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@@ -75,7 +75,7 @@
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if(mob.buckled) //if we're buckled to something, tell it we moved.
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return mob.buckled.relaymove(mob, direct)
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if(!CHECK_BITFIELD(mob, MOBILITY_MOVE))
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if(!CHECK_MOBILITY(L, MOBILITY_MOVE))
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return FALSE
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if(isobj(mob.loc) || ismob(mob.loc)) //Inside an object, tell it we moved
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