working ricochets
This commit is contained in:
@@ -37,9 +37,11 @@
|
||||
var/obj/item/gun/G = fired_from
|
||||
BB.damage *= G.projectile_damage_multiplier
|
||||
if(HAS_TRAIT(user, TRAIT_INSANE_AIM))
|
||||
BB.ricochets_max = max(BB.ricochets_max, 20) //bouncy!
|
||||
BB.ricochets_max = max(BB.ricochets_max, 10) //bouncy!
|
||||
BB.ricochet_chance = max(BB.ricochet_chance, 200) //it decays
|
||||
BB.ricochet_auto_aim_range = max(BB.ricochet_auto_aim_range, 3)
|
||||
BB.ricochet_auto_aim_angle = max(BB.ricochet_auto_aim_angle, 30)
|
||||
BB.ricochet_decay_chance = min(BB.ricochet_decay_chance, 1)
|
||||
BB.ricochet_incidence_leeway = 0
|
||||
|
||||
if(reagents && BB.reagents)
|
||||
|
||||
Reference in New Issue
Block a user