diff --git a/html/changelog.html b/html/changelog.html
index 4f818a273f..5e0c98bce0 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -408,6 +408,1072 @@
added some things which happen to be mining scanner things to that gulag thing
CitadelStationBot updated:
+ XDTM updated:
+
+ - Slimepeople can now host multiple minds in their body pool; occupied bodies will be marked as such in the bodyswap panel.
+ - Slimepeople now retain 45% of their slime volume upon splitting instead of a fixed amount.
+
+ Xhuis updated:
+
+ - Defibrillator mounts can now be found in the CMO's locker or produced from a medical protolathe after Biotech is unlocked. They can be attached to walls, and hold defibrillators for public use. You can swipe an ID to clamp the defibrillator in place, and it will automatically draw from the powernet to recharge it. Being one tile away from the mount will force you to drop the paddles.
+ - Stargazers have been removed.
+ - The clockwork cult now has a power cap of 50 kW.
+ - Script scripture is now unlocked at 25 kW, and Application at 40 kW, instead of 50 kW and 100 kW.
+ - Important scriptures are now displayed with italicized names.
+
+ Xhuis & Jigsaw updated:
+
+ - Traitor clowns can now purchase the reverse bear trap, a disturbing head-mounted execution device, for five telecrystals.
+
+ kevinz000 updated:
+
+ - Chameleon laser guns now have a special firing mode, activated by using them in hand! Only certain gun disguises will allow this to work!
+
+ nicbn updated:
+
+ - Bloodpacks will have their colors defined by the reagents
+ - MMI dead sprite will now show a red light and no eyes instead of X-crossed eyes
+
+ uraniummeltdown updated:
+
+ - Solar panels have new sprites
+ - Coffins have a new sprite
+
+
+ 29 January 2018
+ ACCount updated:
+
+ - Having station blueprints in your hands now reveals function of wires in station objects.
+
+ DaedalusGame updated:
+
+ - fixed a strange pipenet issue that happens when a singular pipe or manifold is placed directly between two or more components and wrenched last.
+
+ Dax Dupont updated:
+
+ - After 3 years of intensive research by Nanotrasen's elite team of chefs, rice dishes such as rice pudding are no longer considered salads.
+
+ Denton updated:
+
+ - Fixed Bubblegum's description.
+
+ F-OS updated:
+
+ - Academy is now part of the random station names.
+
+ Mark9013100 updated:
+
+ - Cloning data disks can now be constructed after researching the Genetic Engineering technode.
+
+ MrStonedOne updated:
+
+ - 511 Clients can see atmos gases
+ - This reverts the fix that prevents atmos gas overlays from stealing clicks.
+
+ Naksu updated:
+
+ - Attempting to join into a command role as a nonhuman species no longer lets you keep your nonhuman species languages if you are transformed into a human because of a config option
+ - Warp whistle can no longer pick up its user from inside various animation/in-between states and effects such as transformations, jellypeople split, talisman of immortality effect period or rod form.
+
+ WJohnston updated:
+
+ - The centcom ferry shuttle now works again.
+
+ XDTM updated:
+
+ - Peacekeeper cyborgs have synth-pax instead of normal pax, which has the same effect but wears out faster.
+ - Xenobiology consoles can now scan slimes and apply potions remotely. Use potions on the console to load them.
+ - Abductors now have the chemical, electric and trauma glands.
+ - Removed the bloody, bodysnatch and EMP glands.
+ - The abductor viral gland now generates a random advanced virus instead of a basic one.
+ - The abductor heal gland now also heals toxin damage.
+ - The abductor mindshock gland can now cause different reactions.
+ - The abductor slime gland now gives the slime faction.
+ - The abductor species gland now randomizes the victim's appearance and name on top of the species.
+ - Abductors have a new surgery type: violence neutralization. It has the same steps as brain surgery, but it will instead inflict a Pacifism trauma upon the victim, making them mostly harmless in the future.
+ - Bath Salts now give complete stun immunity while they last.
+ - Ketrazine now gives immuity to sleeping.
+
+ improvedname updated:
+
+ ninjanomnom updated:
+
+ - Removed the ability to create new shuttle areas or expand existing ones with blueprints.
+ - Special areas like rooms which require no power can no longer be expanded. You can still expand into them however.
+ - Turning to face a direction with control no longer moves you in the faced direction after releasing control.
+
+ uraniummeltdown updated:
+
+ - You can alt-click microwaves to turn them on
+
+
+ 27 January 2018
+ Anonmare updated:
+
+ - The Syndicate Chameleon Kit is now available during rounds of lower population. Because of course you can have an e-sword and revolver without restriction but disguising and RP is verboten because we deathmatch station now.
+
+ Dax Dupont updated:
+
+ - Eminence won't get spammed by tile crossing now.
+
+ Denton ShizCalev Kor Kevinz000 (original idea) updated:
+
+ - Due to budget cuts, the shoes shipped with chameleon kits no longer prevent slipping. The premium version is unchanged and still sold separately.
