#define span_ooc(str) ("<span class='ooc'>" + str + "</span>")
#define span_papyrus(str) ("<span class='papyrus'>" + str + "</span>")
#define span_phobia(str) ("<span class='phobia'>" + str + "</span>")
#define span_prefix(str) ("<span class='prefix'>" + str + "</span>")
#define span_purple(str) ("<span class='purple'>" + str + "</span>")
#define span_radio(str) ("<span class='radio'>" + str + "</span>")
#define span_reallybig(str) ("<span class='reallybig'>" + str + "</span>")
#define span_red(str) ("<span class='red'>" + str + "</span>")
#define span_redteamradio(str) ("<span class='redteamradio'>" + str + "</span>")
#define span_redtext(str) ("<span class='redtext'>" + str + "</span>")
#define span_resonate(str) ("<span class='resonate'>" + str + "</span>")
#define span_revenbignotice(str) ("<span class='revenbignotice'>" + str + "</span>")
#define span_revenboldnotice(str) ("<span class='revenboldnotice'>" + str + "</span>")
#define span_revendanger(str) ("<span class='revendanger'>" + str + "</span>")
#define span_revenminor(str) ("<span class='revenminor'>" + str + "</span>")
#define span_revennotice(str) ("<span class='revennotice'>" + str + "</span>")
#define span_revenwarning(str) ("<span class='revenwarning'>" + str + "</span>")
#define span_robot(str) ("<span class='robot'>" + str + "</span>")
#define span_rose(str) ("<span class='rose'>" + str + "</span>")
#define span_sans(str) ("<span class='sans'>" + str + "</span>")
#define span_sciradio(str) ("<span class='sciradio'>" + str + "</span>")
#define span_secradio(str) ("<span class='secradio'>" + str + "</span>")
#define span_servradio(str) ("<span class='servradio'>" + str + "</span>")
#define span_singing(str) ("<span class='singing'>" + str + "</span>")
#define span_slime(str) ("<span class='slime'>" + str + "</span>")
#define span_small(str) ("<span class='small'>" + str + "</span>")
#define span_smallnotice(str) ("<span class='smallnotice'>" + str + "</span>")
#define span_smallnoticeital(str) ("<span class='smallnoticeital'>" + str + "</span>")
#define span_spider(str) ("<span class='spider'>" + str + "</span>")
#define span_suicide(str) ("<span class='suicide'>" + str + "</span>")
#define span_suppradio(str) ("<span class='suppradio'>" + str + "</span>")
#define span_swarmer(str) ("<span class='swarmer'>" + str + "</span>")
#define span_syndradio(str) ("<span class='syndradio'>" + str + "</span>")
#define span_tape_recorder(str) ("<span class='tape_recorder'>" + str + "</span>")
#define span_tinynotice(str) ("<span class='tinynotice'>" + str + "</span>")
#define span_tinynoticeital(str) ("<span class='tinynoticeital'>" + str + "</span>")
#define span_unconscious(str) ("<span class='unconscious'>" + str + "</span>")
#define span_userdanger(str) ("<span class='userdanger'>" + str + "</span>")
#define span_warning(str) ("<span class='warning'>" + str + "</span>")
#define span_yell(str) ("<span class='yell'>" + str + "</span>")
#define span_yellowteamradio(str) ("<span class='yellowteamradio'>" + str + "</span>")
+8 -1
View File
@@ -105,7 +105,8 @@
#define STATUS_EFFECT_FAKE_VIRUS /datum/status_effect/fake_virus //gives you fluff messages for cough, sneeze, headache, etc but without an actual virus
#define STATUS_EFFECT_NO_COMBAT_MODE /datum/status_effect/no_combat_mode //Wont allow combat mode and will disable it
#define STATUS_EFFECT_STASIS /datum/status_effect/grouped/stasis //Halts biological functions like bleeding, chemical processing, blood regeneration, walking, etc
#define STATUS_EFFECT_MESMERIZE /datum/status_effect/mesmerize //Just reskinned no_combat_mode
#define STATUS_EFFECT_ELECTROSTAFF /datum/status_effect/electrostaff //slows down victim
@@ -138,3 +139,9 @@
#define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic
#define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor
#define STATUS_EFFECT_DNA_MELT /datum/status_effect/dna_melt //usually does something horrible to you when you hit 100 genetic instability
/////////////
// GROUPED //
/////////////
#define STASIS_ASCENSION_EFFECT "heretic_ascension"
+23 -12
View File
@@ -152,6 +152,7 @@
// If the subsystem isn't listed here it's either DEFAULT or PROCESS (if it's a processing subsystem child)
#define FIRE_PRIORITY_VORE 5
#define FIRE_PRIORITY_ACTIVITY 10
#define FIRE_PRIORITY_IDLE_NPC 10
#define FIRE_PRIORITY_SERVER_MAINT 10
#define FIRE_PRIORITY_RESEARCH 10
@@ -179,10 +180,12 @@
#define FIRE_PRIORITY_PROJECTILES 200
#define FIRE_PRIORITY_TICKER 200
#define FIRE_PRIORITY_ATMOS_ADJACENCY 300
#define FIRE_PRIORITY_EXPLOSIONS 350
#define FIRE_PRIORITY_STATPANEL 390
#define FIRE_PRIORITY_CHAT 400
#define FIRE_PRIORITY_RUNECHAT 410
#define FIRE_PRIORITY_OVERLAYS 500
#define FIRE_PRIORITY_CALLBACKS 600
// #define FIRE_PRIORITY_EXPLOSIONS 666
#define FIRE_PRIORITY_TIMER 700
#define FIRE_PRIORITY_INPUT 1000 // This must always always be the max highest priority. Player input must never be lost.
@@ -197,7 +200,27 @@
#define RUNLEVELS_DEFAULT (RUNLEVEL_SETUP | RUNLEVEL_GAME | RUNLEVEL_POSTGAME)
// SSair run section
#define SSAIR_PIPENETS 1
#define SSAIR_ATMOSMACHINERY 2
#define SSAIR_EXCITEDGROUPS 3
#define SSAIR_HIGHPRESSURE 4
#define SSAIR_HOTSPOTS 5
#define SSAIR_TURF_CONDUCTION 6
#define SSAIR_REBUILD_PIPENETS 7
#define SSAIR_EQUALIZE 8
#define SSAIR_ACTIVETURFS 9
#define SSAIR_TURF_POST_PROCESS 10
#define SSAIR_FINALIZE_TURFS 11
#define SSAIR_ATMOSMACHINERY_AIR 12
#define SSAIR_DEFERRED_AIRS 13
// Subsystem delta times or tickrates, in seconds. I.e, how many seconds in between each process() call for objects being processed by that subsystem.
// Only use these defines if you want to access some other objects processing delta_time, otherwise use the delta_time that is sent as a parameter to process()
#define SSFLUIDS_DT (SSfluids.wait/10)
#define SSMACHINES_DT (SSmachines.wait/10)
#define SSMOBS_DT (SSmobs.wait/10)
#define SSOBJ_DT (SSobj.wait/10)
//! ## Overlays subsystem
@@ -218,7 +241,6 @@
A.flags_1 &= ~OVERLAY_QUEUED_1;\
} while(FALSE)
/**
Create a new timer and add it to the queue.
* Arguments:
@@ -227,14 +249,3 @@
* * flags flags for this timer, see: code\__DEFINES\subsystems.dm
*/
#define addtimer(args...) _addtimer(args, file = __FILE__, line = __LINE__)
// SSair run section
#define SSAIR_PIPENETS 1
#define SSAIR_ATMOSMACHINERY 2
#define SSAIR_EXCITEDGROUPS 3
#define SSAIR_HIGHPRESSURE 4
#define SSAIR_HOTSPOTS 5
#define SSAIR_SUPERCONDUCTIVITY 6
#define SSAIR_REBUILD_PIPENETS 7
#define SSAIR_EQUALIZE 8
#define SSAIR_ACTIVETURFS 9
+21 -17
View File
@@ -1,6 +1,6 @@
// tgstation-server DMAPI
#define TGS_DMAPI_VERSION "5.2.9"
#define TGS_DMAPI_VERSION "6.0.3"
// All functions and datums outside this document are subject to change with any version and should not be relied on.
@@ -67,7 +67,7 @@
#define TGS_EVENT_REPO_CHECKOUT 1
/// When the repository performs a fetch operation. No parameters
#define TGS_EVENT_REPO_FETCH 2
/// When the repository merges a pull request. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user
/// When the repository test merges. Parameters: PR Number, PR Sha, (Nullable) Comment made by TGS user
#define TGS_EVENT_REPO_MERGE_PULL_REQUEST 3
/// Before the repository makes a sychronize operation. Parameters: Absolute repostiory path
#define TGS_EVENT_REPO_PRE_SYNCHRONIZE 4
@@ -95,8 +95,13 @@
#define TGS_EVENT_WATCHDOG_SHUTDOWN 15
/// Before the watchdog detaches for a TGS update/restart. No parameters.
#define TGS_EVENT_WATCHDOG_DETACH 16
// We don't actually implement this value as the DMAPI can never receive it
// We don't actually implement these 4 events as the DMAPI can never receive them.
// #define TGS_EVENT_WATCHDOG_LAUNCH 17
// #define TGS_EVENT_WATCHDOG_CRASH 18
// #define TGS_EVENT_WORLD_END_PROCESS 19
// #define TGS_EVENT_WORLD_REBOOT 20
/// Watchdog event when TgsInitializationComplete() is called. No parameters.
#define TGS_EVENT_WORLD_PRIME 21
// OTHER ENUMS
@@ -130,7 +135,6 @@
*
* This may use [/world/var/sleep_offline] to make this happen so ensure no changes are made to it while this call is running.
* Afterwards, consider explicitly setting it to what you want to avoid this BYOND bug: http://www.byond.com/forum/post/2575184
* Before this point, note that any static files or directories may be in use by another server. Your code should account for this.
* This function should not be called before ..() in [/world/proc/New].
*/
/world/proc/TgsInitializationComplete()
@@ -140,7 +144,7 @@
#define TGS_TOPIC var/tgs_topic_return = TgsTopic(args[1]); if(tgs_topic_return) return tgs_topic_return
/**
* Call this at the beginning of [world/proc/Reboot].
* Call this as late as possible in [world/proc/Reboot].
*/
/world/proc/TgsReboot()
return
@@ -152,6 +156,8 @@
/datum/tgs_revision_information
/// Full SHA of the commit.
var/commit
/// ISO 8601 timestamp of when the commit was created
var/timestamp
/// Full sha of last known remote commit. This may be null if the TGS repository is not currently tracking a remote branch.
var/origin_commit
@@ -190,21 +196,19 @@
/// Represents a merge of a GitHub pull request.
/datum/tgs_revision_information/test_merge
/// The pull request number.
/// The test merge number.
var/number
/// The pull request title when it was merged.
/// The test merge source's title when it was merged.
var/title
/// The pull request body when it was merged.
/// The test merge source's body when it was merged.
var/body
/// The GitHub username of the pull request's author.
/// The Username of the test merge source's author.
var/author
/// An http URL to the pull request.
/// An http URL to the test merge source.
var/url
/// The SHA of the pull request when that was merged.
var/pull_request_commit
/// ISO 8601 timestamp of when the pull request was merged.
var/time_merged
/// (Nullable) Comment left by the TGS user who initiated the merge..
/// The SHA of the test merge when that was merged.
var/head_commit
/// Optional comment left by the TGS user who initiated the merge.
var/comment
/// Represents a connected chat channel.
@@ -263,11 +267,11 @@
// API FUNCTIONS
/// Returns the maximum supported [/datum/tgs_version] of the DMAPI.
/world/proc/TgsMaximumAPIVersion()
/world/proc/TgsMaximumApiVersion()
return
/// Returns the minimum supported [/datum/tgs_version] of the DMAPI.
/world/proc/TgsMinimumAPIVersion()
/world/proc/TgsMinimumApiVersion()
return
/**
+8
View File
@@ -165,6 +165,7 @@
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
#define TRAIT_PUGILIST "pugilist" //This guy punches people for a living
#define TRAIT_NOPUGILIST "nopugilist" // for preventing ((((((((((extreme)))))))))) punch stacking
#define TRAIT_KI_VAMPIRE "ki-vampire" //when someone with this trait rolls maximum damage on a punch and stuns the target, they regain some stamina and do clone damage
#define TRAIT_MAULER "mauler" // this guy punches the shit out of people to hurt them, not to drain their stamina
#define TRAIT_PASSTABLE "passtable"
@@ -215,10 +216,12 @@
#define TRAIT_NO_STAMINA_BUFFER_REGENERATION "block_stamina_buffer_regen" /// Prevents stamina buffer regeneration
#define TRAIT_NO_STAMINA_REGENERATION "block_stamina_regen" /// Prevents stamina regeneration
#define TRAIT_ARMOR_BROKEN "armor_broken" //acts as if you are wearing no clothing when taking damage, does not affect non-clothing sources of protection
#define TRAIT_IWASBATONED "iwasbatoned" //some dastardly fellow has struck you with a baton and thought to use another to strike you again, the rogue
/// forces update_density to make us not dense
#define TRAIT_LIVING_NO_DENSITY "living_no_density"
/// forces us to not render our overlays
#define TRAIT_HUMAN_NO_RENDER "human_no_render"
#define TRAIT_TRASHCAN "trashcan"
// mobility flag traits
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
@@ -283,6 +286,7 @@
#define SHOES_TRAIT "shoes" //inherited from your sweet kicks
#define GLOVE_TRAIT "glove" //inherited by your cool gloves
#define BOOK_TRAIT "granter (book)" // knowledge is power
#define TURF_TRAIT "turf"
// unique trait sources, still defines
#define STATUE_TRAIT "statue"
@@ -323,15 +327,19 @@
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define TIMESTOP_TRAIT "timestop"
#define DOMAIN_TRAIT "domain"
#define NUKEOP_TRAIT "nuke-op"
#define CLOWNOP_TRAIT "clown-op"
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"
#define SLIMEPUDDLE_TRAIT "slimepuddle"
#define CORRUPTED_SYSTEM "corrupted-system"
///Turf trait for when a turf is transparent
#define TURF_Z_TRANSPARENT_TRAIT "turf_z_transparent"
/// This trait is added by the active directional block system.
#define ACTIVE_BLOCK_TRAIT "active_block"
/// This trait is added by the parry system.
#define ACTIVE_PARRY_TRAIT "active_parry"
#define STICKY_NODROP "sticky-nodrop" //sticky nodrop sounds like a bad soundcloud rapper's name
#define TRAIT_SACRIFICED "sacrificed" //Makes sure that people cant be cult sacrificed twice.
#define TRAIT_SPACEWALK "spacewalk"
+15 -10
View File
@@ -8,17 +8,22 @@
#define DM_UNABSORB "Un-absorb"
#define DIGESTABLE (1<<0)
#define SHOW_VORE_PREFS (1<<1)
#define DEVOURABLE (1<<2)
#define FEEDING (1<<3)
#define NO_VORE (1<<4)
#define OPEN_PANEL (1<<5)
#define ABSORBED (1<<6)
#define VORE_INIT (1<<7)
#define VOREPREF_INIT (1<<8)
#define LICKABLE (1<<9)
#define DEVOURABLE (1<<1)
#define FEEDING (1<<2)
#define NO_VORE (1<<3)
#define ABSORBED (1<<4)
#define VORE_INIT (1<<5)
#define VOREPREF_INIT (1<<6)
#define LICKABLE (1<<7)
/// Can be smelled?
#define SMELLABLE (1<<8)
/// Can get absorbed?
#define ABSORBABLE (1<<9)
/// Can get simplemob vored?
#define MOBVORE (1<<10)
#define MAX_VORE_FLAG (1<<10)-1 // change this whenever you add a vore flag, must be largest vore flag*2-1
/// Change this whenever you add a vore flag, must be largest vore flag*2-1
#define MAX_VORE_FLAG (1<<11)-1
#define isbelly(A) istype(A, /obj/belly)
+3
View File
@@ -136,3 +136,6 @@
// paintings
#define VV_HK_REMOVE_PAINTING "remove_painting"
//outfits
#define VV_HK_TO_OUTFIT_EDITOR "outfit_editor"
+26
View File
@@ -0,0 +1,26 @@
//#define EXTOOLS_LOGGING // rust_g is used as a fallback if this is undefined
/proc/extools_log_write()
/proc/extools_finalize_logging()
/proc/auxtools_stack_trace(msg)
CRASH(msg)
GLOBAL_LIST_EMPTY(auxtools_initialized)
#define AUXTOOLS_CHECK(LIB)\
if (!GLOB.auxtools_initialized[LIB] && fexists(LIB)) {\
var/string = call(LIB,"auxtools_init")();\
if(findtext(string, "SUCCESS")) {\
GLOB.auxtools_initialized[LIB] = TRUE;\
} else {\
CRASH(string);\
}\
}\
#define AUXTOOLS_SHUTDOWN(LIB)\
if (GLOB.auxtools_initialized[LIB] && fexists(LIB)){\
call(LIB,"auxtools_shutdown")();\
GLOB.auxtools_initialized[LIB] = FALSE;\
}\
+3 -1
View File
@@ -15,10 +15,12 @@
#define LAZYREMOVE(L, I) if(L) { L -= I; if(!length(L)) { L = null; } }
#define LAZYADD(L, I) if(!L) { L = list(); } L += I;
#define LAZYOR(L, I) if(!L) { L = list(); } L |= I;
#define LAZYFIND(L, V) L ? L.Find(V) : 0
#define LAZYFIND(L, V) (L ? L.Find(V) : 0)
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= length(L) ? L[I] : null) : L[I]) : null)
#define LAZYSET(L, K, V) if(!L) { L = list(); } L[K] = V;
#define LAZYLEN(L) length(L)
//Sets a list to null
#define LAZYNULL(L) L = null
#define LAZYCLEARLIST(L) if(L) L.Cut()
#define SANITIZE_LIST(L) ( islist(L) ? L : list() )
#define reverseList(L) reverseRange(L.Copy())
+14 -16
View File
@@ -1,8 +1,8 @@
#define BP_MAX_ROOM_SIZE 300
GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/engineering, \
/area/engine/supermatter, \
/area/engine/atmospherics_engine, \
GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engineering/main, \
/area/engineering/supermatter, \
/area/engineering/atmospherics_engine, \
/area/ai_monitored/turret_protected/ai))
//Repopulates sortedAreas list
@@ -85,13 +85,12 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
if(target_z == 0 || target_z == T.z)
turfs += T
return turfs
// Gets an atmos isolated contained space
// Returns an associative list of turf|dirs pairs
// The dirs are connected turfs in the same space
// break_if_found is a typecache of turf/area types to return false if found
// Please keep this proc type agnostic. If you need to restrict it do it elsewhere or add an arg.
/proc/detect_room(turf/origin, list/break_if_found)
/proc/detect_room(turf/origin, list/break_if_found, max_size=INFINITY)
if(origin.blocks_air)
return list(origin)
@@ -103,6 +102,8 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
found_turfs.Cut(1, 2)
var/dir_flags = checked_turfs[sourceT]
for(var/dir in GLOB.alldirs)
if(length(.) > max_size)
return
if(dir_flags & dir) // This means we've checked this dir before, probably from the other turf
continue
var/turf/checkT = get_step(sourceT, dir)
@@ -115,7 +116,7 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
if(break_if_found[checkT.type] || break_if_found[checkT.loc.type])
return FALSE
var/static/list/cardinal_cache = list("[NORTH]"=TRUE, "[EAST]"=TRUE, "[SOUTH]"=TRUE, "[WEST]"=TRUE)
if(!cardinal_cache["[dir]"] || checkT.blocks_air || !CANATMOSPASS(sourceT, checkT))
if(!cardinal_cache["[dir]"] || checkT.blocks_air || !TURFS_CAN_SHARE(sourceT, checkT))
continue
found_turfs += checkT // Since checkT is connected, add it to the list to be processed
@@ -130,25 +131,24 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
/area/space,
))
if(creator)
if(creator.create_area_cooldown >= world.time)
to_chat(creator, "<span class='warning'>You're trying to create a new area a little too fast.</span>")
return
creator.create_area_cooldown = world.time + 10
if(creator?.create_area_cooldown >= world.time)
to_chat(creator, "<span class='warning'>You're trying to create a new area a little too fast.</span>")
return
creator.create_area_cooldown = world.time + 10
var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types)
var/list/turfs = detect_room(get_turf(creator), area_or_turf_fail_types, BP_MAX_ROOM_SIZE*2)
if(!turfs)
to_chat(creator, "<span class='warning'>The new area must be completely airtight and not a part of a shuttle.</span>")
return
if(turfs.len > BP_MAX_ROOM_SIZE)
to_chat(creator, "<span class='warning'>The room you're in is too big. It is [((turfs.len / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed.</span>")
to_chat(creator, "<span class='warning'>The room you're in is too big. It is [turfs.len >= BP_MAX_ROOM_SIZE *2 ? "more than 100" : ((turfs.len / BP_MAX_ROOM_SIZE)-1)*100]% larger than allowed.</span>")
return
var/list/areas = list("New Area" = /area)
for(var/i in 1 to turfs.len)
var/area/place = get_area(turfs[i])
if(blacklisted_areas[place.type])
continue
if(!place.requires_power || place.noteleport || place.hidden)
if(!place.requires_power || (place.area_flags & NOTELEPORT) || (place.area_flags & HIDDEN_AREA))
continue // No expanding powerless rooms etc
areas[place.name] = place
var/area_choice = input(creator, "Choose an area to expand or make a new area.", "Area Expansion") as null|anything in areas
@@ -170,7 +170,6 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
newA.setup(str)
newA.set_dynamic_lighting()
newA.has_gravity = oldA.has_gravity
newA.noteleport = oldA.noteleport
else
newA = area_choice
@@ -190,7 +189,6 @@ GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/eng
to_chat(creator, "<span class='notice'>You have created a new area, named [newA.name]. It is now weather proof, and constructing an APC will allow it to be powered.</span>")
return TRUE
/**
* Returns the base area the target is located in if there is one.
