support for items that switch states through update_icon.
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@@ -428,9 +428,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
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//Overlays for the worn overlay so you can overlay while you overlay
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//eg: ammo counters, primed grenade flashing, etc.
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//"icon_file" is used automatically for inhands etc. to make sure it gets the right inhand file
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/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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/obj/item/proc/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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SEND_SIGNAL(src, COMSIG_ITEM_WORN_OVERLAYS, isinhands, icon_file, style_flags, .)
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SEND_SIGNAL(src, COMSIG_ITEM_WORN_OVERLAYS, isinhands, icon_file, used_state, style_flags, .)
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//sometimes we only want to grant the item's action if it's equipped in a specific slot.
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/obj/item/proc/item_action_slot_check(slot, mob/user, datum/action/A)
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