+ - To compensate, the chameleon kit cost was lowered by 2 TC and the minimum crew limit removed.
+
+ Jittai updated:
+
+ - New Morgue Tray sprites.
+ - New Crematorium sprites.
+
+ Naksu updated:
+
+ - Away missions no longer require manually adjusting subsystem mob/client lists in order to not have the AI break.
+
+ WJohnston updated:
+
+ - The lavaland syndie base is now packed with considerably fewer explosives, and should lag far less brutally when exploding.
+
+ coiax updated:
+
+ - Mobs will now start with a random nutrition amount, between hungry and mildly well fed.
+ - Nanotrasen Security Division has reported that syndicate comms agents, both on lavaland and in space, have had training in "Codespeak", a top secret language for stealthy communication.
+
+ uraniummeltdown updated:
+
+ - Ore boxes have a new sprite
+
+
+ 26 January 2018
+ Cruix updated:
+
+ - Fixed being able to rotate things in only one direction.
+
+ DaedalusGame updated:
+
+ - Firefighting Foam reagent, better alternative to water and corn oil for firefighting purposes
+
+ Dax Dupont updated:
+
+ - You can now rename and copy holodisks!
+ - Holorecordings now can be looped.
+ - Holodisks now have materials and the autolathe cost has been adjusted.
+ - Fixed holodisk speaker name not getting set when on non-prerecorded messages.
+
+ Epoc updated:
+
+ - Slows Simple Clown mobs
+
+ GuppyLaxx updated:
+
+ - Fixes the Ketrazine recipe
+
+ Iamgoofball updated:
+
+ - Power cells explosions are now logarithmic
+
+ Naksu updated:
+
+ - Cleaned up some /obj/item vars
+ - Pneumatic cannons no longer misbehave when their contents such as primed grenades get deleted (explode)
+
+ Robustin updated:
+
+ - The Peacekeeper Borg's "Peace Hypospray" now includes the "Pax" reagent, which prevents the subject from carrying out many forms of direct harm.
+
+ SpaceManiac updated:
+
+ - Clockwork armaments are no longer named "arnaments".
+ - The Syndicate Listening Post's medicine closet now has the correct access.
+
+ coiax updated:
+
+ - Syndicate intelligence potions also grant an internal syndicate ID card to the simple animal granted intelligence. This effectively means that Cayenne can open the airlocks on the Infiltrator.
+
+ uraniummeltdown updated:
+
+ - You can no longer weld airlock assemblies for infinite materials
+
+
+ 25 January 2018
+ Dax Dupont updated:
+
+ - Autolathe now repeats it's animation while printing.
+ - You now need to examine engravings to pop open the menu.
+ - People can no longer extract 300 supermatter shard slivers without it exploding.
+ - Fixed thongs not dusting people on use.
+
+ Jittai updated:
+
+ - All color inputs now use the current color, of the thing being colored, as default choice.
+
+ More Robust Than You updated:
+
+ - You can now defib monkeys and aliums
+ - Monkeys can also use defibs now, too!
+
+ Naksu updated:
+
+ - Slightly refactored object armor code
+
+ Ordo updated:
+
+ - Adds Ketrazine, a powerful but dangerous combat stim which the crew can synthesize
+
+ Robustin updated:
+
+ - Clockwork marauders now take more time (+3s) and power (7x) to create.
+ - The "recent marauder" time limit is now 60 seconds, up from 20. The limit now has a significantly smaller effect on summon time but will act as a further cap on marauder summoning until it has passed.
+ - The marauder cap will now only account for living cultists.
+ - A new cocktail: The Nar'Sour. Made from blood, demonsblood, and lemon juice, this cocktail is known to induce a slightly different type of slurring when imbibed.
+
+ SPACE CONDUCTOR updated:
+
+ - Shuttles will throw you around if ya don't buckle in
+
+ Shadowlight213 updated:
+
+ - Moths are now more susceptible to bright lights
+
+ Togopal, Armhulenn, Naksu, Jordie & oranges updated:
+
+ - Snakes! They hunt vermin on the station! Curators have a natural phobia to them.
+ - They can be purchased in cargo.
+
+ XDTM updated:
+
+ - Slimepeople and Jellypeople can now speak the slime language.
+ - Slimes now only speak slime language, although they still understand common.
+ - Slimepeople are no longer virus immune.
+ - The above change fixes a bug that made black slime cure itself.
+
+ Xhuis updated:
+
+ - Fleshmend can no longer be stacked several times at once.
+ - Fleshmend no longer heals changelings who are on fire, and heals burn damage half as quickly as brute and oxygen damage.
+ - Fleshmend has been refactored into a status effect.
+
+ coiax updated:
+
+ - Nuclear operatives that wish to fail in style can purchase Centcom Official and Clown costumes. They can also buy a defective chameleon kit.
+ - The majority of shuttles are now loaded at the start of the round from template, rather than being premapped. As a side effect, Delta's mining shuttle now docks facing down at Lavaland.
+
+ imsxz updated:
+
+ - Traitor clowns are now able to purchase clown bombs from their uplinks. Honk!
