[s] Fixing an issue with slot machines crashing the server.
This commit is contained in:
@@ -26,7 +26,6 @@
|
||||
var/working = 0
|
||||
var/balance = 0 //How much money is in the machine, ready to be CONSUMED.
|
||||
var/jackpots = 0
|
||||
var/list/coinvalues = list()
|
||||
var/list/reels = list(list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0, list("", "", "") = 0)
|
||||
var/list/symbols = list(SEVEN = 1, "<font color='orange'>&</font>" = 2, "<font color='yellow'>@</font>" = 2, "<font color='green'>$</font>" = 2, "<font color='blue'>?</font>" = 2, "<font color='grey'>#</font>" = 2, "<font color='white'>!</font>" = 2, "<font color='fuchsia'>%</font>" = 2) //if people are winning too much, multiply every number in this list by 2 and see if they are still winning too much.
|
||||
|
||||
@@ -45,10 +44,6 @@
|
||||
|
||||
toggle_reel_spin(0)
|
||||
|
||||
for(var/cointype in typesof(/obj/item/coin))
|
||||
var/obj/item/coin/C = cointype
|
||||
coinvalues["[cointype]"] = initial(C.value)
|
||||
|
||||
/obj/machinery/computer/slot_machine/Destroy()
|
||||
if(balance)
|
||||
give_coins(balance)
|
||||
@@ -294,19 +289,22 @@
|
||||
|
||||
return amount
|
||||
|
||||
/obj/machinery/computer/slot_machine/proc/dispense(amount = 0, cointype = /obj/item/coin/silver, mob/living/target, throwit = 0)
|
||||
var/value = coinvalues["[cointype]"]
|
||||
/obj/machinery/computer/slot_machine/proc/dispense(amount = 0, cointype = /obj/item/coin/silver, mob/living/target, throwit = FALSE)
|
||||
var/value = GLOB.coin_values[cointype] || GLOB.coin_values[/obj/item/coin/iron]
|
||||
INVOKE_ASYNC(src, .proc/become_rich, amount, value, cointype, target, throwit)
|
||||
return amount % value
|
||||
|
||||
|
||||
while(amount >= value)
|
||||
/obj/machinery/computer/slot_machine/proc/become_rich(amount, value, cointype = /obj/item/coin/silver, mob/living/target, throwit = FALSE)
|
||||
if(value <= 0)
|
||||
return
|
||||
while(amount >= value && !QDELETED(src))
|
||||
var/obj/item/coin/C = new cointype(loc) //DOUBLE THE PAIN
|
||||
amount -= value
|
||||
if(throwit && target)
|
||||
C.throw_at(target, 3, 10)
|
||||
else
|
||||
random_step(C, 2, 40)
|
||||
|
||||
return amount
|
||||
CHECK_TICK
|
||||
|
||||
#undef SEVEN
|
||||
#undef SPIN_TIME
|
||||
|
||||
Reference in New Issue
Block a user