Merge remote-tracking branch 'origin/master' into fake_blood
This commit is contained in:
@@ -375,12 +375,14 @@ GLOBAL_LIST_INIT(fluid_duct_recipes, list(
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. = TRUE
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if((mode & DESTROY_MODE) && istype(A, /obj/item/pipe) || istype(A, /obj/structure/disposalconstruct) || istype(A, /obj/structure/c_transit_tube) || istype(A, /obj/structure/c_transit_tube_pod) || istype(A, /obj/item/pipe_meter))
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to_chat(user, "<span class='notice'>You start destroying a pipe...</span>")
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, destroy_speed, target = A))
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activate()
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qdel(A)
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return
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var/obj/item/pipe/P = A
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if(!istype(P) || P.disposable)
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to_chat(user, "<span class='notice'>You start destroying a pipe...</span>")
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playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
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if(do_after(user, destroy_speed, target = A))
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activate()
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qdel(A)
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return
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if((mode & PAINT_MODE))
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if(istype(A, /obj/machinery/atmospherics/pipe) && !istype(A, /obj/machinery/atmospherics/pipe/layer_manifold))
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@@ -157,7 +157,7 @@
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to_chat(user, "<span class='notice'>You need to get closer!</span>")
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return
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if(use_paint(user) && isturf(F))
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F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, turn(stored_dir, -dir2angle(F.dir)), CLEAN_STRONG, color, null, null, alpha)
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F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha)
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/obj/item/airlock_painter/decal/attack_self(mob/user)
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if((ink) && (ink.charges >= 1))
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@@ -180,6 +180,11 @@
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stored_decal_total = "[stored_decal][yellow_fix][stored_color]"
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return
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/obj/item/airlock_painter/decal/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/spritesheet/decals)
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)
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/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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@@ -189,6 +194,7 @@
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/obj/item/airlock_painter/decal/ui_data(mob/user)
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var/list/data = list()
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data["decal_direction"] = stored_dir
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data["decal_dir_text"] = dir2text(stored_dir)
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data["decal_color"] = stored_color
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data["decal_style"] = stored_decal
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data["decal_list"] = list()
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@@ -1,92 +0,0 @@
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/* BALLS - GLORIOUS BALLS
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//
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// Includes:-
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// 1) Tennis balls, lines 10 - 92
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//
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//
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//
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*/
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/obj/item/toy/tennis
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name = "tennis ball"
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desc = "A classical tennis ball. It appears to have faint bite marks scattered all over its surface."
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icon = 'modular_citadel/icons/obj/balls.dmi'
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icon_state = "tennis_classic"
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lefthand_file = 'modular_citadel/icons/mob/inhands/balls_left.dmi'
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righthand_file = 'modular_citadel/icons/mob/inhands/balls_right.dmi'
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item_state = "tennis_classic"
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mob_overlay_icon = 'modular_citadel/icons/mob/mouthball.dmi'
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slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS //Fluff item, put it wherever you want!
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throw_range = 14
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/toy/tennis/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes
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altafterattack(A, user, TRUE, params)
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return TRUE
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/obj/item/toy/tennis/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
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if(istype(user))
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user.visible_message("<span class='notice'>[user] waggles [src] at [target].</span>", "<span class='notice'>You waggle [src] at [target].</span>")
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return TRUE
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/obj/item/toy/tennis/rainbow
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name = "pseudo-euclidean interdimensional tennis sphere"
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desc = "A tennis ball from another plane of existance. Really groovy."
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icon_state = "tennis_rainbow"
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item_state = "tennis_rainbow"
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actions_types = list(/datum/action/item_action/squeeze) //Giving the masses easy access to unilimted honks would be annoying
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/obj/item/toy/tennis/rainbow/Initialize()
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. = ..()
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AddComponent(/datum/component/squeak)
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/obj/item/toy/tennis/rainbow/izzy //izzyinbox's donator item
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name = "Katlin's Ball"
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desc = "A tennis ball that's seen a good bit of love, being covered in a few black and white hairs and slobber."
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icon_state = "tennis_izzy"
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item_state = "tennis_izzy"
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/obj/item/toy/tennis/red //da red wuns go fasta
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name = "red tennis ball"
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desc = "A red tennis ball. It goes three times faster!"
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icon_state = "tennis_red"
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item_state = "tennis_red"
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throw_speed = 9
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/obj/item/toy/tennis/yellow //because yellow is hot I guess
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name = "yellow tennis ball"
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desc = "A yellow tennis ball. It seems to have a flame-retardant coating."
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icon_state = "tennis_yellow"
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item_state = "tennis_yellow"
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resistance_flags = FIRE_PROOF
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/obj/item/toy/tennis/green //pestilence
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name = "green tennis ball"
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desc = "A green tennis ball. It seems to have an impermeable coating."
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icon_state = "tennis_green"
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item_state = "tennis_green"
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permeability_coefficient = 0.9
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/obj/item/toy/tennis/cyan //electric
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name = "cyan tennis ball"
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desc = "A cyan tennis ball. It seems to have odd electrical properties."
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icon_state = "tennis_cyan"
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item_state = "tennis_cyan"
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siemens_coefficient = 0.9
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/obj/item/toy/tennis/blue //reliability
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name = "blue tennis ball"
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desc = "A blue tennis ball. It seems ever so slightly more robust than normal."
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icon_state = "tennis_blue"
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item_state = "tennis_blue"
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max_integrity = 300
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/obj/item/toy/tennis/purple //because purple dyes have high pH and would neutralize acids I guess
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name = "purple tennis ball"
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desc = "A purple tennis ball. It seems to have an acid-resistant coating."
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icon_state = "tennis_purple"
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item_state = "tennis_purple"
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resistance_flags = ACID_PROOF
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/datum/action/item_action/squeeze
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name = "Squeak!"
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@@ -16,6 +16,9 @@
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if(isopenturf(target))
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deploy_bodybag(user, target)
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/obj/item/bodybag/canReachInto(atom/user, atom/target, list/next, view_only, obj/item/tool)
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return (user in src)
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/obj/item/bodybag/proc/deploy_bodybag(mob/user, atom/location)
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var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
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R.open(user)
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@@ -553,6 +553,9 @@
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/obj/item/card/id/syndicate/locked_banking
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bank_support = ID_LOCKED_BANK_ACCOUNT
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/obj/item/card/id/pirate
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access = list(ACCESS_SYNDICATE)
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/obj/item/card/id/captains_spare
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name = "captain's spare ID"
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desc = "The spare ID of the High Lord himself."
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@@ -75,18 +75,3 @@
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desc = "A chromosome that reduces action based mutation cooldowns by by 50%."
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icon_state = "energy"
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energy_coeff = 0.5
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/obj/item/chromosome/reinforcer
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name = "reinforcement chromosome"
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desc = "A chromosome that renders mutations immune to mutadone."
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icon_state = "reinforcer"
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weight = 3
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/obj/item/chromosome/reinforcer/can_apply(datum/mutation/human/HM)
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if(!HM || !(HM.can_chromosome == CHROMOSOME_NONE))
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return FALSE
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return !HM.mutadone_proof
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/obj/item/chromosome/reinforcer/apply(datum/mutation/human/HM)
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HM.mutadone_proof = TRUE
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..()
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@@ -242,12 +242,18 @@
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return BULLET_ACT_HIT
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/obj/effect/chrono_field/assume_air()
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return 0
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return null
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/obj/effect/chrono_field/assume_air_moles()
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return null
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/obj/effect/chrono_field/assume_air_ratio()
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return null
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/obj/effect/chrono_field/return_air() //we always have nominal air and temperature
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var/datum/gas_mixture/GM = new
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GM.set_moles(/datum/gas/oxygen, MOLES_O2STANDARD)
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GM.set_moles(/datum/gas/nitrogen, MOLES_N2STANDARD)
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GM.set_moles(GAS_O2, MOLES_O2STANDARD)
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GM.set_moles(GAS_N2, MOLES_N2STANDARD)
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GM.set_temperature(T20C)
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return GM
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@@ -387,6 +387,10 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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throwforce = 0
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grind_results = list(/datum/reagent/carbon = 2)
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/obj/item/cigbutt/Initialize()
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. = ..()
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AddElement(/datum/element/trash)
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/obj/item/cigbutt/cigarbutt
|
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name = "cigar butt"
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desc = "A manky old cigar butt."
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@@ -549,6 +549,7 @@
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contraband = TRUE
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obj_flags |= EMAGGED
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to_chat(user, "<span class='notice'>You adjust [src]'s routing and receiver spectrum, unlocking special supplies and contraband.</span>")
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return TRUE
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/obj/item/circuitboard/computer/cargo/configure_machine(obj/machinery/computer/cargo/machine)
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if(!istype(machine))
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||||
@@ -565,10 +566,12 @@
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||||
build_path = /obj/machinery/computer/cargo/express
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||||
/obj/item/circuitboard/computer/cargo/express/emag_act(mob/living/user)
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. = ..()
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if(!(obj_flags & EMAGGED))
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||||
contraband = TRUE
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||||
obj_flags |= EMAGGED
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||||
to_chat(user, "<span class='notice'>You change the routing protocols, allowing the Drop Pod to land anywhere on the station.</span>")
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||||
return TRUE
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||||
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||||
/obj/item/circuitboard/computer/cargo/express/multitool_act(mob/living/user)
|
||||
if (!(obj_flags & EMAGGED))
|
||||
|
||||
@@ -472,7 +472,7 @@
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||||
build_path = /obj/machinery/holopad
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secure = FALSE
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else
|
||||
build_path = /obj/machinery/holopad //secure
|
||||
build_path = /obj/machinery/holopad/secure //secure
|
||||
secure = TRUE
|
||||
to_chat(user, "<span class='notice'>You [secure? "en" : "dis"]able the security on the [src]</span>")
|
||||
. = ..()
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||||
@@ -609,6 +609,7 @@
|
||||
/obj/machinery/vending/cigarette = "ShadyCigs Deluxe",
|
||||
/obj/machinery/vending/games = "\improper Good Clean Fun",
|
||||
/obj/machinery/vending/kink = "KinkMate",
|
||||
/obj/machinery/vending/barkbox = "Bark Box",
|
||||
/obj/machinery/vending/autodrobe = "AutoDrobe",
|
||||
/obj/machinery/vending/wardrobe/sec_wardrobe = "SecDrobe",
|
||||
/obj/machinery/vending/wardrobe/det_wardrobe = "DetDrobe",
|
||||
|
||||
@@ -443,7 +443,7 @@
|
||||
// Check area validity.
|
||||
// Reject space, player-created areas, and non-station z-levels.
|
||||
var/area/A = get_base_area(target)
|
||||
if(!A || (!is_station_level(A.z)) || !A.valid_territory)
|
||||
if(!A || (!is_station_level(A.z)) || !(A.area_flags & VALID_TERRITORY))
|
||||
to_chat(user, "<span class='warning'>[A] is unsuitable for tagging.</span>")
|
||||
return FALSE
|
||||
|
||||
@@ -649,6 +649,9 @@
|
||||
pre_noise = TRUE
|
||||
post_noise = FALSE
|
||||
|
||||
var/stun_delay = 0 // how long it takes for you to be able to stun someone with the spraycan again
|
||||
var/last_stun_time = 0
|
||||
|
||||
/obj/item/toy/crayon/spraycan/isValidSurface(surface)
|
||||
return (istype(surface, /turf/open/floor) || istype(surface, /turf/closed/wall))
|
||||
|
||||
@@ -716,7 +719,8 @@
|
||||
if(C.client)
|
||||
C.blur_eyes(3)
|
||||
C.blind_eyes(1)
|
||||
if(C.get_eye_protection() <= 0) // no eye protection? ARGH IT BURNS.
|
||||
if(C.get_eye_protection() <= 0 && (last_stun_time + stun_delay) <= world.time) // no eye protection? ARGH IT BURNS.
|
||||
last_stun_time = world.time
|
||||
C.confused = max(C.confused, 3)
|
||||
C.DefaultCombatKnockdown(60)
|
||||
if(ishuman(C) && actually_paints)
|
||||
@@ -771,6 +775,7 @@
|
||||
name = "cyborg spraycan"
|
||||
desc = "A metallic container containing shiny synthesised paint."
|
||||
charges = -1
|
||||
stun_delay = 5 SECONDS
|
||||
|
||||
/obj/item/toy/crayon/spraycan/borg/draw_on(atom/target,mob/user,proximity, params)
|
||||
var/diff = ..()
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
|
||||
var/obj/item/shockpaddles/paddles
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/combat = FALSE //can we revive through space suits?
|
||||
var/combat = FALSE //if true, revive through hardsuits, allow for combat shocking, and tint paddles syndicate colors
|
||||
var/grab_ghost = FALSE // Do we pull the ghost back into their body?
|
||||
var/healdisk = FALSE // Does the unit have the healdisk upgrade?
|
||||
var/pullshocksafely = FALSE // Will we shock people dragging the body?
|
||||
@@ -176,7 +176,9 @@
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/defibrillator/proc/make_paddles()
|
||||
return new /obj/item/shockpaddles(src)
|
||||
if(!combat)
|
||||
return new /obj/item/shockpaddles(src)
|
||||
return new /obj/item/shockpaddles/syndicate(src)
|
||||
|
||||
/obj/item/defibrillator/equipped(mob/user, slot)
|
||||
..()
|
||||
@@ -245,6 +247,8 @@
|
||||
/obj/item/defibrillator/compact/combat
|
||||
name = "combat defibrillator"
|
||||
desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
|
||||
icon_state = "defibcombat" //needs defib inhand sprites
|
||||
item_state = "defibcombat"
|
||||
combat = TRUE
|
||||
safety = FALSE
|
||||
always_emagged = TRUE
|
||||
@@ -279,6 +283,7 @@
|
||||
var/combat = FALSE //If it penetrates armor and gives additional functionality
|
||||
var/grab_ghost = FALSE
|
||||
var/tlimit = DEFIB_TIME_LIMIT * 10
|
||||
var/base_icon_state = "defibpaddles"
|
||||
var/disarm_shock_time = 10
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
|
||||
@@ -352,10 +357,10 @@
|
||||
return (OXYLOSS)
|
||||
|
||||
/obj/item/shockpaddles/update_icon_state()
|
||||
icon_state = "defibpaddles[wielded]"
|
||||
item_state = "defibpaddles[wielded]"
|
||||
icon_state = "[base_icon_state][wielded]"
|
||||
item_state = icon_state
|
||||
if(cooldown)
|
||||
icon_state = "defibpaddles[wielded]_cooldown"
|
||||
icon_state = "[base_icon_state][wielded]_cooldown"
|
||||
|
||||
/obj/item/shockpaddles/dropped(mob/user)
|
||||
if(!req_defib)
|
||||
@@ -615,7 +620,7 @@
|
||||
if(req_defib)
|
||||
if(defib.healdisk)
|
||||
H.heal_overall_damage(25, 25)
|
||||
var/list/policies = CONFIG_GET(keyed_list/policyconfig)
|
||||
var/list/policies = CONFIG_GET(keyed_list/policy)
|
||||
var/timelimit = CONFIG_GET(number/defib_cmd_time_limit) * 10 //the config is in seconds, not deciseconds
|
||||
var/late = timelimit && (tplus > timelimit)
|
||||
var/policy = late? policies[POLICYCONFIG_ON_DEFIB_LATE] : policies[POLICYCONFIG_ON_DEFIB_INTACT]
|
||||
@@ -704,8 +709,9 @@
|
||||
desc = "A pair of paddles used to revive deceased operatives. It possesses both the ability to penetrate armor and to deliver powerful shocks offensively."
|
||||
combat = TRUE
|
||||
icon = 'icons/obj/defibrillators.dmi'
|
||||
icon_state = "defibpaddles0"
|
||||
item_state = "defibpaddles0"
|
||||
icon_state = "syndiepaddles0"
|
||||
item_state = "syndiepaddles0"
|
||||
base_icon_state = "syndiepaddles"
|
||||
req_defib = FALSE
|
||||
|
||||
///////////////////////////////////////////
|
||||
|
||||
@@ -447,7 +447,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
for(var/id in environment.get_gases())
|
||||
var/gas_level = environment.get_moles(id)/total_moles
|
||||
if(gas_level > 0)
|
||||
dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100, 0.01)]%<br>"
|
||||
dat += "[GLOB.gas_data.names[id]]: [round(gas_level*100, 0.01)]%<br>"
|
||||
|
||||
dat += "Temperature: [round(environment.return_temperature()-T0C)]°C<br>"
|
||||
dat += "<br>"
|
||||
|
||||
@@ -77,8 +77,11 @@
|
||||
return
|
||||
if(!iscarbon(target))
|
||||
return
|
||||
if(!(target?.client?.prefs?.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
to_chat(user, "<span class='warning'>The user has opted out of the use of your [src].")