+ - Clown bombs can now be placed via a small beacon, the same way normal syndicate bombs can be.
+ - clown bomb payload now summons 50 clowns instead of 100
+
+ nicbn updated:
+
+ - Now if you lose arms you won't be able to see through your uniform.
+
+ ninjanomnom updated:
+
+ - Loaded templates now get placed on top of existing terrain so as to preserve baseturfs. This fixes survival pods walls breaking to lava as well as allows some future fixes.
+
+
+ 24 January 2018
+ Dax Dupont updated:
+
+ - Fixed missing wheat fridge on omega and removes a duplicate pipe.
+ - Beakers and beaker-like objects now get put in your hand on ejection from chemistry devices.
+
+ Shadowlight213 updated:
+
+ - Fixed eye damage not being applied if it was exactly 3.
+
+ YPOQ updated:
+
+ - Emergency lights will give off light again
+
+ ninjanomnom updated:
+
+ - Pointing at squeaky things doesn't make them squeak anymore.
+
+
+ 23 January 2018
+ Cruix updated:
+
+ - engine goggles set to t-ray mode will no longer show pipes with the wrong rotation.
+ - cables now show up on t-ray scans.
+
+ Dax Dupont updated:
+
+ - Fixed missing tile under autolathes
+
+ MrDoomBringer updated:
+
+ - NanoTrasen's Creative Psychology Initiative has brought new training to all crewmembers to foster rapid, innovative problem-solving! You can now kill yourself in so many more ways!
+ - The RnD department can now develop firmware upgrades to the Express Supply Console, unlocking advanced cargo drop pods!
+
+ Naksu updated:
+
+ - removed a bunch of unnecessary vars, combining them into a bitfield
+
+ SpaceManiac updated:
+
+ - Fixed occasional runtimes when ion storms or overflow would replace an existing law.
+
+ WJohnston updated:
+
+ - Space syndie listening post now has a real microwave, and a book management console. Lava listening post comms room intercom now no longer starts with broadcast on.
+ - the syndicate drop ship and fighter pods from the caravan ambush can now be flown to the syndicate listening post. The fighter pods also now have xray cameras because regular ones were super useless.
+
+ XDTM updated:
+
+ - Added Regenerative Jelly, made with tricordrazine and slime jelly. It regenerates a bit faster, and won't harm jellypeople.
+ - Added Energized Jelly, made with teslium and jelly. It works as an anti-stun chemical for slimepeople and speeds up luminescents' power cooldown, but non-jellypeople will just get shocked.
+ - Added Pyroxadone, made with cryoxadone and slime jelly. It's basically inverse cryoxadone: it heals faster the hotter your body temperature is.
+ - Cryoxadone no longer deals toxin damage to jellypeople.
+ - Purple Slime Extracts no longer have their sugar->slime jelly reaction (obsolete with extract grinding), and instead have a blood->regen jelly reaction.
+ - Purple Extract's major activation by Luminescents now give regenerative jelly instead of tricordrazine.
+
+ coiax updated:
+
+ - Fake nuclear disks can only be identified by the captain, observers, nuclear operatives, seeing where the pinpointer points, or attempting to put it into a nuclear device.
+ - Fake nuclear disks "respawn" on the station just like the real one.
+
+ kevinz000 updated:
+
+ - pulling claw can now only passively grab
+ - Infrared beams now update instantly.
+
+ ninjanomnom updated:
+
+ - Changeling clothing can get bloodied again.
+
+
+ 22 January 2018
+ DaedalusGame updated:
+
+ - foam and smoke now get 4x the reagents as they should according to the comments
+ - fixes pyrosium and cryostylane not heating or cooling humans at all
+ - fixes cryostylane cooling beakers to negative kelvin, it's now limited to what the description says
+ - fixes cryostylane cooling people to negative body temperature
+ - removed redundant check in trans_to
+ - fixes a runtime when total_volume is 0 in copy_to
+ - Gas reagents (o2, plasma, ...) now dump out gas based on container temperature instead of room temperature
+
+ Dax Dupont updated:
+
+ - Fans of clown photography have successfully lobbied Nanotrasen to include camera and camera accessories designs in the autolathe.
+ - Brings material values for the camera in line with other devices.
+ - The tapes printed by autolathes now come in random colors.
+
+ Dax Dupont & Coiax updated:
+
+ - Praise the lord for he has granted thy chaplains, wizards, revenants and eminences with holy vision. They can now see blessed tiles.
+
+ MMMiracles updated:
+
+ - Syndicate and pirate mobs now give off light when appropriate
+
+ More Robust Than You updated:
+
+ - Fixed monkey teams
+ - The Lepidopterian language now has less spaces in it
+
+ Robustin updated:
+
+ - Fixed monkeys slowly freezing to death
+
+ ShizCalev updated:
+
+ - Clockcultists and revolutionaries can no longer be mindswapped.
+
+ SpaceManiac updated:
+
+ - Weather and certain events have been updated to use Z traits.
+ - The Staff of Storms now correctly starts and ends storms if used from inside lockers.
