Also AI and Carbon
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@@ -38,7 +38,7 @@
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continue
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. += "<span class='warning'><B>[t_His] [parse_zone(t)] is missing!</B></span>"
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var/list/msg = list("<span class='warning'>")
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var/list/msg = list()
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var/temp = getBruteLoss()
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if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy
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if(temp)
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@@ -78,9 +78,8 @@
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if(pulledby && pulledby.grab_state)
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msg += "[t_He] [t_is] restrained by [pulledby]'s grip.\n"
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msg += "</span>"
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. += msg.Join("")
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if(msg.len)
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. += "<span class='warning'>[msg.Join("")]</span>"
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if(!appears_dead)
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if(stat == UNCONSCIOUS)
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@@ -3,18 +3,16 @@
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if (stat == DEAD)
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. += "<span class='deadsay'>It appears to be powered-down.</span>"
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else
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. += "<span class='warning'>"
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if (getBruteLoss())
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if (getBruteLoss() < 30)
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. += "It looks slightly dented."
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. += "<span class='warning'>It looks slightly dented.</span>"
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else
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. += "<B>It looks severely dented!</B>"
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. += "<span class='danger'>It looks severely dented!</span>"
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if (getFireLoss())
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if (getFireLoss() < 30)
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. += "It looks slightly charred."
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. += "<span class='warning'>It looks slightly charred.</span>"
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else
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. += "<B>Its casing is melted and heat-warped!</B>"
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. += "</span>"
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. += "<span class='danger'>Its casing is melted and heat-warped!</span>"
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if(deployed_shell)
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. += "The wireless networking light is blinking."
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else if (!shunted && !client)
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