|
||||
return
|
||||
var/voracious = TRUE
|
||||
if(!target.client || !(target.client.prefs.cit_toggles & MEDIHOUND_SLEEPER) || !hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
if(!hound.client || !(hound.client.prefs.cit_toggles & MEDIHOUND_SLEEPER))
|
||||
voracious = FALSE
|
||||
if(target.buckled)
|
||||
to_chat(user, "<span class='warning'>The user is buckled and can not be put into your [src].</span>")
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
/obj/item/paicard/proc/setPersonality(mob/living/silicon/pai/personality)
|
||||
src.pai = personality
|
||||
src.add_overlay("pai-null")
|
||||
var/list/policies = CONFIG_GET(keyed_list/policyconfig)
|
||||
var/list/policies = CONFIG_GET(keyed_list/policy)
|
||||
var/policy = policies[POLICYCONFIG_PAI]
|
||||
if(policy)
|
||||
to_chat(personality, policy)
|
||||
|
||||
@@ -381,8 +381,8 @@ GENETICS SCANNER
|
||||
else if (S.mutantstomach != initial(S.mutantstomach))
|
||||
mutant = TRUE
|
||||
|
||||
msg += "\t<span class='info'>Reported Species: [H.dna.custom_species ? H.dna.custom_species : S.name]</span>\n"
|
||||
msg += "\t<span class='info'>Base Species: [S.name]</span>\n"
|
||||
msg += "\t<span class='info'>Reported Species: [H.spec_trait_examine_font()][H.dna.custom_species ? H.dna.custom_species : S.name]</font></span>\n"
|
||||
msg += "\t<span class='info'>Base Species: [H.spec_trait_examine_font()][S.name]</font></span>\n"
|
||||
if(mutant)
|
||||
msg += "\t<span class='info'>Subject has mutations present.</span>\n"
|
||||
msg += "\t<span class='info'>Body temperature: [round(M.bodytemperature-T0C,0.1)] °C ([round(M.bodytemperature*1.8-459.67,0.1)] °F)</span>\n"
|
||||
@@ -710,7 +710,7 @@ GENETICS SCANNER
|
||||
for(var/id in air_contents.get_gases())
|
||||
if(air_contents.get_moles(id) >= 0.005)
|
||||
var/gas_concentration = air_contents.get_moles(id)/total_moles
|
||||
to_chat(user, "<span class='notice'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(air_contents.get_moles(id), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='notice'>[GLOB.gas_data.names[id]]: [round(gas_concentration*100, 0.01)] % ([round(air_contents.get_moles(id), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='notice'>Temperature: [round(temperature - T0C,0.01)] °C ([round(temperature, 0.01)] K)</span>")
|
||||
|
||||
else
|
||||
@@ -723,7 +723,7 @@ GENETICS SCANNER
|
||||
var/instability = round(cached_scan_results["fusion"], 0.01)
|
||||
var/tier = instability2text(instability)
|
||||
to_chat(user, "<span class='boldnotice'>Large amounts of free neutrons detected in the air indicate that a fusion reaction took place.</span>")
|
||||
to_chat(user, "<span class='notice'>Instability of the last fusion reaction: [instability]\n This indicates it was [tier].</span>")
|
||||
to_chat(user, "<span class='notice'>Instability of the last fusion reaction: [instability]\n This indicates it was [tier]</span>")
|
||||
return
|
||||
|
||||
/obj/item/analyzer/proc/scan_turf(mob/user, turf/location)
|
||||
@@ -741,36 +741,36 @@ GENETICS SCANNER
|
||||
to_chat(user, "<span class='alert'>Pressure: [round(pressure, 0.01)] kPa</span>")
|
||||
if(total_moles)
|
||||
|
||||
var/o2_concentration = environment.get_moles(/datum/gas/oxygen)/total_moles
|
||||
var/n2_concentration = environment.get_moles(/datum/gas/nitrogen)/total_moles
|
||||
var/co2_concentration = environment.get_moles(/datum/gas/carbon_dioxide)/total_moles
|
||||
var/plasma_concentration = environment.get_moles(/datum/gas/plasma)/total_moles
|
||||
var/o2_concentration = environment.get_moles(GAS_O2)/total_moles
|
||||
var/n2_concentration = environment.get_moles(GAS_N2)/total_moles
|
||||
var/co2_concentration = environment.get_moles(GAS_CO2)/total_moles
|
||||
var/plasma_concentration = environment.get_moles(GAS_PLASMA)/total_moles
|
||||
|
||||
if(abs(n2_concentration - N2STANDARD) < 20)
|
||||
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_N2), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/nitrogen), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_N2), 0.01)] mol)</span>")
|
||||
|
||||
if(abs(o2_concentration - O2STANDARD) < 2)
|
||||
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_O2), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/oxygen), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_O2), 0.01)] mol)</span>")
|
||||
|
||||
if(co2_concentration > 0.01)
|
||||
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_CO2), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/carbon_dioxide), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_CO2), 0.01)] mol)</span>")
|
||||
|
||||
if(plasma_concentration > 0.005)
|
||||
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_PLASMA), 0.01)] mol)</span>")
|
||||
else
|
||||
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(/datum/gas/plasma), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] % ([round(environment.get_moles(GAS_PLASMA), 0.01)] mol)</span>")
|
||||
|
||||
for(var/id in environment.get_gases())
|
||||
if(id in GLOB.hardcoded_gases)
|
||||
continue
|
||||
var/gas_concentration = environment.get_moles(id)/total_moles
|
||||
to_chat(user, "<span class='alert'>[GLOB.meta_gas_names[id]]: [round(gas_concentration*100, 0.01)] % ([round(environment.get_moles(id), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='alert'>[GLOB.gas_data.names[id]]: [round(gas_concentration*100, 0.01)] % ([round(environment.get_moles(id), 0.01)] mol)</span>")
|
||||
to_chat(user, "<span class='info'>Temperature: [round(environment.return_temperature()-T0C, 0.01)] °C ([round(environment.return_temperature(), 0.01)] K)</span>")
|
||||
|
||||
if(cached_scan_results && cached_scan_results["fusion"]) //notify the user if a fusion reaction was detected
|
||||
|
||||
@@ -69,8 +69,7 @@ effective or pretty fucking useless.
|
||||
*/
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser
|
||||
custom_materials = list(/datum/material/iron=400)
|
||||
var/irradiate = 1
|
||||
var/irradiate = TRUE
|
||||
var/intensity = 10 // how much damage the radiation does
|
||||
var/wavelength = 10 // time it takes for the radiation to kick in, in seconds
|
||||
var/used = 0 // is it cooling down?
|
||||
@@ -79,29 +78,36 @@ effective or pretty fucking useless.
|
||||
var/ui_x = 320
|
||||
var/ui_y = 335
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/identification/syndicate, ID_COMPONENT_DEL_ON_IDENTIFY, ID_COMPONENT_EFFECT_NO_ACTIONS, ID_COMPONENT_IDENTIFY_WITH_DECONSTRUCTOR)
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/attack(mob/living/M, mob/living/user)
|
||||
if(!stealth || !irradiate)
|
||||
..()
|
||||
return ..()
|
||||
var/knowledge = SEND_SIGNAL(src, COMSIG_IDENTIFICATION_KNOWLEDGE_CHECK, user) == ID_COMPONENT_KNOWLEDGE_FULL
|
||||
if(!irradiate)
|
||||
return
|
||||
if(!used)
|
||||
log_combat(user, M, "irradiated", src)
|
||||
log_combat(user, M, "[knowledge? "" : "unknowingly "]irradiated", src)
|
||||
var/cooldown = get_cooldown()
|
||||
used = TRUE
|
||||
icon_state = "health1"
|
||||
addtimer(VARSET_CALLBACK(src, used, FALSE), cooldown)
|
||||
addtimer(VARSET_CALLBACK(src, icon_state, "health"), cooldown)
|
||||
to_chat(user, "<span class='warning'>Successfully irradiated [M].</span>")
|
||||
addtimer(CALLBACK(src, .proc/radiation_aftereffect, M), (wavelength+(intensity*4))*5)
|
||||
if(knowledge)
|
||||
to_chat(user, "<span class='warning'>Successfully irradiated [M].</span>")
|
||||
addtimer(CALLBACK(src, .proc/radiation_aftereffect, M, intensity), (wavelength+(intensity*4))*5)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>The radioactive microlaser is still recharging.</span>")
|
||||
if(knowledge)
|
||||
to_chat(user, "<span class='warning'>The radioactive microlaser is still recharging.</span>")
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M)
|
||||
if(QDELETED(M))
|
||||
/obj/item/healthanalyzer/rad_laser/proc/radiation_aftereffect(mob/living/M, passed_intensity)
|
||||
if(QDELETED(M) || !ishuman(M) || HAS_TRAIT(M, TRAIT_RADIMMUNE))
|
||||
return
|
||||
if(intensity >= 5)
|
||||
M.apply_effect(round(intensity/0.075), EFFECT_UNCONSCIOUS)
|
||||
M.rad_act(intensity*10)
|
||||
if(passed_intensity >= 5)
|
||||
M.apply_effect(round(passed_intensity/0.075), EFFECT_UNCONSCIOUS) //to save you some math, this is a round(intensity * (4/3)) second long knockout
|
||||
M.rad_act(passed_intensity*10)
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/proc/get_cooldown()
|
||||
return round(max(10, (stealth*30 + intensity*5 - wavelength/4)))
|
||||
@@ -110,7 +116,9 @@ effective or pretty fucking useless.
|
||||
interact(user)
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/interact(mob/user)
|
||||
ui_interact(user)
|
||||
var/knowledge = SEND_SIGNAL(src, COMSIG_IDENTIFICATION_KNOWLEDGE_CHECK, user) == ID_COMPONENT_KNOWLEDGE_FULL
|
||||
if(knowledge)
|
||||
ui_interact(user)
|
||||
|
||||
/obj/item/healthanalyzer/rad_laser/ui_state(mob/user)
|
||||
return GLOB.hands_state
|
||||
|
||||
@@ -172,20 +172,15 @@
|
||||
if(!target_self)
|
||||
target.set_volume(target.return_volume() + tank_two.volume)
|
||||
target.set_volume(target.return_volume() + tank_one.air_contents.return_volume())
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_one.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
tank_one.air_contents.transfer_ratio_to(target, 1)
|
||||
if(!target_self)
|
||||
temp = tank_two.air_contents.remove_ratio(1)
|
||||
target.merge(temp)
|
||||
tank_two.air_contents.transfer_ratio_to(target, 1)
|
||||
|
||||
/obj/item/transfer_valve/proc/split_gases()
|
||||
if (!valve_open || !tank_one || !tank_two)
|
||||
return
|
||||
var/ratio1 = tank_one.air_contents.return_volume()/tank_two.air_contents.return_volume()
|
||||
var/datum/gas_mixture/temp
|
||||
temp = tank_two.air_contents.remove_ratio(ratio1)
|
||||
tank_one.air_contents.merge(temp)
|
||||
tank_two.air_contents.transfer_ratio_to(tank_one.air_contents, ratio1)
|
||||
tank_two.air_contents.set_volume(tank_two.air_contents.return_volume() - tank_one.air_contents.return_volume())
|
||||
|
||||
/*
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
|
||||
/datum/block_parry_data/dual_esword // please run at the man going apeshit with his funny doublesword
|
||||
can_block_directions = BLOCK_DIR_NORTH | BLOCK_DIR_NORTHEAST | BLOCK_DIR_NORTHWEST | BLOCK_DIR_WEST | BLOCK_DIR_EAST
|
||||
block_damage_absorption = 2
|
||||
block_damage_absorption = 5
|
||||
block_damage_multiplier = 0.15
|
||||
block_damage_multiplier_override = list(
|
||||
ATTACK_TYPE_MELEE = 0.25
|
||||
@@ -59,7 +59,7 @@
|
||||
)
|
||||
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 8
|
||||
parry_time_active = 12
|
||||
parry_time_spindown = 0
|
||||
// we want to signal to players the most dangerous phase, the time when automatic counterattack is a thing.
|
||||
parry_time_windup_visual_override = 1
|
||||
@@ -69,12 +69,10 @@
|
||||
parry_time_perfect = 2 // first ds isn't perfect
|
||||
parry_time_perfect_leeway = 1
|
||||
parry_imperfect_falloff_percent = 10
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 25 // VERY generous
|
||||
parry_failed_stagger_duration = 3 SECONDS
|
||||
parry_failed_clickcd_duration = CLICK_CD_MELEE
|
||||
|
||||
/obj/item/dualsaber/active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
|
||||
/obj/item/dualsaber/directional_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
@@ -83,7 +81,7 @@
|
||||
/obj/item/dualsaber/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
. = ..()
|
||||
if(parry_efficiency >= 90) // perfect parry
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
. |= BLOCK_SHOULD_REDIRECT
|
||||
|
||||
/obj/item/dualsaber/Initialize()
|
||||
@@ -369,14 +367,12 @@
|
||||
parry_time_perfect = 1
|
||||
parry_time_perfect_leeway = 1
|
||||
parry_imperfect_falloff_percent = 7.5
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 80
|
||||
parry_efficiency_perfect = 120
|
||||
parry_efficiency_perfect_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 30,
|
||||
)
|
||||
parry_failed_stagger_duration = 3 SECONDS
|
||||
parry_failed_clickcd_duration = 2 SECONDS
|
||||
|
||||
/obj/item/dualsaber/hypereutactic/chaplain/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -45,15 +45,15 @@
|
||||
// no attacking while blocking
|
||||
block_lock_attacking = TRUE
|
||||
|
||||
parry_time_windup = 1
|
||||
parry_time_active = 5
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 7
|
||||
parry_time_spindown = 0
|
||||
parry_time_spindown_visual_override = 1
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING // no attacking while parrying
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK // no attacking while parrying
|
||||
parry_time_perfect = 0
|
||||
parry_time_perfect_leeway = 0.5
|
||||
parry_efficiency_perfect = 100
|
||||
parry_imperfect_falloff_percent = 1
|
||||
parry_efficiency_perfect = 85
|
||||
parry_imperfect_falloff_percent = 10
|
||||
parry_imperfect_falloff_percent_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 45 // really crappy vs projectiles
|
||||
)
|
||||
@@ -61,9 +61,7 @@
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 1 // extremely harsh window for projectiles
|
||||
)
|
||||
// not extremely punishing to fail, but no spamming the parry.
|
||||
parry_cooldown = 2.5 SECONDS
|
||||
parry_failed_stagger_duration = 1.5 SECONDS
|
||||
parry_failed_clickcd_duration = 1 SECONDS
|
||||
|
||||
/obj/item/electrostaff/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -210,8 +208,7 @@
|
||||
target.apply_effect(EFFECT_STUTTER, stunforce)
|
||||
SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
target.set_last_attacker(user)
|
||||
target.visible_message("<span class='danger'>[user] has shocked [target] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has shocked you with [src]!</span>")
|
||||
log_combat(user, target, "stunned with an electrostaff")
|
||||
@@ -237,8 +234,7 @@
|
||||
target.adjustFireLoss(lethal_force) //good against ointment spam
|
||||
SEND_SIGNAL(target, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
target.set_last_attacker(user)
|
||||
target.visible_message("<span class='danger'>[user] has seared [target] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has seared you with [src]!</span>")
|
||||
log_combat(user, target, "burned with an electrostaff")
|
||||
|
||||
@@ -210,13 +210,11 @@
|
||||
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
|
||||
//Transfer 5% of current tank air contents to turf
|
||||
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount)
|
||||
air_transfer.set_moles(/datum/gas/plasma, air_transfer.get_moles(/datum/gas/plasma) * 5)
|
||||
air_transfer.set_moles(GAS_PLASMA, air_transfer.get_moles(GAS_PLASMA) * 5)
|
||||
target.assume_air(air_transfer)
|
||||
//Burn it based on transfered gas
|
||||
target.hotspot_expose((ptank.air_contents.return_temperature()*2) + 380,500)
|
||||
//location.hotspot_expose(1000,500,1)
|
||||
SSair.add_to_active(target, 0)
|
||||
|
||||
|
||||
/obj/item/flamethrower/Initialize(mapload)
|
||||
. = ..()
|
||||
|
||||
@@ -0,0 +1,160 @@
|
||||
/* Balls, Bones, and Bountiful Fun
|
||||
//
|
||||
// Includes:-
|
||||
// 1) Fluff Content, lines 12 - 131
|
||||
//
|
||||
// 1) Tennis balls, lines 39 - 99
|
||||
// 2) Chew bones, lines 101 - 138
|
||||
// 3) Frisbee, lines 140 - 166
|
||||
*/
|
||||
|
||||
/obj/item/toy/fluff
|
||||
name = "Fluff Item"
|
||||
desc = "You shouldn't be seeing this."