+ - Weather telegraph messages are now shown to those inside lockers and mechs.
+ - Radio jammers no longer affect other z-levels.
+
+ Tlaltecuhtli updated:
+
+ - min player req for rev is 30 now
+
+ Xhuis updated:
+
+ - Emergency lights now function correctly.
+
+ deathride58 updated:
+
+ - Light fixtures no longer use hardcoded values for their power and colour.
+
+ ninjanomnom updated:
+
+ - Functions that aren't intending on actually moving the shuttle yet don't send error messages to admins anymore when seeing if a shuttle *can* move.
+
+ scrubs2009 updated:
+
+ uraniummeltdown updated:
+
+ - Bananium shows up on mining scanners again
+
+
+ 21 January 2018
+ Dax Dupont updated:
+
+ - Moth wings will now respect your preferences.
+
+ WJohnston updated:
+
+ - We've lost contact with one of our trade caravans in your sector, be on the lookout for possible enemy activity.
+ - Redesigned the syndicate ambush space ruin. It now boasts multiple flyable shuttles and looks a lot prettier.
+ - Wirecutter greyscaling is now less ugly
+
+
+ 20 January 2018
+ MrDoomBringer updated:
+
+ - All Cargo Techs now come equipped with a standard supply Export Scanner! Get to selling!
+
+ XDTM updated:
+
+ - Fixed a bug where slimes wouldn't eat neutral mobs.
+
+ uraniummeltdown updated:
+
+ - Emagged airlocks can now be deconstructed simply by crowbarring when the panel is open
+
+
+ 19 January 2018
+ AverageJoe82 updated:
+
+ - Reduce clock work mob death sound file's volume to 80%
+
+ Buggy123 updated:
+
+ - Observers can now view the atmospheric contents of the tile they're floating above.
+
+ Cyberboss updated:
+
+ - Added test run mode which checks for runtimes in startup/shutdown and runs tests (if they were enabled during compilation). Invoke it with the "test-run" world parameter
+
+ Dax Dupont updated:
+
+ - Autolathe now consumes reasonable amounts of power when inserting materials
+ - Fixed conveyor belt power usage.
+
+ Frozenguy5 updated:
+
+ - Travis now builds on BYOND 512.1403
+
+ Joan and More Robust Than You updated:
+
+ - Adds moths! They're a new species that is able to fly in pressurized areas provided gravity is off... and that they still have wings.
+
+ More Robust Than You updated:
+
+ - Added some useful sec officer tips
+
+ OrdoM updated:
+
+ - Adds morphine recipe to chemistry.
+ - Removed ability for bartender to steal all morphine on the map
+
+ Robustin updated:
+
+ - Fixed frost oil (cryosting) sending insulated crewmembers below absolute zero temperatures.
+ - Fixed damaging cold temps being a death sentence to simple mobs (they wouldn't heat back up to safe temps at room temperature).
+ - Refactored human temperature code, insulating clothing now helps you stay warm but going unprotected will help you cool off. However, you will now benefit from colder temps when you're overheating even in full EVA/hardsuit gear and you will warm up faster at room temperature in insulated gear as well (i.e. putting on a winter coat will no longer suppress your temperature if your already cold).
+ - All crew can now purify bloody bastard swords with a bible (available from cargo religion crates, library, or chapel) once again.
+
+ Shadowlight213 updated:
+
+ - Players can now have a verb in the ooc tab to see their own tracked playtime
+ - fixed admin bypass not using the right proc
+ - Lavaland ghost roles should now show up in the playtime report
+
+ ShizCalev updated:
+
+ - Floors that look damaged / burned are now ACTUALLY damaged / burned, and can be repaired!
+
+ SpaceManiac updated:
+
+ - PDA messages sent by the message monitor console are now included in the talk logs.
+
+ XDTM updated:
+
+ - Mass Hallucination now will give everyone the same hallucination.
+ - Slimepeople can now properly swap between bodies.
+ - Slimes no longer attack people with their same faction.
+
+ Xhuis updated:
+
+ - Servants can now cancel warps by clicking the button again, instead of having to manually interrupt it by doing something like picking up an item from their pocket.
+
+ coiax updated:
+
+ - The Free Golem Ship no longer has a teleport beacon.
+ - Jaunters no longer have a special effect when teleporting golems.
+
+ deathride58 updated:
+
+ - Mappers can now color individual tiles of floors via turf decals.
+ - Cancelling the "Change equipment" command now works as expected again.
+
+ uraniummeltdown updated:
+
+ - Jaunting wraiths should now always be facing the correct direction
+
+ yorii updated:
+
+ - fixed the syringe getting a transfer amount of 0 if the contents of it are 0, intended feature was probably to check the target and not the syringe itself for clamp.
+
+
+ 18 January 2018
+ Buggy123 updated:
+
+ - full-tile plasmaglass windows have had their integrity increased to the correct value.
