Adds in worn overlays for different types of cuffs.
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@@ -43,12 +43,15 @@
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/mob/living/carbon/monkey/update_inv_legcuffed()
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remove_overlay(LEGCUFF_LAYER)
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clear_alert("legcuffed")
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if(legcuffed)
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var/mutable_appearance/legcuff_overlay = mutable_appearance('icons/mob/mob.dmi', "legcuff1", -LEGCUFF_LAYER)
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legcuff_overlay.pixel_y = 8
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overlays_standing[LEGCUFF_LAYER] = legcuff_overlay
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apply_overlay(LEGCUFF_LAYER)
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var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.onmob_state, -LEGCUFF_LAYER)
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legcuffs.color = handcuffed.color
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legcuffs.pixel_y = 8
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overlays_standing[HANDCUFF_LAYER] = legcuffs
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apply_overlay(LEGCUFF_LAYER)
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throw_alert("legcuffed", /obj/screen/alert/restrained/legcuffed, new_master = legcuffed)
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//monkey HUD updates for items in our inventory
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