|
||||
icon = 'icons/obj/barkbox_fluff.dmi'
|
||||
icon_state = "poly_tennis"
|
||||
item_state = "poly_tennis"
|
||||
lefthand_file = 'icons/mob/inhands/fluff_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/fluff_righthand.dmi'
|
||||
mob_overlay_icon = 'icons/mob/mouthfluff.dmi'
|
||||
slot_flags = ITEM_SLOT_HEAD | ITEM_SLOT_NECK | ITEM_SLOT_EARS
|
||||
var/poly_states = 0
|
||||
var/poly_colors = list()
|
||||
|
||||
/obj/item/toy/fluff/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes
|
||||
altafterattack(A, user, TRUE, params)
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/fluff/altafterattack(atom/target, mob/living/carbon/user, proximity_flag, click_parameters) //does right click memes
|
||||
if(istype(user))
|
||||
user.visible_message("<span class='notice'>[user] waggles [src] at [target].</span>", "<span class='notice'>You waggle [src] at [target].</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/toy/fluff/ComponentInitialize()
|
||||
. = ..()
|
||||
if(!poly_states)
|
||||
return
|
||||
AddElement(/datum/element/polychromic, poly_colors, poly_states, _flags = POLYCHROMIC_ACTION)
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly
|
||||
name = "polychromic tennis ball"
|
||||
desc = "A polychromic tennis ball. There's a half torn tag read: WARNIN-, surely it means nothing. Right?"
|
||||
throw_range = 14
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
poly_states = 2
|
||||
poly_colors = list("#CCFF00", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/red
|
||||
poly_colors = list("#FF4C00", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/yellow
|
||||
poly_colors = list("#FFCC00", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/green
|
||||
poly_colors = list("#99FF00", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/cyan
|
||||
poly_colors = list("#00FFB2", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/blue
|
||||
poly_colors = list("#007FFF", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/purple
|
||||
poly_colors = list("#CC00FF", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/tri
|
||||
name = "tricolor-polychromic tennis ball"
|
||||
desc = "A tricolor-polychromic tennis ball. Triple the shocking!"
|
||||
icon_state = "tripoly_tennis"
|
||||
item_state = "tripoly_tennis"
|
||||
poly_states = 3
|
||||
poly_colors = list("#FFFFFF", "#FFFFFF", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/tri/squeak
|
||||
name = "tricolor-polychromic tennis sphere"
|
||||
desc = "A tricolor-polychromic tennis ball. This one seems to emit a squeak when squeezed."
|
||||
actions_types = list(/datum/action/item_action/squeeze)
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/tri/squeak/izzy //izzyinbox's donator item
|
||||
name = "Katlin's Ball"
|
||||
desc = "A tennis ball that's seen a good bit of love, being covered in a few black and white hairs and slobber."
|
||||
poly_colors = list("#8FED56", "#51cfde", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/tri/squeak/rainbow
|
||||
name = "pseudo-euclidean interdimensional tennis sphere"
|
||||
desc = "A tennis ball from another plane of existance. Really groovy."
|
||||
icon_state = "tennis_rainbow"
|
||||
item_state = "tennis_rainbow"
|
||||
poly_states = 0
|
||||
actions_types = list(/datum/action/item_action/squeeze)
|
||||
|
||||
/obj/item/toy/fluff/tennis_poly/tri/squeak/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak)
|
||||
|
||||
/obj/item/toy/fluff/bone_poly
|
||||
name = "polychromic bone"
|
||||
desc = "A polychromic chew bone. Nothing like a good bone to chew on."
|
||||
icon_state = "poly_bone"
|
||||
item_state = "poly_bone"
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
poly_states = 1
|
||||
poly_colors = list("#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/bone_poly/red
|
||||
poly_colors = list("#FF4C00")
|
||||
|
||||
/obj/item/toy/fluff/bone_poly/yellow
|
||||
poly_colors = list("#FFCC00")
|
||||
|
||||
/obj/item/toy/fluff/bone_poly/green
|
||||
poly_colors = list("#99FF00")
|
||||
|
||||
/obj/item/toy/fluff/bone_poly/cyan
|
||||
poly_colors = list("#00FFB2")
|
||||
|
||||
/obj/item/toy/fluff/bone_poly/blue
|
||||
poly_colors = list("#007FFF")
|
||||
|
||||
/obj/item/toy/fluff/bone_poly/purple
|
||||
poly_colors = list("#CC00FF")
|
||||
|
||||
/obj/item/toy/fluff/bone_poly/squeak
|
||||
name = "polychromic bone"
|
||||
desc = "A polychromic chew bone. Makes a small squeak when squeezed."
|
||||
|
||||
/obj/item/toy/fluff/bone_poly/squeak/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/squeak)
|
||||
|
||||
/datum/action/item_action/squeeze
|
||||
name = "Squeak!"
|
||||
|
||||
/obj/item/toy/fluff/frisbee_poly
|
||||
name = "polychromic frisbee"
|
||||
desc = "A polychromic frisbee. Warning: May induce shock."
|
||||
icon_state = "poly_frisbee"
|
||||
item_state = "poly_frisbee"
|
||||
throw_range = 14
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
poly_states = 2
|
||||
poly_colors = list("#CCFF00", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/frisbee_poly/red
|
||||
poly_colors = list("#FF4C00", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/frisbee_poly/yellow
|
||||
poly_colors = list("#FFCC00", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/frisbee_poly/green
|
||||
poly_colors = list("#99FF00", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/frisbee_poly/cyan
|
||||
poly_colors = list("#00FFB2", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/frisbee_poly/blue
|
||||
poly_colors = list("#007FFF", "#FFFFFF")
|
||||
|
||||
/obj/item/toy/fluff/frisbee_poly/purple
|
||||
poly_colors = list("#CC00FF", "#FFFFFF")
|
||||
@@ -1,6 +1,8 @@
|
||||
/obj/item/restraints
|
||||
breakouttime = 600
|
||||
var/demoralize_criminals = TRUE // checked on carbon/carbon.dm to decide wheter to apply the handcuffed negative moodlet or not.
|
||||
/// allow movement at all during breakout
|
||||
var/allow_breakout_movement = FALSE
|
||||
|
||||
/obj/item/restraints/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
@@ -243,6 +245,7 @@
|
||||
throwforce = 0
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slowdown = 7
|
||||
allow_breakout_movement = TRUE
|
||||
breakouttime = 300 //Deciseconds = 30s = 0.5 minute
|
||||
|
||||
/obj/item/restraints/legcuffs/proc/on_removed()
|
||||
@@ -328,7 +331,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/cyborg
|
||||
breakouttime = 20 // Cyborgs shouldn't have a strong restraint
|
||||
breakouttime = 40 // Cyborgs shouldn't have a strong restraint
|
||||
|
||||
/obj/item/restraints/legcuffs/bola
|
||||
name = "bola"
|
||||
@@ -379,7 +382,7 @@
|
||||
icon_state = "ebola"
|
||||
hitsound = 'sound/weapons/taserhit.ogg'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
breakouttime = 25
|
||||
breakouttime = 50
|
||||
|
||||
/obj/item/restraints/legcuffs/bola/energy/on_removed()
|
||||
do_sparks(1, TRUE, src)
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
/datum/deathrattle_group
|
||||
var/name
|
||||
var/list/datum/weakref/implant_refs = list()
|
||||
|
||||
/datum/deathrattle_group/New()
|
||||
// Give the group a unique name for debugging, and possible future
|
||||
// use for making custom linked groups.
|
||||
name = "[rand(100,999)] [pick(GLOB.phonetic_alphabet)]"
|
||||
|
||||
/datum/deathrattle_group/proc/rattle(obj/item/implant/deathrattle/origin, mob/living/owner)
|
||||
var/name = owner.mind ? owner.mind.name : owner.real_name
|
||||
var/area = get_area_name(get_turf(owner))
|
||||
|
||||
for(var/r in implant_refs)
|
||||
var/datum/weakref/R = r
|
||||
|
||||
var/obj/item/implant/deathrattle/implant = R.resolve()
|
||||
if(!implant || implant == origin)
|
||||
continue
|
||||
|
||||
// Not all the implants may be actually implanted in people.
|
||||
if(!implant.imp_in)
|
||||
continue
|
||||
|
||||
// Deliberately the same message framing as nanite message + ghost deathrattle
|
||||
var/mob/living/recipient = implant.imp_in
|
||||
to_chat(recipient, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'><b>[name]</b> has died at <b>[area]</b>.</span>\"")
|
||||
SEND_SOUND(recipient, pick(
|
||||
'sound/items/knell1.ogg',
|
||||
'sound/items/knell2.ogg',
|
||||
'sound/items/knell3.ogg',
|
||||
'sound/items/knell4.ogg',
|
||||
))
|
||||
|
||||
/datum/deathrattle_group/proc/register(obj/item/implant/deathrattle/implant)
|
||||
implant.group = src
|
||||
implant_refs += WEAKREF(implant)
|
||||
|
||||
|
||||
/obj/item/implant/deathrattle
|
||||
name = "deathrattle implant"
|
||||
desc = "Hope no one else dies, prepare for when they do."
|
||||
|
||||
activated = FALSE
|
||||
|
||||
var/datum/deathrattle_group/group = null
|
||||
|
||||
/obj/item/implant/deathrattle/Destroy()
|
||||
group = null
|
||||
return ..()
|
||||
|
||||
/obj/item/implant/deathrattle/can_be_implanted_in(mob/living/target)
|
||||
// Can be implanted in anything that's a mob. Syndicate cyborgs, talking fish, humans...
|
||||
return TRUE
|
||||
|
||||
/obj/item/implant/deathrattle/proc/on_predeath(datum/source, gibbed)
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(group)
|
||||
group.rattle(origin = src, owner = source)
|
||||
|
||||
/obj/item/implant/deathrattle/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
RegisterSignal(target, COMSIG_LIVING_PREDEATH, .proc/on_predeath)
|
||||
|
||||
if(!group)
|
||||
to_chat(target, "<i>You hear a strange, robotic voice in your head...</i> \"<span class='robot'>Warning: No other linked implants detected.</span>\"")
|
||||
|
||||
|
||||
/obj/item/implantcase/deathrattle
|
||||
name = "implant case - 'Deathrattle'"
|
||||
desc = "A glass case containing a deathrattle implant."
|
||||
imp_type = /obj/item/implant/deathrattle
|
||||
@@ -139,14 +139,25 @@
|
||||
name = "health implant"
|
||||
activated = 0
|
||||
var/healthstring = ""
|
||||
var/list/raw_data = list()
|
||||
|
||||
/obj/item/implant/health/proc/sensehealth()
|
||||
/obj/item/implant/health/proc/sensehealth(get_list = FALSE)
|
||||
if (!imp_in)
|
||||
return "ERROR"
|
||||
else
|
||||
if(isliving(imp_in))
|
||||
var/mob/living/L = imp_in
|
||||
healthstring = "<small>Oxygen Deprivation Damage => [round(L.getOxyLoss())]<br />Fire Damage => [round(L.getFireLoss())]<br />Toxin Damage => [round(L.getToxLoss())]<br />Brute Force Damage => [round(L.getBruteLoss())]</small>"
|
||||
if (!healthstring)
|
||||
raw_data = list() //Reset list
|
||||
raw_data["oxy"] = list("[round(L.getOxyLoss())]") //Suffocation
|
||||
raw_data["burn"] = list("[round(L.getFireLoss())]") //Burn
|
||||
raw_data["tox"] = list("[round(L.getToxLoss())]") //Tox
|
||||
raw_data["brute"] = list("[round(L.getBruteLoss())]") //Brute
|
||||
if(!healthstring) //I have no idea who made it go this order but okay.
|
||||
healthstring = "ERROR"
|
||||
return healthstring
|
||||
if(!length(raw_data))
|
||||
raw_data = list("ERROR")
|
||||
if(!get_list)
|
||||
return healthstring
|
||||
else
|
||||
return raw_data
|
||||
|
||||
@@ -100,6 +100,42 @@
|
||||
"<span class='suicide'>[user] is slitting [user.p_their()] stomach open with the [src.name]! It looks like [user.p_theyre()] trying to commit seppuku.</span>"))
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/kitchen/efink
|
||||
name = "E-Fink"
|
||||
icon_state = "efink"
|
||||
desc = "The E-Fink is a product by Mending Solutions Inc. Unfortunately it can only mend sliced meat, fruits and dough back to their original state. Unbutchering is not possible."
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
throwforce = 10
|
||||
hitsound = 'sound/weapons/bladesliceb.ogg'
|
||||
throw_speed = 3
|
||||
throw_range = 6
|
||||
custom_materials = list(/datum/material/iron=12000)
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
|
||||
sharpness = SHARP_POINTY
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
var/bayonet = FALSE //Can this be attached to a gun?
|
||||
wound_bonus = -5
|
||||
bare_wound_bonus = 10
|
||||
custom_price = PRICE_NORMAL
|
||||
|
||||
/obj/item/kitchen/efink/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/butchering, 80 - force, 100, force - 10) //bonus chance increases depending on force
|
||||
|
||||
/obj/item/kitchen/efink/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(user.zone_selected == BODY_ZONE_PRECISE_EYES)
|
||||
return eyestab(M,user)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/kitchen/efink/suicide_act(mob/user)
|
||||
user.visible_message(pick("<span class='suicide'>[user] is slitting [user.p_their()] wrists with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
|
||||
"<span class='suicide'>[user] is slitting [user.p_their()] throat with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
|
||||
"<span class='suicide'>[user] is slitting [user.p_their()] stomach open with the [src.name]! It looks like [user.p_theyre()] trying to commit seppuku.</span>"))
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/kitchen/knife/ritual
|
||||
name = "ritual knife"
|
||||
desc = "The unearthly energies that once powered this blade are now dormant."
|
||||
@@ -248,6 +284,24 @@
|
||||
/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/kitchen/unrollingpin
|
||||
name = "unrolling pin"
|
||||
desc = "For when you accidentally flattened something."
|
||||
icon_state = "unrolling_pin"
|
||||
force = 8
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
custom_price = PRICE_ALMOST_CHEAP
|
||||
|
||||
/obj/item/kitchen/unrollingpin/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins unflattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/* Trays moved to /obj/item/storage/bag */
|
||||
|
||||
/obj/item/kitchen/knife/scimitar
|
||||
|
||||
@@ -121,11 +121,14 @@
|
||||
parry_time_perfect = 2.5 // first ds isn't perfect
|
||||
parry_time_perfect_leeway = 1.5
|
||||
parry_imperfect_falloff_percent = 5
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_to_counterattack = INFINITY
|
||||
parry_efficiency_considered_successful = 65 // VERY generous
|
||||
parry_efficiency_perfect = 100
|
||||
parry_failed_stagger_duration = 4 SECONDS
|
||||
parry_cooldown = 0.5 SECONDS
|
||||
parry_automatic_enabled = TRUE
|
||||
autoparry_single_efficiency = 65
|
||||
autoparry_cooldown_absolute = 3 SECONDS
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -149,8 +152,8 @@
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
. = ..()
|
||||
if(parry_efficiency >= 80) // perfect parry
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
|
||||
if(parry_efficiency >= 100) // perfect parry
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
. |= BLOCK_SHOULD_REDIRECT
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg
|
||||
|
||||
@@ -72,15 +72,17 @@
|
||||
block_parry_data = /datum/block_parry_data/captain_saber
|
||||
|
||||
/datum/block_parry_data/captain_saber
|
||||
parry_time_windup = 0.5
|
||||
parry_time_active = 4
|
||||
parry_time_spindown = 1
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 10
|
||||
parry_time_spindown = 0
|
||||
parry_time_perfect = 0.75
|
||||
parry_time_perfect_leeway = 0.75
|
||||
parry_time_perfect_leeway = 1.5
|
||||
parry_imperfect_falloff_percent = 30
|
||||
parry_efficiency_perfect = 100
|
||||
parry_failed_stagger_duration = 3 SECONDS
|
||||
parry_failed_clickcd_duration = 2 SECONDS
|
||||
parry_failed_clickcd_duration = 0
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK
|
||||
parry_automatic_enabled = TRUE
|
||||
|
||||
/obj/item/melee/sabre/Initialize()
|
||||
. = ..()
|
||||
@@ -176,30 +178,28 @@
|
||||
|
||||
// Fast, efficient parry.