* Alternatively, returns the area as is.
+26 -21
View File
@@ -1,23 +1,24 @@
/**
* Higher overhead "advanced" version of do_after.
* @params
* - atom/user is the atom doing the action or the "physical" user
* - delay is time in deciseconds
* - atom/target is the atom the action is being done to, defaults to user
* - do_after_flags see __DEFINES/flags/do_after.dm for details.
* - datum/callback/extra_checks - Every time this ticks, extra_checks() is invoked with (user, delay, target, time_left, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool).
* Stage can be DO_AFTER_STARTING, DO_AFTER_PROGRESSING, DO_AFTER_FINISHING
* If it returns DO_AFTER_STOP, this breaks.
* If it returns nothing, all other checks are done.
* If it returns DO_AFTER_PROCEED, all other checks are ignored.
* - required_mobility_flags is checked with CHECK_ALL_MOBILITY. Will immediately fail if the user isn't a mob.
* - requried_combat_flags is checked with CHECK_MULTIPLE_BITFIELDS. Will immediately fail if the user isn't a mob.
* - mob/living/mob_redirect - advanced option: If this is specified, movement and mobility/combat flag checks will use this instead of user. Progressbars will also go to this.
* - obj/item/tool - The tool we're using. See do_after flags for details.
*/
#define INVOKE_CALLBACK cb_return = extra_checks?.Invoke(user, delay, target, world.time - starttime, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool)
* Higher overhead "advanced" version of do_after.
* @params
* - atom/user is the atom doing the action or the "physical" user
* - delay is time in deciseconds
* - atom/target is the atom the action is being done to, defaults to user
* - do_after_flags see __DEFINES/flags/do_after.dm for details.
* - datum/callback/extra_checks - Every time this ticks, extra_checks() is invoked with (user, delay, target, time_left, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool, passed_in).
* Stage can be DO_AFTER_STARTING, DO_AFTER_PROGRESSING, DO_AFTER_FINISHING
* If it returns DO_AFTER_STOP, this breaks.
* If it returns nothing, all other checks are done.
* If it returns DO_AFTER_PROCEED, all other checks are ignored.
* passed_in is a list[PROGRESS_MULTIPLIER], for modification.
* - required_mobility_flags is checked with CHECK_ALL_MOBILITY. Will immediately fail if the user isn't a mob.
* - requried_combat_flags is checked with CHECK_MULTIPLE_BITFIELDS. Will immediately fail if the user isn't a mob.
* - mob/living/mob_redirect - advanced option: If this is specified, movement and mobility/combat flag checks will use this instead of user. Progressbars will also go to this.
* - obj/item/tool - The tool we're using. See do_after flags for details.
*/
#define INVOKE_CALLBACK cb_return = extra_checks?.Invoke(user, delay, target, timeleft, do_after_flags, required_mobility_flags, required_combat_flags, mob_redirect, stage, initially_held_item, tool, passed_in)
#define CHECK_FLAG_FAILURE ((required_mobility_flags || required_combat_flags) && (!living_user || (required_mobility_flags && !CHECK_ALL_MOBILITY(living_user, required_mobility_flags)) || (required_combat_flags && !CHECK_MULTIPLE_BITFIELDS(living_user.combat_flags, required_combat_flags))))
#define TIMELEFT (world.time - starttime)
#define TIMELEFT (timeleft)
/proc/do_after_advanced(atom/user, delay, atom/target, do_after_flags, datum/callback/extra_checks, required_mobility_flags, required_combat_flags, mob/living/mob_redirect, obj/item/tool)
// CHECK AND SET VARIABLES
if(!user)
@@ -40,8 +41,7 @@
return FALSE
if(!(do_after_flags & DO_AFTER_NO_COEFFICIENT) && living_user)
delay *= living_user.cached_multiplicative_actions_slowdown
var/starttime = world.time
var/endtime = world.time + delay
var/timeleft = delay
var/obj/item/initially_held_item = mob_redirect?.get_active_held_item()
var/atom/movable/AM_user = ismovable(user) && user
var/drifting = AM_user?.Process_Spacemove(NONE) && AM_user.inertia_dir
@@ -51,6 +51,7 @@
var/dy = initial_dy
// DO OUR STARTING CHECKS
var/cb_return
var/list/passed_in = list(1)
INVOKE_CALLBACK
if(cb_return == DO_AFTER_STOP)
return FALSE
@@ -70,13 +71,17 @@
var/locchanged
var/ctu
var/ctt
while(world.time < endtime)
var/tick_time = world.time
while(timeleft > 0)
stoplag(1)
var/timepassed = world.time - tick_time
tick_time = world.time
progbar?.update(TIMELEFT)
if(QDELETED(user) || QDELETED(target) || (user.loc == null) || (target.loc == null))
. = FALSE
break
INVOKE_CALLBACK
timeleft -= timepassed * passed_in[1]
if(cb_return == DO_AFTER_STOP)
. = FALSE
break
+14
View File
@@ -270,6 +270,20 @@
SEND_SIGNAL(A, COMSIG_ATOM_HEARER_IN_VIEW, processing, .)
processing += A.contents
/proc/get_hearers_in_range(R, atom/source)
var/turf/T = get_turf(source)
. = list()
if(!T)
return
var/list/processing = range(R, source)
var/i = 0
while(i < length(processing))
var/atom/A = processing[++i]
if(A.flags_1 & HEAR_1)
. += A
SEND_SIGNAL(A, COMSIG_ATOM_HEARER_IN_VIEW, processing, .)
processing += A.contents
//viewers() but with a signal, for blacklisting.
/proc/fov_viewers(depth = world.view, atom/center)
if(!center)
+1 -1
View File
@@ -14,7 +14,6 @@
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
//bodypart accessories (blizzard intensifies)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/lizard, GLOB.animated_tails_list_lizard)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, GLOB.tails_list_human)
@@ -68,6 +67,7 @@
for(var/spath in subtypesof(/datum/species))
var/datum/species/S = new spath()
GLOB.species_list[S.id] = spath
GLOB.species_datums[S.id] = S
//Surgeries
for(var/path in subtypesof(/datum/surgery))
+3 -4
View File
@@ -1051,7 +1051,7 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
return 0
//For creating consistent icons for human looking simple animals
/proc/get_flat_human_icon(icon_id, datum/job/J, datum/preferences/prefs, dummy_key, showDirs = GLOB.cardinals, outfit_override = null)
/proc/get_flat_human_icon(icon_id, datum/job/J, datum/preferences/prefs, dummy_key, showDirs = GLOB.cardinals, outfit_override = null, no_anim = FALSE)
var/static/list/humanoid_icon_cache = list()
if(!icon_id || !humanoid_icon_cache[icon_id])
var/mob/living/carbon/human/dummy/body = generate_or_wait_for_human_dummy(dummy_key)
@@ -1065,10 +1065,9 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
var/icon/out_icon = icon('icons/effects/effects.dmi', "nothing")
COMPILE_OVERLAYS(body)
for(var/D in showDirs)
body.setDir(D)
COMPILE_OVERLAYS(body)
var/icon/partial = getFlatIcon(body)
var/icon/partial = getFlatIcon(body, defdir = D, no_anim = no_anim)
out_icon.Insert(partial,dir=D)
humanoid_icon_cache[icon_id] = out_icon
+3 -13
View File
@@ -64,8 +64,6 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, GLOB.spines_list)
if(!GLOB.legs_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, GLOB.legs_list)
if(!GLOB.body_markings_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
if(!GLOB.wings_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
if(!GLOB.deco_wings_list.len)
@@ -115,15 +113,6 @@
continue
if(!S.ckeys_allowed)
snowflake_mam_tails_list[S.name] = mtpath
var/list/snowflake_markings_list = list()
for(var/mmpath in GLOB.mam_body_markings_list)
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[mmpath]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies))
continue
if(!S.ckeys_allowed)
snowflake_markings_list[S.name] = mmpath
var/list/snowflake_ears_list = list()
for(var/mepath in GLOB.mam_ears_list)
var/datum/sprite_accessory/ears/mam_ears/instance = GLOB.mam_ears_list[mepath]
@@ -177,7 +166,6 @@
"ears" = "None",
"frills" = pick(GLOB.frills_list),
"spines" = pick(GLOB.spines_list),
"body_markings" = pick(GLOB.body_markings_list),
"legs" = pick("Plantigrade","Digitigrade"),
"caps" = pick(GLOB.caps_list),
"insect_wings" = pick(GLOB.insect_wings_list),
@@ -187,7 +175,7 @@
"arachnid_spinneret" = pick(GLOB.arachnid_spinneret_list),
"arachnid_mandibles" = pick(GLOB.arachnid_mandibles_list),
"taur" = "None",
"mam_body_markings" = snowflake_markings_list.len ? pick(snowflake_markings_list) : "None",
"mam_body_markings" = list(),
"mam_ears" = snowflake_ears_list ? pick(snowflake_ears_list) : "None",
"mam_snouts" = snowflake_mam_snouts_list ? pick(snowflake_mam_snouts_list) : "None",
"mam_tail" = snowflake_mam_tails_list ? pick(snowflake_mam_tails_list) : "None",
@@ -320,6 +308,8 @@ GLOBAL_LIST_INIT(nonstandard_skin_tones, list("orange"))
GLOBAL_LIST_EMPTY(species_list)
GLOBAL_LIST_EMPTY(species_datums)
/proc/age2agedescription(age)
switch(age)
if(0 to 1)
+6
View File
@@ -95,3 +95,9 @@
if("I'm feeling lucky")
chosen_id = pick(subtypesof(/datum/reagent))
return chosen_id
/proc/find_reagent_object_from_type(input)
if(GLOB.chemical_reagents_list[input]) //prefer IDs!
return GLOB.chemical_reagents_list[input]
else
return null
+11 -7
View File
@@ -386,12 +386,15 @@
//ignore this comment, it fixes the broken sytax parsing caused by the " above
else
parts += "[FOURSPACES]<i>Nobody died this shift!</i>"
var/avg_threat = SSactivity.get_average_threat()
var/max_threat = SSactivity.get_max_threat()
parts += "[FOURSPACES]Threat at round end: [SSactivity.current_threat]"
parts += "[FOURSPACES]Average threat: [avg_threat]"
parts += "[FOURSPACES]Max threat: [max_threat]"
if(istype(SSticker.mode, /datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
mode.update_playercounts() // ?
parts += "[FOURSPACES]Threat level: [mode.threat_level]"
parts += "[FOURSPACES]Threat left: [mode.threat]"
parts += "[FOURSPACES]Average threat: [mode.threat_average]"
parts += "[FOURSPACES]Target threat: [mode.threat_level]"
parts += "[FOURSPACES]Executed rules:"
for(var/datum/dynamic_ruleset/rule in mode.executed_rules)
parts += "[FOURSPACES][FOURSPACES][rule.ruletype] - <b>[rule.name]</b>: -[rule.cost + rule.scaled_times * rule.scaling_cost] threat"
@@ -400,8 +403,10 @@
parts += "[FOURSPACES][FOURSPACES][str]"
for(var/entry in mode.threat_tallies)
parts += "[FOURSPACES][FOURSPACES][entry] added [mode.threat_tallies[entry]]"
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat_level,"Final threat level")
SSblackbox.record_feedback("tally","dynamic_threat",mode.threat,"Final Threat")
SSblackbox.record_feedback("tally","threat",mode.threat_level,"Target threat")
SSblackbox.record_feedback("tally","threat",SSactivity.current_threat,"Final Threat")
SSblackbox.record_feedback("tally","threat",avg_threat,"Average Threat")
SSblackbox.record_feedback("tally","threat",max_threat,"Max Threat")
return parts.Join("<br>")
/client/proc/roundend_report_file()
@@ -546,8 +551,7 @@
///How many players joined the round.
var/total_players = GLOB.joined_player_list.len
var/list/typecache_bank = typecacheof(list(/datum/bank_account/department, /datum/bank_account/remote))
for(var/i in SSeconomy.generated_accounts)
var/datum/bank_account/current_acc = SSeconomy.generated_accounts[i]
for(var/datum/bank_account/current_acc in SSeconomy.generated_accounts)
if(typecache_bank[current_acc.type])
continue
station_vault += current_acc.account_balance
+6 -4
View File
@@ -1030,17 +1030,19 @@ B --><-- A
A.cut_overlay(O)
/proc/get_random_station_turf()
return safepick(get_area_turfs(pick(GLOB.the_station_areas)))
var/list/turfs = get_area_turfs(pick(GLOB.the_station_areas))
if (length(turfs))
return pick(turfs)
/proc/get_safe_random_station_turf() //excludes dense turfs (like walls) and areas that have valid_territory set to FALSE
/proc/get_safe_random_station_turf(list/areas_to_pick_from = GLOB.the_station_areas) //excludes dense turfs (like walls) and areas that have valid_territory set to FALSE
for (var/i in 1 to 5)
var/list/L = get_area_turfs(pick(GLOB.the_station_areas))
var/list/L = get_area_turfs(pick(areas_to_pick_from))
var/turf/target
while (L.len && !target)
var/I = rand(1, L.len)
var/turf/T = L[I]
var/area/X = get_area(T)
if(!T.density && X.valid_territory)
if(!T.density && (X.area_flags & VALID_TERRITORY))
var/clear = TRUE
for(var/obj/O in T)
if(O.density)
+150
View File
@@ -0,0 +1,150 @@
/datum/yelling_wavefill
var/stop = FALSE
var/list/atom/collected
/datum/yelling_wavefill/Destroy(force, ...)
stop = TRUE
collected = null // don't cut it, something else is probably using it now!
return ..()
/datum/yelling_wavefill/proc/run_wavefill(atom/source, dist = 50)
collected = list()
do_run(source, dist)
// to_chat(world, "DEBUG: collected [english_list(collected)]")
// blatantly copied from wave explosion code
// check explosion2.dm for what this does and how it works.
/datum/yelling_wavefill/proc/do_run(atom/source, dist)
source = get_turf(source)
var/list/edges = list()
edges[source] = (NORTH|SOUTH|EAST|WEST)
collected += typecache_filter_list(source.contents, GLOB.typecache_living)
var/list/powers = list()
powers[source] = dist
var/list/processed = list()
var/turf/T
var/turf/expanding
var/power
var/dir
var/returned
#define RUN_YELL(_T, _P, _D) \
returned = max(_P - max(_T.get_yelling_resistance(_P), 0) - 1, 0); \
processed[_T] = returned;
// _T.maptext = "[returned]";
var/list/turf/edges_next
var/list/turf/powers_next
var/list/turf/powers_returned
var/list/turf/diagonals
var/list/turf/diagonal_powers
var/list/turf/diagonal_powers_max
var/safety = 1000
#define CALCULATE_DIAGONAL_POWER(existing, adding, maximum) min(maximum, existing + adding)
#define CALCULATE_DIAGONAL_CROSS_POWER(existing, adding) max(existing, adding)
#define CARDINAL_MARK(ndir, cdir, edir) \
if(edir & cdir) { \
expanding = get_step(T,ndir); \
if(expanding && (isnull(processed[expanding]) || (processed[expanding] < (power - 3)))) { \
powers_next[expanding] = max(powers_next[expanding], returned); \
edges_next[expanding] = (cdir | edges_next[expanding]); \
}; \
};
#define DIAGONAL_SUBSTEP(ndir, cdir, edir) \
expanding = get_step(T,ndir); \
if(expanding && (isnull(processed[expanding]) || (processed[expanding] < (power - 3)))) { \
if(!edges_next[expanding]) { \
diagonal_powers_max[expanding] = max(diagonal_powers_max[expanding], returned, powers[T]); \
diagonal_powers[expanding] = CALCULATE_DIAGONAL_POWER(diagonal_powers[expanding], returned, diagonal_powers_max[expanding]); \
diagonals[expanding] = (cdir | diagonals[expanding]); \
}; \
else { \
powers_next[expanding] = CALCULATE_DIAGONAL_CROSS_POWER(powers_next[expanding], returned); \
}; \
};
#define DIAGONAL_MARK(ndir, cdir, edir) \
if(edir & cdir) { \
DIAGONAL_SUBSTEP(turn(ndir, 90), turn(cdir, 90), edir); \
DIAGONAL_SUBSTEP(turn(ndir, -90), turn(cdir, -90), edir); \
};
while(edges.len)
edges_next = list()
powers_next = list()
powers_returned = list()
diagonals = list()
diagonal_powers = list()
diagonal_powers_max = list()
// to_chat(world, "DEBUG: cycle start edges [english_list_assoc(edges)]")
// process cardinals
for(var/i in edges)
T = i
power = powers[T]
dir = edges[T]
RUN_YELL(T, power, dir)
powers_returned[T] = returned
if(returned >= 1)
collected |= typecache_filter_list(T.contents, GLOB.typecache_living)
else
continue
CARDINAL_MARK(NORTH, NORTH, dir)
CARDINAL_MARK(SOUTH, SOUTH, dir)
CARDINAL_MARK(EAST, EAST, dir)
CARDINAL_MARK(WEST, WEST, dir)
// to_chat(world, "DEBUG: cycle mid edges_next [english_list_assoc(edges_next)]")
// Sweep after cardinals for diagonals
for(var/i in edges)
T = i
power = powers[T]
dir = edges[T]
returned = powers_returned[T]
DIAGONAL_MARK(NORTH, NORTH, dir)
DIAGONAL_MARK(SOUTH, SOUTH, dir)
DIAGONAL_MARK(EAST, EAST, dir)
DIAGONAL_MARK(WEST, WEST, dir)
// to_chat(world, "DEBUG: cycle mid diagonals [english_list_assoc(diagonals)]")
// Process diagonals:
for(var/i in diagonals)
T = i
power = diagonal_powers[T]
dir = diagonals[T]
RUN_YELL(T, power, dir)
if(returned >= 1)
collected |= typecache_filter_list(T.contents, GLOB.typecache_living)
else
continue
CARDINAL_MARK(NORTH, NORTH, dir)
CARDINAL_MARK(SOUTH, SOUTH, dir)
CARDINAL_MARK(EAST, EAST, dir)
CARDINAL_MARK(WEST, WEST, dir)
// to_chat(world, "DEBUG: cycle end edges_next [english_list_assoc(edges_next)]")
// flush lists
edges = edges_next
powers = powers_next
// sleep(2.5)
if(!--safety)
CRASH("Yelling ran out of safety.")