+
+
+ 17 January 2018
+ DaedalusGame updated:
+
+ - you can't get 12 syndi bomb cores from stripping the syndi lava base for parts anymore
+ - fixed the syndi lava base blowing up from stray colossus shots, goliaths breaking in or miners throwing gibtonite at it.
+
+ F-OS updated:
+
+ - Air alarms start unlocked
+ - Air alarms no longer think they are fire alarms
+ - Drone dispensers no longer hide drones
+ - Ash storms aren't at ear-rapey volumes inside shielded areas.
+
+ ShizCalev updated:
+
+ - Gas tanks are now made of metal! Honk
+
+ SpaceManiac updated:
+
+ - Clicking lattices and girders with the RPD now succeeds instead of appearing to place a pipe but failing.
+ - The debug verbs "Display Air Status" and "Air Status in Location" now format their reports the same and actually work more often.
+ - The Camera Failure event no longer crashes the server if the station has no cameras.
+ - SDQL "select" outputs now have buttons to jump to the coordinates of the found objects.
+
+ Xhuis updated:
+
+ - You now have to climb through rifts to Reebe by walking into them, instead of instantly warping away when you bump into one.
+ - The separation line between the crew spawn and servant spawn in Reebe now blocks airflow.
+ - Added a new bar sign, The Lightbulb.
+ - The Eminence's mass recall ability should now work properly
+
+ coiax updated:
+
+ - If enough people vote to start CTF (by clicking on a CTF controller as a ghost), then CTF will automatically begin.
+
+ deathride58 updated:
+
+ - By using a multitool on a radiation collector, you can use it to generate research points! This requires a tank filled with a mix of tritium and oxygen.
+ - The display of rad collectors' power production rates has been moved from a multitool interaction to examine text.
+ - Radiation collectors now emit a ding when they run out of fuel.
+
+ kevinz000 updated:
+
+ - Flashes can no longer work from inside containers to flash people outside.
+ - Research export cargo points have been halved
+
+ nicbn updated:
+
+ - The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old "there are no rules" is now the second rule.
+
+
+ 16 January 2018
+ AnturK updated:
+
+ - Photos now properly capture everything again.
+
+ DaedalusGame updated:
+
+ - fixed duplicate reagent definitions in chem macros
+
+ SpaceManiac updated:
+
+ - Heat exchange manifold pipes facing east/west now work again.
+
+ Thunder12345 updated:
+
+ - The asteroid with engines strapped to it will no longer vent both the CentCom docks and its own entrance.
+
+ XDTM updated:
+
+ - Reworked the species side of xenobiology.
+ - Instead of an universal unstable mutation toxin, green slimes can now produce slime mutation toxin (plasma), human mutation toxin (blood), and lizard mutation toxin (radium).
+ - Slime mutation toxin requires several units and some time before acting, unless you're already a slimeperson (in which case it will randomize your subspecies)
+ - Two new jellypeople subspecies have been added to make up for the lost species.
+ - Stargazers have telepathic abilities; they can Send Thoughts, privately and anonimously, to any target they can see, and they can Link Minds with any aggressively grabbed mob to form a hivemind with them. Hiveminds have no limit but expire when the Stargazer dies or changes species.
+ - Luminescents glow faintly and can absorb slime cores to gain special abilities. Each core has a minor and a major ability, generally based on what they normally do. Using these abilities does not use up the cores, but it has a cooldown depending on the ability's power.
+ - Slimepeople can now switch bodies on death or when unconscious, as long as they have another one.
+
+
+ 15 January 2018
+ Cruix updated:
+
+ - Roundend traitor purchase logs now have tooltips showing the name, cost, and description of the items.
+
+ F-OS updated:
+
+ - NT has disabled their automatic APC lock
+ - The space heater now has a warning on it about use in the SM.
+
+ Half of coderbus ended up working on this somehow updated:
+
+ - Goats will now dismember plant people when attacking them.
+
+ Iamgoofball updated:
+
+ - The Express Console emag effect is now worth using.
+
+ JohnGinnane updated:
+
+ - Fixed not being able to alt click on a stack
+
+ More Robust Than You updated:
+
+ - Monkey Leaders should now properly get Jungle Fever
+ - Monkeymode roundend report should now properly show Major/Minor victory
+ - Monkeys should now get the jungle fever objective in monkeymode
+ - Wirecutters can come in even more colors now!
+
+ ShizCalev updated:
+
+ - RPDs and pipe painters now have more colorssssssssssssssssss
+
+ SpaceManiac updated:
+
+ - Title screens without multiple dots in their filename will now be chosen again.
+ - MMIs in mechs or held by humans wearing fireproof suits are no longer burnt by ash storms.
+
+ WJohnston updated:
+
+ - Encrypted radio waves have been detected airing around station space. Watch for possible enemy communications.
+ - The space syndicate listening post has been remade from scratch, and now has an actual ghost role to help spy on the station and relay info to traitors!
+
+ Xhuis updated:
+
+ - Added some new tips to the list for fighting the clockcult!
+ - Added a new bar sign, The Lightbulb.
+
+ YPOQ updated:
+
+ - Players are immune to their own slime time stops again
+
+ coiax updated:
+
+ - A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie down, and they'll clean your face.
