All-In-One grinder results are now defined by type, not by huge lists
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CitadelStationBot
parent
a22b225015
commit
2aef00daf0
@@ -117,7 +117,13 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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var/trigger_guard = TRIGGER_GUARD_NONE
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<<<<<<< HEAD
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var/icon_override = null
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=======
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//Grinder vars
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var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only
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var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder!
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>>>>>>> d447acd... All-In-One grinder results are now defined by type, not by huge lists (#33181)
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/obj/item/Initialize()
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if (!materials)
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@@ -678,6 +684,15 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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/obj/item/proc/on_mob_death(mob/living/L, gibbed)
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/obj/item/proc/grind_requirements(obj/machinery/reagentgrinder/R) //Used to check for extra requirements for grinding an object
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return TRUE
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//Called BEFORE the object is ground up - use this to change grind results based on conditions
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//Use "return -1" to prevent the grinding from occurring
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/obj/item/proc/on_grind()
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/obj/item/proc/on_juice()
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/obj/item/proc/set_force_string()
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switch(force)
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if(0 to 4)
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