#undef RUN_YELL
#undef DIAGONAL_SUBSTEP
#undef CALCULATE_DIAGONAL_POWER
#undef CALCULATE_DIAGONAL_CROSS_POWER
#undef DIAGONAL_MARK
#undef CARDINAL_MARK
/proc/yelling_wavefill(atom/source, dist = 50)
var/datum/yelling_wavefill/Y = new
Y.run_wavefill(source, dist)
. = Y.collected
qdel(Y)
+30 -1
View File
@@ -11,6 +11,23 @@ GLOBAL_LIST_INIT(bitfields, list(
"TILE_BOUND" = TILE_BOUND,
"PIXEL_SCALE" = PIXEL_SCALE
),
"area_flags" = list(
"ABDUCTOR_PROOF" = ABDUCTOR_PROOF,
"BLOBS_ALLOWED" = BLOBS_ALLOWED,
"BLOCK_SUICIDE" = BLOCK_SUICIDE,
"CULT_PERMITTED" = CULT_PERMITTED,
"FLORA_ALLOWED" = FLORA_ALLOWED,
"HIDDEN_AREA" = HIDDEN_AREA,
"MEGAFAUNA_SPAWN_ALLOWED" = MEGAFAUNA_SPAWN_ALLOWED,
"MOB_SPAWN_ALLOWED" = MOB_SPAWN_ALLOWED,
"NO_ALERTS" = NO_ALERTS,
"NOTELEPORT" = NOTELEPORT,
"CAVES_ALLOWED" = CAVES_ALLOWED,
"UNIQUE_AREA" = UNIQUE_AREA,
"VALID_TERRITORY" = VALID_TERRITORY,
"XENOBIOLOGY_COMPATIBLE" = XENOBIOLOGY_COMPATIBLE,
"NO_ALERTS" = NO_ALERTS,
) ,
"sight" = list(
"SEE_INFRA" = SEE_INFRA,
"SEE_SELF" = SEE_SELF,
@@ -32,7 +49,12 @@ GLOBAL_LIST_INIT(bitfields, list(
"UNIQUE_RENAME" = UNIQUE_RENAME,
"USES_TGUI" = USES_TGUI,
"FROZEN" = FROZEN,
"SHOVABLE_ONTO" = SHOVABLE_ONTO
"SHOVABLE_ONTO" = SHOVABLE_ONTO,
"BLOCK_Z_OUT_DOWN" = BLOCK_Z_OUT_DOWN,
"BLOCK_Z_OUT_UP" = BLOCK_Z_OUT_UP,
"BLOCK_Z_IN_DOWN" = BLOCK_Z_IN_DOWN,
"BLOCK_Z_IN_UP" = BLOCK_Z_IN_UP,
"EXAMINE_SKIP" = EXAMINE_SKIP
),
"datum_flags" = list(
"DF_USE_TAG" = DF_USE_TAG,
@@ -259,6 +281,13 @@ GLOBAL_LIST_INIT(bitfields, list(
),
"shield_flags" = list(
"SHIELD_TRANSPARENT" = SHIELD_TRANSPARENT,
"SHIELD_ENERGY_WEAK" = SHIELD_ENERGY_WEAK,
"SHIELD_KINETIC_WEAK" = SHIELD_KINETIC_WEAK,
"SHIELD_KINETIC_STRONG" = SHIELD_KINETIC_STRONG,
"SHIELD_ENERGY_STRONG" = SHIELD_ENERGY_STRONG,
"SHIELD_DISABLER_DISRUPTED" = SHIELD_DISABLER_DISRUPTED,
"SHIELD_NO_RANGED" = SHIELD_NO_RANGED,
"SHIELD_NO_MELEE" = SHIELD_NO_MELEE,
"SHIELD_CAN_BASH" = SHIELD_CAN_BASH,
"SHIELD_BASH_WALL_KNOCKDOWN" = SHIELD_BASH_WALL_KNOCKDOWN,
"SHIELD_BASH_ALWAYS_KNOCKDOWN" = SHIELD_BASH_ALWAYS_KNOCKDOWN,
+46 -4
View File
@@ -17,7 +17,6 @@ GLOBAL_LIST_EMPTY(undershirt_f) //stores only undershirt name
//Socks
GLOBAL_LIST_EMPTY_TYPED(socks_list, /datum/sprite_accessory/underwear/socks) //stores socks indexed by name
//Lizard Bits (all datum lists indexed by name)
GLOBAL_LIST_EMPTY(body_markings_list)
GLOBAL_LIST_EMPTY(tails_list_lizard)
GLOBAL_LIST_EMPTY(animated_tails_list_lizard)
GLOBAL_LIST_EMPTY(snouts_list)
@@ -55,7 +54,6 @@ GLOBAL_LIST_INIT(mutant_reference_list, list(
"frills" = GLOB.frills_list,
"horns" = GLOB.horns_list,
"ears" = GLOB.ears_list,
"body_markings" = GLOB.body_markings_list,
"wings" = GLOB.wings_list,
"wingsopen" = GLOB.wings_open_list,
"deco_wings" = GLOB.deco_wings_list,
@@ -86,7 +84,35 @@ GLOBAL_LIST_INIT(mutant_transform_list, list("wingsopen" = "wings",
"waggingspines" = "spines",
"mam_waggingtail" = "mam_tail"))
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list("ghost")) //stores the ghost forms that support directional sprites
GLOBAL_LIST_INIT(ghost_forms_with_directions_list, list(
"ghost",
"ghostian",
"ghostian2",
"ghostking",
"ghost_red",
"ghost_black",
"ghost_blue",
"ghost_yellow",
"ghost_green",
"ghost_pink",
"ghost_cyan",
"ghost_dblue",
"ghost_dred",
"ghost_dgreen",
"ghost_dcyan",
"ghost_grey",
"ghost_dyellow",
"ghost_dpink",
"skeleghost",
"ghost_purpleswirl",
"ghost_rainbow",
"ghost_fire",
"ghost_funkypurp",
"ghost_pinksherbert",
"ghost_blazeit",
"ghost_mellow",
"ghost_camo",
"catghost")) //stores the ghost forms that support directional sprites
GLOBAL_LIST_INIT(ghost_forms_with_accessories_list, list("ghost")) //stores the ghost forms that support hair and other such things
GLOBAL_LIST_INIT(ai_core_display_screens, list(
@@ -284,11 +310,22 @@ GLOBAL_LIST_INIT(wisdoms, world.file2list("strings/wisdoms.txt"))
GLOBAL_LIST_INIT(speech_verbs, list("default","says","gibbers", "states", "chitters", "chimpers", "declares", "bellows", "buzzes" ,"beeps", "chirps", "clicks", "hisses" ,"poofs" , "puffs", "rattles", "mewls" ,"barks", "blorbles", "squeaks", "squawks", "flutters", "warbles", "caws", "gekkers", "clucks"))
GLOBAL_LIST_INIT(roundstart_tongues, list("default","human tongue" = /obj/item/organ/tongue, "lizard tongue" = /obj/item/organ/tongue/lizard, "skeleton tongue" = /obj/item/organ/tongue/bone, "fly tongue" = /obj/item/organ/tongue/fly, "ipc tongue" = /obj/item/organ/tongue/robot/ipc, "xeno tongue" = /obj/item/organ/tongue/alien))
/proc/get_roundstart_languages()
var/list/languages = subtypesof(/datum/language)
var/list/roundstart_languages = list("None") //default option for the list
for(var/some_language in languages)
var/datum/language/language = some_language
if(initial(language.chooseable_roundstart))
roundstart_languages[initial(language.name)] = some_language
return roundstart_languages
GLOBAL_LIST_INIT(roundstart_languages, get_roundstart_languages())
//SPECIES BODYPART LISTS
//locked parts are those that your picked species requires to have
//unlocked parts are those that anyone can choose on customisation regardless
//parts not in unlocked, but in all, are thus locked
GLOBAL_LIST_INIT(all_mutant_parts, list("tail_lizard" = "Tail", "mam_tail" = "Tail", "tail_human" = "Tail", "snout" = "Snout", "frills" = "Frills", "spines" = "Spines", "body_markings" = "Body Markings", "mam_body_markings" = "Species Markings" , "mam_ears" = "Ears", "ears" = "Ears", "mam_snouts" = "Snout", "legs" = "Legs", "deco_wings" = "Decorative Wings", "insect_wings" = "Insect Wings", "insect_fluff" = "Insect Fluff", "taur" = "Tauric Body", "insect_markings" = "Insect Markings", "wings" = "Wings", "arachnid_legs" = "Arachnid Legs", "arachnid_spinneret" = "Spinneret", "arachnid_mandibles" = "Mandibles", "xenohead" = "Caste Head", "xenotail" = "Tail", "xenodorsal" = "Dorsal Spines", "ipc_screen" = "Screen", "ipc_antenna" = "Antenna", "meat_type" = "Meat Type", "horns" = "Horns"))
GLOBAL_LIST_INIT(all_mutant_parts, list("tail_lizard" = "Tail", "mam_tail" = "Tail", "tail_human" = "Tail", "snout" = "Snout", "frills" = "Frills", "spines" = "Spines", "mam_body_markings" = "Species Markings" , "mam_ears" = "Ears", "ears" = "Ears", "mam_snouts" = "Snout", "legs" = "Legs", "deco_wings" = "Decorative Wings", "insect_wings" = "Insect Wings", "insect_fluff" = "Insect Fluff", "taur" = "Tauric Body", "insect_markings" = "Insect Markings", "wings" = "Wings", "arachnid_legs" = "Arachnid Legs", "arachnid_spinneret" = "Spinneret", "arachnid_mandibles" = "Mandibles", "xenohead" = "Caste Head", "xenotail" = "Tail", "xenodorsal" = "Dorsal Spines", "ipc_screen" = "Screen", "ipc_antenna" = "Antenna", "meat_type" = "Meat Type", "horns" = "Horns"))
GLOBAL_LIST_INIT(unlocked_mutant_parts, list("horns", "insect_fluff"))
//parts in either of the above two lists that require a second option that allows them to be coloured
@@ -339,3 +376,8 @@ GLOBAL_LIST_INIT(nongendered_limb_types, list("fly", "zombie" ,"synth", "shadow"
//list of eye types, corresponding to a respective left and right icon state for the set of eyes
GLOBAL_LIST_INIT(eye_types, list("normal", "insect", "moth", "double", "double2", "double3", "cyclops"))
//list linking bodypart bitflags to their actual names
GLOBAL_LIST_INIT(bodypart_names, list(num2text(HEAD) = "Head", num2text(CHEST) = "Chest", num2text(LEG_LEFT) = "Left Leg", num2text(LEG_RIGHT) = "Right Leg", num2text(ARM_LEFT) = "Left Arm", num2text(ARM_RIGHT) = "Right Arm"))
// list linking bodypart names back to the bitflags
GLOBAL_LIST_INIT(bodypart_values, list("Head" = num2text(HEAD), "Chest" = num2text(CHEST), "Left Leg" = num2text(LEG_LEFT), "Right Leg" = num2text(LEG_RIGHT), "Left Arm" = num2text(ARM_LEFT), "Right Arm" = num2text(ARM_RIGHT)))
@@ -112,6 +112,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/storage/box/marshmallow = 2,
/obj/item/clothing/gloves/tackler/offbrand = 1,
/obj/item/stack/sticky_tape = 1,
/obj/effect/spawner/lootdrop/grille_or_trash = 15,
"" = 3
))
+3
View File
@@ -48,6 +48,9 @@ GLOBAL_LIST_EMPTY_TYPED(areas_by_type, /area)
GLOBAL_LIST_EMPTY(all_abstract_markers)
/// Global list of megafauna spawns on cave gen
GLOBAL_LIST_INIT(megafauna_spawn_list, list(/mob/living/simple_animal/hostile/megafauna/dragon = 4, /mob/living/simple_animal/hostile/megafauna/colossus = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = 6))
GLOBAL_LIST_EMPTY(stationroom_landmarks) //List of all spawns for stationrooms
///Away missions, VR, random z levels stuff.
+2 -1
View File
@@ -123,7 +123,8 @@ GLOBAL_LIST_INIT(traits_by_type, list(
"TRAIT_HIGH_BLOOD" = TRAIT_HIGH_BLOOD,
"TRAIT_EMPATH" = TRAIT_EMPATH,
"TRAIT_FRIENDLY" = TRAIT_FRIENDLY,
"TRAIT_NICE_SHOT" = TRAIT_NICE_SHOT
"TRAIT_IWASBATONED" = TRAIT_IWASBATONED,
"TRAIT_SPACEWALK" = TRAIT_SPACEWALK
),
/obj/item/bodypart = list(
"TRAIT_PARALYSIS" = TRAIT_PARALYSIS
+3
View File
@@ -288,6 +288,9 @@
return
/atom/proc/ShiftClick(mob/user)
attempt_examinate(user)
/atom/proc/attempt_examinate(mob/user)
var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user) | SEND_SIGNAL(user, COMSIG_MOB_CLICKED_SHIFT_ON, src)
if(!(flags & COMPONENT_DENY_EXAMINATE) && user.client && (user.client.eye == user || user.client.eye == user.loc || flags & COMPONENT_ALLOW_EXAMINATE))
user.examinate(src)
+4
View File
@@ -169,5 +169,9 @@
A.attack_robot(src)
/atom/proc/attack_robot(mob/user)
if((isturf(src) || istype(src, /obj/structure/table) || istype(src, /obj/machinery/conveyor)) && get_dist(user, src) <= 1)
user.Move_Pulled(src)
return
attack_ai(user)
return
+4 -1
View File
@@ -94,6 +94,10 @@
mouseControlObject = control
if(mob)
SEND_SIGNAL(mob, COMSIG_MOB_CLIENT_MOUSEMOVE, object, location, control, params)
// god forgive me for i have sinned - used for autoparry. currently at 5 objects.
moused_over_objects[object] = world.time
if(moused_over_objects.len > 7)
moused_over_objects.Cut(1, 2)
..()
/client/MouseDrag(src_object,atom/over_object,src_location,over_location,src_control,over_control,params)
@@ -115,7 +119,6 @@
if(active_mousedown_item)
active_mousedown_item.onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
/obj/item/proc/onMouseDrag(src_object, over_object, src_location, over_location, params, mob)
return
+1
View File
@@ -89,6 +89,7 @@
//Generic living
#define ui_living_pull "EAST-1:28,CENTER-2:15"
#define ui_living_health "EAST-1:28,CENTER:15"
#define ui_living_healthdoll "EAST-1:28,CENTER-1:15"
//Monkeys
#define ui_monkey_head "CENTER-5:13,SOUTH:5"
-1
View File
@@ -13,7 +13,6 @@ GLOBAL_LIST_EMPTY(radial_menus)
icon_state = "radial_slice"
var/choice
var/next_page = FALSE
var/tooltips = FALSE
/obj/screen/radial/slice/MouseEntered(location, control, params)
. = ..()
+6 -1
View File
@@ -361,7 +361,7 @@
/obj/screen/mov_intent/update_icon_state()
switch(hud?.mymob?.m_intent)
if(MOVE_INTENT_WALK)
icon_state = "walking"
icon_state = CONFIG_GET(flag/sprint_enabled)? "walking" : "walking_nosprint"
if(MOVE_INTENT_RUN)
icon_state = CONFIG_GET(flag/sprint_enabled)? "running" : "running_nosprint"
@@ -637,6 +637,11 @@
name = "health doll"
screen_loc = ui_healthdoll
/obj/screen/healthdoll/living
icon_state = "fullhealth0"
screen_loc = ui_living_healthdoll
var/filtered = FALSE //so we don't repeatedly create the mask of the mob every update
/obj/screen/mood
name = "mood"
icon_state = "mood5"
+47 -9
View File
@@ -85,21 +85,16 @@
makeItemInactive()
/obj/screen/storage/volumetric_box/proc/makeItemInactive()
if(!our_item)
return
our_item.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
our_item.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
return
/obj/screen/storage/volumetric_box/proc/makeItemActive()
if(!our_item)
return
our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others!
our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE
return
/obj/screen/storage/volumetric_box/center
icon_state = "stored_continue"
var/obj/screen/storage/volumetric_edge/stored_left/left
var/obj/screen/storage/volumetric_edge/stored_right/right
var/obj/screen/storage/item_holder/holder
var/pixel_size
/obj/screen/storage/volumetric_box/center/Initialize(mapload, new_master, our_item)
@@ -110,6 +105,9 @@
/obj/screen/storage/volumetric_box/center/Destroy()
QDEL_NULL(left)
QDEL_NULL(right)
vis_contents.Cut()
if(holder)
QDEL_NULL(holder)
return ..()
/obj/screen/storage/volumetric_box/center/proc/on_screen_objects()
@@ -123,13 +121,36 @@
return
pixel_size = pixels
cut_overlays()
vis_contents.Cut()
//our icon size is 32 pixels.
transform = matrix((pixels - (VOLUMETRIC_STORAGE_BOX_BORDER_SIZE * 2)) / VOLUMETRIC_STORAGE_BOX_ICON_SIZE, 0, 0, 0, 1, 0)
var/multiplier = (pixels - (VOLUMETRIC_STORAGE_BOX_BORDER_SIZE * 2)) / VOLUMETRIC_STORAGE_BOX_ICON_SIZE
transform = matrix(multiplier, 0, 0, 0, 1, 0)
if(our_item)
if(holder)
qdel(holder)
holder = new(null, src, our_item)
holder.transform = matrix(1 / multiplier, 0, 0, 0, 1, 0)
holder.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
holder.appearance_flags &= ~RESET_TRANSFORM
makeItemInactive()
vis_contents += holder
left.pixel_x = -((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) - VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
right.pixel_x = ((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) + VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
add_overlay(left)
add_overlay(right)
/obj/screen/storage/volumetric_box/center/makeItemInactive()
if(!holder)
return
holder.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
holder.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
/obj/screen/storage/volumetric_box/center/makeItemActive()
if(!holder)
return
holder.our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others!
holder.our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE
/obj/screen/storage/volumetric_edge
layer = VOLUMETRIC_STORAGE_BOX_LAYER
plane = VOLUMETRIC_STORAGE_BOX_PLANE
@@ -157,3 +178,20 @@
/obj/screen/storage/volumetric_edge/stored_right
icon_state = "stored_end"
appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM
/obj/screen/storage/item_holder
var/obj/item/our_item
vis_flags = NONE
/obj/screen/storage/item_holder/Initialize(mapload, new_master, obj/item/I)
. = ..()
our_item = I
vis_contents += I
/obj/screen/storage/item_holder/Destroy()
vis_contents.Cut()
our_item = null
return ..()
/obj/screen/storage/item_holder/Click(location, control, params)
return our_item.Click(location, control, params)
+15
View File
@@ -0,0 +1,15 @@
/datum/hud/living/simple_animal
ui_style = 'icons/mob/screen_gen.dmi'
/datum/hud/living/simple_animal/New(mob/living/owner)
..()
pull_icon = new /obj/screen/pull()
pull_icon.icon = ui_style
pull_icon.update_icon()
pull_icon.screen_loc = ui_living_pull
pull_icon.hud = src
static_inventory += pull_icon
//mob health doll! assumes whatever sprite the mob is
healthdoll = new /obj/screen/healthdoll/living()
healthdoll.hud = src
infodisplay += healthdoll
+2 -3
View File
@@ -94,8 +94,7 @@
else if(hitsound)
playsound(loc, hitsound, get_clamped_volume(), 1, -1)
M.lastattacker = user.real_name
M.lastattackerckey = user.ckey
M.set_last_attacker(user)
if(force && M == user && user.client)
user.client.give_award(/datum/award/achievement/misc/selfouch, user)
@@ -258,7 +257,7 @@
if(!isnull(stagger_force))
return stagger_force
/// totally not an untested, arbitrary equation.
return clamp((1.5 + (w_class/5)) * ((force_override || force) / 1.5), 0, 10 SECONDS)
return clamp((1.5 + (w_class/5)) * ((force_override || force) / 1.5), 0, 10 SECONDS) * CONFIG_GET(number/melee_stagger_factor)
/obj/item/proc/do_stagger_action(mob/living/target, mob/living/user, force_override)
if(!CHECK_BITFIELD(target.status_flags, CANSTAGGER))
@@ -22,7 +22,7 @@
var/motd
// var/policy
// var/static/regex/ic_filter_regex
var/static/regex/ic_filter_regex
/datum/controller/configuration/proc/admin_reload()
if(IsAdminAdvancedProcCall())
@@ -53,7 +53,7 @@
loadmaplist(CONFIG_MAPS_FILE)
LoadMOTD()
// LoadPolicy()
// LoadChatFilter()
LoadChatFilter()
if (Master)
Master.OnConfigLoad()
@@ -404,9 +404,9 @@ Example config:
if(!Get(/datum/config_entry/flag/no_storyteller_threat_removal))
var/min_chaos = (probabilities in storyteller_min_chaos) ? storyteller_min_chaos[config_tag] : initial(S.min_chaos)
var/max_chaos = (probabilities in storyteller_max_chaos) ? storyteller_max_chaos[config_tag] : initial(S.max_chaos)
if(SSpersistence.average_dynamic_threat < min_chaos)
if(SSpersistence.average_threat + 50 < min_chaos)
continue
if(SSpersistence.average_dynamic_threat > max_chaos)
if(SSpersistence.average_threat + 50 > max_chaos)
continue
if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
var/name = initial(S.name)
@@ -486,7 +486,7 @@ Example config:
continue
runnable_modes[M] = probabilities[M.config_tag]
return runnable_modes
/*
/datum/controller/configuration/proc/LoadChatFilter()
var/list/in_character_filter = list()
if(!fexists("[directory]/in_character_filter.txt"))
@@ -499,7 +499,7 @@ Example config:
continue
in_character_filter += REGEX_QUOTE(line)
ic_filter_regex = in_character_filter.len ? regex("\\b([jointext(in_character_filter, "|")])\\b", "i") : null
*/
//Message admins when you can.
/datum/controller/configuration/proc/DelayedMessageAdmins(text)
addtimer(CALLBACK(GLOBAL_PROC, /proc/message_admins, text), 0)
@@ -0,0 +1,64 @@
/datum/config_entry/flag/admin_legacy_system //Defines whether the server uses the legacy admin system with admins.txt or the SQL system
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/protect_legacy_admins //Stops any admins loaded by the legacy system from having their rank edited by the permissions panel
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/protect_legacy_ranks //Stops any ranks loaded by the legacy system from having their flags edited by the permissions panel
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/enable_localhost_rank //Gives the !localhost! rank to any client connecting from 127.0.0.1 or ::1
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/load_legacy_ranks_only //Loads admin ranks only from legacy admin_ranks.txt, while enabled ranks are mirrored to the database
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/mentors_mobname_only
/datum/config_entry/flag/mentor_legacy_system //Defines whether the server uses the legacy mentor system with mentors.txt or the SQL system
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/forbid_singulo_possession
/datum/config_entry/flag/see_own_notes //Can players see their own admin notes
/datum/config_entry/number/note_fresh_days
config_entry_value = null
min_val = 0
integer = FALSE
/datum/config_entry/number/note_stale_days
config_entry_value = null
min_val = 0
integer = FALSE
/datum/config_entry/flag/autoconvert_notes //if all connecting player's notes should attempt to be converted to the database
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/announce_admin_logout
/datum/config_entry/flag/announce_admin_login
/datum/config_entry/string/centcom_ban_db // URL for the CentCom Galactic Ban DB API
/datum/config_entry/flag/autoadmin // if autoadmin is enabled
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/autoadmin_rank // the rank for autoadmins
config_entry_value = "Game Master"
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/allow_admin_ooccolor // Allows admins with relevant permissions to have their own ooc colour
/datum/config_entry/flag/popup_admin_pm // adminPMs to non-admins show in a pop-up 'reply' window when set
/datum/config_entry/flag/guest_jobban
/datum/config_entry/flag/ban_legacy_system //Defines whether the server uses the legacy banning system with the files in /data or the SQL system.
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/guest_ban
/datum/config_entry/flag/automute_on //enables automuting/spam prevention
/datum/config_entry/flag/debug_admin_hrefs
@@ -0,0 +1,26 @@
/datum/config_entry/string/alert_green
config_entry_value = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
/datum/config_entry/string/alert_blue_upto
config_entry_value = "The station has received reliable information about potential threats to the station. Security staff may have weapons visible, random searches are permitted."
/datum/config_entry/string/alert_blue_downto
config_entry_value = "Significant confirmed threats have been neutralized. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still permitted."
