diff --git a/GainStation13/sound/ambience/shipambience.ogg b/GainStation13/sound/ambience/shipambience.ogg new file mode 100644 index 0000000000..d314d60624 Binary files /dev/null and b/GainStation13/sound/ambience/shipambience.ogg differ diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 95322812ed..f8336fc346 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -558,7 +558,7 @@ GLOBAL_LIST_EMPTY(teleportlocs) // Ambience goes down here -- make sure to list each area separately for ease of adding things in later, thanks! Note: areas adjacent to each other should have the same sounds to prevent cutoff when possible.- LastyScratch if(L.client && !L.client.ambience_playing && L.client.prefs.toggles & SOUND_SHIP_AMBIENCE) L.client.ambience_playing = 1 - SEND_SOUND(L, sound('sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)) + SEND_SOUND(L, sound('GainStation13/sound/ambience/shipambience.ogg', repeat = 1, wait = 0, volume = 35, channel = CHANNEL_BUZZ)) // GS13 EDIT AMBIENCE if(!(L.client && (L.client.prefs.toggles & SOUND_AMBIENCE))) return //General ambience check is below the ship ambience so one can play without the other