All-In-One grinder results are now defined by type, not by huge lists
This commit is contained in:
committed by
CitadelStationBot
parent
a22b225015
commit
2aef00daf0
@@ -117,7 +117,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/trigger_guard = TRIGGER_GUARD_NONE
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<<<<<<< HEAD
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var/icon_override = null
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=======
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//Grinder vars
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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>>>>>>> d447acd... All-In-One grinder results are now defined by type, not by huge lists (#33181)
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/obj/item/Initialize()
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if (!materials)
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@@ -678,6 +684,15 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/on_mob_death(mob/living/L, gibbed)
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/obj/item/proc/grind_requirements(obj/machinery/reagentgrinder/R) //Used to check for extra requirements for grinding an object
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return TRUE
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//Called BEFORE the object is ground up - use this to change grind results based on conditions
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//Use "return -1" to prevent the grinding from occurring
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/obj/item/proc/on_grind()
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/obj/item/proc/on_juice()
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/obj/item/proc/set_force_string()
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switch(force)
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if(0 to 4)
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@@ -120,4 +120,5 @@
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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flags_1 = CONDUCT_1
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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materials = list(MAT_METAL=50, MAT_GLASS=50)
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grind_results = list("iron" = 10, "silicon" = 10)
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@@ -25,6 +25,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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var/smoketime = 5
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w_class = WEIGHT_CLASS_TINY
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heat = 1000
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grind_results = list("phosphorus" = 2)
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/obj/item/match/process()
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smoketime--
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@@ -104,6 +105,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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container_type = INJECTABLE_1
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w_class = WEIGHT_CLASS_TINY
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body_parts_covered = null
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grind_results = list()
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var/lit = FALSE
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var/starts_lit = FALSE
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var/icon_on = "cigon" //Note - these are in masks.dmi not in cigarette.dmi
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@@ -363,6 +365,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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icon_state = "cigbutt"
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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grind_results = list("carbon" = 2)
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/obj/item/cigbutt/cigarbutt
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name = "cigar butt"
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@@ -484,6 +487,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
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heat = 1500
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resistance_flags = FIRE_PROOF
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light_color = LIGHT_COLOR_FIRE
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grind_results = list("iron" = 1, "welding_fuel" = 5, "oil" = 5)
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/obj/item/lighter/update_icon()
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if(lit)
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@@ -12,6 +12,7 @@
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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materials = list(MAT_GLASS=1000)
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w_class = WEIGHT_CLASS_SMALL
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grind_results = list("silicon" = 20, "sacid" = 0.5) //Retrieving acid this way is extremely inefficient
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var/build_path = null
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/obj/item/circuitboard/proc/apply_default_parts(obj/machinery/M)
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@@ -21,6 +21,7 @@
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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grind_results = list("lye" = 10)
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var/cleanspeed = 50 //slower than mop
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force_string = "robust... against germs"
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@@ -26,6 +26,7 @@
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item_color = "red"
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w_class = WEIGHT_CLASS_TINY
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attack_verb = list("attacked", "coloured")
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grind_results = list()
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var/paint_color = "#FF0000" //RGB
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var/drawtype
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@@ -256,6 +256,7 @@
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var/produce_heat = 1500
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heat = 1000
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light_color = LIGHT_COLOR_FLARE
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grind_results = list("sulfur" = 15)
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/obj/item/device/flashlight/flare/New()
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fuel = rand(800, 1000) // Sorry for changing this so much but I keep under-estimating how long X number of ticks last in seconds.
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@@ -404,6 +405,7 @@
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color = LIGHT_COLOR_GREEN
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icon_state = "glowstick"
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item_state = "glowstick"
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grind_results = list("phenol" = 15, "hydrogen" = 10, "oxygen" = 5) //Meth-in-a-stick
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var/fuel = 0
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/obj/item/device/flashlight/glowstick/Initialize()
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@@ -335,6 +335,7 @@ GAS ANALYZER
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=30, MAT_GLASS=20)
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grind_results = list("mercury" = 5, "iron" = 5, "silicon" = 5)
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/obj/item/device/analyzer/attack_self(mob/user)
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@@ -9,6 +9,7 @@
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points = 50
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var/blink_range = 8 // The teleport range when crushed/thrown at someone.
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refined_type = /obj/item/stack/sheet/bluespace_crystal
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grind_results = list("bluespace" = 2)
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/obj/item/ore/bluespace_crystal/refined
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name = "refined bluespace crystal"
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@@ -48,6 +49,7 @@
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blink_range = 4 // Not as good as the organic stuff!