/datum/config_entry/string/alert_amber_upto
config_entry_value = "There are significant confirmed threats to the station. Security staff may have weapons unholstered at all times. Random searches are allowed and advised."
/datum/config_entry/string/alert_amber_downto
config_entry_value = "The immediate threat has passed. Security is no longer authorized to use lethal force, but may continue to have weapons drawn. Access requirements have been restored."
/datum/config_entry/string/alert_red_upto
config_entry_value = "There is an immediate serious threat to the station. Security is now authorized to use lethal force. Additionally, access requirements on some machines have been lifted."
/datum/config_entry/string/alert_red_downto
config_entry_value = "The station's destruction has been averted. There is still however an immediate serious threat to the station. Security is still authorized to use lethal force."
/datum/config_entry/string/alert_delta
config_entry_value = "Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
/datum/config_entry/number/minimum_secborg_alert //Minimum alert level for secborgs to be chosen.
config_entry_value = 3
@@ -0,0 +1,17 @@
/datum/config_entry/flag/use_antag_rep // see game_options.txt for details
/datum/config_entry/number/antag_rep_maximum
config_entry_value = 200
min_val = 0
/datum/config_entry/number/default_antag_tickets
config_entry_value = 100
min_val = 0
/datum/config_entry/number/max_tickets_per_roll
config_entry_value = 100
min_val = 0
/datum/config_entry/keyed_list/antag_rep
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
@@ -0,0 +1,106 @@
/datum/config_entry/flag/panic_bunker // prevents people the server hasn't seen before from connecting
/datum/config_entry/number/panic_bunker_living // living time in minutes that a player needs to pass the panic bunker
/datum/config_entry/string/panic_bunker_message
config_entry_value = "Sorry but the server is currently not accepting connections from never before seen players."
/datum/config_entry/string/panic_server_name
/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val)
return str_val != "\[Put the name here\]" && ..()
/datum/config_entry/string/panic_server_address //Reconnect a player this linked server if this server isn't accepting new players
/datum/config_entry/string/panic_server_address/ValidateAndSet(str_val)
return str_val != "byond://address:port" && ..()
/datum/config_entry/number/max_bunker_days
config_entry_value = 7
min_val = 1
/datum/config_entry/number/notify_new_player_age // how long do we notify admins of a new player
min_val = -1
/datum/config_entry/number/notify_new_player_account_age // how long do we notify admins of a new byond account
min_val = 0
/datum/config_entry/flag/age_verification //are we using the automated age verification which asks users if they're 18+?
config_entry_value = TRUE
/datum/config_entry/flag/irc_first_connection_alert // do we notify the irc channel when somebody is connecting for the first time?
/datum/config_entry/flag/check_randomizer
/datum/config_entry/string/ipintel_email
/datum/config_entry/string/ipintel_email/ValidateAndSet(str_val)
return str_val != "ch@nge.me" && ..()
/datum/config_entry/number/ipintel_rating_bad
config_entry_value = 1
integer = FALSE
min_val = 0
max_val = 1
/datum/config_entry/number/ipintel_save_good
config_entry_value = 12
min_val = 0
/datum/config_entry/number/ipintel_save_bad
config_entry_value = 1
min_val = 0
/datum/config_entry/string/ipintel_domain
config_entry_value = "check.getipintel.net"
/datum/config_entry/flag/aggressive_changelog
/datum/config_entry/flag/allow_webclient
/datum/config_entry/flag/webclient_only_byond_members
/datum/config_entry/number/client_warn_version
config_entry_value = null
min_val = 500
/datum/config_entry/number/client_warn_version
config_entry_value = null
min_val = 500
/datum/config_entry/string/client_warn_message
config_entry_value = "Your version of byond may have issues or be blocked from accessing this server in the future."
/datum/config_entry/flag/client_warn_popup
/datum/config_entry/number/client_error_version
config_entry_value = null
min_val = 500
/datum/config_entry/string/client_error_message
config_entry_value = "Your version of byond is too old, may have issues, and is blocked from accessing this server."
/datum/config_entry/number/client_error_build
config_entry_value = null
min_val = 0
/datum/config_entry/number/soft_popcap
config_entry_value = null
min_val = 0
/datum/config_entry/number/hard_popcap
config_entry_value = null
min_val = 0
/datum/config_entry/number/extreme_popcap
config_entry_value = null
min_val = 0
/datum/config_entry/string/soft_popcap_message
config_entry_value = "Be warned that the server is currently serving a high number of users, consider using alternative game servers."
/datum/config_entry/string/hard_popcap_message
config_entry_value = "The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers."
/datum/config_entry/string/extreme_popcap_message
config_entry_value = "The server is currently serving a high number of users, find alternative servers."
@@ -0,0 +1,16 @@
/// Amount of dirtyness tiles need to spawn dirt.
/datum/config_entry/number/turf_dirt_threshold
config_entry_value = 100
min_val = 1
integer = TRUE
/// Alpha dirt starts at
/datum/config_entry/number/dirt_alpha_starting
config_entry_value = 127
max_val = 255
min_val = 0
integer = TRUE
/// Dirtyness multiplier for making turfs dirty
/datum/config_entry/number/turf_dirty_multiplier
config_entry_value = 1
@@ -0,0 +1,45 @@
/datum/config_entry/keyed_list/breasts_cups_prefs
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
config_entry_value = list("a", "b", "c", "d", "e") //keep these lowercase
/datum/config_entry/number/penis_min_inches_prefs
config_entry_value = 1
min_val = 0
/datum/config_entry/number/penis_max_inches_prefs
config_entry_value = 20
min_val = 0
/datum/config_entry/keyed_list/safe_visibility_toggles
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
config_entry_value = list(GEN_VISIBLE_NO_CLOTHES, GEN_VISIBLE_NO_UNDIES, GEN_VISIBLE_NEVER) //refer to cit_helpers for all toggles.
//Body size configs, the feature will be disabled if both min and max have the same value.
/datum/config_entry/number/body_size_min
config_entry_value = 0.9
min_val = 0.1 //to avoid issues with zeros and negative values.
max_val = RESIZE_DEFAULT_SIZE
integer = FALSE
/datum/config_entry/number/body_size_max
config_entry_value = 1.25
min_val = RESIZE_DEFAULT_SIZE
integer = FALSE
//Penalties given to characters with a body size smaller than this value,
//to compensate for their smaller hitbox.
//To disable, just make sure the value is lower than 'body_size_min'
/datum/config_entry/number/threshold_body_size_penalty
config_entry_value = RESIZE_DEFAULT_SIZE
min_val = 0
max_val = RESIZE_DEFAULT_SIZE
integer = FALSE
//multiplicative slowdown multiplier. See 'dna.update_body_size' for the operation.
//doesn't apply to floating or crawling mobs
/datum/config_entry/number/body_size_slowdown_multiplier
config_entry_value = 0
min_val = 0
integer = FALSE
@@ -1,610 +0,0 @@
/datum/config_entry/number_list/repeated_mode_adjust
/datum/config_entry/keyed_list/probability
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/probability/ValidateListEntry(key_name)
return key_name in config.modes
/datum/config_entry/keyed_list/chaos_level
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/chaos_level/ValidateListEntry(key_name)
return key_name in config.modes
/datum/config_entry/keyed_list/max_pop
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/max_pop/ValidateListEntry(key_name)
return key_name in config.modes
/datum/config_entry/keyed_list/min_pop
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/min_pop/ValidateListEntry(key_name, key_value)
return key_name in config.modes
/datum/config_entry/keyed_list/continuous // which roundtypes continue if all antagonists die
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/continuous/ValidateListEntry(key_name, key_value)
return key_name in config.modes
/datum/config_entry/keyed_list/midround_antag // which roundtypes use the midround antagonist system
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/midround_antag/ValidateListEntry(key_name, key_value)
return key_name in config.modes
/datum/config_entry/keyed_list/force_antag_count
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/force_antag_count/ValidateListEntry(key_name, key_value)
return key_name in config.modes
/datum/config_entry/keyed_list/policy
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_TEXT
/datum/config_entry/number/damage_multiplier
config_entry_value = 1
integer = FALSE
/datum/config_entry/number/minimal_access_threshold //If the number of players is larger than this threshold, minimal access will be turned on.
min_val = 0
/datum/config_entry/flag/jobs_have_minimal_access //determines whether jobs use minimal access or expanded access.
/datum/config_entry/flag/assistants_have_maint_access
/datum/config_entry/flag/security_has_maint_access
/datum/config_entry/flag/everyone_has_maint_access
/datum/config_entry/flag/sec_start_brig //makes sec start in brig instead of dept sec posts
/datum/config_entry/flag/force_random_names
/datum/config_entry/flag/humans_need_surnames
/datum/config_entry/flag/allow_ai // allow ai job
/datum/config_entry/flag/allow_ai_multicam //whether the AI can use their multicam
/datum/config_entry/flag/disable_human_mood
/datum/config_entry/flag/disable_borg_flash_knockdown //Should borg flashes be capable of knocking humanoid entities down?
/datum/config_entry/flag/weaken_secborg //Brings secborgs and k9s back in-line with the other borg modules
/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen.
/datum/config_entry/flag/disable_peaceborg
/datum/config_entry/flag/economy //money money money money money money money money money money money money
/datum/config_entry/number/minimum_secborg_alert //Minimum alert level for secborgs to be chosen.
config_entry_value = 3
/datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors
config_entry_value = 6
min_val = 1
/datum/config_entry/number/brother_scaling_coeff //how many players per brother team
config_entry_value = 25
min_val = 1
/datum/config_entry/number/changeling_scaling_coeff //how much does the amount of players get divided by to determine changelings
config_entry_value = 6
min_val = 1
/datum/config_entry/number/ecult_scaling_coeff //how much does the amount of players get divided by to determine e_cult
config_entry_value = 6
integer = FALSE
min_val = 1
/datum/config_entry/number/security_scaling_coeff //how much does the amount of players get divided by to determine open security officer positions
config_entry_value = 8
min_val = 1
/datum/config_entry/number/abductor_scaling_coeff //how many players per abductor team
config_entry_value = 15
min_val = 1
/datum/config_entry/number/traitor_objectives_amount
config_entry_value = 2
min_val = 0
/datum/config_entry/number/brother_objectives_amount
config_entry_value = 2
min_val = 0
/datum/config_entry/flag/reactionary_explosions //If we use reactionary explosions, explosions that react to walls and doors
/datum/config_entry/flag/protect_roles_from_antagonist //If security and such can be traitor/cult/other
/datum/config_entry/flag/protect_assistant_from_antagonist //If assistants can be traitor/cult/other
/datum/config_entry/flag/enforce_human_authority //If non-human species are barred from joining as a head of staff
/datum/config_entry/flag/allow_latejoin_antagonists // If late-joining players can be traitor/changeling
/datum/config_entry/flag/use_antag_rep // see game_options.txt for details
/datum/config_entry/number/antag_rep_maximum
config_entry_value = 200
min_val = 0
/datum/config_entry/number/default_antag_tickets
config_entry_value = 100
min_val = 0
/datum/config_entry/number/max_tickets_per_roll
config_entry_value = 100
min_val = 0
/datum/config_entry/number/midround_antag_time_check // How late (in minutes you want the midround antag system to stay on, setting this to 0 will disable the system)
config_entry_value = 60
min_val = 0
/datum/config_entry/number/midround_antag_life_check // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist
config_entry_value = 0.7
integer = FALSE
min_val = 0
max_val = 1
/datum/config_entry/number/suicide_reenter_round_timer
config_entry_value = 30
min_val = 0
/datum/config_entry/number/roundstart_suicide_time_limit
config_entry_value = 30
min_val = 0
/datum/config_entry/number/shuttle_refuel_delay
config_entry_value = 12000
min_val = 0
/datum/config_entry/flag/show_game_type_odds //if set this allows players to see the odds of each roundtype on the get revision screen
/datum/config_entry/keyed_list/roundstart_races //races you can play as from the get go.
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/flag/join_with_mutant_humans //players can pick mutant bodyparts for humans before joining the game
/datum/config_entry/flag/no_summon_guns //No
/datum/config_entry/flag/no_summon_magic //Fun
/datum/config_entry/flag/no_summon_events //Allowed
/datum/config_entry/flag/no_summon_traumas //!
/datum/config_entry/flag/no_intercept_report //Whether or not to send a communications intercept report roundstart. This may be overridden by gamemodes.
/datum/config_entry/number/arrivals_shuttle_dock_window //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
config_entry_value = 55
min_val = 30
/datum/config_entry/flag/arrivals_shuttle_require_undocked //Require the arrivals shuttle to be undocked before latejoiners can join
/datum/config_entry/flag/arrivals_shuttle_require_safe_latejoin //Require the arrivals shuttle to be operational in order for latejoiners to join
/datum/config_entry/string/alert_green
config_entry_value = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
/datum/config_entry/string/alert_blue_upto
config_entry_value = "The station has received reliable information about potential threats to the station. Security staff may have weapons visible, random searches are permitted."
/datum/config_entry/string/alert_blue_downto
config_entry_value = "Significant confirmed threats have been neutralized. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still permitted."
/datum/config_entry/string/alert_amber_upto
config_entry_value = "There are significant confirmed threats to the station. Security staff may have weapons unholstered at all times. Random searches are allowed and advised."
/datum/config_entry/string/alert_amber_downto
config_entry_value = "The immediate threat has passed. Security is no longer authorized to use lethal force, but may continue to have weapons drawn. Access requirements have been restored."
/datum/config_entry/string/alert_red_upto
config_entry_value = "There is an immediate serious threat to the station. Security is now authorized to use lethal force. Additionally, access requirements on some machines have been lifted."
/datum/config_entry/string/alert_red_downto
config_entry_value = "The station's destruction has been averted. There is still however an immediate serious threat to the station. Security is still authorized to use lethal force."
/datum/config_entry/string/alert_delta
config_entry_value = "Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
/datum/config_entry/flag/revival_pod_plants
/datum/config_entry/flag/revival_cloning
/datum/config_entry/number/revival_brain_life
config_entry_value = -1
min_val = -1
/datum/config_entry/flag/ooc_during_round
/datum/config_entry/flag/emojis
/datum/config_entry/keyed_list/multiplicative_movespeed
key_mode = KEY_MODE_TYPE
value_mode = VALUE_MODE_NUM
abstract_type = /datum/config_entry/keyed_list/multiplicative_movespeed
/datum/config_entry/keyed_list/multiplicative_movespeed/ValidateAndSet()
. = ..()
if(.)
update_config_movespeed_type_lookup(TRUE)
/datum/config_entry/keyed_list/multiplicative_movespeed/vv_edit_var(var_name, var_value)
. = ..()
if(. && (var_name == NAMEOF(src, config_entry_value)))
update_config_movespeed_type_lookup(TRUE)
/datum/config_entry/keyed_list/multiplicative_movespeed/normal
name = "multiplicative_movespeed"
config_entry_value = list( //DEFAULTS
/mob/living/simple_animal = 1,
/mob/living/silicon/pai = 1,
/mob/living/carbon/alien/humanoid/sentinel = 0.25,
/mob/living/carbon/alien/humanoid/drone = 0.5,
/mob/living/carbon/alien/humanoid/royal/praetorian = 1,
/mob/living/carbon/alien/humanoid/royal/queen = 3
)
/datum/config_entry/keyed_list/multiplicative_movespeed/floating
name = "multiplicative_movespeed_floating"
config_entry_value = list(
/mob/living = 0,
/mob/living/carbon/alien/humanoid = 0,
/mob/living/carbon/alien/humanoid/royal/praetorian = 0,
/mob/living/carbon/alien/humanoid/royal/queen = 2
)
/datum/config_entry/number/movedelay //Used for modifying movement speed for mobs.
abstract_type = /datum/config_entry/number/movedelay
integer = FALSE
/datum/config_entry/number/movedelay/ValidateAndSet()
. = ..()
if(.)
update_mob_config_movespeeds()
/datum/config_entry/number/movedelay/vv_edit_var(var_name, var_value)
. = ..()
if(. && (var_name == NAMEOF(src, config_entry_value)))
update_mob_config_movespeeds()
/datum/config_entry/number/movedelay/run_delay
/datum/config_entry/number/movedelay/run_delay/ValidateAndSet()
. = ..()
var/datum/movespeed_modifier/config_walk_run/M = get_cached_movespeed_modifier(/datum/movespeed_modifier/config_walk_run/run)
M.sync()
/datum/config_entry/number/movedelay/walk_delay
/datum/config_entry/number/movedelay/walk_delay/ValidateAndSet()
. = ..()
var/datum/movespeed_modifier/config_walk_run/M = get_cached_movespeed_modifier(/datum/movespeed_modifier/config_walk_run/walk)
M.sync()
/datum/config_entry/flag/sprint_enabled
config_entry_value = TRUE
/datum/config_entry/flag/sprint_enabled/ValidateAndSet(str_val)
. = ..()
for(var/datum/hud/human/H)
H.assert_move_intent_ui()
if(!config_entry_value) // disabled
for(var/mob/living/L in world)
L.disable_intentional_sprint_mode()
/datum/config_entry/number/movedelay/sprint_speed_increase
config_entry_value = 1
/datum/config_entry/number/movedelay/sprint_max_tiles_increase
config_entry_value = 5
/datum/config_entry/number/movedelay/sprint_absolute_max_tiles
config_entry_value = 13
/datum/config_entry/number/movedelay/sprint_buffer_max
config_entry_value = 24
/datum/config_entry/number/movedelay/sprint_stamina_cost
config_entry_value = 1.4
/datum/config_entry/number/movedelay/sprint_buffer_regen_per_ds
config_entry_value = 0.4
/////////////////////////////////////////////////Outdated move delay
/datum/config_entry/number/outdated_movedelay
deprecated_by = /datum/config_entry/keyed_list/multiplicative_movespeed/normal
abstract_type = /datum/config_entry/number/outdated_movedelay
var/movedelay_type
/datum/config_entry/number/outdated_movedelay/DeprecationUpdate(value)
return "[movedelay_type] [value]"
/datum/config_entry/number/outdated_movedelay/human_delay
movedelay_type = /mob/living/carbon/human
/datum/config_entry/number/outdated_movedelay/robot_delay
movedelay_type = /mob/living/silicon/robot
/datum/config_entry/number/outdated_movedelay/monkey_delay
movedelay_type = /mob/living/carbon/monkey
/datum/config_entry/number/outdated_movedelay/alien_delay
movedelay_type = /mob/living/carbon/alien
/datum/config_entry/number/outdated_movedelay/slime_delay
movedelay_type = /mob/living/simple_animal/slime
/datum/config_entry/number/outdated_movedelay/animal_delay
movedelay_type = /mob/living/simple_animal
/////////////////////////////////////////////////
/datum/config_entry/flag/roundstart_away //Will random away mission be loaded.
/datum/config_entry/flag/roundstart_vr //Will virtual reality missions be loaded?
/datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour. Only matters if roundstart_away is enabled.
config_entry_value = 18000
min_val = 0
/datum/config_entry/flag/ghost_interaction
/datum/config_entry/flag/silent_ai
/datum/config_entry/flag/silent_borg
/datum/config_entry/flag/sandbox_autoclose // close the sandbox panel after spawning an item, potentially reducing griff
/datum/config_entry/number/default_laws //Controls what laws the AI spawns with.
config_entry_value = 0
min_val = 0
max_val = 3
/datum/config_entry/number/silicon_max_law_amount
config_entry_value = 12
min_val = 0
/datum/config_entry/keyed_list/random_laws
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/law_weight
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
splitter = ","
/datum/config_entry/number/overflow_cap
config_entry_value = -1
min_val = -1
/datum/config_entry/string/overflow_job
config_entry_value = "Assistant"
/datum/config_entry/flag/starlight
/datum/config_entry/flag/grey_assistants
/datum/config_entry/number/lavaland_budget
config_entry_value = 60
min_val = 0
/datum/config_entry/number/space_budget
config_entry_value = 16
min_val = 0
/datum/config_entry/number/icemoon_budget
config_entry_value = 90
integer = FALSE
min_val = 0
/datum/config_entry/number/station_space_budget
config_entry_value = 10
min_val = 0
/datum/config_entry/flag/allow_random_events // Enables random events mid-round when set
/datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts
config_entry_value = 1
min_val = 0
integer = FALSE
/datum/config_entry/number/events_min_players_mul
config_entry_value = 1
min_val = 0
integer = FALSE
/datum/config_entry/number/mice_roundstart
config_entry_value = 10
min_val = 0
/datum/config_entry/number/bombcap
config_entry_value = 14
min_val = 4
/datum/config_entry/number/bombcap/ValidateAndSet(str_val)
. = ..()
if(.)