|
||||
/datum/block_parry_data/traitor_rapier
|
||||
parry_time_windup = 0.5
|
||||
parry_time_active = 5
|
||||
parry_time_windup = 0
|
||||
parry_time_active = 10
|
||||
parry_time_spindown = 0
|
||||
parry_time_active_visual_override = 3
|
||||
parry_time_spindown_visual_override = 2
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
|
||||
parry_time_perfect = 0
|
||||
parry_time_perfect_leeway = 3
|
||||
parry_time_perfect = 2
|
||||
parry_time_perfect_leeway = 2
|
||||
parry_time_perfect_leeway_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 1
|
||||
)
|
||||
parry_imperfect_falloff_percent_override = list(
|
||||
TEXT_ATTACK_TYPE_PROJECTILE = 50 // useless after 3rd decisecond
|
||||
)
|
||||
parry_imperfect_falloff_percent = 30
|
||||
parry_efficiency_to_counterattack = 100
|
||||
parry_efficiency_considered_successful = 1
|
||||
parry_efficiency_perfect = 100
|
||||
parry_data = list(
|
||||
PARRY_DISARM_ATTACKER = TRUE,
|
||||
PARRY_KNOCKDOWN_ATTACKER = 10
|
||||
PARRY_KNOCKDOWN_ATTACKER = 10,
|
||||
PARRY_DISARM_ATTACKER = TRUE
|
||||
)
|
||||
parry_efficiency_perfect = 100
|
||||
parry_stamina_cost = 5
|
||||
parry_failed_stagger_duration = 2 SECONDS
|
||||
parry_failed_clickcd_duration = CLICK_CD_RANGE
|
||||
parry_automatic_enabled = TRUE
|
||||
parry_cooldown = 0
|
||||
|
||||
/obj/item/melee/rapier/active_parry_reflex_counter(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list, parry_efficiency, list/effect_text)
|
||||
@@ -259,6 +259,8 @@
|
||||
var/stam_dmg = 30
|
||||
var/cooldown_check = 0 // Used internally, you don't want to modify
|
||||
var/cooldown = 13 // Default wait time until can stun again.
|
||||
/// block mitigation needed to prevent knockdown/disarms
|
||||
var/block_percent_to_counter = 50
|
||||
var/stun_time_silicon = 60 // How long it stuns silicons for - 6 seconds.
|
||||
var/affect_silicon = FALSE // Does it stun silicons.
|
||||
var/on_sound // "On" sound, played when switching between able to stun or not.
|
||||
@@ -271,11 +273,14 @@
|
||||
var/force_on // Damage when on - not stunning
|
||||
var/force_off // Damage when off - not stunning
|
||||
var/weight_class_on // What is the new size class when turned on
|
||||
var/sword_point = TRUE
|
||||
|
||||
wound_bonus = 15
|
||||
|
||||
/obj/item/melee/classic_baton/Initialize()
|
||||
. = ..()
|
||||
if(sword_point)
|
||||
AddElement(/datum/element/sword_point)
|
||||
|
||||
// Description for trying to stun when still on cooldown.
|
||||
/obj/item/melee/classic_baton/proc/get_wait_description()
|
||||
@@ -353,7 +358,8 @@
|
||||
if(cooldown_check < world.time)
|
||||
if(!UseStaminaBufferStandard(user, STAM_COST_BATON_MOB_MULT, warn = TRUE))
|
||||
return DISCARD_LAST_ACTION
|
||||
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS)
|
||||
var/list/block_return = list()
|
||||
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, block_return) & BLOCK_SUCCESS)
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return
|
||||
if(ishuman(target))
|
||||
@@ -364,7 +370,8 @@
|
||||
if(stun_animation)
|
||||
user.do_attack_animation(target)
|
||||
playsound(get_turf(src), on_stun_sound, 75, 1, -1)
|
||||
target.DefaultCombatKnockdown(softstun_ds, TRUE, FALSE, hardstun_ds, stam_dmg)
|
||||
var/countered = block_return[BLOCK_RETURN_MITIGATION_PERCENT] > block_percent_to_counter
|
||||
target.DefaultCombatKnockdown(softstun_ds, TRUE, FALSE, countered? 0 : hardstun_ds, stam_dmg, !countered)
|
||||
additional_effects_carbon(target, user)
|
||||
log_combat(user, target, "stunned", src)
|
||||
add_fingerprint(user)
|
||||
@@ -396,12 +403,14 @@
|
||||
on_sound = 'sound/weapons/batonextend.ogg'
|
||||
on_icon_state = "telebaton_1"
|
||||
off_icon_state = "telebaton_0"
|
||||
on_item_state = "nullrod"
|
||||
on_item_state = "telebaton_1"
|
||||
force_on = 10
|
||||
force_off = 0
|
||||
weight_class_on = WEIGHT_CLASS_BULKY
|
||||
total_mass = TOTAL_MASS_NORMAL_ITEM
|
||||
bare_wound_bonus = 5
|
||||
sword_point = FALSE
|
||||
var/silent = FALSE
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/suicide_act(mob/user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -431,6 +440,9 @@
|
||||
w_class = weight_class_on
|
||||
force = force_on
|
||||
attack_verb = list("smacked", "struck", "cracked", "beaten")
|
||||
AddElement(/datum/element/sword_point)
|
||||
if(!silent)
|
||||
user?.visible_message("<span class='warning'>[user] extends [src] with a flick of their wrist!</span>")
|
||||
else
|
||||
to_chat(user, desc["local_off"])
|
||||
icon_state = off_icon_state
|
||||
@@ -439,9 +451,24 @@
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = force_off
|
||||
attack_verb = list("hit", "poked")
|
||||
RemoveElement(/datum/element/sword_point)
|
||||
if(!silent)
|
||||
user?.visible_message("<span class='warning'>[user] collapses [src] back down!</span>")
|
||||
playsound(src.loc, on_sound, 50, 1)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/newspaper
|
||||
name = "The Daily Whiplash"
|
||||
desc = "A newspaper wrapped around a telescopic baton in such a way that it looks like you're beating people with a rolled up newspaper."
|
||||
icon = 'icons/obj/bureaucracy.dmi'
|
||||
icon_state = "newspaper"
|
||||
lefthand_file = 'icons/mob/inhands/misc/books_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/books_righthand.dmi'
|
||||
on_sound = 'sound/weapons/batonextend.ogg'
|
||||
on_icon_state = "newspaper2"
|
||||
off_icon_state = "newspaper"
|
||||
on_item_state = "newspaper"
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/contractor_baton
|
||||
name = "contractor baton"
|
||||
desc = "A compact, specialised baton assigned to Syndicate contractors. Applies light electrical shocks to targets."
|
||||
@@ -461,10 +488,11 @@
|
||||
on_stun_sound = 'sound/effects/contractorbatonhit.ogg'
|
||||
on_icon_state = "contractor_baton_1"
|
||||
off_icon_state = "contractor_baton_0"
|
||||
on_item_state = "contractor_baton"
|
||||
on_item_state = "contractor_baton_1"
|
||||
force_on = 16
|
||||
force_off = 5
|
||||
weight_class_on = WEIGHT_CLASS_NORMAL
|
||||
silent = TRUE
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/contractor_baton/get_wait_description()
|
||||
return "<span class='danger'>The baton is still charging!</span>"
|
||||
@@ -683,11 +711,14 @@
|
||||
playsound(src, 'sound/weapons/batonextend.ogg', 50, 1)
|
||||
|
||||
/obj/item/melee/roastingstick/proc/finish_roasting(user, atom/target)
|
||||
if(!held_sausage || held_sausage.roasted)
|
||||
return // no
|
||||
to_chat(user, "You finish roasting [held_sausage]")
|
||||
playsound(src,'sound/items/welder2.ogg',50,1)
|
||||
held_sausage.add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY)
|
||||
held_sausage.name = "[target.name]-roasted [held_sausage.name]"
|
||||
held_sausage.desc = "[held_sausage.desc] It has been cooked to perfection on \a [target]."
|
||||
held_sausage.roasted = TRUE
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/cleric_mace
|
||||
|
||||
@@ -135,8 +135,8 @@
|
||||
/obj/item/organ/cyberimp/arm/toolset,
|
||||
/obj/item/organ/cyberimp/arm/surgery,
|
||||
/obj/item/organ/cyberimp/chest/thrusters,
|
||||
/obj/item/organ/lungs/cybernetic,
|
||||
/obj/item/organ/liver/cybernetic) //cyberimplants range from a nice bonus to fucking broken bullshit so no subtypesof
|
||||
/obj/item/organ/lungs/cybernetic/tier3,
|
||||
/obj/item/organ/liver/cybernetic/tier3) //cyberimplants range from a nice bonus to fucking broken bullshit so no subtypesof
|
||||
for(var/V in templist)
|
||||
var/atom/A = V
|
||||
augment_list[initial(A.name)] = A
|
||||
|
||||
@@ -307,7 +307,7 @@
|
||||
|
||||
if(isanimal(occupant))
|
||||
var/mob/living/simple_animal/animal = occupant
|
||||
occupant_gas_supply[/datum/gas/oxygen] = 0.0064 //make sure it has some gas in so it isn't depressurized
|
||||
occupant_gas_supply[GAS_O2] = 0.0064 //make sure it has some gas in so it isn't depressurized
|
||||
occupant_gas_supply.set_temperature(animal.minbodytemp) //simple animals only care about temperature/pressure when their turf isnt a location
|
||||
|
||||
if(ishuman(occupant)) //humans require resistance to cold/heat and living in no air while inside, and lose this when outside
|
||||
@@ -332,6 +332,7 @@
|
||||
to_chat(occupant, "You pop out of the [src], slightly dazed!")
|
||||
occupant.Stun(5 SECONDS)
|
||||
|
||||
|
||||
/obj/item/pet_carrier/bluespace/return_air()
|
||||
if(!occupant_gas_supply)
|
||||
occupant_gas_supply = new
|
||||
@@ -353,4 +354,14 @@
|
||||
if(..())
|
||||
name = "[initial(name)] ([target])"
|
||||
|
||||
/obj/item/pet_carrier/bluespace/single_use
|
||||
desc = "A jar, that seems to be bigger on the inside, somehow allowing lifeforms to fit through its narrow entrance. This one looks exceptionally fragile."
|
||||
|
||||
/obj/item/pet_carrier/bluespace/single_use/remove_occupant(mob/living/occupant)
|
||||
. = ..()
|
||||
|
||||
if(!QDELETED(src))
|
||||
playsound(src, "shatter", 70, 1)
|
||||
qdel(src)
|
||||
|
||||
#undef pet_carrier_full
|
||||
|
||||
@@ -4,10 +4,10 @@
|
||||
desc = "A handheld tracking device that locks onto certain signals."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "pinpointer"
|
||||
item_state = "pinpointer"
|
||||
flags_1 = CONDUCT_1
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_state = "electronic"
|
||||
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
|
||||
throw_speed = 3
|
||||
@@ -97,6 +97,7 @@
|
||||
name = "crew pinpointer"
|
||||
desc = "A handheld tracking device that points to crew suit sensors."
|
||||
icon_state = "pinpointer_crew"
|
||||
item_state = "pinpointer_crew"
|
||||
custom_price = PRICE_ABOVE_EXPENSIVE
|
||||
var/has_owner = FALSE
|
||||
var/pinpointer_owner = null
|
||||
@@ -208,6 +209,7 @@
|
||||
name = "fugitive pinpointer"
|
||||
desc = "A handheld tracking device that locates the bounty hunter shuttle for quick escapes."
|
||||
icon_state = "pinpointer_hunter"
|
||||
item_state = "pinpointer_black"
|
||||
var/obj/shuttleport
|
||||
|
||||
/obj/item/pinpointer/shuttle/Initialize(mapload)
|
||||
@@ -231,4 +233,4 @@
|
||||
|
||||
/obj/item/pinpointer/custom
|
||||
resets_target = FALSE
|
||||
|
||||
|
||||
|
||||
@@ -612,6 +612,12 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
icon_state = "kobold"
|
||||
item_state = "kobold"
|
||||
|
||||
/obj/item/toy/plush/lizardplushie/kobold
|
||||
name = "spacelizard plushie"
|
||||
desc = "An adorable stuffed toy that resembles a lizard in a suit."
|
||||
icon_state = "plushie_spacelizard"
|
||||
item_state = "plushie_spacelizard"
|
||||
|
||||
/obj/item/toy/plush/nukeplushie
|
||||
name = "operative plushie"
|
||||
desc = "A stuffed toy that resembles a syndicate nuclear operative. The tag claims operatives to be purely fictitious."
|
||||
@@ -643,17 +649,17 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
/obj/item/toy/plush/beeplushie
|
||||
name = "bee plushie"
|
||||
desc = "A cute toy that resembles an even cuter bee."
|
||||
icon_state = "plushie_h"
|
||||
item_state = "plushie_h"
|
||||
icon_state = "plushie_bee"
|
||||
item_state = "plushie_bee"
|
||||
attack_verb = list("stung")
|
||||
gender = FEMALE
|
||||
squeak_override = list('modular_citadel/sound/voice/scream_moth.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/mothplushie
|
||||
name = "insect plushie"
|
||||
name = "moth plushie"
|
||||
desc = "An adorable stuffed toy that resembles some kind of insect."
|
||||
icon_state = "bumble"
|
||||
item_state = "bumble"
|
||||
icon_state = "moff"
|
||||
item_state = "moff"
|
||||
squeak_override = list('modular_citadel/sound/voice/mothsqueak.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
@@ -665,6 +671,20 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
attack_verb = list("lit", "flickered", "flashed")
|
||||
squeak_override = list('sound/weapons/magout.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/drake
|
||||
name = "drake plushie"
|
||||
desc = "A large beast from lavaland turned into a marketable plushie!"
|
||||
icon_state = "drake"
|
||||
item_state = "drake"
|
||||
attack_verb = list("bit", "devoured", "burned")
|
||||
|
||||
/obj/item/toy/plush/deer
|
||||
name = "deer plushie"
|
||||
desc = "Oh deer, a plushie!"
|
||||
icon_state = "deer"
|
||||
item_state = "deer"
|
||||
attack_verb = list("bleated", "rammed", "kicked")
|
||||
|
||||
/obj/item/toy/plush/box
|
||||
name = "cardboard plushie"
|
||||
desc = "A toy box plushie, it holds cotten. Only a baddie would place a bomb through the postal system..."
|
||||
@@ -694,7 +714,7 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
attack_verb = list("scanned", "beeped", "stared")
|
||||
|
||||
/obj/item/toy/plush/borgplushie
|
||||
name = "robot plushie"
|
||||
name = "K9 plushie"
|
||||
desc = "An adorable stuffed toy of a robot."
|
||||
icon_state = "securityk9"
|
||||
item_state = "securityk9"
|
||||
@@ -702,25 +722,28 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
squeak_override = list('sound/machines/beep.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/borgplushie/medihound
|
||||
name = "medihound plushie"
|
||||
icon_state = "medihound"
|
||||
item_state = "medihound"
|
||||
|
||||
/obj/item/toy/plush/borgplushie/scrubpuppy
|
||||
name = "scrubpuppy plushie"
|
||||
icon_state = "scrubpuppy"
|
||||
item_state = "scrubpuppy"
|
||||
|
||||
/obj/item/toy/plush/borgplushie/pupdozer
|
||||
name = "pupdozer plushie"
|
||||
icon_state = "pupdozer"
|
||||
item_state = "pupdozer"
|
||||
|
||||
/obj/item/toy/plush/aiplush
|
||||
name = "AI plushie"
|
||||
desc = "A little stuffed toy AI core... it appears to be malfunctioning."
|
||||
icon_state = "exo"
|
||||
item_state = "exo"
|
||||
icon_state = "malfai"
|
||||
item_state = "malfai"
|
||||
attack_verb = list("hacked", "detonated", "overloaded")
|
||||
squeak_override = list('sound/machines/beep.ogg' = 9, 'sound/machines/buzz-two.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/mammal/fox
|
||||
icon_state = "fox"
|
||||
item_state = "fox"
|
||||
|
||||
/obj/item/toy/plush/snakeplushie
|
||||
name = "snake plushie"
|
||||
desc = "An adorable stuffed toy that resembles a snake. Not to be mistaken for the real thing."
|
||||
@@ -732,6 +755,72 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
/obj/item/toy/plush/mammal
|
||||
name = "mammal plushie"
|
||||
desc = "An adorable stuffed toy resembling some sort of crew member."