+
+ ninjanomnom updated:
+
+ - There are 3 new helpers in the secrets menu for messing with movement controls
+ - Mining base walls when broken turn into plating which in turn breaks down to the basalt surface.
+
+ theo2003 updated:
+
+ - The autolathes on MetaStation, and DeltaStation next to R&D are now accessible from R&D via windoor.
+
+
+ 14 January 2018
+ Dax Dupont updated:
+
+ - The NT Violet Lepton shuttle has been retrofitted with lava proof windows for the lava engine. They will no longer catch fire and violently decompress the shuttle.
+
+ Leshana updated:
+
+ - Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work that way.
+ - SS_NO_FIRE subsystems will no longer display pointless cost statistics in MC panel
+
+ QualityVan updated:
+
+ - Due to budget cuts, the vault safe is now slightly less resistant to explosions.
+
+ ShizCalev updated:
+
+ - Constructed security/honk/ect bots will now drop the correct parts when destroyed.
+ - Some areas will no longer present themselves at "ÿUnexplored Area"
+
+ SpaceManiac updated:
+
+ - The R&D console design icon for slot machines is no longer mangled.
+ - The Ark's teleportation checks now take mechs and sleepers into account correctly.
+ - Activating internals via the right-side button produces better messages on success.
+ - The RPD will no longer fail to paint and layer pipes in some situations.
+ - Unwrenching canisters from connector ports on non-default layers now resets their pixel offset.
+
+ Thunder12345 updated:
+
+ - The NES Port emergency shuttle will no longer drain the CentComm emergency dock of air
+
+ XDTM updated:
+
+ - Dreams are now more immersive and interesting.
+
+ deathride58 updated:
+
+ - You can now choose an outfit to be equipped while transforming a mob to human via rudimentary transform.
+
+
+ 12 January 2018
+ Cobby updated:
+
+ - As a human, you will now point with your legs when you have no arms, falling over each time.
+ - As a human, you will bump your head on the ground trying to motion towards something when you have no arms or legs.
+
+ Cyberboss updated:
+
+ - Fixed message grammar when lifting someone off a brass skewer
+ - Fixed the original poker tables not being deleted after Narsie converted them to a wooden table
+
+ Dax Dupont updated:
+
+ - Thanks to the extensive disco and plasma research gathered by the Disco Inferno shuttles, an indestructible mark V disco machine is now available. The latest edition of the Disco Inferno shuttle now carries it.
+
+ JJRcop updated:
+
+ - Removes some links intended for admins from game logs.
+
+ More Robust Than You updated:
+
+ - Sigils of submission now uncuff upon successful conversion
+
+ PKPenguin321 updated:
+
+ - Cyborgs that take enough damage to have a module disabled will now automatically announce that they've had a module disabled to anybody nearby. Now if you want to stop a cyborg from interfering with your business but don't want to kill it, you can simply bash until you see the CRITICAL ERROR message.
+ - Borgs will play an alarm sound in addition to displaying this message as they have their modules disabled.
+
+ ShizCalev updated:
+
+ - You can now attach collars to pets again!
+ - Corrected pet collars icon mismatch.
+ - Pets will now drop their collars when gibbed.
+ - You will no longer be able to rename unique pets, such as Ian or Runtime. You can still rename pets without a special name.
+ - Secbot assemblies will no longer lose their weld hole when dragged North
+ - Secbot assemblies now have new North facing sprites!
+ - Cleaned up a rogue pixel on beepsky's sprite.
+ - Defibrillators now have inhands again!
+ - Defibrillators will no longer stay in your hands after you die.
+ - Losing an arm while wielding a two handed weapon will now cause you to drop the weapon.
+ - Losing an arm while carrying an item that requires two hands to hold will now cause you to drop the item.
+ - Improved user feedback from chem dispenser macros.
+ - Fixed Tests Areas debug verb.
+ - Only the chaplain can now purify a bloody bastard sword.
+ - Fully healing a mob as an admin now cures disabilities properly.
+ - Non-cultists hulks can no longer withstand the immense powers of Ratvar's influence while holding a bloody bastard sword.
+ - The average body temperature has been corrected to 98.6F.
+ - Safe dials will now present itself in 1 number increments, instead of 5.
+ - Relabeled canisters will no longer switch to an incorrect sprite when broken.
+
+ SpaceManiac updated:
+
+ - Relabelled canisters once again have the correct description.
+ - The interface of airlock consoles has been restored to normalcy.
+
+ YPOQ updated:
+
+ - Securitrons/ED-209s/Honkbots will only activate their emag functions after their internals are emagged
+
+
+ 11 January 2018
+ Cyberboss updated:
+
+ - Fixed mechanical arms grammar when failing to activate
+ - You will now no longer hit closets when attempting to anchor them
+
+ ExcessiveUseOfCobblestone updated:
+
+ - Adds Stat Tracking to Techwebs by node and order.
+
+ Selea updated:
+
+ - pulling claw.Integrated circuit, which allow assemblies to pull things.