GLOB.MAX_EX_DEVESTATION_RANGE = round(config_entry_value / 4)
GLOB.MAX_EX_HEAVY_RANGE = round(config_entry_value / 2)
GLOB.MAX_EX_LIGHT_RANGE = config_entry_value
GLOB.MAX_EX_FLASH_RANGE = config_entry_value
GLOB.MAX_EX_FLAME_RANGE = config_entry_value
/datum/config_entry/number/emergency_shuttle_autocall_threshold
min_val = 0
max_val = 1
integer = FALSE
/datum/config_entry/flag/ic_printing
/datum/config_entry/flag/roundstart_traits
/datum/config_entry/flag/enable_night_shifts
/datum/config_entry/number/night_shift_public_areas_only
config_entry_value = NIGHTSHIFT_AREA_PUBLIC
/datum/config_entry/flag/nightshift_toggle_requires_auth
config_entry_value = FALSE
/datum/config_entry/flag/nightshift_toggle_public_requires_auth
config_entry_value = TRUE
/datum/config_entry/flag/randomize_shift_time
/datum/config_entry/flag/shift_time_realtime
/datum/config_entry/keyed_list/antag_rep
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/job_threat
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/antag_threat
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/number/monkeycap
config_entry_value = 64
min_val = 0
/datum/config_entry/number/ratcap
config_entry_value = 64
min_val = 0
/datum/config_entry/flag/disable_stambuffer
/datum/config_entry/keyed_list/box_random_engine
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
lowercase = FALSE
splitter = ","
/datum/config_entry/flag/pai_custom_holoforms
/datum/config_entry/number/marauder_delay_non_reebe
config_entry_value = 1800
min_val = 0
/datum/config_entry/flag/allow_clockwork_marauder_on_station
config_entry_value = TRUE
/datum/config_entry/flag/modetier_voting
/datum/config_entry/flag/must_be_readied_to_vote_gamemode
/datum/config_entry/number/dropped_modes
config_entry_value = 3
/datum/config_entry/flag/suicide_allowed
/datum/config_entry/keyed_list/breasts_cups_prefs
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
config_entry_value = list("a", "b", "c", "d", "e") //keep these lowercase
/datum/config_entry/number/penis_min_inches_prefs
config_entry_value = 1
min_val = 0
/datum/config_entry/number/penis_max_inches_prefs
config_entry_value = 20
min_val = 0
/datum/config_entry/keyed_list/safe_visibility_toggles
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
config_entry_value = list(GEN_VISIBLE_NO_CLOTHES, GEN_VISIBLE_NO_UNDIES, GEN_VISIBLE_NEVER) //refer to cit_helpers for all toggles.
//Body size configs, the feature will be disabled if both min and max have the same value.
/datum/config_entry/number/body_size_min
config_entry_value = 0.9
min_val = 0.1 //to avoid issues with zeros and negative values.
max_val = RESIZE_DEFAULT_SIZE
integer = FALSE
/datum/config_entry/number/body_size_max
config_entry_value = 1.25
min_val = RESIZE_DEFAULT_SIZE
integer = FALSE
//Penalties given to characters with a body size smaller than this value,
//to compensate for their smaller hitbox.
//To disable, just make sure the value is lower than 'body_size_min'
/datum/config_entry/number/threshold_body_size_penalty
config_entry_value = RESIZE_DEFAULT_SIZE
min_val = 0
max_val = RESIZE_DEFAULT_SIZE
integer = FALSE
//multiplicative slowdown multiplier. See 'dna.update_body_size' for the operation.
//doesn't apply to floating or crawling mobs
/datum/config_entry/number/body_size_slowdown_multiplier
config_entry_value = 0
min_val = 0
integer = FALSE
//Allows players to set a hexadecimal color of their choice as skin tone, on top of the standard ones.
/datum/config_entry/flag/allow_custom_skintones
///Initial loadout points
/datum/config_entry/number/initial_gear_points
config_entry_value = 10
/**
* Enables the FoV component, which hides objects and mobs behind the parent from their sight, unless they turn around, duh.
* Camera mobs, AIs, ghosts and some other are of course exempt from this. This also doesn't influence simplemob AI, for the best.
*/
/datum/config_entry/flag/use_field_of_vision
//Shuttle size limiter
/datum/config_entry/number/max_shuttle_count
config_entry_value = 6
/datum/config_entry/number/max_shuttle_size
config_entry_value = 500
//wound config stuff (increases the max injury roll, making injuries more likely)
/datum/config_entry/number/wound_exponent
config_entry_value = WOUND_DAMAGE_EXPONENT
min_val = 0
integer = FALSE
//adds a set amount to any injury rolls on a limb using get_damage() multiplied by this number
/datum/config_entry/number/wound_damage_multiplier
config_entry_value = 0.333
min_val = 0
integer = FALSE
/// Amount of dirtyness tiles need to spawn dirt.
/datum/config_entry/number/turf_dirt_threshold
config_entry_value = 100
min_val = 1
integer = TRUE
/// Alpha dirt starts at
/datum/config_entry/number/dirt_alpha_starting
config_entry_value = 127
max_val = 255
min_val = 0
integer = TRUE
/// Dirtyness multiplier for making turfs dirty
/datum/config_entry/number/turf_dirty_multiplier
config_entry_value = 1
/datum/config_entry/flag/weigh_by_recent_chaos
/datum/config_entry/number/chaos_exponent
config_entry_value = 1
@@ -0,0 +1,94 @@
/datum/config_entry/number_list/repeated_mode_adjust
/datum/config_entry/flag/weigh_by_recent_chaos
/datum/config_entry/number/chaos_exponent
config_entry_value = 1
/datum/config_entry/keyed_list/probability
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/probability/ValidateListEntry(key_name)
return key_name in config.modes
/datum/config_entry/keyed_list/chaos_level
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/chaos_level/ValidateListEntry(key_name)
return key_name in config.modes
/datum/config_entry/keyed_list/max_pop
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/max_pop/ValidateListEntry(key_name)
return key_name in config.modes
/datum/config_entry/keyed_list/min_pop
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/min_pop/ValidateListEntry(key_name, key_value)
return key_name in config.modes
/datum/config_entry/keyed_list/continuous // which roundtypes continue if all antagonists die
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/continuous/ValidateListEntry(key_name, key_value)
return key_name in config.modes
/datum/config_entry/keyed_list/midround_antag // which roundtypes use the midround antagonist system
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/midround_antag/ValidateListEntry(key_name, key_value)
return key_name in config.modes
/datum/config_entry/keyed_list/force_antag_count
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/force_antag_count/ValidateListEntry(key_name, key_value)
return key_name in config.modes
/datum/config_entry/number/traitor_scaling_coeff //how much does the amount of players get divided by to determine traitors
config_entry_value = 6
min_val = 1
/datum/config_entry/number/brother_scaling_coeff //how many players per brother team
config_entry_value = 25
min_val = 1
/datum/config_entry/number/changeling_scaling_coeff //how much does the amount of players get divided by to determine changelings
config_entry_value = 6
min_val = 1
/datum/config_entry/number/ecult_scaling_coeff //how much does the amount of players get divided by to determine e_cult
config_entry_value = 6
integer = FALSE
min_val = 1
/datum/config_entry/number/security_scaling_coeff //how much does the amount of players get divided by to determine open security officer positions
config_entry_value = 8
min_val = 1
/datum/config_entry/number/abductor_scaling_coeff //how many players per abductor team
config_entry_value = 15
min_val = 1
/datum/config_entry/number/traitor_objectives_amount
config_entry_value = 2
min_val = 0
/datum/config_entry/number/brother_objectives_amount
config_entry_value = 2
min_val = 0
/datum/config_entry/flag/protect_roles_from_antagonist //If security and such can be traitor/cult/other
/datum/config_entry/flag/protect_assistant_from_antagonist //If assistants can be traitor/cult/other
/datum/config_entry/flag/allow_latejoin_antagonists // If late-joining players can be traitor/changeling
+275 -383
View File
@@ -1,21 +1,3 @@
/datum/config_entry/flag/auto_profile // Automatically start profiler on server start
/datum/config_entry/flag/autoadmin // if autoadmin is enabled
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/autoadmin_rank // the rank for autoadmins
config_entry_value = "Game Master"
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/servername // server name (the name of the game window)
/datum/config_entry/string/servertagline
config_entry_value = "We forgot to set the server's tagline in config.txt"
/datum/config_entry/string/serversqlname // short form server name used for the DB
/datum/config_entry/string/stationname // station name (the name of the station in-game)
/datum/config_entry/number/lobby_countdown // In between round countdown.
config_entry_value = 120
min_val = 0
@@ -24,164 +6,11 @@
config_entry_value = 25
min_val = 0
/datum/config_entry/flag/hub // if the game appears on the hub or not
/datum/config_entry/flag/allow_admin_ooccolor // Allows admins with relevant permissions to have their own ooc colour
/datum/config_entry/flag/allow_vote_restart // allow votes to restart
/datum/config_entry/flag/allow_vote_mode // allow votes to change mode
/datum/config_entry/number/vote_delay // minimum time between voting sessions (deciseconds, 10 minute default)
config_entry_value = 6000
min_val = 0
/datum/config_entry/number/vote_period // length of voting period (deciseconds, default 1 minute)
config_entry_value = 600
min_val = 0
/// Length of time before the first autotransfer vote is called (deciseconds, default 2 hours)
/// Set to 0 to disable the subsystem altogether.
/datum/config_entry/number/vote_autotransfer_initial
config_entry_value = 72000
min_val = 0
///length of time to wait before subsequent autotransfer votes (deciseconds, default 30 minutes)
/datum/config_entry/number/vote_autotransfer_interval
config_entry_value = 18000
min_val = 0
/// maximum extensions until the round autoends.
/// Set to 0 to force automatic crew transfer after the 'vote_autotransfer_initial' elapsed.
/// Set to -1 to disable the maximum extensions cap.
/datum/config_entry/number/vote_autotransfer_maximum
config_entry_value = 4
min_val = -1
/datum/config_entry/flag/default_no_vote // vote does not default to nochange/norestart
/datum/config_entry/flag/no_dead_vote // dead people can't vote
/datum/config_entry/flag/allow_metadata // Metadata is supported.
/datum/config_entry/flag/popup_admin_pm // adminPMs to non-admins show in a pop-up 'reply' window when set
/datum/config_entry/number/fps
config_entry_value = 20
min_val = 1
max_val = 100 //byond will start crapping out at 50, so this is just ridic
var/sync_validate = FALSE
/datum/config_entry/number/fps/ValidateAndSet(str_val)
. = ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/ticklag/TL = config.entries_by_type[/datum/config_entry/number/ticklag]
if(!TL.sync_validate)
TL.ValidateAndSet(10 / config_entry_value)
sync_validate = FALSE
/datum/config_entry/number/ticklag
integer = FALSE
var/sync_validate = FALSE
/datum/config_entry/number/ticklag/New() //ticklag weirdly just mirrors fps
var/datum/config_entry/CE = /datum/config_entry/number/fps
config_entry_value = 10 / initial(CE.config_entry_value)
..()
/datum/config_entry/number/ticklag/ValidateAndSet(str_val)
. = text2num(str_val) > 0 && ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/fps/FPS = config.entries_by_type[/datum/config_entry/number/fps]
if(!FPS.sync_validate)
FPS.ValidateAndSet(10 / config_entry_value)
sync_validate = FALSE
/datum/config_entry/flag/allow_holidays
/datum/config_entry/number/tick_limit_mc_init //SSinitialization throttling
config_entry_value = TICK_LIMIT_MC_INIT_DEFAULT
min_val = 0 //oranges warned us
integer = FALSE
/datum/config_entry/flag/admin_legacy_system //Defines whether the server uses the legacy admin system with admins.txt or the SQL system
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/protect_legacy_admins //Stops any admins loaded by the legacy system from having their rank edited by the permissions panel
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/protect_legacy_ranks //Stops any ranks loaded by the legacy system from having their flags edited by the permissions panel
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/enable_localhost_rank //Gives the !localhost! rank to any client connecting from 127.0.0.1 or ::1
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/load_legacy_ranks_only //Loads admin ranks only from legacy admin_ranks.txt, while enabled ranks are mirrored to the database
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/mentors_mobname_only
/datum/config_entry/flag/mentor_legacy_system //Defines whether the server uses the legacy mentor system with mentors.txt or the SQL system
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/hostedby
/datum/config_entry/flag/guest_jobban
/datum/config_entry/flag/usewhitelist
/datum/config_entry/flag/ban_legacy_system //Defines whether the server uses the legacy banning system with the files in /data or the SQL system.
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/use_age_restriction_for_jobs //Do jobs use account age restrictions? --requires database
/datum/config_entry/flag/use_account_age_for_jobs //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
/datum/config_entry/flag/use_exp_tracking
/datum/config_entry/flag/use_exp_restrictions_heads
/datum/config_entry/number/use_exp_restrictions_heads_hours
config_entry_value = 0
min_val = 0
/datum/config_entry/flag/use_exp_restrictions_heads_department
/datum/config_entry/flag/use_exp_restrictions_other
/datum/config_entry/flag/use_exp_restrictions_admin_bypass
/datum/config_entry/string/server
/datum/config_entry/string/banappeals
/datum/config_entry/string/wikiurl
config_entry_value = "https://katlin.dog/citadel-wiki"
/datum/config_entry/string/wikiurltg
config_entry_value = "http://www.tgstation13.org/wiki"
/datum/config_entry/string/forumurl
config_entry_value = "http://tgstation13.org/phpBB/index.php"
/datum/config_entry/string/rulesurl
config_entry_value = "http://www.tgstation13.org/wiki/Rules"
/datum/config_entry/string/githuburl
config_entry_value = "https://www.github.com/tgstation/-tg-station"
/datum/config_entry/string/roundstatsurl
/datum/config_entry/string/gamelogurl
/datum/config_entry/number/githubrepoid
config_entry_value = null
min_val = 0
/datum/config_entry/flag/guest_ban
/datum/config_entry/number/id_console_jobslot_delay
config_entry_value = 30
min_val = 0
@@ -208,181 +37,8 @@
/datum/config_entry/flag/load_jobs_from_txt
/datum/config_entry/flag/forbid_singulo_possession
/datum/config_entry/flag/automute_on //enables automuting/spam prevention
/datum/config_entry/string/panic_server_name
/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val)
return str_val != "\[Put the name here\]" && ..()
/datum/config_entry/string/panic_server_address //Reconnect a player this linked server if this server isn't accepting new players
/datum/config_entry/string/panic_server_address/ValidateAndSet(str_val)
return str_val != "byond://address:port" && ..()
/datum/config_entry/string/invoke_youtubedl
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/flag/show_irc_name
/datum/config_entry/flag/see_own_notes //Can players see their own admin notes
/datum/config_entry/number/note_fresh_days
config_entry_value = null
min_val = 0
integer = FALSE
/datum/config_entry/number/note_stale_days
config_entry_value = null
min_val = 0
integer = FALSE
/datum/config_entry/flag/maprotation
/datum/config_entry/flag/tgstyle_maprotation
/datum/config_entry/string/map_vote_type
config_entry_value = APPROVAL_VOTING
/datum/config_entry/number/maprotatechancedelta
config_entry_value = 0.75
min_val = 0
max_val = 1
integer = FALSE
/datum/config_entry/number/soft_popcap
config_entry_value = null
min_val = 0
/datum/config_entry/number/hard_popcap
config_entry_value = null
min_val = 0
/datum/config_entry/number/extreme_popcap
config_entry_value = null
min_val = 0
/datum/config_entry/string/soft_popcap_message
config_entry_value = "Be warned that the server is currently serving a high number of users, consider using alternative game servers."
/datum/config_entry/string/hard_popcap_message
config_entry_value = "The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers."
/datum/config_entry/string/extreme_popcap_message
config_entry_value = "The server is currently serving a high number of users, find alternative servers."
/datum/config_entry/flag/panic_bunker // prevents people the server hasn't seen before from connecting
/datum/config_entry/number/panic_bunker_living // living time in minutes that a player needs to pass the panic bunker
/datum/config_entry/string/panic_bunker_message
config_entry_value = "Sorry but the server is currently not accepting connections from never before seen players."
/datum/config_entry/number/notify_new_player_age // how long do we notify admins of a new player
min_val = -1
/datum/config_entry/number/notify_new_player_account_age // how long do we notify admins of a new byond account
min_val = 0
/datum/config_entry/flag/age_verification //are we using the automated age verification which asks users if they're 18+?
config_entry_value = TRUE
/datum/config_entry/flag/irc_first_connection_alert // do we notify the irc channel when somebody is connecting for the first time?
/datum/config_entry/flag/check_randomizer
/datum/config_entry/string/ipintel_email
/datum/config_entry/string/ipintel_email/ValidateAndSet(str_val)
return str_val != "ch@nge.me" && ..()
/datum/config_entry/number/ipintel_rating_bad
config_entry_value = 1
integer = FALSE
min_val = 0
max_val = 1
/datum/config_entry/number/ipintel_save_good
config_entry_value = 12
min_val = 0
/datum/config_entry/number/ipintel_save_bad
config_entry_value = 1
min_val = 0
/datum/config_entry/string/ipintel_domain
config_entry_value = "check.getipintel.net"
/datum/config_entry/flag/aggressive_changelog
/datum/config_entry/flag/autoconvert_notes //if all connecting player's notes should attempt to be converted to the database
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/flag/allow_webclient
/datum/config_entry/flag/webclient_only_byond_members
/datum/config_entry/flag/announce_admin_logout
/datum/config_entry/flag/announce_admin_login
/datum/config_entry/flag/allow_map_voting
/datum/config_entry/number/client_warn_version
config_entry_value = null
min_val = 500
/datum/config_entry/number/client_warn_version
config_entry_value = null
min_val = 500
/datum/config_entry/string/client_warn_message
config_entry_value = "Your version of byond may have issues or be blocked from accessing this server in the future."
/datum/config_entry/flag/client_warn_popup
/datum/config_entry/number/client_error_version
config_entry_value = null
min_val = 500
/datum/config_entry/string/client_error_message
config_entry_value = "Your version of byond is too old, may have issues, and is blocked from accessing this server."
/datum/config_entry/number/client_error_build
config_entry_value = null
min_val = 0
/datum/config_entry/number/minute_topic_limit
config_entry_value = null
min_val = 0
/datum/config_entry/number/second_topic_limit
config_entry_value = null
min_val = 0
/datum/config_entry/number/minute_click_limit
config_entry_value = 400
min_val = 0
/datum/config_entry/number/second_click_limit
config_entry_value = 15
min_val = 0
/datum/config_entry/number/error_cooldown // The "cooldown" time for each occurrence of a unique error
config_entry_value = 600
min_val = 0
/datum/config_entry/number/error_limit // How many occurrences before the next will silence them
config_entry_value = 50
/datum/config_entry/number/error_silence_time // How long a unique error will be silenced for
config_entry_value = 6000
/datum/config_entry/number/error_msg_delay // How long to wait between messaging admins about occurrences of a unique error
config_entry_value = 50
/datum/config_entry/flag/irc_announce_new_game
deprecated_by = /datum/config_entry/string/chat_announce_new_game
@@ -390,54 +46,290 @@
return "" //default broadcast
/datum/config_entry/string/chat_announce_new_game
config_entry_value = null
/datum/config_entry/flag/debug_admin_hrefs
/datum/config_entry/number/mc_tick_rate/base_mc_tick_rate
integer = FALSE
config_entry_value = 1
/datum/config_entry/number/mc_tick_rate/high_pop_mc_tick_rate
integer = FALSE
config_entry_value = 1.1
/datum/config_entry/number/mc_tick_rate/high_pop_mc_mode_amount
config_entry_value = 65
/datum/config_entry/number/mc_tick_rate/disable_high_pop_mc_mode_amount
config_entry_value = 60
/datum/config_entry/number/mc_tick_rate
abstract_type = /datum/config_entry/number/mc_tick_rate
/datum/config_entry/number/mc_tick_rate/ValidateAndSet(str_val)
. = ..()
if (.)
Master.UpdateTickRate()
/datum/config_entry/flag/resume_after_initializations
/datum/config_entry/flag/resume_after_initializations/ValidateAndSet(str_val)
. = ..()
if(. && Master.current_runlevel)
world.sleep_offline = !config_entry_value
/datum/config_entry/number/rounds_until_hard_restart
config_entry_value = -1
min_val = 0
/datum/config_entry/string/default_view
config_entry_value = "15x15"
/datum/config_entry/string/default_view_square
config_entry_value = "15x15"
/datum/config_entry/number/max_bunker_days
config_entry_value = 7
min_val = 1
/datum/config_entry/flag/minimaps_enabled
config_entry_value = TRUE
/datum/config_entry/string/centcom_ban_db // URL for the CentCom Galactic Ban DB API
/datum/config_entry/number/damage_multiplier
config_entry_value = 1
integer = FALSE
/datum/config_entry/number/minimal_access_threshold //If the number of players is larger than this threshold, minimal access will be turned on.
min_val = 0
/datum/config_entry/flag/jobs_have_minimal_access //determines whether jobs use minimal access or expanded access.
/datum/config_entry/flag/assistants_have_maint_access
/datum/config_entry/flag/security_has_maint_access
/datum/config_entry/flag/everyone_has_maint_access
/datum/config_entry/flag/sec_start_brig //makes sec start in brig instead of dept sec posts
/datum/config_entry/flag/force_random_names
/datum/config_entry/flag/humans_need_surnames
/datum/config_entry/flag/allow_ai // allow ai job
/datum/config_entry/flag/allow_ai_multicam //whether the AI can use their multicam
/datum/config_entry/flag/disable_human_mood
/datum/config_entry/flag/disable_borg_flash_knockdown //Should borg flashes be capable of knocking humanoid entities down?
/datum/config_entry/flag/weaken_secborg //Brings secborgs and k9s back in-line with the other borg modules
/datum/config_entry/flag/disable_secborg // disallow secborg module to be chosen.
/datum/config_entry/flag/disable_peaceborg
/datum/config_entry/flag/economy //money money money money money money money money money money money money
/datum/config_entry/flag/reactionary_explosions //If we use reactionary explosions, explosions that react to walls and doors
/datum/config_entry/flag/enforce_human_authority //If non-human species are barred from joining as a head of staff
/datum/config_entry/number/midround_antag_time_check // How late (in minutes you want the midround antag system to stay on, setting this to 0 will disable the system)
config_entry_value = 60
min_val = 0
/datum/config_entry/number/midround_antag_life_check // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist
config_entry_value = 0.7
integer = FALSE
min_val = 0
max_val = 1
/datum/config_entry/number/suicide_reenter_round_timer
config_entry_value = 30
min_val = 0
/datum/config_entry/number/roundstart_suicide_time_limit
config_entry_value = 30
min_val = 0
/datum/config_entry/number/shuttle_refuel_delay
config_entry_value = 12000
min_val = 0
/datum/config_entry/flag/show_game_type_odds //if set this allows players to see the odds of each roundtype on the get revision screen
/datum/config_entry/keyed_list/roundstart_races //races you can play as from the get go.