|
||||
icon_state = "ych"
|
||||
item_state = "ych"
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/mammal/fox
|
||||
name = "fox plushie"
|
||||
desc = "An adorable stuffed toy resembling a fox."
|
||||
icon_state = "fox"
|
||||
item_state = "fox"
|
||||
attack_verb = list("yipped", "geckered", "yapped")
|
||||
|
||||
/obj/item/toy/plush/mammal/dog
|
||||
name = "dog plushie"
|
||||
icon_state = "corgi"
|
||||
item_state = "corgi"
|
||||
desc = "An adorable stuffed toy that resembles a dog."
|
||||
attack_verb = list("barked", "boofed", "borked")
|
||||
squeak_override = list(
|
||||
'modular_citadel/sound/voice/bark1.ogg' = 1,
|
||||
'modular_citadel/sound/voice/bark2.ogg' = 1
|
||||
)
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/fcorgi
|
||||
name = "corgi plushie"
|
||||
icon_state = "girlycorgi"
|
||||
item_state = "girlycorgi"
|
||||
desc = "An adorable stuffed toy that resembles a dog. This one dons a pink ribbon."
|
||||
|
||||
/obj/item/toy/plush/mammal/dog/borgi
|
||||
name = "borgi plushie"
|
||||
icon_state = "borgi"
|
||||
item_state = "borgi"
|
||||
desc = "An adorable stuffed toy that resembles a robot dog."
|
||||
|
||||
/obj/item/toy/plush/xeno
|
||||
name = "xenohybrid plushie"
|
||||
desc = "An adorable stuffed toy that resembles a xenomorphic crewmember."
|
||||
icon_state = "xeno"
|
||||
item_state = "xeno"
|
||||
squeak_override = list('sound/voice/hiss2.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/bird
|
||||
name = "bird plushie"
|
||||
desc = "An adorable stuffed plushie that resembles an avian."
|
||||
icon_state = "bird"
|
||||
item_state = "bird"
|
||||
attack_verb = list("peeped", "beeped", "poofed")
|
||||
squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/sergal
|
||||
name = "sergal plushie"
|
||||
desc = "An adorable stuffed plushie that resembles a sagaru."
|
||||
icon_state = "sergal"
|
||||
item_state = "sergal"
|
||||
squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/catgirl
|
||||
name = "feline plushie"
|
||||
desc = "An adorable stuffed toy that resembles a feline."
|
||||
icon_state = "cat"
|
||||
item_state = "cat"
|
||||
attack_verb = list("headbutt", "scritched", "bit")
|
||||
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/catgirl/fermis
|
||||
@@ -742,40 +831,25 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
attack_verb = list("cuddled", "petpatted", "wigglepurred")
|
||||
squeak_override = list('modular_citadel/sound/voice/merowr.ogg' = 1)
|
||||
|
||||
/obj/item/toy/plush/xeno
|
||||
name = "xenohybrid plushie"
|
||||
desc = "An adorable stuffed toy that resmembles a xenomorphic crewmember."
|
||||
squeak_override = list('sound/voice/hiss2.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
/obj/item/toy/plush/teddybear
|
||||
name = "teddy"
|
||||
desc = "It's a teddy bear!"
|
||||
icon_state = "teddy"
|
||||
item_state = "teddy"
|
||||
|
||||
/obj/item/toy/plush/bird
|
||||
name = "bird plushie"
|
||||
desc = "An adorable stuffed plushie that resembles an avian."
|
||||
attack_verb = list("peeped", "beeped", "poofed")
|
||||
squeak_override = list('modular_citadel/sound/voice/peep.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/sergal
|
||||
name = "sergal plushie"
|
||||
desc = "An adorable stuffed plushie that resembles a sagaru."
|
||||
squeak_override = list('modular_citadel/sound/voice/merp.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
/obj/item/toy/plush/mammal/dog
|
||||
desc = "An adorable stuffed toy that resembles a canine."
|
||||
attack_verb = list("barked", "boofed", "borked")
|
||||
squeak_override = list(
|
||||
'modular_citadel/sound/voice/bark1.ogg' = 1,
|
||||
'modular_citadel/sound/voice/bark2.ogg' = 1
|
||||
)
|
||||
|
||||
/obj/item/toy/plush/catgirl
|
||||
name = "feline plushie"
|
||||
desc = "An adorable stuffed toy that resembles a feline."
|
||||
attack_verb = list("headbutt", "scritched", "bit")
|
||||
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
/obj/item/toy/plush/crab
|
||||
name = "crab plushie"
|
||||
desc = "Fewer pinches than a real one, but it still clicks."
|
||||
icon_state = "crab"
|
||||
item_state = "crab"
|
||||
attack_verb = list("clicked", "clacked", "pinched")
|
||||
|
||||
/obj/item/toy/plush/gondola
|
||||
name = "gondola plushie"
|
||||
desc = "Just looking at it seems to calm you down. Please do not eat it though."
|
||||
icon_state = "gondola"
|
||||
item_state = "gondola"
|
||||
attack_verb = list("calmed", "smiled", "peaced")
|
||||
|
||||
/obj/item/toy/plush/hairball
|
||||
name = "Hairball"
|
||||
|
||||
@@ -266,6 +266,7 @@
|
||||
. += tank.icon_state
|
||||
|
||||
/obj/item/pneumatic_cannon/proc/fill_with_type(type, amount)
|
||||
set waitfor = FALSE
|
||||
if(!ispath(type, /obj) && !ispath(type, /mob))
|
||||
return FALSE
|
||||
var/loaded = 0
|
||||
|
||||
@@ -79,27 +79,27 @@
|
||||
var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT)
|
||||
if(!user.UseStaminaBuffer(weight, warn = TRUE))
|
||||
return FALSE
|
||||
var/datum/gas_mixture/gasused = tank.air_contents.remove(gasperfist * fisto_setting)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!T)
|
||||
return FALSE
|
||||
var/totalitemdamage = target.pre_attacked_by(src, user)
|
||||
T.assume_air(gasused)
|
||||
T.air_update_turf()
|
||||
if(!gasused)
|
||||
var/moles_used = gasperfist * fisto_setting
|
||||
if(!moles_used)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s tank is empty!</span>")
|
||||
target.apply_damage((totalitemdamage / 5), BRUTE)
|
||||
playsound(loc, 'sound/weapons/punch1.ogg', 50, 1)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a dull thunk as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>[user]'s punches you!</span>")
|
||||
return
|
||||
if(gasused.total_moles() < gasperfist * fisto_setting)
|
||||
if(tank.air_contents.total_moles() < moles_used)
|
||||
to_chat(user, "<span class='warning'>\The [src]'s piston-ram lets out a weak hiss, it needs more gas!</span>")
|
||||
playsound(loc, 'sound/weapons/punch4.ogg', 50, 1)
|
||||
target.apply_damage((totalitemdamage / 2), BRUTE)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a weak hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>[user]'s punch strikes with force!</span>")
|
||||
return
|
||||
T.assume_air_moles(tank.air_contents, gasperfist * fisto_setting)
|
||||
T.air_update_turf()
|
||||
target.apply_damage(totalitemdamage * fisto_setting, BRUTE, wound_bonus = -25*fisto_setting**2)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
|
||||
|
||||
@@ -90,7 +90,7 @@ as performing this in action() will cause the upgrade to end up in the borg inst
|
||||
to_chat(user, "<span class='notice'>There's no room for another VTEC unit!</span>")
|
||||
return FALSE
|
||||
|
||||
//R.speed = -2 // Gotta go fast.
|
||||
//R.vtec = -2 // Gotta go fast.
|
||||
//Citadel change - makes vtecs give an ability rather than reducing the borg's speed instantly
|
||||
VC = new /obj/effect/proc_holder/silicon/cyborg/vtecControl
|
||||
R.AddAbility(VC)
|
||||
@@ -100,7 +100,7 @@ as performing this in action() will cause the upgrade to end up in the borg inst
|
||||
. = ..()
|
||||
if (.)
|
||||
R.RemoveAbility(VC)
|
||||
R.speed = initial(R.speed)
|
||||
R.vtec = initial(R.vtec)
|
||||
R.cansprint = 1
|
||||
|
||||
/obj/item/borg/upgrade/disablercooler
|
||||
@@ -681,7 +681,7 @@ as performing this in action() will cause the upgrade to end up in the borg inst
|
||||
action_icon_state = "Chevron_State_0"
|
||||
|
||||
var/currentState = 0
|
||||
var/maxReduction = 1
|
||||
var/maxReduction = 0.5
|
||||
|
||||
|
||||
/obj/effect/proc_holder/silicon/cyborg/vtecControl/Trigger(mob/living/silicon/robot/user)
|
||||
@@ -690,11 +690,11 @@ as performing this in action() will cause the upgrade to end up in the borg inst
|
||||
if(istype(user))
|
||||
switch(currentState)
|
||||
if (0)
|
||||
user.speed = initial(user.speed)
|
||||
user.vtec = initial(user.vtec)
|
||||
if (1)
|
||||
user.speed = initial(user.speed) - maxReduction * 0.5
|
||||
user.vtec = initial(user.vtec) - maxReduction * 0.5
|
||||
if (2)
|
||||
user.speed = initial(user.speed) - maxReduction * 1
|
||||
user.vtec = initial(user.vtec) - maxReduction * 1
|
||||
|
||||
action.button_icon_state = "Chevron_State_[currentState]"
|
||||
action.UpdateButtonIcon()
|
||||
|
||||
@@ -34,6 +34,10 @@
|
||||
block_damage_absorption = 5
|
||||
block_resting_stamina_penalty_multiplier = 2
|
||||
block_projectile_mitigation = 75
|
||||
block_damage_absorption_override = list(
|
||||
TEXT_ATTACK_TYPE_TACKLE = INFINITY,
|
||||
TEXT_ATTACK_TYPE_THROWN = 10
|
||||
)
|
||||
|
||||
/obj/item/shield/examine(mob/user)
|
||||
. = ..()
|
||||
@@ -120,8 +124,6 @@
|
||||
return TRUE
|
||||
|
||||
/obj/item/shield/proc/user_shieldbash(mob/living/user, atom/target, harmful)
|
||||
if(!SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) //Combat mode has to be enabled for shield bashing
|
||||
return FALSE
|
||||
if(!(shield_flags & SHIELD_CAN_BASH))
|
||||
to_chat(user, "<span class='warning'>[src] can't be used to shield bash!</span>")
|
||||
return FALSE
|
||||
@@ -174,6 +176,10 @@
|
||||
var/atom/movable/AM = object
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_TRANSPARENT) && (AM.pass_flags & PASSGLASS))
|
||||
return BLOCK_NONE
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_NO_RANGED) && (attack_type & ATTACK_TYPE_PROJECTILE))
|
||||
return BLOCK_NONE
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_NO_MELEE) && (attack_type & ATTACK_TYPE_MELEE))
|
||||
return BLOCK_NONE
|
||||
if(attack_type & ATTACK_TYPE_THROWN)
|
||||
final_block_chance += 30
|
||||
if(attack_type & ATTACK_TYPE_TACKLE)
|
||||
@@ -238,30 +244,75 @@
|
||||
new /obj/item/shard((get_turf(src)))
|
||||
|
||||
/obj/item/shield/riot/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
var/final_damage = damage
|
||||
|
||||
if(attack_type & ATTACK_TYPE_MELEE)
|
||||
var/obj/hittingthing = object
|
||||
if(hittingthing.damtype == BURN)
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_WEAK))
|
||||
final_damage *= 2
|
||||
else if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(hittingthing.damtype == BRUTE)
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_WEAK))
|
||||
final_damage *= 2
|
||||
else if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(hittingthing.damtype == STAMINA || hittingthing.damtype == TOX || hittingthing.damtype == CLONE || hittingthing.damtype == BRAIN || hittingthing.damtype == OXY)
|
||||
final_damage = 0
|
||||
|
||||
if(attack_type & ATTACK_TYPE_PROJECTILE)
|
||||
var/obj/item/projectile/shootingthing = object
|
||||
if(is_energy_reflectable_projectile(shootingthing))
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_WEAK))
|
||||
final_damage *= 2
|
||||
else if(CHECK_BITFIELD(shield_flags, SHIELD_ENERGY_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(!is_energy_reflectable_projectile(object))
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_WEAK))
|
||||
final_damage *= 2
|
||||
else if(CHECK_BITFIELD(shield_flags, SHIELD_KINETIC_STRONG))
|
||||
final_damage *= 0.5
|
||||
|
||||
if(shootingthing.damage_type == STAMINA)
|
||||
if(CHECK_BITFIELD(shield_flags, SHIELD_DISABLER_DISRUPTED))
|
||||
final_damage *= 3 //disablers melt these kinds of shields. Really meant more for holoshields.
|
||||
else
|
||||
final_damage = 0
|
||||
|
||||
if(shootingthing.damage_type == TOX || shootingthing.damage_type == CLONE || shootingthing.damage_type == BRAIN || shootingthing.damage_type == OXY)
|
||||
final_damage = 0
|
||||
|
||||
if(can_shatter && (obj_integrity <= damage))
|
||||
var/turf/T = get_turf(owner)
|
||||
T.visible_message("<span class='warning'>[attack_text] destroys [src]!</span>")
|
||||
shatter(owner)
|
||||
qdel(src)
|
||||
return FALSE
|
||||
take_damage(damage)
|
||||
take_damage(final_damage)
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/riot/laser_proof
|
||||
name = "laser resistant shield"
|
||||
desc = "A far more frail shield made of dark glass meant to block lasers but suffers from being being weak to ballistic projectiles."
|
||||
/obj/item/shield/riot/energy_proof
|
||||
name = "energy resistant shield"
|
||||
desc = "An ablative shield designed to absorb and disperse energy attacks. This comes at significant cost to its ability to withstand ballistics and kinetics, breaking apart easily."
|
||||
armor = list("melee" = 30, "bullet" = -10, "laser" = 80, "energy" = 80, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
icon_state = "riot_laser"
|
||||
item_state = "riot_laser"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_ENERGY_STRONG | SHIELD_KINETIC_WEAK
|
||||
max_integrity = 300
|
||||
|
||||
/obj/item/shield/riot/bullet_proof
|
||||
name = "bullet resistant shield"
|
||||
desc = "A far more frail shield made of resistant plastics and kevlar meant to block ballistics."
|
||||
/obj/item/shield/riot/kinetic_proof
|
||||
name = "kinetic resistant shield"
|
||||
desc = "A polymer and ceramic shield designed to absorb ballistic projectiles and kinetic force. It doesn't do very well into energy attacks, especially from weapons that inflict burns."
|
||||
armor = list("melee" = 30, "bullet" = 80, "laser" = 0, "energy" = 0, "bomb" = -40, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 50)
|
||||
icon_state = "riot_bullet"
|
||||
item_state = "riot_bullet"
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_KINETIC_STRONG | SHIELD_ENERGY_WEAK
|
||||
max_integrity = 300
|
||||
|
||||
/obj/item/shield/riot/roman
|
||||
@@ -277,8 +328,8 @@
|
||||
|
||||
/obj/item/shield/riot/roman/fake
|
||||
desc = "Bears an inscription on the inside: <i>\"Romanes venio domus\"</i>. It appears to be a bit flimsy."
|
||||
block_chance = 0
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
shield_flags = SHIELD_ENERGY_WEAK | SHIELD_KINETIC_WEAK | SHIELD_NO_RANGED
|
||||
max_integrity = 40
|
||||
|
||||
/obj/item/shield/riot/roman/shatter(mob/living/carbon/human/owner)
|
||||
@@ -295,14 +346,79 @@
|
||||
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 10)
|
||||
resistance_flags = FLAMMABLE
|
||||
repair_material = /obj/item/stack/sheet/mineral/wood
|
||||
block_chance = 30
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_ENERGY_WEAK
|
||||
max_integrity = 150
|
||||
|
||||
/obj/item/shield/riot/buckler/shatter(mob/living/carbon/human/owner)
|
||||
playsound(owner, 'sound/effects/bang.ogg', 50)
|
||||
new /obj/item/stack/sheet/mineral/wood(get_turf(src))
|
||||
|
||||
/obj/item/shield/riot/flash
|
||||
name = "strobe shield"
|
||||
desc = "A shield with a built in, high intensity light capable of blinding and disorienting suspects. Takes regular handheld flashes as bulbs."