+
+ ShizCalev updated:
+
+ - Meta: The UI for the captain's cigarette vendor now works again.
+ - Meta: Removed the omnizine filled syndicate cigarettes from the captain's cigarette vendor.
+ - Medbots are no longer able to inject you if you do not have any exposed flesh.
+
+ Someguynamedpie updated:
+
+ - Use world.timeofday instead of world.realtime
+
+ SpaceManiac updated:
+
+ - Replaced "CentComm" with "CentCom" in communications console deadchat announcement.
+ - Information about the properties of z-levels is now less hardcoded than before.
+
+ Tortellini Tony updated:
+
+ - New hotkey for admin say command: F3.
+
+ yorii updated:
+
+ - Renamed the ChemMaster eject button to highlight the fact that the buffer does not get cleared
+
+
+ 10 January 2018
+ Robustin updated:
+
+ - Blood cultists will now properly display a "reverted to their old faith" message when deconverted.
+
+
+ 05 January 2018
+ Cruix updated:
+
+ - Chameleon PDAs now have their chameleon action.
+
+ Okand37 updated:
+
+ - Added a fully functioning A.I. satellite to Omegastation!
+ - Added the CE's magboots to the gravity room on Omegastation!
+ - Added a medical wrench to cryo for Omegastation!
+
+ Shadowlight213 updated:
+
+ - Devils will no longer be permanently stuck if interrupted while trying to jaunt.
+ - Devils will now properly clear the fake fire if failing to jaunt.
+
+ SpaceManiac updated:
+
+ - The startup load time of away missions has been drastically reduced.
+ - The admin notification for the pulse rifle prize now shows the correct coordinates.
+
+ deathride58 updated:
+
+ - Explosions now function properly again!
+
+
+ 04 January 2018
+ Cyberboss updated:
+
+ - The bloodcult sacrifice objective description won't change when the target is sacrificed
+
+ Dax Dupont updated:
+
+ - PDA Interface color is now a preference.
+ - Fixed PDA font style not applying at round start.
+ - The following messages have been added to dead chat: Security level change, (re)calling, Emergency Access, CentComm/Syndicate console messages, outgoing server messages and announcements,
+
+ MrStonedOne updated:
+
+ - The changelog hadn't been updating. This has been fixed.
+
+ ShiggyDiggyDo updated:
+
+ - Syndicate experts were able to create more sophisticated copies of the nuclear authentication disk. While still unable to detonate the nuclear fission explosive with them, they're practically identical to the real disk if not examined closely.
+
+
+ 03 January 2018
+ Cyberboss updated:
+
+ - Fixed lathe power consumption being too high
+ - You no longer cut yourself with shards when clicking a portal
+
+ Dax Dupont updated:
+
+ - After 2 years and 2 separate issues the paper mache wizard robe has finally been fixed.
+
+ Naksu updated:
+
+ - A damaged core AI module may now spawn in AI uploads. It contains a random amount of ionic laws with normal law priorities.
+ - splash-fried food is now actually edible
+
+ SpaceManiac updated:
+
+ - Mimes now laugh silently.
+
+ deathride58 updated:
+
+ - Explosions will no longer give everyone and their mothers motion sickness from a mile away.
+
+
+ 02 January 2018
+ Dax Dupont updated:
+
+ - The bank vault is no longer metagaming. It will now display the IC station name.
+
+ DaxDupont updated:
+
+ - Solar control consoles are no longer pointing to the wrong direction, you can now turn tracking off again and manual positioning of solar panels have been fixed.
+
+ Frozenguy5 updated:
+
+ - Adds a goon and cult emoji. Improves gear and tophat. (Credits to GoonStation for creating the goon bee sprite.)
+
+ Okand37 updated:
+
+ - Overhauled aesthetic of some portions of Omegastation
+ - Overhauled Omegastation's departure lounge, fitting it with the rest of the station's theme
+ - Replaced the personal closets with wardrobes in Omegastation's Lockerroom
+ - Made Omegastation's engine room floortiles reinforced
+ - Replaced the cola and snack machines with their random counterparts on Omegastation
+ - Fixed Omegastation's self destruct console being a doomsday device
+ - Fixed Omegastation's chemistry shutters not all being synced and rearranged the chemmaster.
+ - Added a small technology storage in maintenance near departures on Omegastation
+ - Added additional loot and emergency supplies to maintenance on Omegastation
+ - Added the X-01 Multiphase to the Captain's Locker, Blueprints to Vault, Reactive Teleportation Armor to Server Room and theHypospray to Medical Storage on Omegastation
+
+ XDTM updated:
+
+ - Fixed Runic Golem's Abyssal Gaze blinding permanently.
+ - Ocular Restoration has been removed, its effect transfered on Sensory Restoration.
+ - Sensory Restoration now heals both eye and ear damage.
+ - Mind Restoration now no longer heals ear damage, but now heals brain damage by default.
+ - Mind Restoration's thresholds can now let the symptoms cure mild brain traumas at 6 resistance and severe ones at 9.
