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@@ -98,13 +98,13 @@
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var/chokehold = pulledby && pulledby.grab_state >= GRAB_NECK
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var/restrained = restrained()
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var/pinned = _REFACTORING_resting && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE // Cit change - adds pinning for aggressive-grabbing people on the ground
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var/canmove = !immobilize && !stun && conscious && !paralyze && !buckled && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && (has_arms || ignore_legs || has_legs) && !pinned
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var/canmove = !immobilize && !stun && conscious && !paralyze && !buckled && (!stat_softcrit || !pulledby) && !chokehold && !IsFrozen() && (has_arms || ignore_legs || has_legs) && !pinned && !recoveringstam
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if(canmove)
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mobility_flags |= MOBILITY_MOVE
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else
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mobility_flags &= ~MOBILITY_MOVE
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var/canstand_involuntary = conscious && !stat_softcrit && !knockdown && !chokehold && !paralyze && (ignore_legs || has_legs) && !(buckled && buckled.buckle_lying)
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var/canstand_involuntary = conscious && !stat_softcrit && !knockdown && !chokehold && !paralyze && (ignore_legs || has_legs) && !(buckled && buckled.buckle_lying) || !recoveringstam
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var/canstand = canstand_involuntary && !_REFACTORING_resting
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var/should_be_lying = !canstand
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@@ -128,7 +128,7 @@
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else
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mobility_flags |= MOBILITY_UI|MOBILITY_PULL
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var/canitem_general = !paralyze && !stun && conscious && !chokehold && !restrained && has_arms
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var/canitem_general = !paralyze && !stun && conscious && !chokehold && !restrained && has_arms && !recoveringstam
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if(canitem_general)
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mobility_flags |= (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_STORAGE | MOBILITY_HOLD)
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else
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@@ -75,7 +75,7 @@
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if(mob.buckled) //if we're buckled to something, tell it we moved.
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return mob.buckled.relaymove(mob, direct)
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if(!CHECK_BITFIELD(mob, MOBILITY_MOVE))
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if(!CHECK_MOBILITY(L, MOBILITY_MOVE))
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return FALSE
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if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
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