support for items that switch states through update_icon.
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@@ -103,7 +103,7 @@
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. = ..()
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addtimer(CALLBACK(src, .proc/check_on_mob, user), 1) //dropped is called before the item is out of the slot, so we need to check slightly later
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/obj/item/clockwork/slab/worn_overlays(isinhands = FALSE, icon_file, style_flags = NONE)
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/obj/item/clockwork/slab/worn_overlays(isinhands = FALSE, icon_file, used_state, style_flags = NONE)
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. = list()
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if(isinhands && item_state && inhand_overlay)
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var/mutable_appearance/M = mutable_appearance(icon_file, "slab_[inhand_overlay]")
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@@ -425,7 +425,7 @@
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return 1
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return 0
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/worn_overlays(isinhands, icon_file, style_flags = NONE)
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/obj/item/clothing/suit/hooded/cultrobes/cult_shield/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
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. = list()
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if(!isinhands && current_charges)
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. += mutable_appearance('icons/effects/cult_effects.dmi', "shield-cult", MOB_LAYER + 0.01)
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