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/flag/join_with_mutant_humans //players can pick mutant bodyparts for humans before joining the game
/datum/config_entry/flag/no_summon_guns //No
/datum/config_entry/flag/no_summon_magic //Fun
/datum/config_entry/flag/no_summon_events //Allowed
/datum/config_entry/flag/no_summon_traumas //!
/datum/config_entry/flag/no_intercept_report //Whether or not to send a communications intercept report roundstart. This may be overridden by gamemodes.
/datum/config_entry/number/arrivals_shuttle_dock_window //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
config_entry_value = 55
min_val = 30
/datum/config_entry/flag/arrivals_shuttle_require_undocked //Require the arrivals shuttle to be undocked before latejoiners can join
/datum/config_entry/flag/arrivals_shuttle_require_safe_latejoin //Require the arrivals shuttle to be operational in order for latejoiners to join
/datum/config_entry/flag/revival_pod_plants
/datum/config_entry/flag/revival_cloning
/datum/config_entry/number/revival_brain_life
config_entry_value = -1
min_val = -1
/datum/config_entry/flag/ooc_during_round
/datum/config_entry/flag/emojis
/datum/config_entry/flag/roundstart_away //Will random away mission be loaded.
/datum/config_entry/flag/roundstart_vr //Will virtual reality missions be loaded?
/datum/config_entry/number/gateway_delay //How long the gateway takes before it activates. Default is half an hour. Only matters if roundstart_away is enabled.
config_entry_value = 18000
min_val = 0
/datum/config_entry/flag/ghost_interaction
/datum/config_entry/flag/silent_ai
/datum/config_entry/flag/silent_borg
/datum/config_entry/flag/sandbox_autoclose // close the sandbox panel after spawning an item, potentially reducing griff
/datum/config_entry/number/default_laws //Controls what laws the AI spawns with.
config_entry_value = 0
min_val = 0
max_val = 3
/datum/config_entry/number/silicon_max_law_amount
config_entry_value = 12
min_val = 0
/datum/config_entry/keyed_list/random_laws
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/keyed_list/law_weight
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
splitter = ","
/datum/config_entry/number/overflow_cap
config_entry_value = -1
min_val = -1
/datum/config_entry/string/overflow_job
config_entry_value = "Assistant"
/datum/config_entry/flag/starlight
/datum/config_entry/flag/grey_assistants
/datum/config_entry/number/lavaland_budget
config_entry_value = 60
min_val = 0
/datum/config_entry/number/space_budget
config_entry_value = 16
min_val = 0
/datum/config_entry/number/icemoon_budget
config_entry_value = 90
integer = FALSE
min_val = 0
/datum/config_entry/number/station_space_budget
config_entry_value = 10
min_val = 0
/datum/config_entry/flag/allow_random_events // Enables random events mid-round when set
/datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts
config_entry_value = 1
min_val = 0
integer = FALSE
/datum/config_entry/number/events_min_players_mul
config_entry_value = 1
min_val = 0
integer = FALSE
/datum/config_entry/number/mice_roundstart
config_entry_value = 10
min_val = 0
/datum/config_entry/number/bombcap
config_entry_value = 14
min_val = 4
/datum/config_entry/number/bombcap/ValidateAndSet(str_val)
. = ..()
if(.)
GLOB.MAX_EX_DEVESTATION_RANGE = round(config_entry_value / 4)
GLOB.MAX_EX_HEAVY_RANGE = round(config_entry_value / 2)
GLOB.MAX_EX_LIGHT_RANGE = config_entry_value
GLOB.MAX_EX_FLASH_RANGE = config_entry_value
GLOB.MAX_EX_FLAME_RANGE = config_entry_value
/datum/config_entry/number/emergency_shuttle_autocall_threshold
min_val = 0
max_val = 1
integer = FALSE
/datum/config_entry/flag/ic_printing
/datum/config_entry/flag/roundstart_traits
/datum/config_entry/flag/enable_night_shifts
/datum/config_entry/number/night_shift_public_areas_only
config_entry_value = NIGHTSHIFT_AREA_PUBLIC
/datum/config_entry/flag/nightshift_toggle_requires_auth
config_entry_value = FALSE
/datum/config_entry/flag/nightshift_toggle_public_requires_auth
config_entry_value = TRUE
/datum/config_entry/flag/randomize_shift_time
/datum/config_entry/flag/shift_time_realtime
/datum/config_entry/number/monkeycap
config_entry_value = 64
min_val = 0
/datum/config_entry/number/ratcap
config_entry_value = 64
min_val = 0
/datum/config_entry/keyed_list/box_random_engine
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
lowercase = FALSE
splitter = ","
/datum/config_entry/flag/pai_custom_holoforms
/datum/config_entry/number/marauder_delay_non_reebe
config_entry_value = 1800
min_val = 0
/datum/config_entry/flag/allow_clockwork_marauder_on_station
config_entry_value = TRUE
/datum/config_entry/flag/suicide_allowed
//Allows players to set a hexadecimal color of their choice as skin tone, on top of the standard ones.
/datum/config_entry/flag/allow_custom_skintones
///Initial loadout points
/datum/config_entry/number/initial_gear_points
config_entry_value = 10
/**
* Enables the FoV component, which hides objects and mobs behind the parent from their sight, unless they turn around, duh.
* Camera mobs, AIs, ghosts and some other are of course exempt from this. This also doesn't influence simplemob AI, for the best.
*/
/datum/config_entry/flag/use_field_of_vision
//Shuttle size limiter
/datum/config_entry/number/max_shuttle_count
config_entry_value = 6
/datum/config_entry/number/max_shuttle_size
config_entry_value = 500
//wound config stuff (increases the max injury roll, making injuries more likely)
/datum/config_entry/number/wound_exponent
config_entry_value = WOUND_DAMAGE_EXPONENT
min_val = 0
integer = FALSE
//adds a set amount to any injury rolls on a limb using get_damage() multiplied by this number
/datum/config_entry/number/wound_damage_multiplier
config_entry_value = 0.333
min_val = 0
integer = FALSE
@@ -0,0 +1,17 @@
/datum/config_entry/flag/use_age_restriction_for_jobs //Do jobs use account age restrictions? --requires database
/datum/config_entry/flag/use_account_age_for_jobs //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
/datum/config_entry/flag/use_exp_tracking
/datum/config_entry/flag/use_exp_restrictions_heads
/datum/config_entry/number/use_exp_restrictions_heads_hours
config_entry_value = 0
min_val = 0
/datum/config_entry/flag/use_exp_restrictions_heads_department
/datum/config_entry/flag/use_exp_restrictions_other
/datum/config_entry/flag/use_exp_restrictions_admin_bypass
@@ -9,6 +9,7 @@
/datum/config_entry/flag/log_admin // log admin actions
protection = CONFIG_ENTRY_LOCKED
config_entry_value = TRUE
/datum/config_entry/flag/log_prayer // log prayers
config_entry_value = TRUE
@@ -68,3 +69,16 @@
/// forces log_href for tgui
/datum/config_entry/flag/emergency_tgui_logging
config_entry_value = FALSE
/datum/config_entry/number/error_cooldown // The "cooldown" time for each occurrence of a unique error
config_entry_value = 600
min_val = 0
/datum/config_entry/number/error_limit // How many occurrences before the next will silence them
config_entry_value = 50
/datum/config_entry/number/error_silence_time // How long a unique error will be silenced for
config_entry_value = 6000
/datum/config_entry/number/error_msg_delay // How long to wait between messaging admins about occurrences of a unique error
config_entry_value = 50
@@ -0,0 +1,124 @@
/datum/config_entry/keyed_list/multiplicative_movespeed
key_mode = KEY_MODE_TYPE
value_mode = VALUE_MODE_NUM
abstract_type = /datum/config_entry/keyed_list/multiplicative_movespeed
/datum/config_entry/keyed_list/multiplicative_movespeed/ValidateAndSet()
. = ..()
if(.)
update_config_movespeed_type_lookup(TRUE)
/datum/config_entry/keyed_list/multiplicative_movespeed/vv_edit_var(var_name, var_value)
. = ..()
if(. && (var_name == NAMEOF(src, config_entry_value)))
update_config_movespeed_type_lookup(TRUE)
/datum/config_entry/keyed_list/multiplicative_movespeed/normal
name = "multiplicative_movespeed"
config_entry_value = list( //DEFAULTS
/mob/living/simple_animal = 1,
/mob/living/silicon/pai = 1,
/mob/living/carbon/alien/humanoid/sentinel = 0.25,
/mob/living/carbon/alien/humanoid/drone = 0.5,
/mob/living/carbon/alien/humanoid/royal/praetorian = 1,
/mob/living/carbon/alien/humanoid/royal/queen = 3
)
/datum/config_entry/keyed_list/multiplicative_movespeed/floating
name = "multiplicative_movespeed_floating"
config_entry_value = list(
/mob/living = 0,
/mob/living/carbon/alien/humanoid = 0,
/mob/living/carbon/alien/humanoid/royal/praetorian = 0,
/mob/living/carbon/alien/humanoid/royal/queen = 2
)
/datum/config_entry/number/movedelay //Used for modifying movement speed for mobs.
abstract_type = /datum/config_entry/number/movedelay
integer = FALSE
/datum/config_entry/number/movedelay/ValidateAndSet()
. = ..()
if(.)
update_mob_config_movespeeds()
/datum/config_entry/number/movedelay/vv_edit_var(var_name, var_value)
. = ..()
if(. && (var_name == NAMEOF(src, config_entry_value)))
update_mob_config_movespeeds()
/datum/config_entry/number/movedelay/run_delay
/datum/config_entry/number/movedelay/run_delay/ValidateAndSet()
. = ..()
var/datum/movespeed_modifier/config_walk_run/M = get_cached_movespeed_modifier(/datum/movespeed_modifier/config_walk_run/run)
M.sync()
/datum/config_entry/number/movedelay/walk_delay
/datum/config_entry/number/movedelay/walk_delay/ValidateAndSet()
. = ..()
var/datum/movespeed_modifier/config_walk_run/M = get_cached_movespeed_modifier(/datum/movespeed_modifier/config_walk_run/walk)
M.sync()
/datum/config_entry/flag/sprint_enabled
config_entry_value = TRUE
/datum/config_entry/flag/sprint_enabled/ValidateAndSet(str_val)
. = ..()
for(var/datum/hud/human/H)
H.assert_move_intent_ui()
if(!config_entry_value) // disabled
for(var/mob/living/L in world)
L.disable_intentional_sprint_mode()
/datum/config_entry/number/sprintless_stagger_slowdown
config_entry_value = 0
/datum/config_entry/number/sprintless_off_balance_slowdown
config_entry_value = 0.85
/datum/config_entry/number/melee_stagger_factor
config_entry_value = 1
/datum/config_entry/number/movedelay/sprint_speed_increase
config_entry_value = 1
/datum/config_entry/number/movedelay/sprint_max_tiles_increase
config_entry_value = 5
/datum/config_entry/number/movedelay/sprint_absolute_max_tiles
config_entry_value = 13
/datum/config_entry/number/movedelay/sprint_buffer_max
config_entry_value = 24
/datum/config_entry/number/movedelay/sprint_stamina_cost
config_entry_value = 1.4
/datum/config_entry/number/movedelay/sprint_buffer_regen_per_ds
config_entry_value = 0.4
/////////////////////////////////////////////////Outdated move delay
/datum/config_entry/number/outdated_movedelay
deprecated_by = /datum/config_entry/keyed_list/multiplicative_movespeed/normal
abstract_type = /datum/config_entry/number/outdated_movedelay
var/movedelay_type
/datum/config_entry/number/outdated_movedelay/DeprecationUpdate(value)
return "[movedelay_type] [value]"
/datum/config_entry/number/outdated_movedelay/human_delay
movedelay_type = /mob/living/carbon/human
/datum/config_entry/number/outdated_movedelay/robot_delay
movedelay_type = /mob/living/silicon/robot
/datum/config_entry/number/outdated_movedelay/monkey_delay
movedelay_type = /mob/living/carbon/monkey
/datum/config_entry/number/outdated_movedelay/alien_delay
movedelay_type = /mob/living/carbon/alien
/datum/config_entry/number/outdated_movedelay/slime_delay
movedelay_type = /mob/living/simple_animal/slime
/datum/config_entry/number/outdated_movedelay/animal_delay
movedelay_type = /mob/living/simple_animal
/////////////////////////////////////////////////
@@ -3,9 +3,9 @@
config_entry_value = 300
integer = TRUE
/datum/config_entry/keyed_list/policyconfig
/datum/config_entry/keyed_list/policy
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_TEXT
/datum/config_entry/keyed_list/policyconfig/preprocess_key(key)
/datum/config_entry/keyed_list/policy/preprocess_key(key)
return uppertext(..())
@@ -9,7 +9,6 @@
protection = CONFIG_ENTRY_LOCKED //affects physical server configuration, no touchies!!
/datum/config_entry/flag/fail2topic_enabled
config_entry_value = TRUE
/datum/config_entry/number/topic_max_size
config_entry_value = 8192
@@ -17,3 +16,19 @@
/datum/config_entry/keyed_list/topic_rate_limit_whitelist
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
/datum/config_entry/number/minute_topic_limit
config_entry_value = null
min_val = 0
/datum/config_entry/number/second_topic_limit
config_entry_value = null
min_val = 0
/datum/config_entry/number/minute_click_limit
config_entry_value = 400
min_val = 0
/datum/config_entry/number/second_click_limit
config_entry_value = 15
min_val = 0
@@ -0,0 +1,90 @@
/datum/config_entry/flag/auto_profile // Automatically start profiler on server start
/datum/config_entry/string/servername // server name (the name of the game window)
/datum/config_entry/string/servertagline
config_entry_value = "We forgot to set the server's tagline in config.txt"
/datum/config_entry/string/serversqlname // short form server name used for the DB
/datum/config_entry/string/stationname // station name (the name of the station in-game)
/datum/config_entry/number/fps
config_entry_value = 20
min_val = 1
max_val = 100 //byond will start crapping out at 50, so this is just ridic
var/sync_validate = FALSE
/datum/config_entry/number/fps/ValidateAndSet(str_val)
. = ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/ticklag/TL = config.entries_by_type[/datum/config_entry/number/ticklag]
if(!TL.sync_validate)
TL.ValidateAndSet(10 / config_entry_value)
sync_validate = FALSE
/datum/config_entry/number/ticklag
integer = FALSE
var/sync_validate = FALSE
/datum/config_entry/number/ticklag/New() //ticklag weirdly just mirrors fps
var/datum/config_entry/CE = /datum/config_entry/number/fps
config_entry_value = 10 / initial(CE.config_entry_value)
..()
/datum/config_entry/number/ticklag/ValidateAndSet(str_val)
. = text2num(str_val) > 0 && ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/fps/FPS = config.entries_by_type[/datum/config_entry/number/fps]
if(!FPS.sync_validate)
FPS.ValidateAndSet(10 / config_entry_value)
sync_validate = FALSE
/datum/config_entry/number/tick_limit_mc_init //SSinitialization throttling
config_entry_value = TICK_LIMIT_MC_INIT_DEFAULT
min_val = 0 //oranges warned us
integer = FALSE
/datum/config_entry/flag/usewhitelist
/datum/config_entry/string/hostedby
/datum/config_entry/flag/hub // if the game appears on the hub or not
/datum/config_entry/string/invoke_youtubedl
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/number/mc_tick_rate/base_mc_tick_rate
integer = FALSE
config_entry_value = 1
/datum/config_entry/number/mc_tick_rate/high_pop_mc_tick_rate
integer = FALSE
config_entry_value = 1.1
/datum/config_entry/number/mc_tick_rate/high_pop_mc_mode_amount
config_entry_value = 65
/datum/config_entry/number/mc_tick_rate/disable_high_pop_mc_mode_amount
config_entry_value = 60
/datum/config_entry/number/mc_tick_rate
abstract_type = /datum/config_entry/number/mc_tick_rate
/datum/config_entry/number/mc_tick_rate/ValidateAndSet(str_val)
. = ..()
if (.)
Master.UpdateTickRate()
/datum/config_entry/flag/resume_after_initializations
/datum/config_entry/flag/resume_after_initializations/ValidateAndSet(str_val)
. = ..()
if(. && Master.current_runlevel)
world.sleep_offline = !config_entry_value
/datum/config_entry/number/rounds_until_hard_restart
config_entry_value = -1
min_val = 0
@@ -12,11 +12,7 @@
/// Base regeneration per second
/datum/config_entry/number/stamina_combat/base_regeneration
config_entry_value = 0.5
/// Combat mode regeneration per second
/datum/config_entry/number/stamina_combat/combat_regeneration
config_entry_value = 5
config_entry_value = 3.5
/// After out_of_combat_timer elapses, additionally regenerate this percent of total stamina per second. Unaffected by combat mode.
/datum/config_entry/number/stamina_combat/percent_regeneration_out_of_combat
@@ -33,3 +29,5 @@
/// Factor to multiply by for stamina usage past buffer into health
/datum/config_entry/number/stamina_combat/overdraw_penalty_factor
config_entry_value = 1.5
/datum/config_entry/flag/disable_stambuffer
@@ -0,0 +1,7 @@
/datum/config_entry/keyed_list/job_threat
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/antag_threat
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
@@ -0,0 +1,26 @@
/datum/config_entry/string/server
/datum/config_entry/string/banappeals
/datum/config_entry/string/wikiurl
config_entry_value = "https://katlin.dog/citadel-wiki"
/datum/config_entry/string/wikiurltg
config_entry_value = "http://www.tgstation13.org/wiki"
/datum/config_entry/string/forumurl
config_entry_value = "http://tgstation13.org/phpBB/index.php"
/datum/config_entry/string/rulesurl
config_entry_value = "http://www.tgstation13.org/wiki/Rules"
/datum/config_entry/string/githuburl
config_entry_value = "https://www.github.com/tgstation/-tg-station"
/datum/config_entry/string/roundstatsurl
/datum/config_entry/string/gamelogurl
/datum/config_entry/number/githubrepoid
config_entry_value = null
min_val = 0
@@ -0,0 +1,55 @@
/datum/config_entry/flag/allow_vote_restart // allow votes to restart
/datum/config_entry/flag/allow_vote_mode // allow votes to change mode
/datum/config_entry/number/vote_delay // minimum time between voting sessions (deciseconds, 10 minute default)
config_entry_value = 6000
min_val = 0
/datum/config_entry/number/vote_period // length of voting period (deciseconds, default 1 minute)
config_entry_value = 600
min_val = 0
/// Length of time before the first autotransfer vote is called (deciseconds, default 2 hours)
/// Set to 0 to disable the subsystem altogether.
/datum/config_entry/number/vote_autotransfer_initial
config_entry_value = 72000
min_val = 0
///length of time to wait before subsequent autotransfer votes (deciseconds, default 30 minutes)
/datum/config_entry/number/vote_autotransfer_interval
config_entry_value = 18000
min_val = 0
/// maximum extensions until the round autoends.
/// Set to 0 to force automatic crew transfer after the 'vote_autotransfer_initial' elapsed.
/// Set to -1 to disable the maximum extensions cap.
/datum/config_entry/number/vote_autotransfer_maximum
config_entry_value = 4
min_val = -1
/datum/config_entry/flag/default_no_vote // vote does not default to nochange/norestart
/datum/config_entry/flag/no_dead_vote // dead people can't vote
/datum/config_entry/flag/maprotation
/datum/config_entry/flag/tgstyle_maprotation
/datum/config_entry/string/map_vote_type
config_entry_value = APPROVAL_VOTING
/datum/config_entry/number/maprotatechancedelta
config_entry_value = 0.75
min_val = 0
max_val = 1
integer = FALSE
/datum/config_entry/flag/allow_map_voting
/datum/config_entry/flag/modetier_voting
/datum/config_entry/number/dropped_modes
config_entry_value = 3
/datum/config_entry/flag/must_be_readied_to_vote_gamemode
-37
View File
@@ -1,37 +0,0 @@
SUBSYSTEM_DEF(acid)
name = "Acid"
priority = FIRE_PRIORITY_ACID
flags = SS_NO_INIT|SS_BACKGROUND
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
var/list/processing = list()
/datum/controller/subsystem/acid/stat_entry(msg)
msg = "P:[length(processing)]"
return ..()
/datum/controller/subsystem/acid/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while (currentrun.len)
var/obj/O = currentrun[currentrun.len]
currentrun.len--
if (!O || QDELETED(O))
processing -= O
if (MC_TICK_CHECK)
return
continue
if(O.acid_level && O.acid_processing())
else
O.update_icon()
processing -= O
if (MC_TICK_CHECK)
return
+75
View File
@@ -0,0 +1,75 @@
SUBSYSTEM_DEF(activity)
name = "Activity tracking"
flags = SS_BACKGROUND | SS_NO_TICK_CHECK
priority = FIRE_PRIORITY_ACTIVITY
wait = 1 MINUTES
var/list/deferred_threats = list()
var/current_threat = 0
var/list/threat_history = list()
var/list/threats = list()
/datum/controller/subsystem/activity/Initialize(timeofday)
RegisterSignal(SSdcs,COMSIG_GLOB_EXPLOSION,.proc/on_explosion)
RegisterSignal(SSdcs,COMSIG_GLOB_MOB_DEATH,.proc/on_death)
/datum/controller/subsystem/activity/fire(resumed = 0)
calculate_threat()
/datum/controller/subsystem/activity/proc/calculate_threat()
threats = deferred_threats.Copy()
deferred_threats.Cut()
threats["antagonists"] = 0
for(var/datum/antagonist/A in GLOB.antagonists)
if(A?.owner?.current && A.owner.current.stat != DEAD)
threats["antagonists"] += A.threat()
threats["events"] = 0
for(var/r in SSevents.running)
var/datum/round_event/R = r
threats["events"] += R.threat()
threats["players"] = 0
SEND_SIGNAL(src, COMSIG_THREAT_CALC, threats)
for(var/m in GLOB.player_list)
var/mob/M = m
if (M?.mind?.assigned_role && M.stat != DEAD)
var/datum/job/J = SSjob.GetJob(M.mind.assigned_role)
if(J)
if(length(M.mind.antag_datums))
threats["players"] += J.GetThreat()
else
threats["players"] -= J.GetThreat()
else if(M?.stat == DEAD && !M.voluntary_ghosted)
threats["dead_players"] += 1
current_threat = 0
for(var/threat_type in threats)
current_threat += threats[threat_type]
threat_history += "[world.time]"
threat_history["[world.time]"] = current_threat
/datum/controller/subsystem/activity/proc/get_average_threat()
if(!length(threat_history))
return 0
var/total_weight = 0
var/total_amt = 0
for(var/i in 1 to threat_history.len-1)
var/weight = (text2num(threat_history[i+1])-text2num(threat_history[i]))
total_weight += weight
total_amt += weight * (threat_history[threat_history[i]])
return round(total_amt / total_weight,0.1)
/datum/controller/subsystem/activity/proc/get_max_threat()
. = 0
for(var/threat in threat_history)
. = max(threat_history[threat], .)