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
var/obj/item/assembly/flash/handheld/embedded_flash
|
||||
|
||||
/obj/item/shield/riot/flash/Initialize()
|
||||
. = ..()
|
||||
embedded_flash = new(src)
|
||||
|
||||
/obj/item/shield/riot/flash/ComponentInitialize()
|
||||
. = .. ()
|
||||
AddElement(/datum/element/update_icon_updates_onmob)
|
||||
|
||||
/obj/item/shield/riot/flash/attack(mob/living/M, mob/user)
|
||||
. = embedded_flash.attack(M, user)
|
||||
update_icon()
|
||||
|
||||
/obj/item/shield/riot/flash/attack_self(mob/living/carbon/user)
|
||||
. = embedded_flash.attack_self(user)
|
||||
update_icon()
|
||||
|
||||
/obj/item/shield/riot/flash/on_shield_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return)
|
||||
. = ..()
|
||||
if (. && damage && !embedded_flash.crit_fail)
|
||||
embedded_flash.activate()
|
||||
update_icon()
|
||||
|
||||
/obj/item/shield/riot/flash/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/assembly/flash/handheld))
|
||||
var/obj/item/assembly/flash/handheld/flash = W
|
||||
if(flash.crit_fail)
|
||||
to_chat(user, "<span class='warning'>No sense replacing it with a broken bulb!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You begin to replace the bulb...</span>")
|
||||
if(do_after(user, 20, target = user))
|
||||
if(flash.crit_fail || !flash || QDELETED(flash))
|
||||
return
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
qdel(embedded_flash)
|
||||
embedded_flash = flash
|
||||
flash.forceMove(src)
|
||||
update_icon()
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/item/shield/riot/flash/emp_act(severity)
|
||||
. = ..()
|
||||
embedded_flash.emp_act(severity)
|
||||
update_icon()
|
||||
|
||||
/obj/item/shield/riot/flash/update_icon_state()
|
||||
if(!embedded_flash || embedded_flash.crit_fail)
|
||||
icon_state = "riot"
|
||||
item_state = "riot"
|
||||
else
|
||||
icon_state = "flashshield"
|
||||
item_state = "flashshield"
|
||||
|
||||
/obj/item/shield/riot/flash/examine(mob/user)
|
||||
. = ..()
|
||||
if (embedded_flash?.crit_fail)
|
||||
. += "<span class='info'>The mounted bulb has burnt out. You can try replacing it with a new one.</span>"
|
||||
|
||||
/obj/item/shield/riot/tele
|
||||
name = "telescopic shield"
|
||||
desc = "An advanced riot shield made of lightweight materials that collapses for easy storage."
|
||||
@@ -348,7 +464,7 @@
|
||||
|
||||
/obj/item/shield/makeshift
|
||||
name = "metal shield"
|
||||
desc = "A large shield made of wired and welded sheets of metal. The handle is made of cloth and leather making it unwieldy."
|
||||
desc = "A large shield made of wired and welded sheets of metal. The handle is made of cloth and leather, making it unwieldy."
|
||||
armor = list("melee" = 25, "bullet" = 25, "laser" = 5, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 80)
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi'
|
||||
@@ -362,33 +478,34 @@
|
||||
|
||||
/obj/item/shield/riot/tower
|
||||
name = "tower shield"
|
||||
desc = "A massive shield that can block a lot of attacks, can take a lot of abuse before braking."
|
||||
desc = "An immense tower shield. Designed to ensure maximum protection to the user, at the expense of mobility."
|
||||
armor = list("melee" = 95, "bullet" = 95, "laser" = 75, "energy" = 60, "bomb" = 90, "bio" = 90, "rad" = 0, "fire" = 90, "acid" = 10) //Armor for the item, dosnt transfer to user
|
||||
item_state = "metal"
|
||||
icon_state = "metal"
|
||||
force = 16
|
||||
slowdown = 2
|
||||
throwforce = 15 //Massive pice of metal
|
||||
throwforce = 15 //Massive piece of metal
|
||||
max_integrity = 600
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
item_flags = SLOWS_WHILE_IN_HAND
|
||||
item_flags = SLOWS_WHILE_IN_HAND | ITEM_CAN_BLOCK
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
|
||||
/obj/item/shield/riot/tower/swat
|
||||
name = "swat shield"
|
||||
desc = "A massive, heavy shield that can block a lot of attacks, can take a lot of abuse before breaking."
|
||||
max_integrity = 250
|
||||
|
||||
/obj/item/shield/riot/implant
|
||||
name = "telescoping shield implant"
|
||||
desc = "A compact, arm-mounted telescopic shield. While nigh-indestructible when powered by a host user, it will eventually overload from damage. Recharges while inside its implant."
|
||||
item_state = "metal"
|
||||
icon_state = "metal"
|
||||
name = "hardlight shield implant"
|
||||
desc = "A hardlight plane of force projected from the implant. While it is capable of withstanding immense amounts of abuse, it will eventually overload from sustained impacts, especially against energy attacks. Recharges while retracted."
|
||||
item_state = "holoshield"
|
||||
icon_state = "holoshield"
|
||||
slowdown = 1
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT
|
||||
max_integrity = 100
|
||||
obj_integrity = 100
|
||||
can_shatter = FALSE
|
||||
item_flags = SLOWS_WHILE_IN_HAND | ITEM_CAN_BLOCK
|
||||
item_flags = ITEM_CAN_BLOCK
|
||||
shield_flags = SHIELD_FLAGS_DEFAULT | SHIELD_KINETIC_STRONG | SHIELD_DISABLER_DISRUPTED
|
||||
var/recharge_timerid
|
||||
var/recharge_delay = 15 SECONDS
|
||||
|
||||
@@ -400,7 +517,7 @@
|
||||
if(obj_integrity == 0)
|
||||
if(ismob(loc))
|
||||
var/mob/living/L = loc
|
||||
playsound(src, 'sound/effects/glassbr3.ogg', 100)
|
||||
playsound(src, "sparks", 100, TRUE)
|
||||
L.visible_message("<span class='boldwarning'>[src] overloads from the damage sustained!</span>")
|
||||
L.dropItemToGround(src) //implant component catch hook will grab it.
|
||||
|
||||
@@ -448,7 +565,7 @@
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
return ..()
|
||||
|
||||
/obj/item/shield/energy/active_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
|
||||
/obj/item/shield/energy/directional_block(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, override_direction)
|
||||
if((attack_type & ATTACK_TYPE_PROJECTILE) && is_energy_reflectable_projectile(object))
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_DEFLECT
|
||||
return BLOCK_SUCCESS | BLOCK_REDIRECTED | BLOCK_SHOULD_REDIRECT
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/singularityhammer
|
||||
name = "singularity hammer"
|
||||
desc = "The pinnacle of close combat technology, the hammer harnesses the power of a miniaturized singularity to deal crushing blows."
|
||||
icon_state = "mjollnir0"
|
||||
icon_state = "singularity_hammer0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
|
||||
flags_1 = CONDUCT_1
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
/obj/item/singularityhammer/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/two_handed, force_multiplier=4, icon_wielded="mjollnir1")
|
||||
AddComponent(/datum/component/two_handed, force_multiplier=4, icon_wielded="singularity_hammer1")
|
||||
|
||||
/// triggered on wield of two handed item
|
||||
/obj/item/singularityhammer/proc/on_wield(obj/item/source, mob/user)
|
||||
@@ -36,7 +36,7 @@
|
||||
wielded = FALSE
|
||||
|
||||
/obj/item/singularityhammer/update_icon_state()
|
||||
icon_state = "mjollnir0"
|
||||
icon_state = "singularity_hammer0"
|
||||
|
||||
/obj/item/singularityhammer/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
@@ -383,7 +383,7 @@
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/medical/mesh/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!is_open & user.get_inactive_held_item() == src)
|
||||
if(!is_open && (user.get_inactive_held_item() == src))
|
||||
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
@@ -272,7 +272,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
|
||||
. = ..()
|
||||
. += GLOB.plastitaniumglass_recipes
|
||||
|
||||
/obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
/obj/item/stack/sheet/plastitaniumglass/on_solar_construction(obj/machinery/power/solar/S)
|
||||
S.max_integrity *= 2
|
||||
S.efficiency *= 2
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
|
||||
GLOBAL_LIST_INIT(human_recipes, list( \
|
||||
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
|
||||
new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/human_leather, 1), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/animalhide/human/get_main_recipes()
|
||||
|
||||
@@ -117,8 +117,8 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
|
||||
new/datum/stack_recipe("Captain Statue", /obj/structure/statue/diamond/captain, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("AI Hologram Statue", /obj/structure/statue/diamond/ai1, 5, one_per_turf = 1, on_floor = 1), \
|
||||
new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \
|
||||
// new/datum/stack_recipe("diamond brick", /obj/item/ingot/diamond, 6, time = 100), \ not yet
|
||||
))
|
||||
new/datum/stack_recipe("diamond ingot", /obj/item/ingot/diamond, 6, time = 100), \
|
||||
))
|
||||
|
||||
/obj/item/stack/sheet/mineral/diamond/get_main_recipes()
|
||||
. = ..()
|
||||
|
||||
@@ -179,6 +179,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
|
||||
GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
new/datum/stack_recipe("AI core", /obj/structure/AIcore, 4, time = 50, one_per_turf = TRUE), \
|
||||
new/datum/stack_recipe("bomb assembly", /obj/machinery/syndicatebomb/empty, 10, time = 50), \
|
||||
new/datum/stack_recipe("plasteel keg", /obj/structure/custom_keg, 10, time = 50), \
|
||||
new/datum/stack_recipe("micro powered fan assembly", /obj/machinery/fan_assembly, 5, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new /datum/stack_recipe_list("crates", list( \
|
||||
new /datum/stack_recipe("gray crate", /obj/structure/closet/crate, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
@@ -248,6 +249,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
null, \
|
||||
new/datum/stack_recipe("rifle stock", /obj/item/weaponcrafting/stock, 10, time = 20), \
|
||||
new/datum/stack_recipe("rolling pin", /obj/item/kitchen/rollingpin, 2, time = 30), \
|
||||
new/datum/stack_recipe("unrolling pin", /obj/item/kitchen/unrollingpin, 2, time = 30), \
|
||||
new/datum/stack_recipe("wooden bucket", /obj/item/reagent_containers/glass/bucket/wood, 2, time = 30), \
|
||||
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
@@ -592,7 +594,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
|
||||
return
|
||||
var/turf/T = get_turf(user) //we may have moved. adjust as needed...
|
||||
var/area/A = get_area(user)
|
||||
if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !A.blob_allowed))
|
||||
if((!is_station_level(T.z) && !is_mining_level(T.z)) || !(A?.area_flags & CULT_PERMITTED))
|
||||
to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
@@ -459,8 +459,8 @@
|
||||
|
||||
/obj/item/stack/AltClick(mob/living/user)
|
||||
. = ..()
|
||||
if(isturf(loc)) // to prevent people that are alt clicking a tile to see its content from getting undesidered pop ups
|
||||
return
|
||||
// if(isturf(loc)) // to prevent people that are alt clicking a tile to see its content from getting undesidered pop ups
|
||||
// return
|
||||
if(is_cyborg || !user.canUseTopic(src, BE_CLOSE, TRUE, FALSE) || zero_amount()) //, !iscyborg(user)
|
||||
return
|
||||
//get amount from user
|
||||
|
||||
@@ -85,6 +85,7 @@
|
||||
name = "trash bag of holding"
|
||||
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
|
||||
icon_state = "bluetrashbag"
|
||||
item_state = "bluetrashbag"
|
||||
item_flags = NO_MAT_REDEMPTION
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
|
||||
@@ -351,6 +351,78 @@
|
||||
if(!contents.len)
|
||||
. += "[icon_state]_empty"
|
||||
|
||||
//Derringer "Cigarettes"//
|
||||
/obj/item/storage/fancy/cigarettes/derringer
|
||||
name = "\improper Robust packet"
|
||||
desc = "Smoked by the robust."
|
||||
icon_state = "robust"
|
||||
spawn_type = /obj/item/gun/ballistic/derringer/traitor
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/derringer/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette, /obj/item/lighter, /obj/item/gun/ballistic/derringer, /obj/item/ammo_casing/c38, /obj/item/ammo_casing/a357, /obj/item/ammo_casing/g4570))
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/derringer/AltClick(mob/living/carbon/user)
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
var/obj/item/W = (locate(/obj/item/ammo_casing/a357) in contents) || (locate(/obj/item/clothing/mask/cigarette) in contents) ||(locate(/obj/item/gun/ballistic/derringer) in contents) || (locate(/obj/item/ammo_casing/c38) in contents) || locate(/obj/item/ammo_casing/g4570) in contents//Easy access smokes and bullets
|
||||
if(W && contents.len > 0)
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, user)
|
||||
user.put_in_hands(W)
|
||||
contents -= W
|
||||
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no items left in the pack.</span>")
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/derringer/PopulateContents()
|
||||
new spawn_type(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/ammo_casing/a357(src)
|
||||
new /obj/item/clothing/mask/cigarette/syndicate(src)
|
||||
|
||||
//For traitors with luck/class
|
||||
/obj/item/storage/fancy/cigarettes/derringer/gold
|
||||
name = "\improper Robust Gold packet"
|
||||
desc = "Smoked by the truly robust."
|
||||
icon_state = "robustg"
|
||||
spawn_type = /obj/item/gun/ballistic/derringer/gold
|
||||
|
||||
//For operatives, bound in a ka-tet.
|
||||
/obj/item/storage/fancy/cigarettes/derringer/midworld
|
||||
name = "\improper Midworld's Lime Bend"
|
||||
desc = "The wheel of Ka turns, Gunslinger."
|
||||
icon_state = "slime"
|
||||
spawn_type = /obj/item/gun/ballistic/derringer/nukeop
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/derringer/midworld/PopulateContents()
|
||||
new spawn_type(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/ammo_casing/g4570(src)
|
||||
new /obj/item/clothing/mask/cigarette/xeno(src)
|
||||
|
||||
//For Cargomen, looking for a good deal on arms, with no quarrels as to where they're from.
|
||||
/obj/item/storage/fancy/cigarettes/derringer/smuggled
|
||||
name = "\improper Shady Jim's Super Slims packet"
|
||||
desc = "If you get caught with this, we don't know you, capiche?"
|
||||
icon_state = "shadyjim"
|
||||
spawn_type = /obj/item/gun/ballistic/derringer
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/derringer/smuggled/PopulateContents()
|
||||
new spawn_type(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/ammo_casing/c38/lethal(src)
|
||||
new /obj/item/clothing/mask/cigarette/shadyjims (src)
|
||||
/////////////
|
||||
//CIGAR BOX//
|
||||
/////////////
|
||||
@@ -435,6 +507,20 @@
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/nugget))
|
||||
|
||||
/obj/item/storage/fancy/treat_box
|
||||
name = "treat box"
|
||||
desc = "A cardboard box used for holding dog treats."