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points = 0 //nice try
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refined_type = null
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grind_results = list("bluespace" = 1, "silicon" = 2)
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//Polycrystals, aka stacks
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/obj/item/stack/sheet/bluespace_crystal
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@@ -58,6 +60,7 @@
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materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT)
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attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed")
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novariants = TRUE
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grind_results = list("bluespace" = 2)
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var/crystal_type = /obj/item/ore/bluespace_crystal/refined
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/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
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@@ -111,6 +111,7 @@
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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heal_brute = 40
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self_delay = 20
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grind_results = list("styptic_powder" = 1)
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/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is bludgeoning [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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@@ -147,3 +148,4 @@
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righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
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heal_burn = 40
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self_delay = 20
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grind_results = list("silver_sulfadiazine" = 1)
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@@ -22,6 +22,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/glass
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grind_results = list("silicon" = 1)
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/obj/item/stack/sheet/glass/cyborg
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materials = list()
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@@ -79,6 +80,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plasmaglass
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grind_results = list("silicon" = 1, "plasma" = 1)
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/obj/item/stack/sheet/plasmaglass/fifty
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amount = 50
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@@ -128,6 +130,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 70, acid = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/rglass
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grind_results = list("silicon" = 1, "iron" = 1)
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/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
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add_fingerprint(user)
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@@ -168,6 +171,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plasmarglass
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grind_results = list("silicon" = 1, "plasma" = 1, "iron" = 1)
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/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.prglass_recipes
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@@ -10,10 +10,18 @@
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throw_speed = 3
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throw_range = 7
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flags_1 = CONDUCT_1
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<<<<<<< HEAD
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max_amount = 60
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/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
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=======
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max_amount = 60
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grind_results = list("silicon" = 1, "copper" = 1)
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/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
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>>>>>>> d447acd... All-In-One grinder results are now defined by type, not by huge lists (#33181)
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if(istype(O, /obj/item/wirecutters))
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var/obj/item/stack/cable_coil/CC = new (user.loc)
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CC.amount = 5
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@@ -126,6 +126,7 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \
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sheettype = "uranium"
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materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
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novariants = TRUE
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grind_results = list("uranium" = 20)
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GLOBAL_LIST_INIT(uranium_recipes, list ( \
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new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
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@@ -149,6 +150,7 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \
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resistance_flags = FLAMMABLE
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max_integrity = 100
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
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grind_results = list("plasma" = 20)
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GLOBAL_LIST_INIT(plasma_recipes, list ( \
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new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
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@@ -182,6 +184,7 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \
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singular_name = "gold bar"
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sheettype = "gold"
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materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
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grind_results = list("gold" = 20)
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GLOBAL_LIST_INIT(gold_recipes, list ( \
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new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
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@@ -207,6 +210,7 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \
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singular_name = "silver bar"
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sheettype = "silver"
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materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
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grind_results = list("silver" = 20)
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GLOBAL_LIST_INIT(silver_recipes, list ( \
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new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
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@@ -232,6 +236,7 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \
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sheettype = "clown"
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materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
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novariants = TRUE
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grind_results = list("banana" = 20)
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GLOBAL_LIST_INIT(clown_recipes, list ( \
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new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \
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@@ -302,6 +307,7 @@ GLOBAL_LIST_INIT(plastitanium_recipes, list ( \
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singular_name = "snow block"
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force = 1
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throwforce = 2
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grind_results = list("ice" = 20)
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GLOBAL_LIST_INIT(snow_recipes, list ( \
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new/datum/stack_recipe("Snow Wall", /turf/closed/wall/mineral/snow, 5, one_per_turf = 1, on_floor = 1), \
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@@ -99,6 +99,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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flags_1 = CONDUCT_1
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resistance_flags = FIRE_PROOF
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merge_type = /obj/item/stack/sheet/metal
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grind_results = list("iron" = 20)
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/obj/item/stack/sheet/metal/ratvar_act()
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new /obj/item/stack/tile/brass(loc, amount)
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@@ -151,6 +152,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 80)
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resistance_flags = FIRE_PROOF
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merge_type = /obj/item/stack/sheet/plasteel
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grind_results = list("iron" = 20, "plasma" = 20)
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/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.plasteel_recipes
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@@ -202,6 +204,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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resistance_flags = FLAMMABLE
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merge_type = /obj/item/stack/sheet/mineral/wood
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novariants = TRUE
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grind_results = list("carbon" = 20)
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/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE)
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recipes = GLOB.wood_recipes
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@@ -322,6 +325,7 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
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sheettype = "runed"
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merge_type = /obj/item/stack/sheet/runed_metal
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novariants = TRUE
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grind_results = list("iron" = 0.5, "blood" = 1.5)
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/obj/item/stack/sheet/runed_metal/ratvar_act()
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new /obj/item/stack/tile/brass(loc, amount)
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@@ -385,6 +389,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
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throw_range = 3
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turf_type = /turf/open/floor/clockwork
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novariants = FALSE
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grind_results = list("iron" = 0.5, "teslium" = 1.5)
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/obj/item/stack/tile/brass/narsie_act()
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new /obj/item/stack/sheet/runed_metal(loc, amount)
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@@ -435,6 +440,7 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 1
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throw_range = 3
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grind_results = list("carbon" = 1)
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GLOBAL_LIST_INIT(plastic_recipes, list(
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new /datum/stack_recipe("plastic flaps", /obj/structure/plasticflaps, 5, one_per_turf = TRUE, on_floor = TRUE, time = 40), \
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@@ -21,6 +21,17 @@
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var/merge_type = null // This path and its children should merge with this stack, defaults to src.type
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var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount
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var/novariants = TRUE //Determines whether the item should update it's sprites based on amount.
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//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
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/obj/item/stack/on_grind()
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for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
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grind_results[grind_results[i]] *= amount //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
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/obj/item/stack/grind_requirements()
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if(is_cyborg)
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to_chat(usr, "<span class='danger'>[src] is electronically synthesized in your chassis and can't be ground up!</span>")
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return
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return TRUE
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/obj/item/stack/Initialize(mapload, new_amount=null , merge = TRUE)
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. = ..()
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@@ -66,6 +66,7 @@
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name = "crushed can"
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icon_state = "cola"
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resistance_flags = NONE
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grind_results = list("aluminum" = 10)
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/obj/item/trash/attack(mob/M, mob/living/user)
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return
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@@ -75,6 +76,7 @@
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icon = 'icons/obj/mining.dmi'
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icon_state = "slag"
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desc = "Someone's gotten on the naughty list."
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grind_results = list("carbon" = 20)
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/obj/item/trash/coal/burn()
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visible_message("[src] fuses into a diamond! Someone wasn't so naughty after all...")
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Reference in New Issue
Block a user