/datum/controller/subsystem/activity/proc/on_explosion(datum/source, atom/epicenter, devastation_range, heavy_impact_range, light_impact_range, took, orig_dev_range, orig_heavy_range, orig_light_range)
if(!("explosions" in deferred_threats))
deferred_threats["explosions"] = 0
var/area/A = get_area(epicenter)
if(is_station_level(epicenter.z) && (A.area_flags & BLOBS_ALLOWED) && !istype(A, /area/asteroid))
deferred_threats["explosions"] += devastation_range**2 + heavy_impact_range**2 / 4 + light_impact_range**2 / 8 // 75 for a maxcap
/datum/controller/subsystem/activity/proc/on_death(datum/source, mob/M, gibbed)
if(!("crew_deaths" in deferred_threats))
deferred_threats["crew_deaths"] = 0
if(M?.mind && SSjob.GetJob(M.mind.assigned_role))
deferred_threats["crew_deaths"] += 1
@@ -20,6 +20,9 @@ SUBSYSTEM_DEF(adjacent_air)
return ..()
/datum/controller/subsystem/adjacent_air/fire(resumed = FALSE, mc_check = TRUE)
if(SSair.thread_running())
pause()
return
var/list/queue = src.queue
+199 -183
View File
@@ -9,24 +9,36 @@ SUBSYSTEM_DEF(air)
var/cost_turfs = 0
var/cost_groups = 0
var/cost_highpressure = 0
var/cost_deferred_airs
var/cost_hotspots = 0
var/cost_post_process = 0
var/cost_superconductivity = 0
var/cost_pipenets = 0
var/cost_rebuilds = 0
var/cost_atmos_machinery = 0
var/cost_equalize = 0
var/thread_wait_ticks = 0
var/cur_thread_wait_ticks = 0
var/low_pressure_turfs = 0
var/high_pressure_turfs = 0
var/num_group_turfs_processed = 0
var/num_equalize_processed = 0
var/list/hotspots = list()
var/list/networks = list()
var/list/pipenets_needing_rebuilt = list()
var/list/deferred_airs = list()
var/max_deferred_airs = 0
var/list/obj/machinery/atmos_machinery = list()
var/list/obj/machinery/atmos_air_machinery = list()
var/list/pipe_init_dirs_cache = list()
//atmos singletons
var/list/gas_reactions = list()
//Special functions lists
var/list/turf/active_super_conductivity = list()
var/list/turf/open/high_pressure_delta = list()
@@ -34,54 +46,88 @@ SUBSYSTEM_DEF(air)
var/currentpart = SSAIR_REBUILD_PIPENETS
var/map_loading = TRUE
var/list/queued_for_activation
var/log_explosive_decompression = TRUE // If things get spammy, admemes can turn this off.
var/monstermos_turf_limit = 10
var/monstermos_hard_turf_limit = 2000
var/monstermos_enabled = TRUE
// Max number of turfs equalization will grab.
var/equalize_turf_limit = 10
// Max number of turfs to look for a space turf, and max number of turfs that will be decompressed.
var/equalize_hard_turf_limit = 2000
// Whether equalization should be enabled at all.
var/equalize_enabled = FALSE
// Whether turf-to-turf heat exchanging should be enabled.
var/heat_enabled = FALSE
// Max number of times process_turfs will share in a tick.
var/share_max_steps = 1
// Excited group processing will try to equalize groups with total pressure difference less than this amount.
var/excited_group_pressure_goal = 0.25
/datum/controller/subsystem/air/stat_entry(msg)
msg += "C:{"
msg += "EQ:[round(cost_equalize,1)]|"
msg += "AT:[round(cost_turfs,1)]|"
msg += "EG:[round(cost_groups,1)]|"
msg += "HP:[round(cost_highpressure,1)]|"
msg += "HS:[round(cost_hotspots,1)]|"
msg += "HE:[round(heat_process_time(),1)]|"
msg += "SC:[round(cost_superconductivity,1)]|"
msg += "PN:[round(cost_pipenets,1)]|"
msg += "AM:[round(cost_atmos_machinery,1)]"
msg += "} "
var/active_turfs_len = get_amt_active_turfs()
msg += "AT:[active_turfs_len]|"
msg += "EG:[get_amt_excited_groups()]|"
msg += "TC:{"
msg += "AT:[round(cost_turfs,1)]|"
msg += "EG:[round(cost_groups,1)]|"
msg += "EQ:[round(cost_equalize,1)]|"
msg += "PO:[round(cost_post_process,1)]"
msg += "}"
msg += "TH:[round(thread_wait_ticks,1)]|"
msg += "HS:[hotspots.len]|"
msg += "PN:[networks.len]|"
msg += "HP:[high_pressure_delta.len]|"
msg += "AS:[active_super_conductivity.len]|"
msg += "HT:[high_pressure_turfs]|"
msg += "LT:[low_pressure_turfs]|"
msg += "ET:[num_equalize_processed]|"
msg += "GT:[num_group_turfs_processed]|"
msg += "DF:[max_deferred_airs]|"
msg += "GA:[get_amt_gas_mixes()]|"
msg += "MG:[get_max_gas_mixes()]|"
msg += "AT/MS:[round((cost ? active_turfs_len/cost : 0),0.1)]"
msg += "MG:[get_max_gas_mixes()]"
return ..()
/datum/controller/subsystem/air/Initialize(timeofday)
extools_update_ssair()
map_loading = FALSE
setup_allturfs()
setup_atmos_machinery()
setup_pipenets()
gas_reactions = init_gas_reactions()
extools_update_reactions()
auxtools_update_reactions()
return ..()
/datum/controller/subsystem/air/proc/extools_update_ssair()
/datum/controller/subsystem/air/proc/extools_update_reactions()
/datum/controller/subsystem/air/proc/auxtools_update_reactions()
/proc/reset_all_air()
SSair.can_fire = 0
message_admins("Air reset begun.")
for(var/turf/open/T in world)
T.Initalize_Atmos(0)
CHECK_TICK
message_admins("Air reset done.")
SSair.can_fire = 1
/datum/controller/subsystem/air/proc/thread_running()
return FALSE
/proc/fix_corrupted_atmos()
/datum/admins/proc/fixcorruption()
set category = "Debug"
set desc="Fixes air that has weird NaNs (-1.#IND and such). Hopefully."
set name="Fix Infinite Air"
fix_corrupted_atmos()
/datum/controller/subsystem/air/fire(resumed = 0)
var/timer = TICK_USAGE_REAL
if(currentpart == SSAIR_REBUILD_PIPENETS)
timer = TICK_USAGE_REAL
var/list/pipenet_rebuilds = pipenets_needing_rebuilt
for(var/thing in pipenet_rebuilds)
var/obj/machinery/atmospherics/AT = thing
@@ -96,13 +142,14 @@ SUBSYSTEM_DEF(air)
currentpart = SSAIR_PIPENETS
if(currentpart == SSAIR_PIPENETS || !resumed)
timer = TICK_USAGE_REAL
process_pipenets(resumed)
cost_pipenets = MC_AVERAGE(cost_pipenets, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_ATMOSMACHINERY
// This is only machinery like filters, mixers that don't interact with air
if(currentpart == SSAIR_ATMOSMACHINERY)
timer = TICK_USAGE_REAL
process_atmos_machinery(resumed)
@@ -110,33 +157,6 @@ SUBSYSTEM_DEF(air)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = monstermos_enabled ? SSAIR_EQUALIZE : SSAIR_ACTIVETURFS
if(currentpart == SSAIR_EQUALIZE)
timer = TICK_USAGE_REAL
process_turf_equalize(resumed)
cost_equalize = MC_AVERAGE(cost_equalize, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_ACTIVETURFS
if(currentpart == SSAIR_ACTIVETURFS)
timer = TICK_USAGE_REAL
process_active_turfs(resumed)
cost_turfs = MC_AVERAGE(cost_turfs, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_EXCITEDGROUPS
if(currentpart == SSAIR_EXCITEDGROUPS)
timer = TICK_USAGE_REAL
process_excited_groups(resumed)
cost_groups = MC_AVERAGE(cost_groups, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_HIGHPRESSURE
if(currentpart == SSAIR_HIGHPRESSURE)
@@ -146,6 +166,34 @@ SUBSYSTEM_DEF(air)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_FINALIZE_TURFS
// This literally just waits for the turf processing thread to finish, doesn't do anything else.
// this is necessary cause the next step after this interacts with the air--we get consistency
// issues if we don't wait for it, disappearing gases etc.
if(currentpart == SSAIR_FINALIZE_TURFS)
finish_turf_processing(resumed)
if(state != SS_RUNNING)
cur_thread_wait_ticks++
return
resumed = 0
thread_wait_ticks = MC_AVERAGE(thread_wait_ticks, cur_thread_wait_ticks)
cur_thread_wait_ticks = 0
currentpart = SSAIR_DEFERRED_AIRS
if(currentpart == SSAIR_DEFERRED_AIRS)
timer = TICK_USAGE_REAL
process_deferred_airs(resumed)
cost_deferred_airs = MC_AVERAGE(cost_deferred_airs, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_ATMOSMACHINERY_AIR
if(currentpart == SSAIR_ATMOSMACHINERY_AIR)
timer = TICK_USAGE_REAL
process_atmos_air_machinery(resumed)
cost_atmos_machinery = MC_AVERAGE(cost_atmos_machinery, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_HOTSPOTS
if(currentpart == SSAIR_HOTSPOTS)
@@ -155,19 +203,58 @@ SUBSYSTEM_DEF(air)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_SUPERCONDUCTIVITY
if(currentpart == SSAIR_SUPERCONDUCTIVITY)
currentpart = heat_enabled ? SSAIR_TURF_CONDUCTION : SSAIR_ACTIVETURFS
// Heat -- slow and of questionable usefulness. Off by default for this reason. Pretty cool, though.
if(currentpart == SSAIR_TURF_CONDUCTION)
timer = TICK_USAGE_REAL
process_super_conductivity(resumed)
if(process_turf_heat(TICK_REMAINING_MS))
pause()
cost_superconductivity = MC_AVERAGE(cost_superconductivity, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_ACTIVETURFS
// This simply starts the turf thread. It runs in the background until the FINALIZE_TURFS step, at which point it's waited for.
// This also happens to do all the commented out stuff below, all in a single separate thread. This is mostly so that the
// waiting is consistent.
if(currentpart == SSAIR_ACTIVETURFS)
timer = TICK_USAGE_REAL
process_turfs(resumed)
cost_turfs = MC_AVERAGE(cost_turfs, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
/*
// Monstermos and/or Putnamos--making large pressure deltas move faster
if(currentpart == SSAIR_EQUALIZE)
timer = TICK_USAGE_REAL
process_turf_equalize(resumed)
cost_equalize = MC_AVERAGE(cost_equalize, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_EXCITEDGROUPS
// Making small pressure deltas equalize immediately so they don't process anymore
if(currentpart == SSAIR_EXCITEDGROUPS)
timer = TICK_USAGE_REAL
process_excited_groups(resumed)
cost_groups = MC_AVERAGE(cost_groups, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_TURF_POST_PROCESS
// Quick multithreaded "should we display/react?" checks followed by finishing those up before the next step
if(currentpart == SSAIR_TURF_POST_PROCESS)
timer = TICK_USAGE_REAL
post_process_turfs(resumed)
cost_post_process = MC_AVERAGE(cost_post_process, TICK_DELTA_TO_MS(TICK_USAGE_REAL - timer))
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSAIR_HOTSPOTS
*/
currentpart = SSAIR_REBUILD_PIPENETS
/datum/controller/subsystem/air/proc/process_pipenets(resumed = 0)
if (!resumed)
src.currentrun = networks.Copy()
@@ -187,6 +274,31 @@ SUBSYSTEM_DEF(air)
if(istype(atmos_machine, /obj/machinery/atmospherics))
pipenets_needing_rebuilt += atmos_machine
/datum/controller/subsystem/air/proc/process_deferred_airs(resumed = 0)
max_deferred_airs = max(deferred_airs.len,max_deferred_airs)
while(deferred_airs.len)
var/list/cur_op = deferred_airs[deferred_airs.len]
deferred_airs.len--
var/datum/gas_mixture/air1
var/datum/gas_mixture/air2
if(isopenturf(cur_op[1]))
var/turf/open/T = cur_op[1]
air1 = T.return_air()
else
air1 = cur_op[1]
if(isopenturf(cur_op[2]))
var/turf/open/T = cur_op[2]
air2 = T.return_air()
else
air2 = cur_op[2]
if(istype(cur_op[3], /datum/callback))
var/datum/callback/cb = cur_op[3]
cb.Invoke(air1, air2)
else
air1.transfer_ratio_to(air2, cur_op[3])
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_atmos_machinery(resumed = 0)
var/seconds = wait * 0.1
if (!resumed)
@@ -201,19 +313,22 @@ SUBSYSTEM_DEF(air)
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_super_conductivity(resumed = 0)
/datum/controller/subsystem/air/proc/process_atmos_air_machinery(resumed = 0)
var/seconds = wait * 0.1
if (!resumed)
src.currentrun = active_super_conductivity.Copy()
src.currentrun = atmos_air_machinery.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/turf/T = currentrun[currentrun.len]
var/obj/machinery/M = currentrun[currentrun.len]
currentrun.len--
T.super_conduct()
if(!M || (M.process_atmos(seconds) == PROCESS_KILL))
atmos_air_machinery.Remove(M)
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/air/proc/process_turf_heat()
/datum/controller/subsystem/air/proc/process_hotspots(resumed = 0)
if (!resumed)
src.currentrun = hotspots.Copy()
@@ -241,7 +356,7 @@ SUBSYSTEM_DEF(air)
return
/datum/controller/subsystem/air/proc/process_turf_equalize(resumed = 0)
if(process_turf_equalize_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag))
if(process_turf_equalize_auxtools(resumed,TICK_REMAINING_MS))
pause()
/*
//cache for sanic speed
@@ -260,8 +375,8 @@ SUBSYSTEM_DEF(air)
return
*/
/datum/controller/subsystem/air/proc/process_active_turfs(resumed = 0)
if(process_active_turfs_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag))
/datum/controller/subsystem/air/proc/process_turfs(resumed = 0)
if(process_turfs_auxtools(resumed,TICK_REMAINING_MS))
pause()
/*
//cache for sanic speed
@@ -280,75 +395,32 @@ SUBSYSTEM_DEF(air)
*/
/datum/controller/subsystem/air/proc/process_excited_groups(resumed = 0)
if(process_excited_groups_extools(resumed, (Master.current_ticklimit - TICK_USAGE) * 0.01 * world.tick_lag))
if(process_excited_groups_auxtools(resumed,TICK_REMAINING_MS))
pause()
/*
if (!resumed)
src.currentrun = excited_groups.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/datum/excited_group/EG = currentrun[currentrun.len]
currentrun.len--
EG.breakdown_cooldown++
EG.dismantle_cooldown++
if(EG.breakdown_cooldown >= EXCITED_GROUP_BREAKDOWN_CYCLES)
EG.self_breakdown()
else if(EG.dismantle_cooldown >= EXCITED_GROUP_DISMANTLE_CYCLES)
EG.dismantle()
if (MC_TICK_CHECK)
return
*/
/datum/controller/subsystem/air/proc/process_active_turfs_extools()
/datum/controller/subsystem/air/proc/process_turf_equalize_extools()
/datum/controller/subsystem/air/proc/process_excited_groups_extools()
/datum/controller/subsystem/air/proc/get_amt_excited_groups()
/datum/controller/subsystem/air/proc/get_amt_active_turfs()
/datum/controller/subsystem/air/proc/finish_turf_processing(resumed = 0)
if(finish_turf_processing_auxtools(TICK_REMAINING_MS))
pause()
/datum/controller/subsystem/air/proc/post_process_turfs(resumed = 0)
if(post_process_turfs_auxtools(resumed,TICK_REMAINING_MS))
pause()
/datum/controller/subsystem/air/proc/finish_turf_processing_auxtools()
/datum/controller/subsystem/air/proc/process_turfs_auxtools()
/datum/controller/subsystem/air/proc/post_process_turfs_auxtools()
/datum/controller/subsystem/air/proc/process_turf_equalize_auxtools()
/datum/controller/subsystem/air/proc/process_excited_groups_auxtools()
/datum/controller/subsystem/air/proc/get_amt_gas_mixes()
/datum/controller/subsystem/air/proc/get_max_gas_mixes()
/datum/controller/subsystem/air/proc/add_to_active_extools()
/datum/controller/subsystem/air/proc/remove_from_active_extools()
/datum/controller/subsystem/air/proc/get_active_turfs()
/datum/controller/subsystem/air/proc/clear_active_turfs()
/datum/controller/subsystem/air/proc/remove_from_active(turf/open/T)
remove_from_active_extools(T)
#ifdef VISUALIZE_ACTIVE_TURFS
T.remove_atom_colour(TEMPORARY_COLOUR_PRIORITY, "#00ff00")
#endif
if(istype(T))
T.set_excited(FALSE)
T.eg_garbage_collect()
/datum/controller/subsystem/air/proc/add_to_active(turf/open/T, blockchanges = 1)
if(istype(T) && T.air)
#ifdef VISUALIZE_ACTIVE_TURFS
T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY)
#endif
T.set_excited(TRUE)
add_to_active_extools(T)
if(blockchanges)
T.eg_garbage_collect()
else if(T.flags_1 & INITIALIZED_1)
for(var/turf/S in T.atmos_adjacent_turfs)
add_to_active(S)
else if(map_loading)
if(queued_for_activation)
queued_for_activation[T] = T
return
else
T.requires_activation = TRUE
/datum/controller/subsystem/air/proc/turf_process_time()
/datum/controller/subsystem/air/proc/heat_process_time()
/datum/controller/subsystem/air/StartLoadingMap()
LAZYINITLIST(queued_for_activation)
map_loading = TRUE
/datum/controller/subsystem/air/StopLoadingMap()
map_loading = FALSE
for(var/T in queued_for_activation)
add_to_active(T)
queued_for_activation.Cut()
/datum/controller/subsystem/air/proc/setup_allturfs()
var/list/turfs_to_init = block(locate(1, 1, 1), locate(world.maxx, world.maxy, world.maxz))
@@ -356,7 +428,6 @@ SUBSYSTEM_DEF(air)
// Clear active turfs - faster than removing every single turf in the world
// one-by-one, and Initalize_Atmos only ever adds `src` back in.
clear_active_turfs()
for(var/thing in turfs_to_init)
var/turf/T = thing
@@ -364,67 +435,9 @@ SUBSYSTEM_DEF(air)
continue
T.Initalize_Atmos(times_fired)
CHECK_TICK
var/starting_ats = get_amt_active_turfs()
if(starting_ats)
sleep(world.tick_lag)
var/timer = world.timeofday
log_mapping("There are [starting_ats] active turfs at roundstart caused by a difference of the air between the adjacent turfs. You can see its coordinates using \"Mapping -> Show roundstart AT list\" verb (debug verbs required).")
var/list/turfs_to_check = get_active_turfs()
for(var/T in turfs_to_check)
GLOB.active_turfs_startlist += T
//now lets clear out these active turfs
do
var/list/new_turfs_to_check = list()
for(var/turf/open/T in turfs_to_check)
new_turfs_to_check += T.resolve_active_graph()
CHECK_TICK
for(var/T in new_turfs_to_check)
add_to_active_extools(T)
turfs_to_check = new_turfs_to_check
while (turfs_to_check.len)
var/ending_ats = get_amt_active_turfs()
/*for(var/thing in excited_groups)
var/datum/excited_group/EG = thing
//EG.self_breakdown(space_is_all_consuming = 1)
//EG.dismantle()
CHECK_TICK*/
var/msg = "HEY! LISTEN! [DisplayTimeText(world.timeofday - timer)] were wasted processing [starting_ats] turf(s) (connected to [ending_ats] other turfs) with atmos differences at round start."
to_chat(world, "<span class='boldannounce'>[msg]</span>")
warning(msg)
/turf/open/proc/resolve_active_graph()
. = list()
/*
var/datum/excited_group/EG = excited_group
if (blocks_air || !air)
return
if (!EG)
EG = new
EG.add_turf(src)
for (var/turf/open/ET in atmos_adjacent_turfs)
if ( ET.blocks_air || !ET.air)
continue
var/ET_EG = ET.excited_group
if (ET_EG)
if (ET_EG != EG)
EG.merge_groups(ET_EG)
EG = excited_group //merge_groups() may decide to replace our current EG
else
EG.add_turf(ET)
if (!ET.excited)
ET.excited = 1
. += ET*/
/turf/open/space/resolve_active_graph()
return list()
/datum/controller/subsystem/air/proc/setup_atmos_machinery()
for (var/obj/machinery/atmospherics/AM in atmos_machinery)
for (var/obj/machinery/atmospherics/AM in atmos_machinery + atmos_air_machinery)
AM.atmosinit()
CHECK_TICK
@@ -432,7 +445,7 @@ SUBSYSTEM_DEF(air)
// all atmos machinery has to initalize before the first
// pipenet can be built.