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "treatbox"
|
||||
icon_type = "treat"
|
||||
spawn_type = /obj/item/reagent_containers/food/snacks/dogtreat
|
||||
|
||||
/obj/item/storage/fancy/treat_box/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/dogtreat))
|
||||
|
||||
/obj/item/storage/fancy/cracker_pack
|
||||
name = "cracker pack"
|
||||
desc = "A pack of delicious crackers. Keep away from parrots!"
|
||||
|
||||
@@ -394,15 +394,15 @@
|
||||
desc = "You want penis enlargement pills?"
|
||||
|
||||
/obj/item/storage/pill_bottle/penis_enlargement/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
for(var/i in 1 to 10)
|
||||
new /obj/item/reagent_containers/pill/penis_enlargement(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/breast_enlargement
|
||||
name = "breast enlargement pills"
|
||||
desc = "Made by Fermichem - They have a woman with breasts larger than she is on them. The warming states not to take more than 10u at a time."
|
||||
desc = "Made by Fermichem - The bottle shows a woman with breasts larger than she is on them. The warning states to not take more than 10 units at a time."
|
||||
|
||||
/obj/item/storage/pill_bottle/breast_enlargement/PopulateContents()
|
||||
for(var/i in 1 to 7)
|
||||
for(var/i in 1 to 10)
|
||||
new /obj/item/reagent_containers/pill/breast_enlargement(src)
|
||||
|
||||
/obj/item/storage/pill_bottle/neurine
|
||||
@@ -469,7 +469,7 @@
|
||||
//hijacking the minature first aids for hypospray boxes. <3
|
||||
/obj/item/storage/hypospraykit
|
||||
name = "hypospray kit"
|
||||
desc = "It's a kit containing a hypospray and specific treatment chemical-filled vials."
|
||||
desc = "It's a kit designed for containing a hypospray and specific treatment chemical-filled vials."
|
||||
icon_state = "firstaid-mini"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/storage/box/syndicate
|
||||
|
||||
/obj/item/storage/box/syndicate/PopulateContents()
|
||||
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "baseball" = 1, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1)))
|
||||
switch (pickweight(list("bloodyspai" = 3, "stealth" = 2, "bond" = 2, "screwed" = 2, "sabotage" = 3, "guns" = 2, "murder" = 2, "baseball" = 1, "implant" = 1, "hacker" = 3, "darklord" = 1, "sniper" = 1, "metaops" = 1, "ninja" = 1, "ancient" = 1)))
|
||||
if("bloodyspai") // 30 tc now this is more right
|
||||
new /obj/item/clothing/under/chameleon(src) // 2 tc since it's not the full set
|
||||
new /obj/item/clothing/mask/chameleon(src) // Goes with above
|
||||
@@ -62,7 +62,7 @@
|
||||
new /obj/item/clothing/glasses/phantomthief/syndicate(src)
|
||||
new /obj/item/reagent_containers/syringe/stimulants(src)
|
||||
|
||||
if("baseball") // 42~ tc
|
||||
if("baseball") // 44~ tc
|
||||
new /obj/item/melee/baseball_bat/ablative/syndi(src) //Lets say 12 tc, lesser sleeping carp
|
||||
new /obj/item/clothing/glasses/sunglasses/garb(src) //Lets say 2 tc
|
||||
new /obj/item/card/emag(src) //6 tc
|
||||
@@ -72,6 +72,7 @@
|
||||
new /obj/item/clothing/under/syndicate/baseball(src) //3tc
|
||||
new /obj/item/clothing/head/soft/baseball(src) //Lets say 4 tc
|
||||
new /obj/item/reagent_containers/hypospray/medipen/stimulants/baseball(src) //lets say 5tc
|
||||
new /obj/item/melee/baseball_bat/telescopic(src) // 2 tc
|
||||
|
||||
if("implant") // 67+ tc holy shit what the fuck this is a lottery disguised as fun boxes isn't it?
|
||||
new /obj/item/implanter/freedom(src)
|
||||
@@ -155,6 +156,20 @@
|
||||
new /obj/item/card/id/syndicate(src) // 2 tc
|
||||
new /obj/item/chameleon(src) // 7 tc
|
||||
|
||||
if("ancient") //A kit so old, it's probably older than you. //This bundle is filled with the entire unlink contents traitors had access to in 2006, from OpenSS13. Notably the esword was not a choice but existed in code.
|
||||
new /obj/item/storage/toolbox/emergency/old/ancientbundle(src) //Items fit neatly into a classic toolbox just to remind you what the theme is.
|
||||
|
||||
/obj/item/storage/toolbox/emergency/old/ancientbundle //So the subtype works
|
||||
|
||||
/obj/item/storage/toolbox/emergency/old/ancientbundle/PopulateContents()
|
||||
new /obj/item/card/emag(src)
|
||||
new /obj/item/pen/sleepy(src)
|
||||
new /obj/item/reagent_containers/pill/cyanide(src)
|
||||
new /obj/item/chameleon(src) //its not the original cloaking device, but it will do.
|
||||
new /obj/item/gun/ballistic/revolver(src)
|
||||
new /obj/item/implanter/freedom(src)
|
||||
new /obj/item/stack/telecrystal(src) //The failsafe/self destruct isn't an item we can physically include in the kit, but 1 TC is technically enough to buy the equivalent.
|
||||
|
||||
/obj/item/storage/box/syndie_kit
|
||||
name = "box"
|
||||
desc = "A sleek, sturdy box."
|
||||
@@ -531,3 +546,21 @@
|
||||
. = ..()
|
||||
new /obj/item/cardpack/syndicate(src)
|
||||
new /obj/item/cardpack/syndicate(src)
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_deathrattle
|
||||
name = "deathrattle implant box"
|
||||
desc = "Contains eight linked deathrattle implants."
|
||||
|
||||
/obj/item/storage/box/syndie_kit/imp_deathrattle/PopulateContents()
|
||||
new /obj/item/implanter(src)
|
||||
|
||||
var/datum/deathrattle_group/group = new
|
||||
|
||||
var/implants = list()
|
||||
for(var/j in 1 to 8)
|
||||
var/obj/item/implantcase/deathrattle/case = new (src)
|
||||
implants += case.imp
|
||||
|
||||
for(var/i in implants)
|
||||
group.register(i)
|
||||
desc += " The implants are registered to the \"[group.name]\" group."
|
||||
|
||||
@@ -46,7 +46,8 @@
|
||||
/obj/item/instrument/harmonica,
|
||||
/obj/item/mining_voucher,
|
||||
/obj/item/suit_voucher,
|
||||
/obj/item/reagent_containers/pill))
|
||||
/obj/item/reagent_containers/pill,
|
||||
/obj/item/gun/ballistic/derringer))
|
||||
|
||||
/obj/item/storage/wallet/Exited(atom/movable/AM)
|
||||
. = ..()
|
||||
|
||||
@@ -16,17 +16,23 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
|
||||
attack_speed = CLICK_CD_MELEE
|
||||
|
||||
var/stamforce = 35
|
||||
var/stamina_loss_amount = 40
|
||||
var/turned_on = FALSE
|
||||
var/knockdown = TRUE
|
||||
/// block percent needed to prevent knockdown/disarm
|
||||
var/block_percent_to_counter = 50
|
||||
var/obj/item/stock_parts/cell/cell
|
||||
var/hitcost = 750
|
||||
var/throw_hit_chance = 35
|
||||
var/preload_cell_type //if not empty the baton starts with this type of cell
|
||||
var/cooldown_duration = 3.5 SECONDS //How long our baton rightclick goes on cooldown for after applying a knockdown
|
||||
var/status_duration = 5 SECONDS //how long our status effects last for otherwise
|
||||
COOLDOWN_DECLARE(shove_cooldown)
|
||||
|
||||
/obj/item/melee/baton/examine(mob/user)
|
||||
. = ..()
|
||||
. += "<span class='notice'>Right click attack while in combat mode to disarm instead of stun.</span>"
|
||||
. += "<span class='notice'>Right click attack while in combat mode to knockdown, but only once per [cooldown_duration / 10] seconds.</span>"
|
||||
. += "<span class='notice'>This knockdown will also put them off balance for [status_duration / 20] seconds, allowing you to shove a weapon out of their hand with a right click in Disarm intent.</span>"
|
||||
|
||||
/obj/item/melee/baton/get_cell()
|
||||
. = cell
|
||||
@@ -53,8 +59,8 @@
|
||||
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
..()
|
||||
//Only mob/living types have stun handling
|
||||
if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom))
|
||||
baton_stun(hit_atom)
|
||||
if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom) && thrownby)
|
||||
baton_stun(hit_atom, thrownby, shoving = TRUE)
|
||||
|
||||
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
|
||||
preload_cell_type = /obj/item/stock_parts/cell/high/plus
|
||||
@@ -74,6 +80,16 @@
|
||||
//we're below minimum, turn off
|
||||
switch_status(FALSE)
|
||||
|
||||
///Check for our cell to determine how much penetration our weapon does.
|
||||
/obj/item/melee/baton/proc/get_cell_zap_pen()
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(copper_top)
|
||||
var/chargepower = copper_top.maxcharge
|
||||
var/zap_penetration = (chargepower/1000) //This is our effective penetration. Every 1000 max charge, we get 1 pen power. A high capacity cell is equal to 10 armor pen, as an example.
|
||||
return zap_penetration
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
|
||||
if(turned_on != new_status)
|
||||
turned_on = new_status
|
||||
@@ -101,6 +117,7 @@
|
||||
var/obj/item/stock_parts/cell/copper_top = get_cell()
|
||||
if(copper_top)
|
||||
. += "<span class='notice'>\The [src] is [round(copper_top.percent())]% charged.</span>"
|
||||
. += "<span class='notice'>\The [src] currently can penetrate [round(copper_top.maxcharge/1000)]% of enemy armor thanks to it's loaded cell.</span>"
|
||||
else
|
||||
. += "<span class='warning'>\The [src] does not have a power source installed.</span>"
|
||||
|
||||
@@ -150,10 +167,10 @@
|
||||
/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params)
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
. = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-disarming.
|
||||
. = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-shoving.
|
||||
|
||||
//return TRUE to interrupt attack chain.
|
||||
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
|
||||
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, shoving = FALSE)
|
||||
if(iscyborg(M) || !isliving(M)) //can't baton cyborgs
|
||||
return FALSE
|
||||
if(turned_on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
@@ -167,21 +184,26 @@
|
||||
if(check_martial_counter(L, user))
|
||||
return TRUE
|
||||
if(turned_on)
|
||||
if(baton_stun(M, user, disarming))
|
||||
if(baton_stun(M, user, shoving))
|
||||
user.do_attack_animation(M)
|
||||
else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
|
||||
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
|
||||
return disarming || (user.a_intent != INTENT_HARM)
|
||||
return shoving || (user.a_intent != INTENT_HARM)
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/living/user, disarming = FALSE)
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/living/user, shoving = FALSE)
|
||||
var/list/return_list = list()
|
||||
if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, return_list) & BLOCK_SUCCESS) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stamforce
|
||||
stunpwr = block_calculate_resultant_damage(stunpwr, return_list)
|
||||
var/final_stamina_loss_amount = stamina_loss_amount //Our stunning power for the baton
|
||||
var/shoved = FALSE //Did we succeed on knocking our target over?
|
||||
var/zap_penetration = get_cell_zap_pen() //Find out what kind of cell we have, and calculating the resultant armor pen we get from it
|
||||
var/zap_block = L.run_armor_check(BODY_ZONE_CHEST, "melee", null, null, zap_penetration) //armor check, including calculation for armor penetration, for our attack
|
||||
final_stamina_loss_amount = block_calculate_resultant_damage(final_stamina_loss_amount, return_list)
|
||||
|
||||
var/obj/item/stock_parts/cell/our_cell = get_cell()
|
||||
|
||||
if(!our_cell)
|
||||
switch_status(FALSE)
|
||||
return FALSE
|
||||
@@ -194,26 +216,31 @@
|
||||
L.visible_message("<span class='warning'>[user] has prodded [L] with [src]. Luckily it was out of charge.</span>", \
|
||||
"<span class='warning'>[user] has prodded you with [src]. Luckily it was out of charge.</span>")
|
||||
return FALSE
|
||||
stunpwr *= round(stuncharge/hitcost, 0.1)
|
||||
final_stamina_loss_amount *= round(stuncharge/hitcost, 0.1)
|
||||
|
||||
if(user && !user.UseStaminaBuffer(getweight(user, STAM_COST_BATON_MOB_MULT), warn = TRUE))
|
||||
return FALSE
|
||||
|
||||
if(!disarming)
|
||||
if(knockdown)
|
||||
L.DefaultCombatKnockdown(50, override_stamdmg = 0) //knockdown
|
||||
L.adjustStaminaLoss(stunpwr)
|
||||
else
|
||||
L.drop_all_held_items() //no knockdown/stamina damage, instead disarm.
|
||||
if(shoving && COOLDOWN_FINISHED(src, shove_cooldown) && !HAS_TRAIT(L, TRAIT_IWASBATONED)) //Rightclicking applies a knockdown, but only once every couple of seconds, based on the cooldown_duration var. If they were recently knocked down, they can't be knocked down again by a baton.
|
||||
L.DefaultCombatKnockdown(50, override_stamdmg = 0)
|
||||
L.apply_status_effect(STATUS_EFFECT_TASED_WEAK, status_duration) //Even if they shove themselves up, they're still slowed.
|
||||
L.apply_status_effect(STATUS_EFFECT_OFF_BALANCE, status_duration) //They're very likely to drop items if shoved briefly after a knockdown.
|
||||
shoved = TRUE
|
||||
COOLDOWN_START(src, shove_cooldown, cooldown_duration)
|
||||
ADD_TRAIT(L, TRAIT_IWASBATONED, STATUS_EFFECT_TRAIT) //Prevents swapping to a new baton to avoid the cooldown by just acquiring more batons
|
||||
addtimer(TRAIT_CALLBACK_REMOVE(L, TRAIT_IWASBATONED, STATUS_EFFECT_TRAIT), cooldown_duration)
|
||||
playsound(loc, 'sound/weapons/zapbang.ogg', 50, 1, -1)
|
||||
else //If we cannot/don't knock down the target, we apply a stagger, which keeps them from just running off
|
||||
L.apply_status_effect(STATUS_EFFECT_STAGGERED, status_duration)
|
||||
|
||||
L.apply_effect(EFFECT_STUTTER, stamforce)
|
||||
L.apply_damage (final_stamina_loss_amount, STAMINA, BODY_ZONE_CHEST, zap_block)
|
||||
L.apply_effect(EFFECT_STUTTER, stamina_loss_amount)
|
||||
SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK)
|
||||
if(user)
|
||||
L.lastattacker = user.real_name
|
||||
L.lastattackerckey = user.ckey
|
||||
L.visible_message("<span class='danger'>[user] has [disarming? "disarmed" : "stunned"] [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has [disarming? "disarmed" : "stunned"] you with [src]!</span>")
|
||||
log_combat(user, L, disarming? "disarmed" : "stunned")
|
||||
L.set_last_attacker(user)
|
||||
L.visible_message("<span class='danger'>[user] has [shoved ? "brutally stunned" : "stunned"] [L] with [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has [shoved ? "brutally stunnned" : "stunned"] you with [src]!</span>")
|
||||
log_combat(user, L, shoved ? "stunned and attempted knockdown" : "stunned")
|
||||
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
|
||||
@@ -228,7 +255,7 @@
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
|
||||
user.DefaultCombatKnockdown(stamforce*6)
|
||||
user.DefaultCombatKnockdown(stamina_loss_amount*6)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
deductcharge(hitcost)
|
||||
|
||||
@@ -306,18 +333,20 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
force = 3
|
||||
throwforce = 5
|
||||
stamforce = 25
|
||||
stamina_loss_amount = 25
|
||||
hitcost = 1000
|
||||
throw_hit_chance = 10
|
||||
slot_flags = ITEM_SLOT_BACK
|
||||
cooldown_duration = 7 SECONDS //It's a little on the weak side
|
||||
status_duration = 3 //Slows someone for a tiny bit
|
||||
var/obj/item/assembly/igniter/sparkler
|
||||
|
||||
/obj/item/melee/baton/cattleprod/Initialize()
|
||||
. = ..()
|
||||
sparkler = new (src)
|
||||
sparkler.activate_cooldown = 5
|
||||
sparkler.activate_cooldown = 7 //Helps visualize the knockdown
|
||||
|
||||
/obj/item/melee/baton/cattleprod/baton_stun()
|
||||
/obj/item/melee/baton/cattleprod/baton_stun(mob/living/L, mob/living/carbon/user, shoving = FALSE)
|
||||
sparkler?.activate()
|
||||
. = ..()
|
||||
|
||||
@@ -344,8 +373,8 @@
|
||||
/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
if(turned_on)
|
||||
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
|
||||
if(ishuman(hit_atom) && !caught && prob(throw_hit_chance))//if they are a carbon and they didn't catch it
|
||||
baton_stun(hit_atom)
|
||||
if(ishuman(hit_atom) && !caught && prob(throw_hit_chance) && thrownby)//if they are a carbon and they didn't catch it
|
||||
baton_stun(hit_atom, thrownby, shoving = TRUE)
|
||||
if(thrownby && !caught)
|
||||
sleep(1)
|
||||
if(!QDELETED(src))
|
||||
|
||||
@@ -8,14 +8,14 @@
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
|
||||
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
|
||||
var/gas_type = /datum/gas/oxygen
|
||||
var/gas_type = GAS_O2
|
||||
var/on = FALSE
|
||||
var/stabilizers = FALSE
|
||||
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail
|
||||
|
||||
/obj/item/tank/jetpack/Initialize()
|
||||
..()
|
||||
. = ..()
|
||||
ion_trail = new
|
||||
ion_trail.set_up(src)
|
||||
|
||||
@@ -77,18 +77,12 @@
|
||||
turn_off(user)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(num)
|
||||
if(removed.total_moles() < 0.005)
|
||||
turn_off(user)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
T.assume_air(removed)
|
||||
assume_air_moles(air_contents, num)
|
||||
|
||||
return TRUE
|
||||
|
||||
/obj/item/tank/jetpack/suicide_act(mob/user)
|
||||
if (istype(user, /mob/living/carbon/human/))
|
||||
if (ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.forcesay("WHAT THE FUCK IS CARBON DIOXIDE?")
