You are actually rifght, that's bad.
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@@ -150,13 +150,8 @@
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var/brutedamage = L.getBruteLoss()
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var/burndamage = L.getFireLoss()
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if(brutedamage || burndamage)
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var/efficiency = 0.75
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var/vitality_cost = FLOOR((brutedamage + burndamage * efficiency) / 10, 1)
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if(GLOB.clockwork_vitality < vitality_cost)
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efficiency = efficiency * round(GLOB.clockwork_vitality / vitality_cost, 0.1)
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L.adjustBruteLoss(-(brutedamage * efficiency))
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L.adjustFireLoss(-(burndamage * efficiency))
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GLOB.clockwork_vitality = min(GLOB.clockwork_vitality - vitality_cost, 0)
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L.adjustBruteLoss(-(brutedamage * 0.25))
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L.adjustFireLoss(-(burndamage * 0.25))
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L.Knockdown(50) //Completely defenseless for five seconds - mainly to give them time to read over the information they've just been presented with
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if(iscarbon(L))
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var/mob/living/carbon/C = L
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@@ -80,8 +80,8 @@
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power_cost = 125
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whispered = TRUE
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object_path = /obj/effect/clockwork/sigil/submission
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creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move and are healed of most of their traumas at a vitality matrix cost.</span>"
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usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants. Convertees "
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creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted and healed of some of their wounds after 8 seconds if they do not move.</span>"
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usage_tip = "This is the primary conversion method, though it will not penetrate mindshield implants."
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tier = SCRIPTURE_DRIVER
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one_per_tile = TRUE
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primary_component = HIEROPHANT_ANSIBLE
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