Removes causes_dirt_buildup_on_floor
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@@ -15,7 +15,6 @@
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block_parry_data = /datum/block_parry_data/unarmed/human
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default_block_parry_data = /datum/block_parry_data/unarmed/human
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causes_dirt_buildup_on_floor = TRUE
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//Hair colour and style
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var/hair_color = "000"
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@@ -90,6 +90,24 @@
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//End bloody footprints
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S.step_action()
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if(movement_type & GROUNDED)
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var/turf/open/T = loc
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if(!istype(T) || !T.dirt_buildup_allowed)
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return
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var/area/A = T.loc
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if(!A.dirt_buildup_allowed)
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return
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var/multiplier = CONFIG_GET(number/turf_dirty_multiplier)
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strength *= multiplier
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var/obj/effect/decal/cleanable/dirt/D = locate() in T
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if(D)
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D.dirty(strength)
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else
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T.dirtyness += strength
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if(T.dirtyness >= (isnull(T.dirt_spawn_threshold)? CONFIG_GET(number/turf_dirt_threshold) : T.dirt_spawn_threshold))
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D = new /obj/effect/decal/cleanable/dirt(T)
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D.dirty(T.dirt_spawn_threshold - T.dirtyness)
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T.dirtyness = 0 // reset.
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/mob/living/carbon/human/Process_Spacemove(movement_dir = 0) //Temporary laziness thing. Will change to handles by species reee.
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if(dna.species.space_move(src))
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@@ -67,8 +67,6 @@
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//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
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var/incorporeal_move = FALSE //FALSE is off, INCORPOREAL_MOVE_BASIC is normal, INCORPOREAL_MOVE_SHADOW is for ninjas
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//and INCORPOREAL_MOVE_JAUNT is blocked by holy water/salt
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/// Do we make floors dirty as we move?
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var/causes_dirt_buildup_on_floor = FALSE
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var/list/roundstart_quirks = list()
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@@ -102,31 +102,6 @@
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if(lying && !buckled && prob(getBruteLoss()*200/maxHealth))
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makeTrail(newloc, T, old_direction)
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if(causes_dirt_buildup_on_floor && (movement_type & GROUND))
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dirt_buildup()
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/**
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* Attempts to make the floor dirty.
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*/
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/mob/living/proc/dirt_buildup(strength = 1)
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var/turf/open/T = loc
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if(!istype(T) || !T.dirt_buildup_allowed)
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return
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var/area/A = T.loc
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if(!A.dirt_buildup_allowed)
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return
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var/multiplier = CONFIG_GET(number/turf_dirty_multiplier)
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strength *= multiplier
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var/obj/effect/decal/cleanable/dirt/D = locate() in T
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if(D)
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D.dirty(strength)
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else
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T.dirtyness += strength
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if(T.dirtyness >= (isnull(T.dirt_spawn_threshold)? CONFIG_GET(number/turf_dirt_threshold) : T.dirt_spawn_threshold))
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D = new /obj/effect/decal/cleanable/dirt(T)
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D.dirty(T.dirt_spawn_threshold - T.dirtyness)
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T.dirtyness = 0 // reset.
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/mob/living/Move_Pulled(atom/A)
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. = ..()
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if(!. || !isliving(A))
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