|
||||
H.visible_message("<span class='suicide'>[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!</span>")
|
||||
@@ -116,13 +110,7 @@
|
||||
turn_off(user)
|
||||
return
|
||||
|
||||
var/datum/gas_mixture/removed = air_contents.remove(num)
|
||||
if(removed.total_moles() < 0.005)
|
||||
turn_off(user)
|
||||
return
|
||||
|
||||
var/turf/T = get_turf(user)
|
||||
T.assume_air(removed)
|
||||
assume_air_moles(air_contents, num)
|
||||
|
||||
return TRUE
|
||||
|
||||
@@ -171,7 +159,7 @@
|
||||
icon_state = "jetpack-black"
|
||||
item_state = "jetpack-black"
|
||||
distribute_pressure = 0
|
||||
gas_type = /datum/gas/carbon_dioxide
|
||||
gas_type = GAS_CO2
|
||||
|
||||
/obj/item/tank/jetpack/carbondioxide/eva
|
||||
name = "surplus jetpack (carbon dioxide)"
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
|
||||
/obj/item/tank/internals/oxygen/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/oxygen, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
air_contents.set_moles(GAS_O2, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
return
|
||||
|
||||
|
||||
@@ -48,8 +48,8 @@
|
||||
force = 10
|
||||
|
||||
/obj/item/tank/internals/anesthetic/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/oxygen, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD)
|
||||
air_contents.set_moles(/datum/gas/nitrous_oxide, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD)
|
||||
air_contents.set_moles(GAS_O2, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD)
|
||||
air_contents.set_moles(GAS_NITROUS, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD)
|
||||
return
|
||||
|
||||
/*
|
||||
@@ -63,8 +63,8 @@
|
||||
dog_fashion = /datum/dog_fashion/back
|
||||
|
||||
/obj/item/tank/internals/air/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/oxygen, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD)
|
||||
air_contents.set_moles(/datum/gas/nitrogen, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD)
|
||||
air_contents.set_moles(GAS_O2, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * O2STANDARD)
|
||||
air_contents.set_moles(GAS_N2, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C) * N2STANDARD)
|
||||
return
|
||||
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
|
||||
|
||||
/obj/item/tank/internals/plasma/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/plasma, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
air_contents.set_moles(GAS_PLASMA, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/plasma/attackby(obj/item/W, mob/user, params)
|
||||
@@ -98,14 +98,14 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/tank/internals/plasma/full/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/plasma, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
air_contents.set_moles(GAS_PLASMA, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
|
||||
//Makes empty oxygen tanks spawn without gas
|
||||
/obj/item/tank/internals/plasma/empty/populate_gas()
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/plasma/full/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/plasma, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
air_contents.set_moles(GAS_PLASMA, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
|
||||
/*
|
||||
* Plasmaman Plasma Tank
|
||||
@@ -120,11 +120,11 @@
|
||||
distribute_pressure = TANK_DEFAULT_RELEASE_PRESSURE
|
||||
|
||||
/obj/item/tank/internals/plasmaman/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/plasma, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
air_contents.set_moles(GAS_PLASMA, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/plasmaman/full/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/plasma, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
air_contents.set_moles(GAS_PLASMA, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
return
|
||||
|
||||
|
||||
@@ -137,7 +137,7 @@
|
||||
w_class = WEIGHT_CLASS_SMALL //thanks i forgot this
|
||||
|
||||
/obj/item/tank/internals/plasmaman/belt/full/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/plasma, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
air_contents.set_moles(GAS_PLASMA, (10*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
return
|
||||
|
||||
//makes empty plasma tanks spawn without gas.
|
||||
@@ -160,7 +160,7 @@
|
||||
|
||||
|
||||
/obj/item/tank/internals/emergency_oxygen/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/oxygen, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
air_contents.set_moles(GAS_O2, (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
return
|
||||
|
||||
/obj/item/tank/internals/emergency_oxygen/empty/populate_gas()
|
||||
@@ -196,5 +196,5 @@
|
||||
volume = 10
|
||||
|
||||
/obj/item/tank/internals/methyl_bromide/populate_gas()
|
||||
air_contents.set_moles(/datum/gas/methyl_bromide, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
air_contents.set_moles(GAS_METHYL_BROMIDE, (6*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C))
|
||||
return
|
||||
|
||||
@@ -83,7 +83,6 @@
|
||||
if(istype(location))
|
||||
location.assume_air(air_contents)
|
||||
air_contents.clear()
|
||||
SSair.add_to_active(location)
|
||||
visible_message("<span class='warning'[src] leaks gas!")
|
||||
|
||||
/obj/item/tank/Destroy()
|
||||
@@ -235,6 +234,9 @@
|
||||
/obj/item/tank/remove_air(amount)
|
||||
return air_contents.remove(amount)
|
||||
|
||||
/obj/item/tank/remove_air_ratio(ratio)
|
||||
return air_contents.remove_ratio(ratio)
|
||||
|
||||
/obj/item/tank/return_air()
|
||||
return air_contents
|
||||
|
||||
@@ -247,6 +249,18 @@
|
||||
check_status()
|
||||
return 1
|
||||
|
||||
/obj/item/tank/assume_air_moles(datum/gas_mixture/giver, moles)
|
||||
giver.transfer_to(air_contents, moles)
|
||||
|
||||
check_status()
|
||||
return 1
|
||||
|
||||
/obj/item/tank/assume_air_ratio(datum/gas_mixture/giver, ratio)
|
||||
giver.transfer_ratio_to(air_contents, ratio)
|
||||
|
||||
check_status()
|
||||
return 1
|
||||
|
||||
/obj/item/tank/proc/remove_air_volume(volume_to_return)
|
||||
if(!air_contents)
|
||||
return null
|
||||
|
||||
@@ -139,14 +139,14 @@
|
||||
/obj/item/hand_tele/attack_self(mob/user)
|
||||
var/turf/current_location = get_turf(user)//What turf is the user on?
|
||||
var/area/current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
if(!current_location || (current_area.area_flags & NOTELEPORT) || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
var/list/L = list( )
|
||||
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
|
||||
if(com.target)
|
||||
var/area/A = get_area(com.target)
|
||||
if(!A || A.noteleport)
|
||||
if(!A || (A.area_flags & NOTELEPORT))
|
||||
continue
|
||||
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
|
||||
L["[get_area(com.target)] (Active)"] = com.target
|
||||
@@ -159,7 +159,7 @@
|
||||
if(T.y>world.maxy-8 || T.y<8)
|
||||
continue
|
||||
var/area/A = T.loc
|
||||
if(A.noteleport)
|
||||
if(A.area_flags & NOTELEPORT)
|
||||
continue
|
||||
turfs += T
|
||||
if(turfs.len)
|
||||
@@ -172,12 +172,12 @@
|
||||
return
|
||||
var/atom/T = L[t1]
|
||||
var/area/A = get_area(T)
|
||||
if(A.noteleport)
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
if (A.area_flags & NOTELEPORT)
|
||||
to_chat(user, "<span class='notice'>[src] is malfunctioning.</span>")
|
||||
return
|
||||
current_location = get_turf(user) //Recheck.
|
||||
current_area = current_location.loc
|
||||
if(!current_location || current_area.noteleport || is_away_level(current_location.z) || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
|
||||
if (!current_location || (current_area.area_flags & NOTELEPORT) || is_away_level(current_location.z) || !isturf(user.loc))
|
||||
to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
|
||||
return
|
||||
user.show_message("<span class='notice'>Locked In.</span>", MSG_AUDIBLE)
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
item_state = "teleprod"
|
||||
slot_flags = null
|
||||
|
||||
/obj/item/melee/baton/cattleprod/teleprod/baton_stun(mob/living/L, mob/living/carbon/user)//handles making things teleport when hit
|
||||
/obj/item/melee/baton/cattleprod/teleprod/baton_stun(mob/living/L, mob/living/carbon/user, shoving = FALSE)//handles making things teleport when hit
|
||||
. = ..()
|
||||
if(!. || L.anchored)
|
||||
return
|
||||
@@ -16,7 +16,7 @@
|
||||
user.visible_message("<span class='danger'>[user] accidentally hits [user.p_them()]self with [src]!</span>", \
|
||||
"<span class='userdanger'>You accidentally hit yourself with [src]!</span>")
|
||||
SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK)
|
||||
user.DefaultCombatKnockdown(stamforce * 6)
|
||||
user.DefaultCombatKnockdown(stamina_loss_amount * 6)
|
||||
playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
|
||||
if(do_teleport(user, get_turf(user), 50, channel = TELEPORT_CHANNEL_BLUESPACE))
|
||||
deductcharge(hitcost)
|
||||
|
||||
@@ -67,6 +67,12 @@
|
||||
item_state = "crowbar"
|
||||
toolspeed = 0.5
|
||||
|
||||
/obj/item/crowbar/large/heavy
|
||||
name = "heavy crowbar"
|
||||
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big. It feels oddly heavy.."
|
||||
force = 20
|
||||
icon_state = "crowbar_powergame"
|
||||
|
||||
/obj/item/crowbar/cyborg
|
||||
name = "hydraulic crowbar"
|
||||
desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs."
|
||||
|
||||
@@ -23,13 +23,13 @@
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
|
||||
var/random_color = TRUE
|
||||
var/static/list/wirecutter_colors = list(
|
||||
"blue" = "#1861d5",
|
||||
"red" = "#951710",
|
||||
"pink" = "#d5188d",
|
||||
"brown" = "#a05212",
|
||||
"green" = "#0e7f1b",
|
||||
"cyan" = "#18a2d5",
|
||||
"yellow" = "#d58c18"
|
||||
"blue" = rgb(24, 97, 213),
|
||||
"red" = rgb(255, 0, 0),
|
||||
"pink" = rgb(213, 24, 141),
|
||||
"brown" = rgb(160, 82, 18),
|
||||
"green" = rgb(14, 127, 27),
|
||||
"cyan" = rgb(24, 162, 213),
|
||||
"yellow" = rgb(255, 165, 0)
|
||||
)
|
||||
|
||||
|
||||
@@ -49,6 +49,23 @@
|
||||
base_overlay.appearance_flags = RESET_COLOR
|
||||
. += base_overlay
|
||||
|
||||
/obj/item/wirecutters/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
|
||||
. = ..()
|
||||
if(isinhands && random_color)
|
||||
var/mutable_appearance/M = mutable_appearance(icon_file, "cutters_cutty_thingy")
|
||||
M.appearance_flags = RESET_COLOR
|
||||
. += M
|
||||
|
||||
/obj/item/wirecutters/get_belt_overlay()
|
||||
if(random_color)
|
||||
var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "cutters")
|
||||
var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "cutters_cutty_thingy")
|
||||
body.color = color
|
||||
head.add_overlay(body)
|
||||
return head
|
||||
else
|
||||
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)
|
||||
|
||||
/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user)
|
||||
if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable))
|
||||
user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
|
||||
|
||||
@@ -7,6 +7,10 @@
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
resistance_flags = FLAMMABLE
|
||||
|
||||
/obj/item/trash/Initialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/trash)
|
||||
|
||||
/obj/item/trash/raisins
|
||||
name = "\improper 4no raisins"
|
||||
icon_state= "4no_raisins"
|
||||
@@ -80,6 +84,3 @@
|
||||
name = "boritos bag"
|
||||
icon_state = "boritos"
|
||||
grind_results = list(/datum/reagent/aluminium = 1) //from the mylar bag
|
||||
|
||||
/obj/item/trash/attack(mob/M, mob/living/user)
|
||||
return
|
||||
|
||||
@@ -211,8 +211,8 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
"<span class='userdanger'>YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! <i>THERE CAN BE ONLY ONE!!!</i></span>")
|
||||
user.update_icons()
|
||||
new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]"
|
||||
icon_state = "claymore_valhalla"
|
||||
item_state = "cultblade"
|
||||
icon_state = "claymore_gold"
|
||||
item_state = "claymore_gold"
|
||||
remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
|
||||
name = new_name
|
||||
@@ -332,6 +332,12 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
bare_wound_bonus = 0
|
||||
wound_bonus = 0
|
||||
|
||||
/obj/item/melee/bokken/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
. = ..()
|
||||
if(!istype(object, /obj/item/melee/bokken))
|
||||
// no counterattack.
|
||||
block_return[BLOCK_RETURN_FORCE_NO_PARRY_COUNTERATTACK] = TRUE
|
||||
|
||||
/datum/block_parry_data/bokken // fucked up parry data, emphasizing quicker, shorter parries
|
||||
parry_stamina_cost = 10 // be wise about when you parry, though, else you won't be able to fight enough to make it count
|
||||
parry_time_windup = 0
|
||||
@@ -358,7 +364,6 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
parry_time_perfect = 2.5 // however...
|
||||
parry_time_perfect_leeway = 2 // the entire time, the parry is perfect
|
||||
parry_failed_stagger_duration = 1 SECONDS
|
||||
parry_failed_clickcd_duration = 1 SECONDS // more forgiving punishments for missed parries
|
||||
// still, don't fucking miss your parries or you're down stamina and staggered to shit
|
||||
|
||||
/datum/block_parry_data/bokken/quick_parry/proj
|
||||
@@ -475,7 +480,6 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
parry_time_perfect = 1
|
||||
parry_time_perfect_leeway = 1
|
||||
parry_failed_stagger_duration = 1 SECONDS
|
||||
parry_failed_clickcd_duration = 1 SECONDS
|
||||
|
||||
/datum/block_parry_data/bokken/waki/quick_parry/proj
|
||||
parry_efficiency_perfect_override = list()
|
||||
@@ -911,6 +915,16 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
var/homerun_ready = 0
|
||||
var/homerun_able = 0
|
||||
total_mass = 2.7 //a regular wooden major league baseball bat weighs somewhere between 2 to 3.4 pounds, according to google
|
||||
var/on_sound
|
||||
var/on = TRUE // Are we on or off
|
||||
var/on_icon_state // What is our sprite when turned on
|
||||
var/off_icon_state // What is our sprite when turned off
|
||||
var/on_item_state // What is our in-hand sprite when turned on
|
||||
var/force_on // Damage when on
|
||||
var/force_off // Damage when off
|
||||
var/throwforce_on // Damage when on
|
||||
var/throwforce_off // Damage when off
|
||||
var/weight_class_on // What is the new size class when turned on
|
||||
|
||||
/obj/item/melee/baseball_bat/Initialize()
|
||||
. = ..()
|
||||
@@ -992,6 +1006,58 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
|
||||
force = 18 //Spear damage...
|
||||
throwforce = 30
|
||||
|
||||
/obj/item/melee/baseball_bat/proc/get_on_description()
|
||||
. = list()
|
||||
.["local_on"] = "<span class ='warning'>You extend the bat.</span>"
|
||||
.["local_off"] = "<span class ='notice'>You collapse the bat.</span>"
|
||||
return .
|
||||
|
||||
/obj/item/melee/baseball_bat/telescopic
|
||||
name = "telescopic baseball bat"
|
||||
desc = "A stealthy telescopic bat that can fit in a pocket when collapsed."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "baseball_bat_telescopic_0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_flags = NONE
|
||||
force = 5
|
||||
throwforce = 10
|
||||
on = FALSE
|
||||
on_sound = 'sound/weapons/batonextend.ogg'
|
||||
on_icon_state = "baseball_bat_telescopic_1"
|
||||
off_icon_state = "baseball_bat_telescopic_0"
|
||||
on_item_state = "baseball_bat_telescopic"
|
||||
force_on = 15
|
||||
force_off = 5
|
||||
throwforce_on = 20
|
||||
throwforce_off = 10
|
||||
weight_class_on = WEIGHT_CLASS_HUGE
|
||||
total_mass = TOTAL_MASS_NORMAL_ITEM
|
||||
|
||||
/obj/item/melee/baseball_bat/telescopic/attack_self(mob/user)
|
||||
on = !on
|
||||
var/list/desc = get_on_description()
|
||||
if(on)
|
||||
to_chat(user, desc["local_on"])
|
||||
icon_state = on_icon_state
|
||||
item_state = on_item_state
|
||||
w_class = weight_class_on
|
||||
force = force_on
|
||||
throwforce = throwforce_on
|
||||
attack_verb = list("beat", "smacked")
|
||||
else
|
||||
to_chat(user, desc["local_off"])
|
||||
icon_state = off_icon_state
|
||||
item_state = null //no sprite for concealment even when in hand
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = force_off
|
||||
throwforce = throwforce_off
|
||||
attack_verb = list("drubbed", "beaned")
|
||||
playsound(src.loc, on_sound, 50, 1)
|
||||
add_fingerprint(user)
|
||||
|
||||
/obj/item/melee/flyswatter
|
||||
name = "flyswatter"
|
||||
desc = "Useful for killing pests of all sizes."
|
||||
|
||||
Reference in New Issue
Block a user