/datum/controller/subsystem/air/proc/setup_pipenets()
for (var/obj/machinery/atmospherics/AM in atmos_machinery)
for (var/obj/machinery/atmospherics/AM in atmos_machinery + atmos_air_machinery)
AM.build_network()
CHECK_TICK
@@ -460,12 +473,15 @@ SUBSYSTEM_DEF(air)
return pipe_init_dirs_cache[type]["[dir]"]
/proc/get_extools_benchmarks()
#undef SSAIR_PIPENETS
#undef SSAIR_ATMOSMACHINERY
#undef SSAIR_ACTIVETURFS
#undef SSAIR_EXCITEDGROUPS
#undef SSAIR_HIGHPRESSURE
#undef SSAIR_HOTSPOTS
#undef SSAIR_SUPERCONDUCTIVITY
#undef SSAIR_TURF_CONDUCTION
#undef SSAIR_REBUILD_PIPENETS
#undef SSAIR_EQUALIZE
#undef SSAIR_ACTIVETURFS
#undef SSAIR_TURF_POST_PROCESS
#undef SSAIR_FINALIZE_TURFS
#undef SSAIR_ATMOSMACHINERY_AIR
+89
View File
@@ -0,0 +1,89 @@
SUBSYSTEM_DEF(blackmarket)
name = "Blackmarket"
flags = SS_BACKGROUND
init_order = INIT_ORDER_DEFAULT
// Descriptions for each shipping method.
var/shipping_method_descriptions = list(
SHIPPING_METHOD_LAUNCH="Launches the item at the station from space, cheap but you might not recieve your item at all.",
SHIPPING_METHOD_LTSRBT="Long-To-Short-Range-Bluespace-Transceiver, a machine that recieves items outside the station and then teleports them to the location of the uplink.",
SHIPPING_METHOD_TELEPORT="Teleports the item in a random area in the station, you get 60 seconds to get there first though."
)
var/list/datum/blackmarket_market/markets = list() // List of all existing markets.
var/list/obj/machinery/ltsrbt/telepads = list() // List of existing ltsrbts.
var/list/queued_purchases = list() // Currently queued purchases.
/datum/controller/subsystem/blackmarket/Initialize(timeofday)
for(var/market in subtypesof(/datum/blackmarket_market))
markets[market] += new market
for(var/item in subtypesof(/datum/blackmarket_item))
var/datum/blackmarket_item/I = new item()
if(!I.item)
continue
for(var/M in I.markets)
if(!markets[M])
stack_trace("SSblackmarket: Item [I] available in market that does not exist.")
continue
markets[M].add_item(item)
qdel(I)
. = ..()
/datum/controller/subsystem/blackmarket/fire(resumed)
while(length(queued_purchases))
var/datum/blackmarket_purchase/purchase = queued_purchases[1]
queued_purchases.Cut(1,2)
if(!purchase.uplink || QDELETED(purchase.uplink)) // Uh oh, uplink is gone. We will just keep the money and you will not get your order.
queued_purchases -= purchase
qdel(purchase)
continue
switch(purchase.method)
if(SHIPPING_METHOD_LTSRBT) // Find a ltsrbt pad and make it handle the shipping.
if(!telepads.len)
continue
var/free_pad_found = FALSE // Prioritize pads that don't have a cooldown active.
for(var/obj/machinery/ltsrbt/pad in telepads)
if(pad.recharge_cooldown)
continue
pad.add_to_queue(purchase)
queued_purchases -= purchase
free_pad_found = TRUE
break
if(free_pad_found)
continue
var/obj/machinery/ltsrbt/pad = pick(telepads)
to_chat(recursive_loc_check(purchase.uplink.loc, /mob), "<span class='notice'>[purchase.uplink] flashes a message noting that the order is being processed by [pad].</span>")
queued_purchases -= purchase
pad.add_to_queue(purchase)
if(SHIPPING_METHOD_TELEPORT) // Get random area, throw it somewhere there.
var/turf/targetturf = get_safe_random_station_turf()
if (!targetturf) // This shouldn't happen.
continue
to_chat(recursive_loc_check(purchase.uplink.loc, /mob), "<span class='notice'>[purchase.uplink] flashes a message noting that the order is being teleported to [get_area(targetturf)] in 60 seconds.</span>")
addtimer(CALLBACK(src, /datum/controller/subsystem/blackmarket/proc/fake_teleport, purchase.entry.spawn_item(), targetturf), 60 SECONDS) // do_teleport does not want to teleport items from nullspace, so it just forceMoves and does sparks.
queued_purchases -= purchase
qdel(purchase)
if(SHIPPING_METHOD_LAUNCH) // Get the current location of the uplink if it exists, then throws the item from space at the station from a random direction.
var/startSide = pick(GLOB.cardinals)
var/turf/T = get_turf(purchase.uplink)
var/pickedloc = spaceDebrisStartLoc(startSide, T.z)
var/atom/movable/item = purchase.entry.spawn_item(pickedloc)
item.throw_at(purchase.uplink, 3, 3, spin = FALSE)
to_chat(recursive_loc_check(purchase.uplink.loc, /mob), "<span class='notice'>[purchase.uplink] flashes a message noting the order is being launched at the station from [dir2text(startSide)].</span>")
queued_purchases -= purchase
qdel(purchase)
if(MC_TICK_CHECK)
break
/datum/controller/subsystem/blackmarket/proc/fake_teleport(atom/movable/item, turf/target) // Used to make a teleportation effect as do_teleport does not like moving items from nullspace.
item.forceMove(target)
var/datum/effect_system/spark_spread/sparks = new
sparks.set_up(5, 1, target)
sparks.attach(item)
sparks.start()
/datum/controller/subsystem/blackmarket/proc/queue_item(datum/blackmarket_purchase/P) // Used to add /datum/blackmarket_purchase to queued_purchases var. Returns TRUE when queued.
if(P.method == SHIPPING_METHOD_LTSRBT && !telepads.len)
return FALSE
queued_purchases += P
return TRUE
+14
View File
@@ -0,0 +1,14 @@
SUBSYSTEM_DEF(callbacks)
name = "Auxtools Callbacks"
flags = SS_TICKER | SS_NO_INIT
wait = 1
priority = FIRE_PRIORITY_CALLBACKS
/proc/process_atmos_callbacks()
SScallbacks.can_fire = 0
SScallbacks.flags |= SS_NO_FIRE
CRASH("Auxtools not found! Callback subsystem shutting itself off.")
/datum/controller/subsystem/callbacks/fire()
if(process_atmos_callbacks(TICK_REMAINING_MS))
pause()
+23
View File
@@ -0,0 +1,23 @@
SUBSYSTEM_DEF(explosions)
name = "Explosions"
wait = 1
flags = SS_TICKER
priority = FIRE_PRIORITY_EXPLOSIONS
var/static/list/datum/wave_explosion/wave_explosions = list()
var/static/list/datum/wave_explosion/active_wave_explosions = list()
var/static/list/datum/wave_explosion/currentrun = list()
/datum/controller/subsystem/explosions/fire(resumed)
if(!resumed)
currentrun = active_wave_explosions.Copy()
var/datum/wave_explosion/E
var/ran = 0
while(length(currentrun) && !MC_TICK_CHECK)
ran = 0
for(var/i in currentrun)
E = i
if(E.tick())
currentrun -= E
ran++
if(!ran)
break
+2 -2
View File
@@ -1,5 +1,5 @@
PROCESSING_SUBSYSTEM_DEF(fluids)
name = "Fluids"
wait = 20
wait = 10
stat_tag = "FD" //its actually Fluid Ducts
flags = SS_NO_INIT | SS_TICKER
flags = SS_NO_INIT
+21 -34
View File
@@ -490,42 +490,29 @@ SUBSYSTEM_DEF(job)
job.after_spawn(H, M, joined_late) // note: this happens before the mob has a key! M will always have a client, H might not.
equip_loadout(N, H, TRUE)//CIT CHANGE - makes players spawn with in-backpack loadout items properly. A little hacky but it works
if(ishuman(H) && H.client && N)
if(H.client && H.client.prefs && length(H.client.prefs.tcg_cards))
var/obj/item/tcgcard_binder/binder = new(get_turf(H))
H.equip_to_slot_if_possible(binder, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)
for(var/card_type in H.client.prefs.tcg_cards)
if(card_type)
if(islist(H.client.prefs.tcg_cards[card_type]))
for(var/duplicate in H.client.prefs.tcg_cards[card_type])
var/obj/item/tcg_card/card = new(get_turf(H), card_type, duplicate)
card.forceMove(binder)
binder.cards.Add(card)
else
var/obj/item/tcg_card/card = new(get_turf(H), card_type, H.client.prefs.tcg_cards[card_type])
var/list/tcg_cards
if(ishuman(H))
if(length(H.client?.prefs?.tcg_cards))
tcg_cards = H.client.prefs.tcg_cards
else if(length(N?.client?.prefs?.tcg_cards))
tcg_cards = N.client.prefs.tcg_cards
if(tcg_cards)
var/obj/item/tcgcard_binder/binder = new(get_turf(H))
H.equip_to_slot_if_possible(binder, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)
for(var/card_type in N.client.prefs.tcg_cards)
if(card_type)
if(islist(H.client.prefs.tcg_cards[card_type]))
for(var/duplicate in N.client.prefs.tcg_cards[card_type])
var/obj/item/tcg_card/card = new(get_turf(H), card_type, duplicate)
card.forceMove(binder)
binder.cards.Add(card)
binder.check_for_exodia()
if(length(H.client.prefs.tcg_decks))
binder.decks = H.client.prefs.tcg_decks
else
if(H && N.client.prefs && length(N.client.prefs.tcg_cards))
var/obj/item/tcgcard_binder/binder = new(get_turf(H))
H.equip_to_slot_if_possible(binder, SLOT_IN_BACKPACK, disable_warning = TRUE, bypass_equip_delay_self = TRUE)
for(var/card_type in N.client.prefs.tcg_cards)
if(card_type)
if(islist(H.client.prefs.tcg_cards[card_type]))
for(var/duplicate in N.client.prefs.tcg_cards[card_type])
var/obj/item/tcg_card/card = new(get_turf(H), card_type, duplicate)
card.forceMove(binder)
binder.cards.Add(card)
else
var/obj/item/tcg_card/card = new(get_turf(H), card_type, N.client.prefs.tcg_cards[card_type])
card.forceMove(binder)
binder.cards.Add(card)
binder.check_for_exodia()
if(length(N.client.prefs.tcg_decks))
binder.decks = N.client.prefs.tcg_decks
else
var/obj/item/tcg_card/card = new(get_turf(H), card_type, N.client.prefs.tcg_cards[card_type])
card.forceMove(binder)
binder.cards.Add(card)
binder.check_for_exodia()
if(length(N.client.prefs.tcg_decks))
binder.decks = N.client.prefs.tcg_decks
return H
/*
+26 -5
View File
@@ -34,6 +34,9 @@ SUBSYSTEM_DEF(mapping)
var/list/reservation_ready = list()
var/clearing_reserved_turfs = FALSE
///All possible biomes in assoc list as type || instance
var/list/biomes = list()
// Z-manager stuff
var/station_start // should only be used for maploading-related tasks
var/space_levels_so_far = 0
@@ -79,10 +82,12 @@ SUBSYSTEM_DEF(mapping)
config = old_config
GLOB.year_integer += config.year_offset
GLOB.announcertype = (config.announcertype == "standard" ? (prob(1) ? "medibot" : "classic") : config.announcertype)
initialize_biomes()
loadWorld()
repopulate_sorted_areas()
process_teleport_locs() //Sets up the wizard teleport locations
preloadTemplates()
#ifndef LOWMEMORYMODE
// Create space ruin levels
while (space_levels_so_far < config.space_ruin_levels)
@@ -92,15 +97,16 @@ SUBSYSTEM_DEF(mapping)
for (var/i in 1 to config.space_empty_levels)
++space_levels_so_far
empty_space = add_new_zlevel("Empty Area [space_levels_so_far]", list(ZTRAIT_LINKAGE = CROSSLINKED))
// and the transit level
transit = add_new_zlevel("Transit/Reserved", list(ZTRAIT_RESERVED = TRUE))
// Pick a random away mission.
if(CONFIG_GET(flag/roundstart_away))
createRandomZlevel()
// Pick a random VR level.
// Load the virtual reality hub
if(CONFIG_GET(flag/roundstart_vr))
to_chat(world, "<span class='boldannounce'>Loading virtual reality...</span>")
createRandomZlevel(VIRT_REALITY_NAME, list(ZTRAIT_AWAY = TRUE, ZTRAIT_VR = TRUE), GLOB.potential_vr_levels)
to_chat(world, "<span class='boldannounce'>Virtual reality loaded.</span>")
// Generate mining ruins
loading_ruins = TRUE
@@ -115,7 +121,7 @@ SUBSYSTEM_DEF(mapping)
// needs to be whitelisted for underground too so place_below ruins work
seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), ice_ruins_templates)
for (var/ice_z in ice_ruins)
spawn_rivers(ice_z, 4, /turf/open/transparent/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
spawn_rivers(ice_z, 4, /turf/open/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
if (ice_ruins_underground.len)
@@ -133,8 +139,13 @@ SUBSYSTEM_DEF(mapping)
if (station_ruins.len)
seedRuins(station_ruins, (SSmapping.config.station_ruin_budget < 0) ? CONFIG_GET(number/station_space_budget) : SSmapping.config.station_ruin_budget, list(/area/space/station_ruins), station_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
#endif
// Run map generation after ruin generation to prevent issues
run_map_generation()
// Add the transit level
transit = add_new_zlevel("Transit/Reserved", list(ZTRAIT_RESERVED = TRUE))
repopulate_sorted_areas()
// Set up Z-level transitions.
setup_map_transitions()
@@ -320,7 +331,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
for(var/area/A in world)
if (is_type_in_typecache(A, station_areas_blacklist))
continue
if (!A.contents.len || !A.unique)
if (!A.contents.len || !(A.area_flags & UNIQUE_AREA))
continue
var/turf/picked = A.contents[1]
if (is_station_level(picked.z))
@@ -329,6 +340,10 @@ GLOBAL_LIST_EMPTY(the_station_areas)
if(!GLOB.the_station_areas.len)
log_world("ERROR: Station areas list failed to generate!")
/datum/controller/subsystem/mapping/proc/run_map_generation()
for(var/area/A in world)
A.RunGeneration()
/datum/controller/subsystem/mapping/proc/maprotate()
var/players = GLOB.clients.len
var/list/mapvotes = list()
@@ -584,6 +599,12 @@ GLOBAL_LIST_EMPTY(the_station_areas)
used_turfs.Cut()
reserve_turfs(clearing)
///Initialize all biomes, assoc as type || instance
/datum/controller/subsystem/mapping/proc/initialize_biomes()
for(var/biome_path in subtypesof(/datum/biome))
var/datum/biome/biome_instance = new biome_path()
biomes[biome_path] += biome_instance
/datum/controller/subsystem/mapping/proc/reg_in_areas_in_z(list/areas)
for(var/B in areas)
var/area/A = B
+1 -1
View File
@@ -1,7 +1,7 @@
SUBSYSTEM_DEF(min_spawns)
name = "Minimum Spawns" /// this hot steaming pile of garbage makes sure theres a minimum of tendrils scattered around
init_order = INIT_ORDER_DEFAULT
flags = SS_BACKGROUND | SS_NO_FIRE
flags = SS_NO_FIRE | SS_NO_INIT
wait = 2
var/where_we_droppin_boys_iterations = 0
var/snaxi_snowflake_check = FALSE
+1
View File
@@ -42,6 +42,7 @@ SUBSYSTEM_DEF(nightshift)
update_nightshift(night_time, announcing)
/datum/controller/subsystem/nightshift/proc/update_nightshift(active, announce = TRUE, max_level_override)
set waitfor = FALSE
nightshift_active = active
if(announce)
if (active)
@@ -6,7 +6,7 @@
var/list/saved_chaos = list(5,5,5)
var/list/saved_dynamic_rules = list(list(),list(),list())
var/list/saved_storytellers = list("foo","bar","baz")
var/list/average_dynamic_threat = 50
var/average_threat = 50
var/list/saved_maps
/datum/controller/subsystem/persistence/SaveServerPersistence()
@@ -38,9 +38,10 @@
saved_chaos[3] = saved_chaos[2]
saved_chaos[2] = saved_chaos[1]
saved_chaos[1] = SSticker.mode.get_chaos()
average_threat = (SSactivity.get_average_threat() + average_threat) / 2
json_file = file("data/RecentChaos.json")
file_data = list()
file_data["data"] = saved_chaos
file_data["data"] = saved_chaos + average_threat
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
@@ -49,10 +50,9 @@
saved_storytellers[3] = saved_storytellers[2]
saved_storytellers[2] = saved_storytellers[1]
saved_storytellers[1] = mode.storyteller.name
average_dynamic_threat = (mode.max_threat + average_dynamic_threat) / 2
var/json_file = file("data/RecentStorytellers.json")
var/list/file_data = list()
file_data["data"] = saved_storytellers + average_dynamic_threat
file_data["data"] = saved_storytellers
fdel(json_file)
WRITE_FILE(json_file, json_encode(file_data))
@@ -94,6 +94,9 @@
if(!json)
return
saved_chaos = json["data"]
if(saved_chaos.len > 3)
average_threat = saved_chaos[4]
saved_chaos.len = 3
/datum/controller/subsystem/persistence/proc/LoadRecentRulesets()
var/json_file = file("data/RecentRulesets.json")
@@ -112,9 +115,6 @@
if(!json)
return
saved_storytellers = json["data"]
if(saved_storytellers.len > 3)
average_dynamic_threat = saved_storytellers[4]
saved_storytellers.len = 3
/datum/controller/subsystem/persistence/proc/LoadRecentMaps()
var/json_file = file("data/RecentMaps.json")
@@ -47,5 +47,5 @@ SUBSYSTEM_DEF(processing)
* If you override this do not call parent, as it will return PROCESS_KILL. This is done to prevent objects that dont override process() from staying in the processing list
*/
/datum/proc/process(delta_time)
// SHOULD_NOT_SLEEP(TRUE)
SHOULD_NOT_SLEEP(TRUE)
return PROCESS_KILL
+2
View File
@@ -726,6 +726,8 @@ SUBSYSTEM_DEF(shuttle)
preview_shuttle.register(replace)
preview_shuttle.reset_air()
// TODO indicate to the user that success happened, rather than just
// blanking the modification tab
preview_shuttle = null
+12 -9
View File
@@ -1,10 +1,13 @@
/*!
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
/**
* tgui subsystem
*
* Contains all tgui state and subsystem code.
*
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
SUBSYSTEM_DEF(tgui)
@@ -42,8 +45,8 @@ SUBSYSTEM_DEF(tgui)
var/datum/tgui/ui = current_run[current_run.len]
current_run.len--
// TODO: Move user/src_object check to process()
if(ui && ui.user && ui.src_object)
ui.process()
if(ui?.user && ui.src_object)
ui.process(wait * 0.1)
else
open_uis.Remove(ui)
if(MC_TICK_CHECK)
@@ -191,8 +194,8 @@ SUBSYSTEM_DEF(tgui)
return count
for(var/datum/tgui/ui in open_uis_by_src[key])
// Check if UI is valid.
if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user))
ui.process(force = 1)
if(ui?.src_object && ui.user && ui.src_object.ui_host(ui.user))
ui.process(wait * 0.1, force = 1)
count++
return count
@@ -213,7 +216,7 @@ SUBSYSTEM_DEF(tgui)
return count
for(var/datum/tgui/ui in open_uis_by_src[key])
// Check if UI is valid.
if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user))
if(ui?.src_object && ui.user && ui.src_object.ui_host(ui.user))
ui.close()
count++
return count
@@ -230,7 +233,7 @@ SUBSYSTEM_DEF(tgui)
for(var/key in open_uis_by_src)
for(var/datum/tgui/ui in open_uis_by_src[key])
// Check if UI is valid.
if(ui && ui.src_object && ui.user && ui.src_object.ui_host(ui.user))
if(ui?.src_object && ui.user && ui.src_object.ui_host(ui.user))
ui.close()
count++
return count
@@ -251,7 +254,7 @@ SUBSYSTEM_DEF(tgui)
return count
for(var/datum/tgui/ui in user.tgui_open_uis)
if(isnull(src_object) || ui.src_object == src_object)
ui.process(force = 1)
ui.process(wait * 0.1, force = 1)
count++
return count

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