+
+ ninjanomnom updated:
+
+ - Turfs are construct-able again
+
+
+ 01 January 2018
+ Dax Dupont updated:
+
+ - PDA messages have been fixed.
+
+
+ 31 December 2017
+ Cyberboss updated:
+
+ - Explosions now cause camera shake based on intensity and distance
+
+ F-OS updated:
+
+ - Last resort now requires a confirmation
+
+ Naksu updated:
+
+ - loot drop spawners now assign their pixel offsets to the items they spawn, also have a "fanout" setting to distribute items in a neat fashion like in omega/delta's core and some tech storages.
+ - replaced several law boards in uploads with spawners, the net result being one more board in uploads that may be a duplicate asimov (but hopefully isn't)
+
+ SpaceManiac updated:
+
+ - Viewing photos sent by PDA message works again.
+
+ WJohnston updated:
+
+ - Redesigned the entire syndicate lavaland base to be more stylish, have functioning power and atmos as well as a turbine to play with.
+
+ XDTM updated:
+
+ - Fixed a hallucination that would say [target.first_name()] instead of the actual name.
+
+
+ 30 December 2017
+ Cyberboss updated:
+
+ - Burial jumpsuits no longer have suit sensors
+ - The chemistry job has been removed from Omegastation. Medical doctors still have full chemistry access
+
+ MrDoomBringer updated:
+
+ - NanoTrasen has sent the station new spaceheaters! They look nicer now!
+
+ Xhuis updated:
+
+ - Vitality matrices now apply Ichorial Stain when reviving a dead servant, which prevents that servant from being revived again by vitality matrices for a full minute.
+ - Vitality matrices can't be placed adjacent to one another.
+ - Brass skewers now damage and stun cyborgs.
+ - Vitality matrices no longer drain people impaled on brass skewers.
+ - Pressure sensors have 5 health again (down from 25.)
+
+ ninjanomnom updated:
+
+ - Some changes to turfs like shuttles would result in un-initialized space tiles being created. This has been fixed.
+
+
+ 29 December 2017
+ CosmicScientist updated:
+
+ - timestop now inverts the colours of those frozen in time!
+
+ Dax Dupont updated:
+
+ - APCs and other wall mounted objects are no longer blocked by the secure medbay storage parts.
+ - Removed a duplicate radiation collector on Deltastation.
+
+ More Robust Than You updated:
+
+ - The Radiance can now enter the chapel
+ - Monkey chat should no longer have .k prefixed
+ - Monkey leaders should actually get jungle fever now
+
+ Robustin updated:
+
+ - The action button for spells should now accurately reflect when the spell is on cooldown
+ - You can now reliably use the button for "touch" spells to "recall" the spell
+
+ SpaceManiac updated:
+
+ - Explicit z-level checks have been changed to use defines.
+
+ XDTM updated:
+
+ - Added a new reagent: Pax.
+ - Pax is made with Mindbreaker, Synaptizine and Water, and those affected by it are forced to be nonviolent against living beings. At least, not directly.
+
+ coiax updated:
+
+ - Adds an internal radio implant, allowing the use of the radio if you expect to have your headset removed. Or if you don't have any ears or hands. It can be purchased for 4 TC from any Syndicate uplink.
+ - Nuke ops now buy special "syndicate intelligence potions" that automatically insert an internal radio implant when used successfully. Cayenne can now participate in your high level discussions.
+
+
+ 28 December 2017
+ Cyberboss updated:
+
+ - Ghost lights will follow the ghost while orbiting
+
+ Robustin updated:
+
+ - Splashing a book with ethanol should no longer produce errant messages.
+ - Dead cultists can now be moved across the "line" on Reebe.
+
+
+ 27 December 2017
+ More Robust Than You updated:
+
+ - Changed roundend sounds and lobby music to use one proc for choosing sounds
+ - You can now easily host roundstart sounds without changing the code!
+ - RIP in shit round_start_sounds.txt
+
+ Nero1024 updated:
+
+ - blast doors and shutters will now play a sound when they open and close.
+
+ Robustin updated:
+
+ - Hallucinations will no longer show open doors "bolting".
+
+ SpaceManiac updated:
+
+ - The R&D console has been made more responsive by tweaking how design icons are loaded.
+
+ Xhuis updated:
+
+ - Maintenance drones and cogscarabs can now spawn with holiday-related hats on some holidays!
+
+ coiax updated:
+
+ - Deltastation now has christmas trees during seasonally appropriate times.
+
+ deathride58 updated:
+
+ - Praise the lord! The shift+scroll hotkey to zoom in/out as a ghost works properly again!
+
+ kevinz000 updated:
+
+ - you can now pick up corgi's and pAIs, how disgustingly cute
+ - Forensics is now a datum component.
+ - NPC humans will now start leaving fingerprints on things they touch!
+
+
+ 26 December 2017
+ Cyberboss updated:
- Projectiles that pierce objects will no longer be thrown off course when doing so!
- Projectiles now use /datum/point/vectors for trajectory calculations.